Vernacular Games

Vernacular Games

By Red CoatArts
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Vernacular Games episodes

  • Vernacademia 13 -- Investment
    In this cast we talk about the idea of creating emotional investment in game concepts and how to do so well and poorly.
    You can find the rest of the playlist at:
    soundcloud.com/redcoatvernac/sets/vernacademia-podcast-season-2
    Our Website: https://www.vernaculargames.com/
    Our Subscribestar: https://www.subscribestar.com/vernaculargames
    Our Patreon: https://www.patreon.com/VernacularGames
    Our Minds: https://www.minds.com/vernaculargames/
    Our Facebook: https://www.facebook.com/VernacularGames/
    Our Twitter: https://twitter.com/VernacularGames?lang=en
    Our Soundcloud: https://soundcloud.com/redcoatvernac
    Our Audius: https://audius.co/vernaculargames
    Cliff Notes:
    00:04 Introduction
    00:17 Spoilers
    00:33 Through the Lens of Loss
    00:53 Emotion and Thematic Dissonance
    01:27 Prince Rurik and Dissonant Emotional Investment
    02:58 Star Fox and Dissonant Emotional Investment
    04:23 Escort Quests and Mechanical Dissonance
    05:00 Dad of Boy and Good Escort Quests
    06:26 Producing Congruent Emotional Response
    06:44 Pre-Searing Ascalon's Congruent Emotional Response
    07:55 Final Fantasy 7 and Effective Loss
    09:14 Tales of Symphonia, Kratos and Zelos
    10:23 Tales of Symphonia, First and Second Act Characters
    11:15 Fire Emblem Path of Radiance and Radiant Dawn
    12:13 Recap and Investment Cash In
    13:00 Narvisaud Build Up to Mechanical Cash In
    14:06 Give the player a Functional Reason to care
    14:35 But Don't forget the Narvisaud Identity
    14:56 Wrap Up and Sign Off
    16 min
  • Animal Gear :: Sequence 2
    Sequence two of Animal Gear. A story about rising technology in a magical world and the effect it has on its society at large (Updated Audio Level)
    For the rest of the sequences you can check out the playlist:
    https://soundcloud.com/redcoatvernac/sets/animal-gear
    13 min
  • Vernacademia 12 -- Fantastical Racers
    In this cast Red Coat talks about Racing games that eschew reality in service of fun and spectacle
    You can find the rest of the playlist at:
    soundcloud.com/redcoatvernac/sets/vernacademia-podcast-season-2
    Our Website: https://www.vernaculargames.com/
    Our Subscribestar: https://www.subscribestar.com/vernaculargames
    Our Patreon: https://www.patreon.com/VernacularGames
    Our Minds: https://www.minds.com/vernaculargames/
    Our Facebook: https://www.facebook.com/VernacularGames/
    Our Twitter: https://twitter.com/VernacularGames?lang=en
    Our Soundcloud: https://soundcloud.com/redcoatvernac
    Our Audius: https://audius.co/vernaculargames
    Cliff Notes:
    00:04 Introduction
    00:19 What is a Fantastical Racing Game
    00:44 Modern Racers and Reality
    01:07 Kart Racers
    02:33 Kart Racers as Party Games
    02:50 Examples outside of Kart Games
    03:09 Burnout (the series)
    04:47 Split Second
    05:52 Motorstorm
    08:04 The Boost Gauge
    08:53 Episode 1 Pod Racer
    10:23 Hydrothunder
    11:09 F-zero GX and AX
    11:32 Back to Hydrothunder and water racers
    13:25 Vehicular Combat
    14:02 Combat in Kart Racers
    14:23 Non Kart Style Combat and Extreme G
    15:05 Combat in F-Zero
    15:47 Evolving Vehicular Combat
    16:50 The Core Weakness of Racing Games
    17:23 Kart Racers and Rubberbanding
    18:30 Why Rubberbanding and Comeback Mechanics?
    18:49 A More Interactive Combat Paradigm
    20:52 The Secondary Skill Set
    21:39 SSX Tricky and Additional Skills
    22:26 Horse Racers and Resource Management
    23:37 Watching the Indy 500 and Formula 1
    24:27 Racing Prep and Stock Car Racing
    25:44 My Opinion on Stock Car Racing
    26:28 What I like about Fantastical Racers
    27:34 Distance/Nitronic Rush
    28:02 Cruis'n USA and San Francisco Rush
    28:43 Digital Survival Racing
    29:08 Want More Creative Racing Games
    29:42 Hydrothunder Plug
    30:09 Dragon Racer? Other Horizons?
    30:51 Underwater Racer?
    31:12 Nobody Knows the Sub Mariner
    31:40 Sign Off
    32 min
  • Prismatic Mirage
    Another piece of the Grey Matter puzzle. The mindscape of a military policeman. His fear of reflections and ghostly superstitions have placed him as sheriff of a ghost town of glass prism buildings in the middle of desert. Spirits reside in the buildings' reflections and refraction, watching, waiting.
    6 min
  • Animal Gear :: Sequence 1
    Sequence one of Animal Gear. A story about rising technology in a magical world and the effect it has on its society at large (Updated Audio Level)
    For the rest of the sequences you can check out the playlist:
    https://soundcloud.com/redcoatvernac/sets/animal-gear
    24 min
  • Vernacademia 11 -- Randomness
    In this cast we explore Randomness as a concept and how it can be applied to video games
    You can find the rest of the playlist at:
    soundcloud.com/redcoatvernac/sets/vernacademia-podcast-season-2
    Our Website: https://www.vernaculargames.com/
    Our Subscribestar: https://www.subscribestar.com/vernaculargames
    Our Patreon: https://www.patreon.com/VernacularGames
    Our Minds: https://www.minds.com/vernaculargames/
    Our Facebook: https://www.facebook.com/VernacularGames/
    Our Twitter: https://twitter.com/VernacularGames?lang=en
    Our Soundcloud: https://soundcloud.com/redcoatvernac
    Our Audius: https://audius.co/vernaculargames
    Cliff Notes:
    00:04 Introduction
    00:13 What is Randomness
    01:03 Suspension of Disbelief
    01:57 Predictability and Disbelief
    02:32 Deterministic Unpredictability is Hard
    03:04 Randomness and Suspension of Disbelief
    03:47 Randomness and Gameplay Variance
    04:00 Card Games and Randomness
    04:34 Predictability and AI
    05:08 Randomness and Risky Play
    05:24 Random results and Pokemon
    06:09 How can Randomness can be implemented
    06:29 Progressive and Insular Randomness
    07:15 Humans and Pattern Seeking
    08:22 Pattern Seeking and Player Perception
    09:29 Result Relevance and Pattern Seeking
    10:20 Pokemon and Result Relevance
    11:40 Audio Cues and Impact Perception
    12:34 "Owed" Luck or Unluck
    13:21 Contextual Randomness and Disbelief
    14:29 Implementing Insular Randomness
    14:40 Implementing Progressive Randomness
    14:48 Bag of Results or Deck of Cards
    15:11 Results History
    15:28 Adjusting Chance
    16:20 Progressive RNG to Match Player Expectation
    17:04 Sample Size and Standard Distribution
    19:09 Pokemon and Binary Result Logic
    19:45 Miss Chance and Binary Result Logic
    20:50 Card Games and Gradated Result Logic
    21:40 Result Gradation
    22:11 Gradated Results and Fire Emblem
    22:47 Randomness and Skill
    24:13 Skill, Randomness and Exciting Play
    25:54 Next Cast and Sign Off
    27 min
  • Vernacademia 10 -- Crafting Systems
    In this one we explore various elements of crafting systems creation and how they can be used to produce positive engagement
    You can find the rest of the playlist at:
    soundcloud.com/redcoatvernac/sets/vernacademia-podcast-season-2
    Our Website: https://www.vernaculargames.com/
    Our Subscribestar: https://www.subscribestar.com/vernaculargames
    Our Patreon: https://www.patreon.com/VernacularGames
    Our Minds: https://www.minds.com/vernaculargames/
    Our Facebook: https://www.facebook.com/VernacularGames/
    Our Twitter: https://twitter.com/VernacularGames?lang=en
    Our Soundcloud: https://soundcloud.com/redcoatvernac
    Our Audius: https://audius.co/vernaculargames
    Cliff Notes:
    00:04 Introduction
    00:11 What is a Crafting System
    00:15 Conversion Systems
    00:48 Conversion System Parameters
    01:24 Trade Systems
    02:13 Grab Bags
    02:58 The Crafting System in Detail
    04:11 Customization and Modification Systems
    05:05 What are Crafting Systems for
    05:28 Increasing Player Immersion
    06:07 Increasing Player Freedom
    06:21 Crafting Materials to increase differentiation
    07:06 Crafting Material examples
    07:09 Guild Wars 1 (Weapons)
    07:37 Legend of Zelda Breath of the Wild (cooking)
    08:09 Adding polish to the reward structure
    08:19 Increasing Game Depth
    08:34 Altelier Series and Crafting Depth
    09:24 Cooking Mama
    10:00 Meshing a Crafting system into your game
    10:20 Mechanical Identity Reminder
    11:21 Questions to define Crafting's Role
    12:24 Ask why your player is Crafting in you game
    13:57 Recap of purpose and discovery questions
    14:13 How to make it interesting to engage with
    14:30 Player Skill Based Crafting
    16:09 Character Skill Based Crafting
    18:25 Points to Remember when creating crafting systems
    19:00 Meaningful Choice in Crafting
    20:18 Breath of the Wild and Meaningful Choice
    21:51 Next Cast
    22:04 Sign Off
    23 min
  • The Abyss
    Yet another part of the Grey Matter puzzle, here we embark into the mindscape of a marine biologist with nyctophobia, the fear of the dark. Manifesting as a research facility at the bottom of the Mariana Trench, it is surround by and infested with shapeshifting monsters whose neon body patterns only hint at their true horrors.
    8 min

About Vernacular Games

From the publisher's feed

An indie game development group with a focus on making unique content that pushes the medium forward creatively and makes opportunities for others to create content within said medium.