The night grows darker inside the hidden halls of Minneapolis. Ophelia, Jonathan, William, and Kaetao maneuver through debauchery and secrecy as the masquerade’s thin veil begins to fray.
What begins as scattered observation quickly escalates—Ophelia uncovers unsettling ties to vanished victims, Jonathan slips deeper into forbidden conversations that promise dangerous revelations, and Kaetao and William wrestle with the morality of gathering proof at any cost. Shadows whisper of children held captive, of rituals that bind the unwilling, and of a philosophy that embraces pain as transcendence.
As each Kindred edges closer to the truth, the cost of knowledge sharpens its teeth. To expose this darkness may require becoming part of it.
Twin Cities by Night is a Vampire: The Masquerade game set in the World of Darkness, using White Wolf’s storytelling system. The campaign takes place in Minneapolis and St. Paul in 2009, exploring themes of personal horror, secrecy, and the fragile balance of power among the Kindred.
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