This week, Martha stops short of detailing the DNS protocol, Mark describes a completely different Star Trek VR thing which he made for the Minnesota Orchestra Hall, and Stephen explains how to lose like a real champ.
Plus, like the classic 1985 film Clue, this episode has multiple endings!
Discuss this episode on Reddit using this thread in r/gamedev!
Links:
Stephen’s headphone audio testing suite:
“White Land” - F-Zero Arranged
“The Sea” - Magic Pengel
“Do It” - Tuxedo
Stephen updated the feedback form! Let us have it!
[0:08:13] Your Game’s Website
Stand Still, Stay Silent webcomic
City of Hunger development blog
Midwest Game Developers Facebook group
presskit()
Domain Name System, Wikipedia
“The Difference Between Shared Hosting, VPS, and Dedicated Hosting” - 99robots
HTML5 Up (free, simple site templates)
Everend
Ooblets
[0:36:31] Game Exhibits and Installations
Mark’s “Holodeck” VR installation at Minnesota Orchestra Hall
Installation, Gameplay, Photo, Animation, Props, People, More people!
“An Ode to the Okudagram” - Will Nguyen, Treknews
“VR Snowball Shooters” - Target
A Maze Berlin
“VR Pidgeons at A Maze Berlin 2017” - spunior, YouTube
Peter Molydeux, a parody Twitter account
“The world of weird video games at Alt.Ctrl.GDC” - Jessica Conditt, Engadget
“Hands-on with Line Wobbler: a 16 foot tall, one-dimensional dungeon crawler” - Nick Robinson, Polygon
[1:06:40] Losing
“Dota 2 Tournament Holds Rage-Quit Competition For Fans” - Eric Van Allen, Kotaku
“Bayonetta Pro Upsets Smash's Best To Win Evo Championship” - Eric Van Allen, Kotaku
“VVVVVV No Death Mode” - microdicePeercast, YouTube
“Super Mario Odyssey Won't Have Game Over Screens” - Hope Corrigan, IGN