As the gaming industry moves towards devoting more resources to "Games as a Service" and "live game" products, there are great discussions to be had around how to preserve these naturally temporary experiences.
When Youtuber Accursed Farms put out a video claiming that, by their very nature, service-based games were fraudulent as part of that discussion, we were contacted by a number of folks asking for a response.
And while we think it's always a good thing for folks to engage on topics like these, we thought that another perspective was in order.
So let's dive in.
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What is "Games as a Service" and why does the negative definition proposed by Accursed Farms frame the argument unhelpfully?
What is fraud, and why does its intention requirement effectively preclude it from being asserted when rules, contract terms, and the law are ambiguous?
Why does the disclosure put forth on the back of the game box, and website, and network store, and EULA, matter, and how does it affect claims of deception?
Why does legal precedent not work in the way Accursed Farms suggests, and why is intellectual property law so murky to begin with?
Why do businesses not already use the contract terms at their disposal against their customers?
Why should we be reticent about using the law against things we don't like?
How does incendiary language limit the effectiveness of argument?
How can we best protect the products of the industry that we love?
And much, much more...
Get ready for the longest Virtual Legality yet.
FOR MORE ON PRESERVATION AND EULAS:
"Virtual Legality #43 - It Belongs in a Museum! DriveClub and the War for Gaming's Future"
(https://youtu.be/46eMpYuZn7I)
CHECK OUT THE VIDEO AT: https://youtu.be/yndkAmqjs0o
#GamesAsAService #GaaS #VirtualLegality
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Discussed in this episode:
3:03 - ""Games as a service" is fraud."
Accursed Farms - April 25, 2019 - Ross Scott
(https://www.youtube.com/watch?v=tUAX0gnZ3Nw)
12:28 - "You own the software that you purchase, and any claims otherwise are urban myth or corporate propaganda"
LinusTechTips Post - July 30, 2018 - User Delicieuxz
(https://linustechtips.com/main/topic/953835-you-own-the-software-that-you-purchase-and-any-claims-otherwise-are-urban-myth-or-corporate-propaganda/)
30:23 - "EU Court: When You Buy Software You Own It"
Public Knowledge - July 3, 2012 - Kara Novak
(https://www.publicknowledge.org/news-blog/blogs/eu-court-when-you-buy-software-you-own-it)
32:20 - "Exclusive rights in copyrighted works"
Copyright Act - 17 U.S.C. 106
(https://www.law.cornell.edu/uscode/text/17/106)
35:51 - "No, you don’t own it: Court upholds EULAs, threatens digital resale"
Ars Technica - September 10, 2010 - Nate Anderson
(https://arstechnica.com/tech-policy/2010/09/the-end-of-used-major-ruling-upholds-tough-software-licenses/)
40:51 - "SUPREME COURT BOOSTS RIGHT TO RESELL COPYRIGHTED GOODS"
Wired - March 19, 2013 - David Kravets
(https://www.wired.com/2013/03/scotus-first-sale-decision/)
47:07 - Impression Products v Lexmark
Supreme Court Ruling -May 30, 2017
(https://www.supremecourt.gov/opinions/16pdf/15-1189_ebfj.pdf)
51:04 - Definition of "Fraud"
Black's Online Law Dictionary
(https://thelawdictionary.org/fraud/)
52:32 - Vudu Terms and Conditions
(https://www.vudu.com/content/termsofservice.html)
56:00 - "The Division" Box
(https://gamefaqs.gamespot.com/ps4/718814-tom-clancys-the-division/images/1323258)
57:39 - Ubisoft EULA
(https://legal.ubi.com/eula/en-US)
1:37:53 - "Unfair methods of competition unlawful; prevention by Commission"
Federal Trade Commission 15 U.S.C. 45
(https://www.law.cornell.edu/uscode/text/15/45)
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FOR MORE CHECK US OUT:
On Twitter @hoeglaw
At our website: https://hoeglaw.com/
On our Blog, "Rules of the Game", at https://hoeglaw.wordpress.com/
On "Help Us Out Hoeg!" a regular segment on the Easy Allies Podcast (formerly GameTrailers)
Biweekly on "Inside the Huddle with Michael Spath" on WTKA 1050