Twin Cities by Night

Twin Cities by Night

By twincitiebynightFiction
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Twin Cities by Night episodes

  • Call of Cthulhu "Hotel Hell" Final Chapter: hat the Water Takes

    In the drowned quiet beneath the Seven Stars Hotel, terror reaches its breaking point. Desperation, fractured trust, and the suffocating belief that the end of the world is unfolding just outside the walls push the group toward an unthinkable decision. As something ancient stirs beneath the water and the truth of the mural reveals itself in impossible light, the last survivors must decide what they’re willing to sacrifice—what they must let go of—if there is any hope of stopping what’s coming.

    In this concluding chapter, panic and revelation collide in the flooded basement, where a widening portal stretches toward a landscape that shouldn’t exist. Voices whisper, loyalties break, and the Seven Stars demands a final offering. Whether salvation or damnation waits beyond that threshold is a question no one is prepared to answer—but the water is rising, and time is gone.

    About the Chronicle

    Hotel Hell is a Call of Cthulhu miniseries that follows a group of ordinary people bound together by an inherited hotel and the promise of a new beginning in the far northwest corner of British Columbia. With no cell coverage, only spotty satellite phones, and miles of wilderness between them and the nearest town, Jared, Deborah, Christy, and Dan must rely on one another—and on a crew of local workers—as they tackle leaking basements, broken windows, and the unsettling history written into the Seven Stars’ foundations. Run by Chris as Keeper of Arcane Lore and starring Quinn as Jared, Becca as Deborah, Monica as Dan, and Tilman as Christy, the chronicle blends renovation drama, interpersonal tension, and creeping unease into a slow descent toward whatever waits inside Hotel Hell.

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    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    47 min
  • Call of Cthulhu "Hotel Hell" Chapter 3: Beneath the Floorboards

    The horror inside the Seven Stars Hotel finally shows its teeth. A gunshot cracks through the upstairs hallway, revealing just how wrong the building truly is. Something headless and impossible drags itself across the carpet, and the reality of what the group is facing can no longer be brushed aside as bad plumbing and wilderness wildlife. Fear turns to panic, and panic becomes urgency.

    Down in the flooded basement, the truth grows stranger still. A massive mural—older than anyone expected—begins to shift as if alive, its center widening into a shimmering opening that reflects nowhere on earth. While workers flee and the building groans with pressure from above, Deborah, Dan, and Christy confront a growing sense that the hotel is sitting on the edge of something ancient and hungry. Upstairs, Jared begins unraveling in ways the others cannot see, caught between terror and a whisper that suggests the horror is only beginning.

    With the mountain outside smoking, the dead rising, and the hotel’s foundation revealing impossible depths, the group must decide whether to flee into the wilderness or confront whatever has awakened beneath the Seven Stars before it consumes them all.

    About the Chronicle

    Hotel Hell is a Call of Cthulhu miniseries that follows a group of ordinary people bound together by an inherited hotel and the promise of a new beginning in the far northwest corner of British Columbia. With no cell coverage, only spotty satellite phones, and miles of wilderness between them and the nearest town, Jared, Deborah, Christy, and Dan must rely on one another—and on a crew of local workers—as they tackle leaking basements, broken windows, and the unsettling history written into the Seven Stars’ foundations. Run by Chris as Keeper of Arcane Lore and starring Quinn as Jared, Becca as Deborah, Monica as Dan, and Tilman as Christy, the chronicle blends renovation drama, interpersonal tension, and creeping unease into a slow descent toward whatever waits inside Hotel Hell.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    37 min
  • Slasher Flick "We are being Hunted 2: Vegas lies and Vegas dies" Final Chapter: The Pool of No Return

    Years after the first hunt, the nightmare bursts fully into the open as Las Vegas devolves into chaos. Trapped inside the Chemet Hotel, Brian, Kristen, Paul, Jessica, and the wandering hurricane known as Brian Brule try to make sense of a supernatural disaster spiraling out of control. A sinister VIP, unstable rituals, drunken hellhounds, and an improvised spiritual “journey” reveal that the creatures weren’t unleashed by accident—and stopping them won’t be clean, calm, or coherent.

    As survivors regroup and information finally clicks into place, an insane plan forms: blast the hellhound-calling horn recording through the casino, lure the pack to the pool, and use the band’s battered semi-truck as a rolling weapon of mass destruction. With sloshing monsters, collapsing floors, a desperate charge through the walls, and a soundtrack loud enough to burst skulls, the team’s only hope is to turn the pool into a graveyard before the city becomes one.

    And just when all seems lost, a familiar figure from the first hunt roars back into the story—katana in hand, motorcycle engine screaming—just in time for an explosive finale that leaves the Chemet Hotel in fiery ruin. Marshmallows roast over the wreckage. Credits roll. Survival, somehow, prevails.

