The deeper the coterie digs, the more the city itself seems to breathe secrets. Clues seep through morgue reports, alleyways, and whispers that wind through the Kindred’s veins like poison. Yet with every revelation, the threads of trust unravel further, leaving the investigation balanced on a razor’s edge.
Twin Cities by Night is a Vampire: The Masquerade game set in the World of Darkness, using White Wolf’s storytelling system. The campaign takes place in Minneapolis and St. Paul in 2009, exploring themes of personal horror, secrecy, and the fragile balance of power among the Kindred.
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