Twin Cities by Night

Twin Cities by Night

By twincitiebynightFiction
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Twin Cities by Night episodes

  • Vampire: the Masquerade - Twin Cities by Night “Sorrow” Chapter 7: Firebreak

    Winter, 1989 — The Twin Cities, Minnesota.

    A lead meant to bring closure instead ignites the storm. What begins as a cautious alliance unravels in an instant of violence and fire, forcing the Nothing Pack to face the truth about their mission — and themselves.
    As loyalties fracture and chaos consumes the streets, survival becomes less about faith and more about instinct. When the smoke clears, not everyone will remain the same.

    About the Chronicle

    Sorrow is a tale of loss, depression, and fractured faith — a deeply personal story that returns to the somber roots of Vampire: The Masquerade. It follows a new cast of characters, each haunted by their mortal lives and the price of immortality, as they navigate duty, despair, and the need to belong.

    This chronicle continues the interconnected world of Twin Cities by Night, expanding the saga that began with Negligence, Homecoming, Dread, and Ghouls: Fatal Addiction – Servitude. It can be experienced on its own or as part of the full continuity.

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    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

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    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

    39 min
  • Scion “The Valley of the Setting Sun” Chapter 19: Jesse’s First Fight Club

    The tournament at Sir Nicholas’s desert castle hits its breaking point as the brackets close in and only the heaviest hitters are left standing. The battlefield itself keeps shifting—flooded island chains, volcanic rock, tall grass and hidden angles—turning every match into a test of wits as much as fists.

    Jesse steps into a brutal gauntlet: first squaring off against Kieran in a clash of honor and grit, then facing the grudge match that’s been brewing since the mall—his long-awaited rematch with Finn. Each bout pushes Jesse deeper into what it means to carry a giant’s blood and a reputation he never asked for.

    Waiting at the end of the bracket is a silent, deadly contender known only as T, a shapeshifter who prefers tiger claws to words. As the final rounds play out, the tournament finally crowns its champion, the promise of a duel with a frost giant hanging over the victor like a storm on the horizon.

    About the Chronicle

    The Valley of the Setting Sun is a Scion Second Edition chronicle set in modern-day Phoenix, where divine power sleeps just beneath the heat-hazed pavement. The campaign follows a band of Scions as they awaken to their true heritage, receive their Visitations, and step into a world woven with prophecy, danger, and the weight of mythic legacy.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    31 min
  • Scion “The Valley of the Setting Sun” Chapter 18: Ash, Ice, and Second Chances

    As round two of the tournament opens at Sir Nicholas’s desert castle, the arena itself turns hostile. The ground splits into black volcanic rock laced with glowing cracks, and Jesse steps into a brutal match against a strange opponent whose power is anything but human. Frost and fire meet on the shifting battlefield as he leans hard into his giant-blooded heritage, trying to outthink a threat that literally tears itself apart to strike back.

    Elsewhere in the bracket, Sir Nicholas is pushed to his limits by a spear-wielding rival who seems far too comfortable drawing blood, forcing Nick to balance pride, honor, and the very real possibility of collapse. While fists fly and ichor spills, Gary takes command of the “off-the-field” chaos—securing food, drink, and a little fun—as the courtyard briefly turns into a supernatural block party.

    Between rounds, quiet moments sneak in: Jesse checking on battered Berserkers, Tiffany settling into her unexpected role as announcer, and Nick and Mel sharing pizza and tentative plans that look suspiciously like a real date—assuming they all survive the coming days. The tournament rolls on, the stakes deepen, and under the ash and ice, alliances start to look a lot like something worth fighting for.

    About the Chronicle

    The Valley of the Setting Sun is a Scion Second Edition chronicle set in modern-day Phoenix, where divine power sleeps just beneath the heat-hazed pavement. The campaign follows a band of Scions as they awaken to their true heritage, receive their Visitations, and step into a world woven with prophecy, danger, and the weight of mythic legacy.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    31 min
  • Scion “The Valley of the Setting Sun” Chapter 17: The First Duel

    As the castle fills with fighters, spectators, and more than a little chaos, Sir Nicholas, Jesse, and Gary step into the opening moments of the tournament they’ve accidentally built. Gary returns just in time to help wrangle logistics, Jesse’s runes reshape the battlefield into a living arena, and Nick prepares for the night’s first formal duel—one that carries more weight than any ordinary match.

    Under Theophania Jones’s watchful eye, the tournament begins with rising tension, shifting terrain, and a crowd filled with supernatural onlookers. Nick faces his challenger on the transformed grounds while Jesse and Gary work from the sidelines—each in their own way—to keep the night from unraveling before it even truly starts.

    What follows sets the tone for the battles to come: clashes of style, unexpected twists, and the unmistakable feeling that this tournament is becoming something larger than any of them planned. With early victories, close calls, and a few surprises in the stands, the trio steps deeper into a night where combat, reputation, and fate all begin to intertwine.

