TypeScript.fm - The Friendly Show for TypeScript Developers

TypeScript.fm - The Friendly Show for TypeScript Developers

By Kamran Ayub and Erik OnarheimNewsTechnologyTech News
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TypeScript.fm - The Friendly Show for TypeScript Developers episodes

  • Elide Runs TypeScript Faster Than Node Runs JavaScript | Sam Gammon | Ep 47B

    Sam Gammon joins the two fools to talk about Elide, a batteries-included multi-language runtime. What if you could import Python modules from TypeScript... or Ruby, or Kotlin, or Rust? What if you could consolidate multiple backends to just one that ran all your code end-to-end with a unified DX? And what if doing all that was just as fast (or faster) than your existing backend? That's what we talk about in this episode!

    Resources

    • Elide on GitHub
    • Elide docs
    • Join the Elide Discord server

    Where to Follow the Team

    • Sam on GitHub
    • Sam on X

    Chapters

    • (00:00) - Introducing Elide, a Multi-language Runtime Built on GraalVM
  • (03:51) - Why Support Multiple Languages?
  • (07:42) - What is GraalVM, anyway?
  • (09:43) - What are the Languages Elide Supports Today?
  • (10:53) - How Does Elide Interop Between Languages?
  • (14:03) - What Magic Allows TypeScript to Import a Python Module?
  • (16:12) - How Does Elide's API Compare to Other Runtimes?
  • (18:26) - Elide's Embedded Inference Engine and API
  • (20:11) - How Does Elide Handle Idioms Like Promises?
  • (22:39) - What About Single- vs. Multi-threading?
  • (24:41) - What About Concurrency and Isolation?
  • (28:33) - Does Elide Help with Serverless Cold Starts?
  • (29:25) - Can Elide Compile Single-file Executables?
  • (31:06) - How is TypeScript So Fast in Elide?
  • (33:34) - Can We Start Building with Elide?
  • (35:14) - How Do You Debug Across Multiple Languages?
  • (38:13) - Where Does Elide Really Shine?
  • (40:56) - How is Elide Planning to Win?
  • (42:53) - Could Elide Support a Native Runtime Type System?
  • (45:26) - Takeaways and Where to Learn More

  • Sponsored by Excalibur.js
    Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

    • Homepage and Docs: https://excaliburjs.com
    • Make Your First Game in 10 Minutes
    • Join the Discord: https://discord.gg/9UemP985Uy

    Music
    Seahorse Dreams by Kubbi (Spotify)

    50 min
  • Anthropic's Bet on Bun, React2Shell, Vite 8 Beta, and Elves Spam npm | News | Ep 47

    News for the week of December 1, 2025: Anthrophic acquired Bun, React2Shell is pretty darn bad (and that's not all), plus "elf spam" packages on npm. From the community: tRPC vs. oRPC, demystifying TSConfig, and hash-slash (#/) project-relative import support in Node.

    MCP in Practice Course
    Watch now. Kamran shows you how to build a practical enterprise-grade MCP server with .NET, C#, and OAuth, hosted remotely on Azure. (Requires subscription)

    Sponsored by Excalibur.js
    Excalibur.js is the free and open source friendly TypeScript 2D game engine for the web. Learn to make web games with TypeScript or JavaScript! Excalibur comes out-of-the-box with everything you need, like physics, sprites, animations, sound effects, and first-party plugins for popular 2D gamedev tools.

    • Homepage and Docs: https://excaliburjs.com
    • Make Your First Game in 10 Minutes
    • Join the Discord: https://discord.gg/9UemP985Uy

