Violence Design Lab Podcast

Violence Design Lab Podcast

By David BarefordArtsPerforming Arts
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Violence Design Lab Podcast episodes

  • #39 Seeing With the Audience's Eye
    Sometimes as violence designers we think the fights we've designed are fantastic, but they seem much less amazing in performance. Why does that happen? In this week's episode we talk about watching fights from the audience's perspective, why it can be artistically dangerous to see your fights only from the "first-person-shooter" perspective, and how we can develop our internal "audience eye" to monitor our design.
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  • #38 Comedy vs Drama in Stage Combat
    While we all agree that comedy should be funny and dramatic scenes should be serious, how does the tone of the scene change your design? Does your stage combat technique change for a comic scene? Should it? And why do more actors hurt themselves in comic violence than the serious stuff? All this more, on episode #38!
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  • #37 Designing to Music
    In Episode #37 of the Violence Design Lab podcast, we're talking about designing fights that coordinate with musical underscoring. Whether you are literally choreographing beat by beat to the score or you need to fill a musical interlude with a fight of a specific duration, we'll discuss some design challenges and solutions to make your violence play along in harmony.
    Contents:
    2:55   The Challenges of Designing Fights to Match the Music
    8:57   Managing Directorial Expectations
    12:03  Tips to Successfully Design to Music
    0 min
  • #36 Working With Blood
    As Halloween approaches, stage blood makes its brief annual appearance into the general public consciousness. On Episode #36 of the Violence Design Lab podcast, we'll go beyond zombie wounds and vampire fangs and talk about the right ways to work with stage blood to place you a cut above the trick-or-treat amateur.
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  • #35 How to Write a Fight Scene
    Episode #35 of the Violence Design Lab podcast is aimed squarely at playwrights and screenwriters. How do you write a good fight scene? How do you make sure that your vision of the fight is the one that gets put on stage? Who controls the choreography?
    Do you want to win that fight? Stay tuned!
    Contents:
    2:42    Purpose of the Violence (Playwright's perspective)
    10:39  Purpose of the Violence (Character's perspective)
    19:38  Stage directions vs. Fight choreography
    25:12   How to Get the Fight You Want
    0 min
  • #34 Designing for Non-Proscenium Spaces
    On Episode #34 of the Violence Design Lab podcast, we're talking about working on stages that aren't a traditional proscenium. What happens when the audience is on two sides of the stage? Or three? Or they have you surrounded? Let's talk about which stage combat illusions work, which ones don't, and which ones can be tweaked to still be effective. Plus, we'll go beyond just technique and talk about how the shape of the stage can help shape your design.
    27 min
  • #34 Designing for Non-Proscenium Spaces
    On Episode #34 of the Violence Design Lab podcast, we're talking about working on stages that aren't a traditional proscenium. What happens when the audience is on two sides of the stage? Or three? Or they have you surrounded? Let's talk about which stage combat illusions work, which ones don't, and which ones can be tweaked to still be effective. Plus, we'll go beyond just technique and talk about how the shape of the stage can help shape your design.
    27 min
  • #33 Portraying Honorable vs. Dishonorable Characters
    Today I examine "noble heroes" and "dastardly villains," or honorable and dishonorable characters. What defines them? What are the rules that society uses to decide if a fight is "fair" or "honorable" and how can you use that in your design? Listen in to find out...
    3:27     What is Honor?
    8:35     The Rules of Engagement:
    What Triggers allow violence to be used?
    Who are acceptable Targets of violence?
    What Types of violence are permissible?
    What Tactics are not an option?
    24:01     Basic Truisms about honorable characters
    27:51     The situational nature of honor during fighting
    33 min
  • #32 Style Seminar: Historical Drama
    Historical Drama: doesn't every Shakespeare play with fights fall into that category? Or everything set before 1980? What about Game of Thrones and Lord of the Rings? Aren't they in that style too? Let's talk about this common--and commonly mischoreographed--style, and figure out what to include, what to steer clear of...and how to know when you're in a historical drama in the first place!
    This week's episode is the second in a series on style: designing fights in particular ways to match a specific genre or to evoke a certain tone. Each iteration in the series will break down the specific elements that define the style and give you concrete, actionable ways to incorporate these elements into your choreography. I will also discuss the reasons that make the style challenging and how using it can affect the logistics of your production process, and finally, I'll wrap up with a discussion of the general "feel" or tone that the style evokes in performance.
    Contents
    0:58   Define "Historical Drama"
    4:52   The Elements of the Style
    15:34 Why Is This Style Challenging?
    26:49 What Tone Does This Style Create?
    27:53 Takeaways
    31 min

About Violence Design Lab Podcast

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The Violence Design Lab is the podcast destination for fight choreographers, theatre directors, stage combatants, actors, teachers of theatre, or anyone interested in the art of stage combat who wants…