In this episode of UrbanEbb, host Rico Figliolini sits down with Brian Colin; artist, sculptor, and tabletop role-playing game developer, to explore his creative journey from graphic design into immersive world-building. Brian shares how his early career in print and branding evolved into running his own studio and eventually pivoting into the tabletop gaming space, where he now creates original games, creatures, and storytelling experiences.
The conversation explores Brian’s hands-on creative process, from sculpting monsters to designing game systems that prioritize accessibility and fast gameplay. He also discusses building a community through conventions, crowdfunding, and collaboration, as well as the realities of running a largely one-person creative business.
Throughout, Brian emphasizes persistence, creativity, and the importance of showing up consistently in a growing and highly collaborative industry.
Resources:Creature Curation:
https://creaturecuration.com/
MomoCon Atlanta:
https://www.momocon.com/
Bullet Points:- How Brian Colin transitioned from graphic design to game development and sculpting
- Why tabletop RPGs thrive on collaboration and shared storytelling
- How Brian builds creative worlds starting from sculpture and visual concepts
- The importance of lowering the barrier to entry for new players
- How crowdfunding and Patreon support independent game development
- Why community-building happens best through in-person conventions
- The realities of running a one-person creative business
- How indie creators collaborate and support each other in the RPG space
Timestamp:
00:00:01 – Introduction and Brian Colin’s background
00:01:26 – What makes tabletop RPGs engaging and collaborative
00:02:19 – Early career in graphic design and print industry
00:03:19 – Transition into independent creative work and sculpting
00:04:40 – Print evolution: from offset to digital and on-demand
00:06:28 – Designing unique game accessories and creative tools
00:07:16 – Collaboration, team support, and creative limitations
00:09:38 – Simplifying gameplay and lowering barriers for players
00:10:35 – Growth of tabletop gaming and pop culture influence
00:11:05 – Family involvement and next-generation players
00:12:34 – Creative process: from sculpture to storytelling
00:14:18 – Live sculpting, streaming, and tools
00:15:48 – Building the Creature Curation brand
00:17:20 – Challenges of scaling a creative business
00:18:30 – Bringing printing in-house and production control
00:20:43 – Publishing others’ work and expanding offerings
00:21:30 – Building community through conventions and Discord
00:22:29 – Marketing through crowdfunding and fan engagement
00:24:22 – Future of the tabletop RPG industry
00:25:53 – Expanding game worlds and keeping content fresh
00:27:17 – Pitching a series and creative opportunities
00:28:53 – Advice for aspiring creators
00:29:46 – Where to find Brian Colin and closing