Unlimited Hyperbole

Unlimited Hyperbole

By Unlimited HyperboleTechnologyArtsVideo GamesDesign
Download on the App Store

Unlimited Hyperbole episodes

  • Unlimited Hyperbole S1 - Episode Four
    Joe Robinson is a freelance games journalist who's written for plenty of PC focused publications, including RPS and Strategy Informer, so it's not surprising that he considers himself a PC gamer at heart. Joe therefore struggles to reconcile this with the fact that his favourite game is a mainstream console-exclusive - Halo: Combat Evolved.
    This week's episode of Unlimited Hyperbole examines why Joe has chosen such a popular, mainstream title as his favourite and questions which is more important - the content of the game or the context of playing it?
    Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’re talking about “My Favourite Game”.
    9 min
  • Unlimited Hyperbole S1 - Episode Three
    This week Unlimited Hyperbole talks to Brendon Chung, the designer of Atom Zombie Smasher and Gravity Bone, about his favourite game and the very definite effect it had on him as both a fan and an independent game developer.
    Released in 1998 by Looking Glass Studios, Thief: The Dark Project has been repeatedly hailed as not just one of the first true stealth games, but also one of the best games ever made. Looking back, Brendon discusses both what makes Thief such a triumph of world design, but also the effect it had on shaping his own games more than a decade later.
    Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them. The show is divided into seasons of five episodes, each with a topic that’s used as a prompt when interviewing special guests. This season we’re talking about “My Favourite Game”.
    13 min
  • Unlimited Hyperbole S1 - Episode One
    Unlimited Hyperbole is a weekly podcast about videogames and the stories we tell about them, with a new special guest every week.
    Using "My Favourite Game" as a topic for the first season of episodes, we talk to the creator of Dear Esther and Creative Director of The Chinese Room, Dan Pinchbeck.
    Dan explains why STALKER: The Shadow of Chernobyl is his favourite game, the affect it had on his own work and how a tumultuous development can sometimes create a better product.
    Featuring music by Dexter Britain, used under the Creative Commons License.
    12 min

About Unlimited Hyperbole

From the publisher's feed

Unlimited Hyperbole is a short games podcast. Each episode profiles a single guest and discusses a topic set for a season of five episodes. At 15 minutes long, episodes are trimmed from much longer interviews to give a focused insight that respects your time and cuts out waffle.