    Chapters

    • (00:00) - Welcome to the Show
  • (04:09) - Kamran's MCP in Practice Course is Now Live on Pluralsight
  • (08:35) - News: Anthropic Acquires the Bun JavaScript Runtime
  • (13:41) - News: Vite 8 Beta with Rolldown
  • (15:40) - News: tsdown 0.17 Release
  • (17:10) - News: oxlint Brings Type-aware Linting in Alpha
  • (17:50) - News: oxfmt Alpha is 30X Faster Than Prettier
  • (18:45) - News: Gird Your Loins for Upcoming Node.js Security Releases
  • (19:38) - News: React2Shell Remote Code Execution Exploit in RSC
  • (26:55) - News: React2Shell Causes Yet Another Cloudflare Outage
  • (28:16) - News: Santa's Elves Flood npm With Naughty "Gifts"
  • (30:10) - News: SVG Clickjacking Exploit Using Filters
  • (32:05) - Community Highlight: tRPC vs. oRPC for Your Next TypeScript Project?
  • (33:15) - Community Highlight: Testing Vue Composables in TypeScript by John Franey
  • (34:03) - Community Highlight: Formisch for React Quietly Released by Fabian Hillar
  • (34:53) - Community Highlight: Building a Dinosaur Runner Game in Deno
  • (36:19) - Community Highlight: Node Will Soon Support Project Root Import Paths
  • (37:51) - Community Highlight: TSConfig Grimoire by Bjorn Lu
  • (39:01) - Community Highlight: How is ESM vs. CJS Going? by Titus
  • (40:45) - Community Highlight: Next Astro Release Supports Vite Environments API
  • (41:18) - Bleet of the Week by Joke Bailey
  • (42:10) - Cool Read: Godot Shaders Bible by Fabrizio Espendola
  • (42:56) - Cool Watch: Cancellation Tokens by Stephen Toub
  • (43:44) - Cool Game: Classic Game Zork is Released as Open Source
  • (44:16) - Cool Tool: Helion, a Modern DOOM Engine
  • (45:18) - Cool Watch: Modern .NET Serialization Attacks by Hampton Paulk
  • (47:25) - Cool Reads: Architecture for Flow and Domain-driven Transformation
  • (48:40) - The Minnesota Long Goodbye

  • News

    • Bun: Bun is joining Anthropic 
    • ViteLand: Vite 8 Beta: The Rolldown-powered Vite
    • ViteLand: Announcing Oxlint Type-Aware Linting Alpha
    • ViteLand: The first Oxfmt alpha was released
    • ViteLand: tsdown got a new release
    • Node.js PSA: Prepare for Monday, December 15, 2025 Security Releases
    • Cloudflare: Cloudflare outage on December 5, 2025
    • Security: npm Sees Surge of Auto-Generated “elf-stats” Packages Published Every Two Minutes via (Sarah Gooding)
    • Security: SVG Filters - Clickjacking 2.0 Ʊ lyra's epic blog 

    React2Shell Resources

    • React2Shell Exploit: Critical Security Vulnerability in React Server Components
    • Deep Dive: https://react2shell.com/
    • Next.js: Security Advisory: CVE-2025-66478
    • Deno Blog: React Server Functions / Next.js Vulnerability: Deno Deploy users protected 
    • Explainer: this is the worst case scenario by LowLevelEd


    From the Community

    • Temitope Oyedele: tRPC vs oRPC: Which is better for your next TypeScript project, and why?
    • John Franey: How to test a Vue composable with TypeScript · JohnFraney.ca
    • Fabian Hiller: Formisch for React just released (quietly) – the form library that powers SolidJS 
    • Deno: Build a browser game in Deno 
    • Hybrist: Node support for #/ wildcard (via Rob Palmer)
    • Bjorn Lu: TSConfig Grimoire (via Rob Palmer)
    • Wooorm: How is ESM from Common going?
    • Astro: Next release of Astro will support Vite Environment API

    Cool Links

    • Cool Read: Godot Shaders Bible and Ghastly in Desmos by Fabrizio Espindola
    • Cool Watch: Cancellation Tokens with Stephen Toub
    • Cool Game: Preserving code that shaped generations: Zork I, II, and III go Open Source 
    • Cool Tool: Helion Engine, a modern DOOM engine in C#
    • Cool Watch: Modern .NET Serialization Attacks by Hampton Paulk
    • Cool Reads: Architecture for Flow and Domain-driven Transformation

    Music
    Seahorse Dreams by Kubbi (Spotify)

    56 min
  • Progress on TypeScript 7, Advent of Code as an Excuse to Learn Zig, and Type-safe CLIs | News | Ep 46

    News for the week of November 24, 2025: TypeScript team discusses progress on TS 7 and upcoming deprecations for TS 6. Plus, Svelte's new hydratable API. From the community: creating strongly-typed CLIs with yargs, magic union types to check characters, and how TypedArray can reduce memory usage.

    Sponsored by Excalibur.js
    Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

    • Homepage and Docs: https://excaliburjs.com
    • Make Your First Game in 10 Minutes
    • Join the Discord: https://discord.gg/9UemP985Uy

