
Sign up to save your podcasts
Or


In this shorter episode, I dive into Pareidolia - the strange phenomenon of seeing faces where none exist… and how it spiraled into one of the weirdest stories I’ve worked on yet.
From experimental visual therapy to AI-generated images, missing data, and fragments of a DARPA project called PRAXIS, this is a deep-dive into patterns, perception, and paranoia.
And afterward, I’ll share a behind-the-scenes look at Pareidolia as a new one-shot adventure I’m developing for Call of Cthulhu and Delta Green.
Fictional? Absolutely. Unsettling? Definitely.
Our Divers Myriad, May and Ben tracked down Elias Choi. The last survivor of Apex Biotech's Project LUCENT.
Maybe it's not all as it seems?
Overlife is an upcoming Tech-Noir TTRPG.
Available this summer.
You’ve already been designing - you just didn’t call it that. In this episode, I explore 8 honest reasons why every Game Master should try building their own TTRPG. From surviving failure to finding your voice, this isn’t about going big - it’s about going personal. And why your game deserves to sit alongside the big names, even if it starts small.
Myriad, May and Ben Cassidy get briefed by an Apex Biotech handler, and are dragged into a conspiracy where it's better to leave questions unanswered.
The Grey Harvest is an actual play of the TTRPG game Overlife.
Nick, Chav and Rik join me for a session of Overlife. A Tech-Noir RPG that I created. Cyberpunk with Noir storytelling. Now with remastered audio.
The show will run for about 5-6 episodes with weekly releases. In this episode the players take their characters through their own unique lifepaths.
Enjoy!
Why do GMs know more than their players, and why should they? In this introspective episode, I explore the value of unseen lore, asymmetry at the table, and the quiet joy of playing a different kind of game. Also: Overlife is done. The actual play of The Grey Harvest begins recording this weekend, with the book dropping next week on DriveThruRPG.
As a UX researcher by day and horror GM by night, I’ve spent years trying to guide people through systems, digital and fictional. In this episode, I explore what happens when that control slips, and something unexpected takes its place. This is a journey through chaos, emergence, and the quiet power of letting go.
What if Stephen King wrote a one-shot for a tabletop RPG?
In this episode of The Obscura Report, Kenneth explores how King’s approach to storytelling — slow dread, personal horror, and flawed characters — could shape a single, devastating Overlife scenario.
We break down King’s method, imagine what a King-inspired one-shot might look like, and share practical tips for bringing that same tension to your own games.
Plus: a look ahead at the upcoming release of Overlife on DriveThruRPG later this month.
I changed the name of the podcast for several reasons I will explain in this short upload.
Enjoy The Obscura Report!
Why does noir storytelling fit so perfectly inside cyberpunk worlds? In this episode, I explore the emotional core of noir, how it thrives in dystopian settings, and why it's more about people than tech. I also share how I weave these themes into my own game, Overlife.
From the publisher's feed