    About the Chronicle

    The Valley of the Setting Sun is a Scion Second Edition chronicle set in modern-day Phoenix, where divine power sleeps just beneath the heat-hazed pavement. The campaign follows a band of Scions as they awaken to their true heritage, receive their Visitations, and step into a world woven with prophecy, danger, and the weight of mythic legacy.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    34 min
  • Delta Green “Project Echo” Chapter 3: The Door with No Light

    Inside the frigid maze of the housing project, the team’s investigation takes a dangerous turn. A simple entry plan collapses into chaos as the building erupts with movement and the agents are forced to adapt fast. While tensions rise inside and outside the complex, strange details about the missing officer’s last known moments begin to surface—details that suggest something inside these walls is far worse than anyone expected.

    About the Chronicle

    Project Echo is a Delta Green scenario set in the winter of 2018, where a joint task force is assembled to uncover what happened to Roger Johnson, a disgraced Minneapolis police officer who vanished while obsessively investigating a double murder in the Echo Projects’ north building. Combining urban decay, cold Midwestern nights, and the slow burn of an investigation gone too far, the campaign explores what happens when a “friendly” stares too long into the unnatural—and what Delta Green is willing to risk to keep that truth from ever reaching the public.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    44 min
  • Delta Green “Project Echo” Chapter 2: New Echoes in the Dark

    As winter settles over northern Minneapolis, the team splits up to chase their first real leads. While Paul and Kendra watch the Echo Projects from the safety of a darkened parking lot, trying to gauge just how dangerous the towers really are, Mick and Douggee sit down with Roger Johnson’s daughter, Tamara, in the small apartment her father left behind. Between grief, guilt, and the strange obsessions that ruined Roger’s career, a clearer picture of the missing officer begins to emerge—along with whispers of old gods, TV ghost-hunters, and a building that seems to swallow people whole.

    About the Chronicle

    Project Echo is a Delta Green scenario set in the winter of 2018, where a joint task force is assembled to uncover what happened to Roger Johnson, a disgraced Minneapolis police officer who vanished while obsessively investigating a double murder in the Echo Projects’ north building. Combining urban decay, cold Midwestern nights, and the slow burn of an investigation gone too far, the campaign explores what happens when a “friendly” stares too long into the unnatural—and what Delta Green is willing to risk to keep that truth from ever reaching the public.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    31 min
  • Delta Green “Project Echo” Chapter 1: Voices in the North Building

    When four Delta Green agents are summoned to a grimy Minneapolis motel in the dead of winter, they’re given very little to go on—just a burner phone, a tape recorder, and the name of a missing cop: Roger Johnson. As the team listens to his last, terrifying recording and digs into the fragments of his career, they’re pushed toward the Echo housing projects in northern Minnesota, a place where the violent, the desperate, and the forgotten all share the same crumbling towers. Episode 1 follows the agents’ first steps into the case as they piece together Johnson’s downfall, survey the hostile projects from the shadows, and start to understand just how badly this building wants to keep its secrets.

    About the Chronicle

    Project Echo is a Delta Green scenario set in the winter of 2018, where a joint task force is assembled to uncover what happened to Roger Johnson, a disgraced Minneapolis police officer who vanished while obsessively investigating a double murder in the Echo Projects’ north building. Combining urban decay, cold Midwestern nights, and the slow burn of an investigation gone too far, the campaign explores what happens when a “friendly” stares too long into the unnatural—and what Delta Green is willing to risk to keep that truth from ever reaching the public.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

     

    39 min
  • Eclipse Phase “Bump in the Night” Final Chapter: Cutting the Cast

    With Parvati still under lockdown and the “nano plague” panic growing, Pablo pushes past rumor and into the machinery behind it all. A visit to Corvalis Synthetics—dressed up as a high-end consult—turns into an ambush, forcing Pablo to fight her way out through gleaming showrooms and hidden surgical bays. What she finds there confirms the worst: morphs bearing the tell-tale growths are being altered and stripped, their stolen egos funneled off through illegal darkcasts to places far beyond the reach of Parvati’s law.

    As local security chief Jaden Smith finally sees the scope of the operation, Pablo makes a hard choice: trust a frightened darkcaster tech who’s also trapped in the racket, pull what data she can, and get both of them off the aerostat before Nine Lives and their allies can close the net. The final chapter wraps the “Bump in the Night” investigation with loose ends tied just tight enough to survive—while leaving the larger conspiracy very much alive out in the dark.

    About the Chronicle

    Think Before Asking is an Eclipse Phase scenario (originally written by Anders Sandberg and adapted to second edition) run on the scum swarm Failance Recourse, a tangled mass of salvaged habitats drifting around Saturn. In this story, the player characters are Firewall sentinels embedded in a lawless, reputation-based society full of experimental morphs, illicit tech, and fringe philosophy.

