The deeper the coterie peers into the shadows of the Twin Cities, the more distorted the reflection staring back becomes. Leads sharpen into disturbing clarity—occult ties, whispered names, and patterns that no longer feel like coincidence. But each step forward reveals a truth refracted, as though seen through cracked glass, leaving the Kindred to wonder whether what they’ve uncovered is revelation… or manipulation.
Twin Cities by Night is a Vampire: The Masquerade game set in the World of Darkness, using White Wolf’s storytelling system. The campaign takes place in Minneapolis and St. Paul in 2009, exploring themes of personal horror, secrecy, and the fragile balance of power among the Kindred.
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