    Chapters

    • (00:00) - Welcome to the Show
  • (05:21) - News: Progress on TypeScript 7 and Upcoming Deprecations
  • (15:24) - News: Advent of Code is Live for Holiday Coding
  • (17:07) - News: Svelte 5.44.0 Introduces hydratable API
  • (19:18) - News: Vite+ FAQ Answers Some Common Questions
  • (20:21) - News: Zed IDE Adds Better TS Error Messages
  • (22:01) - News: TypeScript ESLint Will Simplify Redundant Type Unions
  • (22:24) - Library Watch: Spikard, a Polyglot API Toolkit
  • (23:31) - Library Watch: Type-safe CLIs with Optique
  • (24:09) - Community Highlight: The Summer I Shipped Type Stripping by Marco Ippolito
  • (25:51) - Community Highlight: Building Strongly Typed CLI Applications by John Reilly
  • (27:10) - Community Highlight: Using Zod and TypeScript by Telerik
  • (27:45) - Community Highlight: Lowercase & Uppercase Union by TypedRocks
  • (28:32) - Community Highlight: Improving Bazel Type Checks with Isolated Declarations by Brad Zacher
  • (29:28) - Community Highlight: Data-oriented Modeling by Aapo Alasuutari
  • (32:01) - Community Highlight: Doom in TypeScript Types by Software Engineering Daily
  • (32:17) - Bleet of the Week
  • (32:45) - Cool Watch: Human-sized Lego Castle with 3D Printing
  • (33:42) - Cool Watch: Predators (2010)
  • (34:24) - Cool Watch: dotnetconf Talks
  • (37:20) - The Minnesota Long Goodbye

  • News

    • TypeScript Blog: Progress on TypeScript 7
    • Advent of Code is live!
    • Svelte 5.44.0 introduces `hydratable` API
    • Vite+: New FAQ 
    • Zed v0.214.0, now with better TS Errors
    • TypeScript-ESLint 8.48.0 adds type union redundancy check
    • Library Watch: spikard, a polyglot API toolkit
    • Library Watch: Optique 0.7.0 (via Hong Minhee)


    From the Community

    • Marco Ippolito: Summer I Shipped Type Stripping
    • John Reilly: Yargs: statically typed builder commands (via johnnyreilly)
    • Telerik: Zod + TypeScript: Schema Validation Made Easy 
    • TypedRocks: The Secret Power of The  Lowercase & Uppercase UNION in TypeScript 
    • Brad Zacher: Improving Bazel TypeScript TypeChecks With IsolatedDeclarations (via Rob Palmer)
    • Aapo Alasuutari: Interlude: A data-oriented model
    • Software Engineering Daily: Josh and Dmitri talk about Doom in TypeScript Types

    Cool Links

    • Cool Watch: NFTI building a 3D printed castle
    • Cool Watch: Predators (2010)
    • Cool Watch: dotnetconf
    • Cool Link: Aspire.dev, code-first local dev environments

    Music
    Seahorse Dreams by Kubbi (Spotify)

    43 min
  • Angular 21, Autofac Meets TS, and Shai Hulud Strikes Again | News | Ep 45

    News for the week of November 17, 2025: Angular 21 is zoneless by default and adds Vitest support, plus Shai-Hulud worm hits another 500+ npm packages. What's a dev to do??? From the community: you basically know C# if you already know TypeScript and a new decorator-free dependency injection library inspired by Autofac.

    Sponsored by Excalibur.js
    Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

    • Homepage and Docs: https://excaliburjs.com
    • Make Your First Game in 10 Minutes
    • Join the Discord: https://discord.gg/9UemP985Uy

    Chapters

    • (00:00) - Welcome to the Show
  • (03:20) - News: Angular 21 - Zoneless by Default, Supports Vitest
  • (06:18) - News: Astro 5.16 - SVG Optimization
  • (07:17) - News: TC39 Proposal Advancements
  • (09:26) - PSA: Shai-Hulud Worm Strikes Again with 500+ Compromised Packages
  • (10:34) - Tips: Mitigating npm Supply Chain Risks
  • (14:03) - Library Watch: NovaDI - Autofac-inspired Dependency Injection
  • (16:11) - Library Watch: UI5 by SAP (Finally) Gets Typings
  • (17:08) - Community Highlight: C# for TypeScript Developers
  • (19:11) - Community Highlight: Omit for Discriminated Unions by Tkdodo
  • (20:06) - Community Highlight: Convert Go Structs into TS Interfaces
  • (20:26) - Community Highlight: NotNite Adds Function Hooking in Deno
  • (21:12) - Bleet of the Week
  • (22:07) - Cool Play: Outer Worlds 2
  • (22:43) - Cool Link: Xbox Unlocks Access to Game Publishing Docs
  • (23:21) - Cool Watch: JSLegend Builds a RPG in TypeScript
  • (23:57) - The Minnesota Long Goodbye

  • News

    • Announcing Angular v21  – zoneless by default, adds signal forms, and has Vitest support in CLI
    • Astro 5.16 – introduced a utility type to get action schema
    • TC39 Proposals Advance (h/t @robpalmer)
    • Socket.dev: Shai Hulud Strikes Again (v2)
    • Tip: Replace fast-glob with tinyglobby
    • Tip: NPM Ignore Scripts Best Practices as Security Mitigation for Malicious Packages
    • Library Watch: NovaDI - Decorator-free Dependency Injection for TypeScript 
    • Library Watch: UI5 SAP gets typings