    Firewall suspects that a quantum-triggered antimatter device—capable of being detonated instantly from anywhere, by someone who can never be traced—has been smuggled into or through the swarm. The chronicle follows Vector, Nila, and Maxine as they navigate scum politics, shady pilots, and fragile social networks, trying to locate the weapon, understand who built it, and decide what to do with something too dangerous for anyone to own. It’s a mix of investigation, social engineering, and transhuman horror, steeped in Eclipse Phase’s trademark questions about identity, power, and how far you go to stop an existential threat.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

    32 min
  • Eclipse Phase “Bump in the Night” Chapter 2: Debts in the Dark

    Pablo’s search for the missing Duala Chatterjee pulls him away from Parvati’s glittering main strip and into the cramped, gray edges of the aerostat—where workers keep their heads down and no one calls the cops. A nervous Daikon employee in a synthmorph apartment gives Pablo his first real glimpse of what’s moving beneath the surface: quiet egocasting hardware, off-the-books morph traffic, and the kind of “indenture” that never seems to end.

    Following the trail of names and shell companies, Pablo heads for the Saleo 120, a not-so-tourist-friendly casino tucked off the main thoroughfare. There, surrounded by bored strippers, stone-faced gamblers, and security that’s more for show than safety, he zeroes in on a jittery warehouse man with a gambling problem and ties to a high-end morph supplier.

    Episode 2 pushes the investigation deeper into Parvati’s underworld, as Pablo starts buying answers with the only currencies that matter here: secrets, pressure, and the promise that things can always get worse.

    About the Chronicle

    Think Before Asking is an Eclipse Phase scenario (originally written by Anders Sandberg and adapted to second edition) run on the scum swarm Failance Recourse, a tangled mass of salvaged habitats drifting around Saturn. In this story, the player characters are Firewall sentinels embedded in a lawless, reputation-based society full of experimental morphs, illicit tech, and fringe philosophy.

    Firewall suspects that a quantum-triggered antimatter device—capable of being detonated instantly from anywhere, by someone who can never be traced—has been smuggled into or through the swarm. The chronicle follows Vector, Nila, and Maxine as they navigate scum politics, shady pilots, and fragile social networks, trying to locate the weapon, understand who built it, and decide what to do with something too dangerous for anyone to own. It’s a mix of investigation, social engineering, and transhuman horror, steeped in Eclipse Phase’s trademark questions about identity, power, and how far you go to stop an existential threat.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

    34 min
  • Eclipse Phase “Bump in the Night” Chapter 1: New Skin, New Trouble

    On the pleasure aerostat of Parvati, nothing is supposed to be serious—until people start vanishing. Pablo Jimenez, a scum-born security specialist sleeved into a new morph, arrives on Venus expecting a well-paid bodyguard job for socialite Duala Chatterjee. Instead, he wakes to a lockdown, rumors of a “Titan nano plague,” and the unsettling news that his new employer is already missing.

    As Pablo adjusts to his unfamiliar body and the heavy pull of Venusian gravity, he begins to dig into Parvati’s underbelly: burned-out clubs, wary locals, and workers who clearly know more than they’re willing to say. His first leads take him from a morph warehouse on the edge of the aerostat to a cramped back-alley apartment where someone is quietly running hardware that shouldn’t exist under a stationwide quarantine.

    Episode 1 sets the stage for a tense, investigative crawl through Parvati’s neon-stained shadows, as Pablo starts piecing together how a rash of disappearances, suspicious morph traffic, and whispered plague rumors might all be connected.

    About the Chronicle

    Think Before Asking is an Eclipse Phase scenario (originally written by Anders Sandberg and adapted to second edition) run on the scum swarm Failance Recourse, a tangled mass of salvaged habitats drifting around Saturn. In this story, the player characters are Firewall sentinels embedded in a lawless, reputation-based society full of experimental morphs, illicit tech, and fringe philosophy.

    Firewall suspects that a quantum-triggered antimatter device—capable of being detonated instantly from anywhere, by someone who can never be traced—has been smuggled into or through the swarm. The chronicle follows Vector, Nila, and Maxine as they navigate scum politics, shady pilots, and fragile social networks, trying to locate the weapon, understand who built it, and decide what to do with something too dangerous for anyone to own. It’s a mix of investigation, social engineering, and transhuman horror, steeped in Eclipse Phase’s trademark questions about identity, power, and how far you go to stop an existential threat.

    🗨️ Hop into our Discord!

    Love the stories? Want to chat with the storyteller and players? Or maybe you're just looking for a place to geek out about tabletop roleplaying games?

    Whether you're a seasoned GM, a curious newbie, or just love hearing epic tales unfold, our community is the perfect place to hang out, ask questions, share your own adventures, and connect with fellow TTRPG fans.

    Come say hi—we’d love to meet you!

    👉 https://discord.gg/T9zeN9p

    Follow Us

    X: https://x.com/Twin_Cities_VtM

    Facebook: https://www.facebook.com/TwinCitiesByNight/

    iTunes: https://itunes.apple.com/us/podcast/twin-cities-by-night/id1246523585?mt=2

    SoundCloud: https://soundcloud.com/twin-cities-by-night

    YouTube: https://www.youtube.com/channel/UCBUyj7h-xIhwsM3kHK56SRA

     

     

    48 min

About Twin Cities by Night

From the publisher's feed

Welcome to Twin Cities by Night.