
Sign up to save your podcasts
Or


What can we learn from Breath of the Wild for better TTRPG adventures?
Balance gets treated as the ultimate goal of tabletop RPG design. But what if that’s exactly what’s draining risk, tension, and meaning from our games? Let’s talk about why fairness, safety, and perfect tuning might be the wrong things to optimize for.
In this Vindicast holiday special, we unpack how politeness, forced harmony, and “everyone must fit” culture turn into something far less kind... and why enforced fun quietly destroys tables. Compatibility isn’t morality. Forced inclusion is lawful evil.
This episode dives into what actually makes a tabletop roleplaying game a game: rules, procedures, uncertainty, and trust. We unpack the divide between rules-first players and vibe-first storytellers, why they constantly talk past each other, and why this debate keeps resurfacing online.
We keep blaming the GM when sessions fall flat... but that expectation might be the real problem.In this episode of Vindicast, I unpack why players often shape the fun more than the GM, how online culture warped our expectations, and what actually makes a table work.
Fantasy is incredible, but it quietly became the default in tabletop RPGs.In this episode, I break down the “Tolkien Effect”: how one style of fantasy shapes player expectations, design choices, and why non-fantasy genres often feel underappreciated.Music credits: Fantasy Epic - Evgeni Razmanov
An honest look at nostalgia in TTRPGs. What we think we miss, what we actually long for, and how modern game design quietly traded simplicity for safety padding.In this episode, I break down why old-school danger mattered, why more tools don’t always mean better play, and why Depths leans into clarity, danger, and player agency instead of soft edges.A calm, reflective Vindicast episode about the game we never truly played.
I talk openly about why I make TTRPGs, why I start too many projects, burnout, my Kickstarter, losing motivation, avoiding marketing, and why I keep creating anyway.
In this episode of Vindicast, we dive into why character death should be the ultimate threat in TTRPGs... not the ultimate outcome.
Vindicast is a thoughtful, long-form podcast about tabletop roleplaying games, worldbuilding, and game design. Each episode dives into the ideas, tensions, and philosophies that shape the hobby today — from playstyles and mechanics to community culture and creativity.
Hosted by Kenneth, Vindicast explores the fragmented state of the TTRPG world and looks for the common ground beneath it. Through calm analysis, personal insight, and the occasional guest, the show aims to build bridges between different corners of the hobby and encourage a healthier, more curious culture around the table.
From the publisher's feed