    From the Community

    • Charles Chen: TypeScript is Like C#
    • Dominik: Omit for Discriminated Unions in TypeScript
    • Karl Beuer: VSCode Extension to convert Go structs to TS interfaces 
    • NotNite: function hooking in Deno

    Cool Links

    • Cool Read: Unlocking Access to Game Publishing Documentation for All Developers by Xbox
    • Cool Watch: Making a Small RPG by JSLegend
    • Cool Game: Outer Worlds 2

    Music
    Seahorse Dreams by Kubbi (Spotify)

    28 min
  • Type Stripping is Stable, Type-safe Music, and Rust Engines Enter the Chat | News | Ep 44

    News for the week of November 10, 2025: Node 25 marks type stripping as stable, the downlow on some new Rust-based JavaScript and TypeScript engines, and a new browser for keyboard lovers. From the community: visualize how types work, using .NET Aspire without .NET, type-safe SQL, and an experimental Rust-based type checker.

    Sponsored by Excalibur.js
    Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

    • Homepage and Docs: https://excaliburjs.com
    • Make Your First Game in 10 Minutes
    • Join the Discord: https://discord.gg/9UemP985Uy

    Chapters

    • (00:00) - Welcome to the Show
  • (04:36) - News: TypeScript 6 Scheduled for Early 2026
  • (05:26) - News: Node 25.2.0 Marks Type Stripping as Stable
  • (07:51) - News: Andromeda, a New TypeScript-native Runtime
  • (09:15) - News: Brimstone, a New Rust-based JavaScript Engine
  • (11:24) - News: Glide, a Browser for Neovim Dandies
  • (15:26) - Community Highlight: Ludum Dare Creator is Open for Business
  • (16:18) - Community Highlight: Visual Types by Kit Langton
  • (18:34) - Community Highlight: Taking the .NET Out of Aspire by David Gardiner
  • (19:58) - Community Highlight: We Could Have Been Rad Developers
  • (21:08) - Library Watch: squeeel, a Type-safe SQL Builder
  • (22:16) - Library Watch: DomoActorsTS, an Actor Model Framework
  • (24:35) - Library Watch: Contour 2.0, Type-safe Music
  • (26:02) - Library Watch: Hashery, Efficient Object Hashing
  • (28:33) - Tool Watch: Ezno, a Rust-Based Type Checker
  • (31:13) - Bleet of the Week
  • (31:41) - Cool Tool: Debug Your Docker Build Context
  • (34:47) - Cool Read: Nuxt MCP Server
  • (35:19) - Cool Tool: WXT, a Modern Web Extension Framework
  • (35:51) - Cool Watch: PolyMatt Made a Floppy Disk from Scratch
  • (36:44) - Cool Tool: Quicker Neovim Extension
  • (37:49) - Cool Tool: GemShell, a Way to Package Up Games
  • (38:53) - Cool App: xelly.games, a Game-sharing Social Network
  • (39:38) - The Minnesota Long Goodbye

  • News

    • TS 6.0 Expected in Early 2026
    • Node 25.2.0 (Current) marks type stripping as stable!
    • Andromeda, a native TypeScript runtime alternative to Deno (h/t Rob Palmer)
    • Brimstone, a JavaScript engine written from scratch in Rust
    • Glide, a Firefox-based browser for neovim dandies

    From the Community

    • Kit Langton: Visual Types — A Set of Animated TypeScript Concepts (h/t Reddit)
    • David Gardiner: Aspire with Python, React, Rust and Node apps
    • Rob Palmer: Alternative names for ECMAScript that were originally considered
    • Library Watch: squeeel, a type-safe SQL builder
    • Library Watch: DomoActors-TS, a TypeScript library for the actor model
    • Library Watch: Contour 2.0 “Music Composition as Code” (h/t kootenay-eric)
    • Library Watch: Hashery (h/t jaredwray.com)
    • Tool Watch: Ezno, a Rust TypeScript type checker (h/t fasterthanli.me)

    Cool Links

    • Cool Watch: PolyMatt on YouTube makes a floppy disk from scratch
    • Cool Tool: Quicker.nvim, a better quickfix list
    • Cool Tool: gemshell, a tool to package up web games
    • Cool Tool: Debug your Docker build context
    • Cool Read: Building an MCP Server for Nuxt
    • Cool Tool: WXT – a modern web extensions framework
    • Cool App: xelly.games  - a game-sharing social network

    Music
    Seahorse Dreams by Kubbi (Spotify)



    44 min
  • What's Coming in TypeScript 6/7 | Daniel Rosenwasser | Jake Bailey | Ep 43B

    Daniel Rosenwasser and Jake Bailey join the two fools to talk about what's coming soon in TypeScript 6 and 7. What changes should developers expect? What might the new compiler API look like? How is the Go port progressing? We talk about smarter (and stricter) defaults, ES targets, module resolution, and why it's hard to emulate JavaScript floating point semantics in Go.

