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Some commanders were created for a specific strategy - tokens, control, combat - but as it turns out, once you start tuning them up, they reveal a completely different strategical direction that was probably never intended by the designers. This week, Joey, Matt, and Dana dig deep into commanders whose abilities have some unintended consequences, both to help tune those commanders up and to help recognize when a commander might be going in a direction you never saw coming.
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4.8
507507 ratings
Some commanders were created for a specific strategy - tokens, control, combat - but as it turns out, once you start tuning them up, they reveal a completely different strategical direction that was probably never intended by the designers. This week, Joey, Matt, and Dana dig deep into commanders whose abilities have some unintended consequences, both to help tune those commanders up and to help recognize when a commander might be going in a direction you never saw coming.
Learn more about your ad choices. Visit podcastchoices.com/adchoices
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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