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We discuss our Game of the Year votes, lament the end of an era with one of the key creators of Grand Theft Auto, recount the insane development history of Homefront: The Revolution as it gets dated, weep at the lack of Psychonauts on Xbox, and more!
Happy New Year! We kick things off with our longest episode ever! Gone Home creator Steve Gaynor (who you may also know as the creator of BioShock 2's highly acclaimed DLC Minerva's Den) sits in for the whole show to talk about next week's Xbox One release of Gone Home. We also ask him about his time on BioShock 2 as well as his next game, the Xbox One-exclusive Tacoma. Plus: we make our Xbox predictions for 2016 and review how we did with our 2015 predictions. And we discuss the Scalebound delay, the Assassin's Creed leak, and much more!
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Happy New Year! We kick things off with our longest episode ever! Gone Home creator Steve Gaynor (who you may also know as the creator of BioShock 2's highly acclaimed DLC Minerva's Den) sits in for the whole show to talk about next week's Xbox One release of Gone Home. We also ask him about his time on BioShock 2 as well as his next game, the Xbox One-exclusive Tacoma. Plus: we make our Xbox predictions for 2016 and review how we did with our 2015 predictions. And we discuss the Scalebound delay, the Assassin's Creed leak, and much more!
[WARNING: Unlike regular episodes of Unlocked, this episode contains explicit language!] Continuing the tradition started last year, we're giving you an episode full of 2015's Unlocked outtakes while the Xbox world rests for the holidays. These outtakes span the entire year, will in some cases make absolutely no sense without any context, and you might think this episode is pointless and/or totally dumb. But you might also think it's hilarious. Let us know, and Happy Holidays! We'll be back with regular episodes of Unlocked starting January 6!
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[WARNING: Unlike regular episodes of Unlocked, this episode contains explicit language!] Continuing the tradition started last year, we're giving you an episode full of 2015's Unlocked outtakes while the Xbox world rests for the holidays. These outtakes span the entire year, will in some cases make absolutely no sense without any context, and you might think this episode is pointless and/or totally dumb. But you might also think it's hilarious. Let us know, and Happy Holidays! We'll be back with regular episodes of Unlocked starting January 6!
We discuss Metal Gear creator Hideo Kojima's decision to sign with Sony for his next game, and whether or not Microsoft pursued the big-name free agent. Plus: we debate what Gearbox's new Quebec studio might be working on, what EA's commitment to eSports means for the industry, and more. Also, don't miss the end of the show this week, as an Unlock Block Trivia champion for 2015 is crowned in a shocking finale.
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We discuss Metal Gear creator Hideo Kojima's decision to sign with Sony for his next game, and whether or not Microsoft pursued the big-name free agent. Plus: we debate what Gearbox's new Quebec studio might be working on, what EA's commitment to eSports means for the industry, and more. Also, don't miss the end of the show this week, as an Unlock Block Trivia champion for 2015 is crowned in a shocking finale.
We review the Xbox-related announcements at last week's Game Awards. Plus: we attended PSX, and we discuss what Microsoft can learn from Sony's fan-service event. Also: we predict what Bethesda's new Montreal office might get up to, Gone Home is finally about to arrive home on Xbox, the Unlock Block Trivia challenge's quest for the Duke-y trophy gets super tense this week. Can Mitch clinch the trophy?
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We review the Xbox-related announcements at last week's Game Awards. Plus: we attended PSX, and we discuss what Microsoft can learn from Sony's fan-service event. Also: we predict what Bethesda's new Montreal office might get up to, Gone Home is finally about to arrive home on Xbox, the Unlock Block Trivia challenge's quest for the Duke-y trophy gets super tense this week. Can Mitch clinch the trophy?
We discuss our thoughts on Rainbow Six Siege, our Xbox expectations for The Game Awards, what we'd like to see from PlatinumGames's Teenage Mutant Ninja Turtles Game, what DC Comics superhero games Batman: Arkham Origins developer WB Games Montreal might be making, and more. Plus: we attempt to design a good Superman game. As you might expect, it doesn't go well.
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