    Chapters

    • (00:00) - Introducing Daniel and Jake
  • (02:56) - What's Coming in TypeScript 6.0
  • (05:31) - TypeScript 6: ES2024 Targeted by Default
  • (10:05) - Aside: How the Team Reconciles the Spec in TypeScript 7
  • (12:05) - TypeScript 6: Pay Attention to Your Target Config
  • (13:49) - TypeScript 6: How Targeting Works with Build Tools
  • (15:21) - TypeScript 6: Deprecating ES5 as an Output Target
  • (16:26) - Aside: Handling Modern Module Resolution
  • (21:25) - TypeScript 6: DOM Typings Are Smarter
  • (26:02) - TypeScript 6: No Compiler API Changes
  • (27:56) - TypeScript 7: Transitioning to a New Compiler API
  • (29:33) - TypeScript 7: You Can Start Using It Now
  • (32:33) - TypeScript 7: How Fast Is It, Really?
  • (36:54) - TypeScript 7: Collaboration with Golang Community
  • (39:35) - Aside: Compiling to WASM?
  • (46:12) - TypeScript 7: What Was the Go/No-Go Threshold?
  • (47:40) - TypeScript 7: Performance Profiling with pprof
  • (51:21) - TypeScript 7: Embedding Into Web Apps
  • (57:47) - Future of TypeScript: Compiler API, AI-assisted Coding
  • (01:07:10) - Takeaways and Goodbyes

  • Resources

    • TypeScript Homepage
    • TypeScript Native Go Port

    Where to Follow the Team

    • Jake on BlueSky
    • Daniel on BlueSky

    Sponsored by Excalibur.js
    Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

    • Homepage and Docs: https://excaliburjs.com
    • Make Your First Game in 10 Minutes
    • Join the Discord: https://discord.gg/9UemP985Uy

    Music
    Seahorse Dreams by Kubbi (Spotify)

    1 hr 10 min
  • Nuxt Image Loves TypeScript, Node 24 Goes LTS, and a Satisfying Use of satisfies | News | Ep 43

    News for the week of November 3, 2025: Node 24 promoted to LTS, Nuxt Image V2 is full of TS goodies, and Anders is humbled by TypeScript's rise. From the community: TypeScript is not a substitute for good engineering, why codemods are helpful, and examples of using the satisfies keyword.

    Chapters

    • (00:00) - Welcome to the Show
  • (05:24) - Announcement: We're Now On YouTube!
  • (07:31) - News: TSGo is Working on LSP, JSDoc Improvements
  • (07:58) - News: Node 24 is Now the Active LTS Until April 2028
  • (08:44) - News: Anders' Take on the TypeScript Zeitgeist
  • (10:07) - News: Nuxt Image V2 Upgrades TS Support
  • (10:44) - PSA: React Native CLI Allowed Remote Code Execution
  • (12:31) - Community Highlights: Why Everyone is Using TypeScript
  • (14:55) - Community Highlight: Why TypeScript Won't Save You
  • (20:36) - Community Highlight: Detecting Flash Floods with TypeScript
  • (22:02) - Community Highlight: Node Userland Migrations Deserves Your GitHub Star
  • (24:37) - Community Highlight: Sortable Trees by Marc Dahmen
  • (26:13) - Community Highlight: Type Stripping is Going to Be Unflagged Soon
  • (26:59) - Community Highlight: Immutable By Default by Marek Honzal
  • (30:59) - Library Watch: Valdi is Snap's New Cross-platform UI Framework
  • (33:04) - Library Watch: Dependency Injection with Izumi Chibi
  • (35:40) - Library Watch: Framework Agnostic Design Tokens with Tokiforge
  • (38:22) - Library Watch: Mastro, the No-BS Web Framework
  • (40:43) - Cool Watch: CSS Battles by SyntaxFM
  • (41:25) - Cool Watch: Beehive Desk
  • (42:17) - Cool Watch: Svelte's New MCP Server
  • (43:28) - The Minnesota Long Goodbye

