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What year did the first “mini-game” appear? We don’t know either, and I refused to look it up. But it sure wasn’t our original TTRPG; Afterlife. The best thing about mini-games is you can use them in any system because mini-games have completely different rules/gameplay than the larger rule system. Or at least they should in our opinion.
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
We are back at it again discussing descriptions and their uses in the TTRPG space. This is the episode for you if you have ever wondered what a 2HGM guided meditation would be like… that’s not something you have ever thought of? Huh, maybe it is time to reevaluate somethings
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
Want to step up your debrief game? Don’t have a debrief game? Not a problem. After listening to this episode you will be able to debrief with the best of them. Just remember the rules of the pod, every time RMSEL is mentioned you have to finish your drink!
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
Welcome to the next episode in the How to Run series where we deep dive into a specific concept. We talk about space battles in this one because there are some interesting things about... hey did y'all notice all the earth reptiles on Dagobah? They totes have a Ball Python problem. Anyways, space battles can be done a multitude of ways and we talk about it.
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
We built a time machine and went back to when we could mainline a game for the whole weekend! Just kidding, we just took a little game-cation and ripped a 30 hour adventure in one sitting. Well we got up to stretch and bathroom but you knew what I meant…probably.
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
To simulate real life in the TTRPG space, we distill actions to one quality/ability, a stat if you will. That makes it easy to run the simulation but is it accurate? *Loud buzzer sound* It is not accurate, actions rarely (if ever) rely on a single ability. Picking delicious non-poisonous mushrooms is not only about perception. We totaly should’ve used the mushroom example during the episode but I only just thought of it :(
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
The physical design is not the only component of ergonomics, there is a mental component too. Some people go to school for whole degrees on Design (not us tho, our degree is in BS with a minor in bologna). In this episode we discuss how layouts and mechanics of an TTRPG game can influence the ergonomics of the experience.
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
Have you ever noticed how different TTRPG systems have similar concepts but slightly different mechanics? How sometimes there seems to be a rule for the most specific edge case but not a core mechanic? Is it possible that we, as game designers, have done a disservice by trying to lure players into game-mastering by writing out all the mechanics? Is this description all questions? Oops? You’re welcome?
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
Still here, still leaning against that wall with my leather jacket and sunglasses. Perhaps still smoking… Point is I’m pretty cool and can probably talk my way of detention if a teacher were to walk by. But just because I’m steeped in rizz, does that mean I can just nat 20 my way into becoming the youngest president?
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
The title is self explanatory I think. So I’m just going to lean against this wall with my leather jacket and cool sunglasses. Maybe light up a smoke. The question is, does the smoke buff my stats? Or is it a debuff, maybe it is neither?
www.2HGM.com
Music: Pondhillow's Finest, The Burning Saviours
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