    About the Chronicle

    We Are Being Hunted 2 brings the Slasher Flick series back with a full-tilt, neon-drenched sequel to the original cult favorite. Set in the glimmering excess of Las Vegas, this chronicle follows returning characters and new victims as a familiar supernatural threat tears through casinos, theaters, and back rooms, turning a night of entertainment into a frantic fight to escape the Strip alive.

    Blending horror, mayhem, and the signature chaotic humor of Slasher Flick, the story dives deeper into the mystery of the hellhounds, the survivor they refuse to let go, and the doomed strangers caught in their path. In Vegas, the odds are always stacked—but tonight, they’re lethal.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    41 min
  • Slasher Flick "We are being Hunted 2: Vegas lies and Vegas dies" Chapter 2: Security Tapes and Second Chances

    Years after the first hunt, Las Vegas was supposed to be a fresh start—but the walls of the Chemet Hotel are closing in fast. As hellhounds stalk the casino floors and chaos erupts, scattered survivors try to improvise their way out of a nightmare: some retreat upward to penthouse “safety,” others gamble on desperate escape plans, and a pair of unlikely rockers take a semi truck straight through the heart of the casino in a bid to save whoever’s left.

    Meanwhile, in the hotel’s security room, a handful of shaken guests dig through camera feeds and rewound footage, uncovering the truth about how the monsters got loose—and the mysterious woman who may have set the whole slaughter in motion. With exits sealed, trust fraying, and the hunt tightening its circle, the survivors realize that if they want to live, they’ll have to go toward the danger… not away from it.

    About the Chronicle

    We Are Being Hunted 2 brings the Slasher Flick series back with a full-tilt, neon-drenched sequel to the original cult favorite. Set in the glimmering excess of Las Vegas, this chronicle follows returning characters and new victims as a familiar supernatural threat tears through casinos, theaters, and back rooms, turning a night of entertainment into a frantic fight to escape the Strip alive.

    Blending horror, mayhem, and the signature chaotic humor of Slasher Flick, the story dives deeper into the mystery of the hellhounds, the survivor they refuse to let go, and the doomed strangers caught in their path. In Vegas, the odds are always stacked—but tonight, they’re lethal.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

    38 min
  • Slasher Flick "We are being Hunted 2: Vegas Lies and Vegas Dies" Chapter 1: High Stakes, Dark Howls

    Years after the terror of the first hunt, one survivor has tried to rebuild his life under the hot neon glare of Las Vegas. But Sin City’s lights can’t keep the darkness away forever. When strange howls echo through casino halls, panicked crowds erupt, and violence breaks out across the gaming floor, it becomes clear that the nightmarish creatures he once escaped have found him again.

    As chaos spreads through the casino—security scrambling, doors sealing, and something monstrous stalking the corridors—new allies are forced together while old wounds rip open. The hunt has come to Vegas, and survival becomes the only show in town.


    About the Chronicle


    We Are Being Hunted 2 brings the Slasher Flick series back with a full-tilt, neon-drenched sequel to the original cult favorite. Set in the glimmering excess of Las Vegas, this chronicle follows returning characters and new victims as a familiar supernatural threat tears through casinos, theaters, and back rooms, turning a night of entertainment into a frantic fight to escape the Strip alive.

    Blending horror, mayhem, and the signature chaotic humor of Slasher Flick, the story dives deeper into the mystery of the hellhounds, the survivor they refuse to let go, and the doomed strangers caught in their path. In Vegas, the odds are always stacked—but tonight, they’re lethal.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

    54 min
  • Scion “The Valley of the Setting Sun” Chapter 22: Against the Cleaving

    The Thunderbird migration rages overhead as the “neutral ground” party comes apart at the seams. Somewhere in the crush of divinities, Scions, and very fragile mortals, a stolen relic with the power to kill gods is changing hands—and the trio has only moments to stop it before the whole night turns from tense to catastrophic.

    Jesse and Gary plunge into the storm-lit mansion and parking lot, chasing a familiar mortal face through a maze of bodies, wards, and party rules that very much frown on open displays of power. Nick, stuck at the table with Loki, has to turn small talk into a leash, keeping the trickster seated and talking while more and more deities start to realize something is wrong.

    Prophecy, fate, and free will collide as an old warning about “a woman who always lies” comes due. In a place where everyone is dangerous and no one wants to blink first, the Scions have to decide how far they’re willing to go—and what it really means to pull away from the strings that want this night to end in blood.

    About the Chronicle

    The Valley of the Setting Sun is a Scion Second Edition chronicle set in modern-day Phoenix, where divine power sleeps just beneath the heat-hazed pavement. The campaign follows a band of Scions as they awaken to their true heritage, receive their Visitations, and step into a world woven with prophecy, danger, and the weight of mythic legacy.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    29 min
  • Scion “The Valley of the Setting Sun” Chapter 21: A Stormlit Soirée

    At the height of the Thunderbird migration, the trio trades battlefields for a mountaintop mansion sitting inside the storm itself. Lightning crawls through the clouds just overhead while the valley’s divine elite mingle below—gods, Scions, and powerhouses from half a dozen pantheons all dressed for a party that feels more like a diplomatic summit than a celebration.