  • News

    • Housekeeping: Follow and subscribe to TypeScript.fm on YouTube/Music!
    • Node.js PSA: 24.x Release Line is now the Active LTS
    • GitHub: TypeScript’s rise in the AI era: Insights from Lead Architect, Anders Hejlsberg
    • Nuxt Image v2 is full of TypeScript goodies
    • PSA: Flaw in React Native CLI opens dev servers to attacks

    From the Community

    • Codecademy: TypeScript is the Most-Used Language on GitHub — Here’s Why
    • Christian Ekrem: Why TypeScript Won't Save You
    • David A. Lee: What do flash floods and Typescript have in common?
    • Node.js: What is Userland Migrations?
    • Marc Dahmen: Building Sortable Tree — A Lightweight Drag & Drop Tree in Vanilla TypeScript
    • Marco Ippolito: Type Stripping is Going to Be Unflagged Soon!
    • Marek Honzal: Immutable by Default: Practical TypeScript Patterns
    • Snap: Valdi, a TypeScript-based cross-platform UI framework
    • Library Watch: Izumi Chibi, a port of Scala's DIStage phased dependency injection
    • Library Watch: Tokiforge, a modern framework-agnostic design token and theming engine
    • Library Watch: Mastro.{js,ts}, the simplest web framework and site generator

    Cool Links

    • Erik's Buffalo Chicken Dip Recipe
    • Syntax.fm CSS battles
    • The Hive: Building a beehive simulation desk
    • This Week in Svelte, Ep. 121 — Changelog, Svelte MCP Server


    Sponsored by Excalibur.js
    Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

    • Homepage and Docs: https://excaliburjs.com
    • Make Your First Game in 10 Minutes
    • Join the Discord: https://discord.gg/9UemP985Uy

    Music
    Seahorse Dreams by Kubbi (Spotify)


    50 min
  • TypeScript Won, Type-safe Regex, and Import from... Python? | News | Ep 42

    News for the week of October 27, 2025: TypeScript is the #1 language on GitHub, making your Regex type-safe, and Biome adds support for three new metaframeworks. From the community: a metaframework for Angular, PHP in JS, and a polyglot runtime that will blow your mind.

    Chapters

    • (00:00) - Welcome to the Show
  • (05:36) - News: TypeScript Won in 2025
  • (12:43) - News: Vercel Now Supports the Bun Runtime
  • (12:59) - News: Announcing ArkRegex for Typing Regex
  • (16:37) - News: Safe Chain Can Proxy Your npm Installs
  • (17:48) - News: Biome 2.3 Adds Support for Vue, Svelte, and Astro
  • (19:05) - News: What's New in ViteLand?
  • (22:58) - Community Highlight: Hire Josh Goldberg!
  • (23:52) - Community Highlight: AnalogJS is a Meta Framework for Angular
  • (25:00) - Community Highlight: Rendu, a JS Hypertext Preprocessor
  • (27:24) - Runtime Watch: Elide, a Polyglot Runtime for JS, TS, Python, and More
  • (31:29) - Tool Watch: dpdm, to Fix Circular Dependencies
  • (32:57) - Library Watch: flowcraft, a Lightweight Workflow Engine
  • (34:52) - Tool Watch: Trigger.dev, a Hosted Workflow Engine
  • (37:07) - Bleet of the Week
  • (37:32) - Secrets of the Handbook: ?? and infer
  • (41:28) - Cool Watch: 10 Useful CLI Apps You've Never Heard Of
  • (42:38) - Cool Watch: Porffor, an Ahead-of-Time Compiler for JS
  • (46:31) - Cool Watch: Ladybird Browser October Update
  • (47:00) - Cool Tool: Gimli Tailwind, a Browser Devtools Extension
  • (48:07) - Cool Tool: PowerSync, a Local-first Sync Engine
  • (50:28) - The Minnesota Long Goodbye

  • News

    • Octoverse: TypeScript is the most used language on GitHub 🎉
    • Bun: Vercel now supports the Bun Runtime 
    • ArkType: Introducing ArkRegex (Reddit, Discord, Bluesky)
    • Aikaido: Introducing Safe Chain: Stopping Malicious npm Packages Before They Wreck Your Project
    • Biome 2.3 supports Vue, Svelte, Astro, and more. 
    • VoidZero: What’s New in ViteLand: October 2025 Recap

    From the Community

    • Friend of the Show Josh Goldberg is looking for a full time position 👀
    • AnalogJS 2.0 is a metaframework for Angular with SSR/SSG and file-based routing
    • Alexander Lichter: Wait - PHP IN JS!? What is rendu
    • Elide is a polyglot runtime, think: import Python modules from TypeScript
    • Tool Watch: acrazing/dpdm: Detect circular dependencies in your TypeScript projects
    • Library Watch: gorango/flowcraft: A lightweight workflow engine 
    • Tool Watch: Trigger.dev, a hosted agentic workflow engine
    • Fabi.dev quick tip: Do you know the difference between || and ??
    • muszynov: How to use the infer keyword in Typescript

