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We talk to Andrzej about how he started js13kGames and about his career as HTML5 game developer. We learn about web monetization and how he makes a living as a gamedev, as well as his view on WebVR.
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Jacob Rossi is the product manager of Oculus Browser. After his talk at Oculus Connect, we had many questions about WebXR at Oculus. We talk about Infinite Office, PWAs and the Oculus Browser's involvement with the WebXR Device API spec development, e.g. on WebXR Hand Tracking and WebXR Layers. We also discuss how the New Tab Page tries to help with exposure for great WebXR content and about the future of WebXR.
A great deep dive into WebXR at Oculus as well as current and future efforts at Oculus Browser to evolve the immersive web.
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Florian and Jonathan talk about the beginnings of Construct Arcade, our personal journeys with it and its history of game releases. Ferry compiled a couple of impressive numbers and we discuss the new Construct Arcade Leaderboards.
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Ferry Abt recently took over Construct Arcade. Ever since many things have improved on the WebXR browser games platform, especially the VR Hub, which released a few weeks ago, based on new technology and rocking enhanced visuals.
Brandon Jones is a developer at Google and one of the two people who originally brought WebVR into life. As one of the main WebXR Device API spec editors, developer on Chrome's WebGL implementation and contributor on the webxr-input-profiles, he has some interesting insights to share on web graphics performance, spec contribution process and the history of WebXR.
Anselm Hook works on Research and Development at Mozilla, where he focuses on problem solving in many different areas. He initially joined Mozilla to solve problems in AR and VR, but has since pivoted his work's primary focus to monetization on the web.
Joshua Marinacci is the senior developer evangelist at Mozilla Mixed Reality. His passion is building great user experiences. He focuses on rapid prototyping to get proof of concepts up and running as fast as possible. He is responsible for developer relations and teaches developers how to work with the tools of the immersive web on the Mozilla Mixed Reality Blog.
In this episode, we focus on the future possibilities of monetization on the web, specifically on the immersive web space and how growth happens in the WebXR ecosystem.
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Timmy Kokke is known for live streaming development of his WebXR game "Back To Space" for the WebXR category of the JS13kGames Jam. He is a senior C#/JS/Web developer, technical lead with a lot of knowledge about architecture. He has been building software, primarily for the web, for over 2 decades ranging from large web portals and mobile apps to creating 3D artist impressions and virtual reality.
In his free time, you can find Timmy live streaming programming on his Twitch channel and developing all kinds of different projects in WebXR.
If you are in the Netherlands on the 14th of April, you can join the WebXR NL meetup.
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Lars Bergstrom is the technical director of the Mixed Reality team at Mozilla. He manages the virtual and augmented reality browser efforts, the Mozilla Hubs team, their mixed reality content creation and discovery teams and the ops work it all relies on. If it touches virtual or augmented reality at Mozilla, somebody in his team is involved.
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"Your 1st immersive web page on Quest" | "Faire sa 1ere page immersive sur le Quest",
Fabien Bénétou currently works as a WebXR consultant and developer for the European Parliament, where he works on immersive projects for the department of innovation. He also works with UNICEF as a technical advisor, where he mentors and advises innovative startups in developing nations on technical topics. Otherwise, he works as a Freelance WebXR developer. Fabien is also the organizer of many different WebXR and other immersive technology meetups near Brussels and Paris.
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