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Sven Meyenberg is WebXR developer for SROMLINE and creator of "Towermax Fitness", "Cross the Street" and "Gridlz" and a WebVR learning platform.
In this multi part conversation, we share some of our knowledge on optimization techniques for WebXR applications. Today we talk about resizing textures, post processing effects, object pooling and animation size optimization.
In this multi part conversation, we share some of our knowledge on optimization techniques for WebXR applications. Today we talk about LODs, Instancing, using phong lighting instead of PBR, baking lights and using normal maps in VR.
In this multi part conversation, we share some of our knowledge on optimization techniques for WebXR applications. Today we talk about textures, foveated rendering and mip mapping.
We are building a WebXR focused graphics engine. We discuss the reasons behind why we decided to take this risk and why it is important for WebXR.
WebGPU exposes an API for websites to interact with the GPU to perform rendering or machine learning. Jonathan explains the many advantages of this upcoming standard and how it can benefit your future projects.
Mozilla Reality created an introductory experience to celebrate the release of the WebXR spec, called Hello WebXR. We checked out the experience and talk about the technology behind it.
Speech to Text has been around for a while now, but what about using it in your WebXR application? We talk about two different ways of using voice as an input method and share our insights.
Visualization of motion controllers has been improved and simplified for developers by the WebXR input profiles. We also reflect on our experiences working with motion controllers in our past projects.
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