    Cool Links

    • Cool Watch: 10 useful CLI apps I'm guessing you've not heard of
    • Cool Watch: Oliver Medhurst - Porffor - JavaScript Ahead of Time Compiler 
    • Cool Watch: Ladybird browser update (October 2025) 
    • Cool Tool: Gimli Tailwind – a super hot looking TailwindCSS dev extension
    • Cool Tool: PowerSync – local-first sync engine that works with Postgres, MySQL, and MongoDB


    Sponsored by Excalibur.js
    Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

    • Homepage and Docs: https://excaliburjs.com
    • Make Your First Game in 10 Minutes
    • Join the Discord: https://discord.gg/9UemP985Uy

    Music
    Seahorse Dreams by Kubbi (Spotify)

    54 min
  • Deno Deploy Makeover, Vitest 4, Nuxt 4.2, and Next.js 16 (Oh, and React Native 0.82) | News | Ep 41

    News for the week of October 20, 2025: Deno Deploy revamp, Vitest 4, Nuxt 4.2, and Next.js 16, all in a single week. From the community: 4 weird ways to cast in TypeScript (+2 to Arcana rolls), type-safe API clients, and the hottest JS REPL around.

    Chapters

    • (00:00) - Welcome to the Show
  • (05:04) - News: Deno Deployed a Brand Spankin' New Deno Deploy
  • (11:44) - News: Vitest 4 is Out and Browser Mode is Stable
  • (14:54) - News: Nuxt 4.2 Brings Integrated TypeScript DX Plugins
  • (18:55) - News: Next.js 16 Sets TurboPack As the Default
  • (21:59) - News: React Native 0.82, New Architecture, Who Dis?
  • (25:26) - News: Node.js LTS 22 Has Better HTTP Proxy Handling
  • (27:05) - News: AshTypeScript 0.6.0
  • (28:00) - News: Heroic PR to DefinitelyTyped Updates 1,839 Files
  • (29:23) - PSA: Critical Account Takeover Vulnerability in Better-Auth
  • (32:37) - Community Highlight: Maybe Don't Use Top-level Await Yet
  • (33:36) - Community Highlight: You Don't Need the Dependency
  • (33:59) - Community Highlight: react-window Fixes a TypeScript Issue for React 18
  • (34:29) - Community Highlight: 4 Unconventional Ways to Cast in TypeScript
  • (35:15) - Community Highlight: How to Create Type-safe API Clients
  • (35:50) - Community Highlight: Build a TypeScript MCP Server with Auth, DB, and Billing
  • (36:41) - Community Highlight: A JS REPL... with Types!
  • (37:49) - Community Highlight: Transforming Your OLTP ORM into a Type-safe OLTP Data Model
  • (38:42) - Library Watch: FTA, Fast TypeScript Analyzer
  • (39:09) - Community Highlight: Bleet of the Week

  • News

    • Deno: My highlights from the new Deno Deploy
    • Vitest 4.0 is out!
    • Nuxt 4.2 is out!
    • Next.js 16 is out!
    • React Native 0.82 - A New Era (h/t TheNewStack)
    • Node 22.21 LTS features native HTTP proxy support
    • AshTypeScript 0.6.0 (bsky summary)
    • A heroic update to DefinitelyTyped to prepare for TypeScript 6
    • PSA: Critical Account Takeover in better-auth

    From the Community

    • Jake Archibald: PSA, don’t use top-level await right now in browsers
    • Brian Muenzenmeyer: You Don’t Need a Dependency talk from JSConf is now live
    • Brian Vaughn: react-window got a small TS compatibility fix for React 18-18.2
    • Wolf Girl: 4 Unconventional Ways to Cast In TypeScript
    • Matteo Collina: From curl Commands to Type-Safe API Clients: A Complete Workflow 
    • Shola Jegede: How to Build a To-Do List MCP Server Using TypeScript – with Auth, Database, and Billing 
    • Ge Gao: JS REPL with Types! (h/t Reddit)
    • Moosestack (FiveOneFour): Just OLAP It: Transform Your OLTP ORM into a Type-Safe OLAP Data Model
    • Library Watch: FTA Fast TypeScript Analyzer
    • Bleet of the Week: “Anyone who writes bare JavaScript in 2025… is a maniac you shouldn’t trust”

    Sponsored by Excalibur.js
    Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

    • Homepage and Docs: https://excaliburjs.com
    • Make Your First Game in 10 Minutes
    • Join the Discord: https://discord.gg/9UemP985Uy

    Music
    Seahorse Dreams by Kubbi (Spotify)


    41 min
  • 15 npm Deps to Replace (Axe 'em), Remix Remixed (Again), and TS in Space (Not Really) | News | Ep 40

    News of the week of October 13, 2025: Node 25 brings V8 perf update, Remix reinvents itself once again, TypeScript in your DB, and why Map upsertions will be celebrated by TS devs. From the community: 15 npm packages you no longer need, Deno's side projects, Snoop L. O. Double G., and how to write architecture assertions.