    Gary, Jesse, and Sir Nicholas try to keep their footing as they’re pulled into divine small talk: two very different faces of Aphrodite, a war goddess with a “shy” bodyguard, and a room full of people who are all more dangerous than they look. A nervous waitress seems strangely familiar, old mortal names from early in their journey start to surface again, and the group slowly realizes something is very wrong.

    Somewhere between the drinks, stolen glances, and thunder, a weapon that can kill gods quietly goes missing—and it didn’t walk out on its own. Surrounded by beings who play politics on a mythic scale, the Scions have to start asking hard questions: who’s lying, who’s desperate, and who just put the whole party—and the Valley—at risk.

    About the Chronicle

    The Valley of the Setting Sun is a Scion Second Edition chronicle set in modern-day Phoenix, where divine power sleeps just beneath the heat-hazed pavement. The campaign follows a band of Scions as they awaken to their true heritage, receive their Visitations, and step into a world woven with prophecy, danger, and the weight of mythic legacy.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    40 min
  • Scion “The Valley of the Setting Sun” Chapter 20: Gifts Before the Storm

    With the tournament grounds still shifting behind them, the band of Scions turns to business—and trouble. Gary cashes in his supernatural connections to broker a deal with an Oni arms dealer, securing a new spear for Jesse that comes with a murky history and a very dead former owner. Nick, meanwhile, receives a… more intimate artifact of protection, whether he’s ready for that kind of upgrade or not.

    As Phoenix sinks under a day-long thunderstorm, the Thunderbird migration begins in earnest. Shapes move in the clouds, lightning answers careless jokes, and the sky feels close and watching. While Jesse drills with his new weapon, Nick oversees cleanup at the ever-weirder castle, and Gary arranges one last ominous “gift,” the trio prepares for an exclusive mountaintop party held in the heart of the storm—where gods, Scions, and whatever Loki has planned may all collide.

    About the Chronicle

    The Valley of the Setting Sun is a Scion Second Edition chronicle set in modern-day Phoenix, where divine power sleeps just beneath the heat-hazed pavement. The campaign follows a band of Scions as they awaken to their true heritage, receive their Visitations, and step into a world woven with prophecy, danger, and the weight of mythic legacy.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    25 min
  • Vampire: the Masquerade - Twin Cities by Night “Sorrow” Chapter 9: Unbinding

    A snowbound journey leads the Nothing to a quiet house in Minneapolis—a home that feels both inviting and wrong. Inside waits a woman who knows far too much about who they are, what they’ve done, and what they believe. As conversations turn inward, faith and identity fracture beneath the weight of doubt and revelation.

    What begins as a refuge becomes a mirror, reflecting everything the pack has refused to confront. While some seek meaning, others are haunted by what they’ve lost—and by what they might still become.

    About the Chronicle

    Sorrow is a tale of loss, depression, and fractured faith — a deeply personal story that returns to the somber roots of Vampire: The Masquerade. It follows a new cast of characters, each haunted by their mortal lives and the price of immortality, as they navigate duty, despair, and the need to belong.

    This chronicle continues the interconnected world of Twin Cities by Night, expanding the saga that began with Negligence, Homecoming, Dread, and Ghouls: Fatal Addiction – Servitude. It can be experienced on its own or as part of the full continuity.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

    38 min
  • Vampire: the Masquerade - Twin Cities by Night “Sorrow” Chapter 8: The Wounded and the Waiting

    Separated and hunted in the snowbound Twin Cities, the Nothing faces its most perilous night yet. A desperate escape turns into a confrontation with a stranger whose purpose is as dark as the blood in his veins, while elsewhere, survival demands impossible choices behind the wheel and under gunfire.

    As danger closes in and the cost of loyalty deepens, the pack’s mission to uncover the fate of a vanished Sabbat cell begins to unravel into something far more personal. Each of them must decide what they are willing to lose—and who they still are beneath the hunger and the grief.

    About the Chronicle

    Sorrow is a tale of loss, depression, and fractured faith — a deeply personal story that returns to the somber roots of Vampire: The Masquerade. It follows a new cast of characters, each haunted by their mortal lives and the price of immortality, as they navigate duty, despair, and the need to belong.

    This chronicle continues the interconnected world of Twin Cities by Night, expanding the saga that began with Negligence, Homecoming, Dread, and Ghouls: Fatal Addiction – Servitude. It can be experienced on its own or as part of the full continuity.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

    30 min

About Twin Cities by Night

From the publisher's feed

Welcome to Twin Cities by Night.