    Chapters

    • (00:00) - Welcome to the Show
  • (04:50) - News: Happy National AWS Outage Day!
  • (06:00) - News: Remix Has Remixed Itself Once Again Into V3
  • (08:59) - News: TypeScript in Space! ... TimeDB
  • (12:06) - News: Node 25 Brings New V8 Updates and Network Permissions
  • (14:30) - News: Lit HTML Joins Open JS Foundation
  • (16:05) - News: Announcing Vite+ Blog Post
  • (20:44) - News: ECMAScript Upsert Proposal and ESBuild Can Now Import Raw Bytes
  • (22:57) - Community Highlight: 15 Recent Node Features That Replace npm Packages
  • (31:07) - Community Highlight: Deno's Other Open Source Projects
  • (33:29) - Library Watch: SnoopLogg for CLI Logging Across Runtimes
  • (34:41) - Library Watch: ArchUnitTS, an Architecture Testing Library
  • (37:40) - Community Highlight: oxfmt is 2-3X Faster Than Biome and 45X Faster Than Prettier
  • (38:46) - Discussion: Got the Nx Blues? Try Moonrepo
  • (40:48) - Community Highlight: Enforcing Strict Object Properties in TypeScript
  • (42:18) - Community Highlight: Watch Web Dev Simplified Struggle Through Type Challenges
  • (43:10) - Community Highlight: TypeScript's Coding Guidelines Are Not For Us
  • (44:37) - Cool Watches: Rolldown Internals and Beyond Signals
  • (45:21) - Cool Tip: Don't Forget About AbortController
  • (46:01) - Cool Tool: SpriteFusion Tile Map Editor
  • (46:47) - Cool Product: Stylish Solar Shingles
  • (49:15) - The Minnesota Long Goodbye

  • News

    • Happy National AWS Outage Day!
    • Remix: Remix Jam 2025 (4 hours) announced V3, built on Preact (3min and 20min summaries, plus reddit discussion)
    • SpacetimeDB 1.6 adds beta support for TS modules
    • Node 25 is out (bsky summary by Rafael)
    • Lit joins Open JS Foundation
    • VoidZero: New blog post with details around Vite+
    • ECMAScript News: Map Upsert proposal heralded by TS devs (h/t Rob Palmer)  
    • ECMAScript News: Import bytes lands in ESBuild (+ Deno, Bun, and webpack) (h/t Rob Palmer)

    From the Community

    • NodeSource: 15 Recent Node.js Features that Replace Popular npm Packages
    • Deno: Deno's Other Open Source Projects
    • Library Watch: SnoopLogg v6.0.4, a CLI logging library
    • Library Watch: LukasNiessen/ArchUnitTS, an architecture testing library
    • Evan You: oxfmt is 2-3X faster than Biome and 45X faster than Prettier
    • Reddit: What Happened to Nx? and an alternative hidden gem, Moonrepo
    • TypedRocks: This New TypeScript Utility Type Prevents Hard-To-Find Bugs!
    • WebDevSimplified: Will I Survive These Advanced TypeScript Challenges?


    Cool Stuff

    • Cool Watch: Alexander Lichter on Rolldown: How Vite bundles at the speed of Rust
    • Cool Watch: Beyond Signals by Ryan Carniato (Solid.js creator)
    • Cool Tip: Stefan reminds us that AbortController is a thing
    • Cool Product: SunStyle solar shingles actually look nice


    Sponsored by Excalibur.js
    Excalibur.js is the friendly TypeScript 2D game engine for the web. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, tile maps, particles, and more.

    • Homepage and Docs: https://excaliburjs.com
    • Make Your First Game in 10 Minutes
    • Join the Discord: https://discord.gg/9UemP985Uy

    Music
    Seahorse Dreams by Kubbi (Spotify)

    58 min

About TypeScript.fm - The Friendly Show for TypeScript Developers

From the publisher's feed

The two TypeScript Fools, Kamran Ayub and Erik Onarheim, get together weekly to bring you news, community highlights, and deep dives into the TypeScript ecosystem. Stay up-to-date on what's happening…

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