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Andy Greff is the CEO of PLNAR which generates fully measured 3D models of rooms for home planning and insurance adjustment. We touch on how PLNAR is helping replace a retiring workforced but also how it impacts hurricaine victims by getting them their insurance checks faster. PLNAR was selected as a finalist of the global AR pitch. This is episode is a first in a series of our coverage of the Global AR pitch finalists who presented at AWE 2018.
The PLNAR App creates fully measured 3D models of rooms. Simply follow the instructions to outline the inside of your room and PLNAR will generate a PLNAR Pro Report with pictures, interactive 3D Model and CAD files.
Insurance claim assessment 01'48": what can planr do for me? 03'47": Global AR pitch process 04'35": what devices does planr support or plan to? 05'20": Problems with AR adoption 06'10": teaching the user 06'55": difficulty of developing an AR product 09'15": how do insurance companies work with Planr? 11'05": what type of file types are supported? 11'55": using voice to annotate models 13'30": Genpact partnership 13'44": An aging workforce causing massive skills gap. 16'30": remote assistance 16'45": reducing the cost per claim of 30 million claims. 18'15": Reducing reimbursement times from FEMA during natural disasters. 21'00": Plnar is input agnostic and not tied to a device. 23'10: Tribe VR 24'10": PLNAR has a lot of use cases that meet real world problems
Links:
Plnar.co
https://twitter.com/plnarapp
Genpact
Tribe VR
Watch the AWE Global AR Pitch from Andy:
https://www.youtube.com/watch?v=zE96uq7hfWo
Virtuality.show
BostonVR.org
BostonAR.org
Credits: Host: Craig Herndon,http://twitter.com/craigvready Produced by Jason Parkshttp://twitter.com/jasonparksvr
Music by Rachel Dziezynski
Got comments on the show?
Did we miss something?
Did we get something wrong? Reach out to us on twitter.
http://.twitter.com/virtualitycast
We chat with Ross Shain about his Sci-Tech Award from the Academy of Motion Picture Arts given to the Mocha team in 2013.
Mocha has been used for the Harry Potter films, latest Marvel Movies such as Black Panther, and other known films such as Black Swan and Birdman. In short, In the Oscars for VFX the artist most likely used Mocha at some point in the workflow.
Mocha VR has won multiple awards across the industry. Below is a sampling of the more recent awards.
2018 Advanced Imaging Society Technology Award -Mocha VR
2018 Studio Prim "Bleeding Edge Award" -Mocha VR
2017 Multiple "Best of Show Awards" at NAB (Post magazine, Digital Video Magazine)
In addition to Mocha, the parent company, Boris FX sells multiple editing tools. We talk with Ross about his experience and how these tools are being used for VR and 360 content.
Bookmarks:
1'35": Ross explains how Mocha was used in Harry Potter films
3'00": Academy Sci-Tech Award and Plan Tracking Discussion 4'45": Black Swan Natalie Portman 6'00": Birdman - Michael Keaton 7'00": common editing issues object removal, stabilization, "invisible effects" 7'50": Ross's favorite scenes, Harry Potter, Marvel films such as Black Panther 9'45": Are movies ruined for Ross? 11'15": History of visual effects in film such as Star Wars, King Kong, and other films that came before green screens. 14'20": What gaps is editing software does Boris FX and Mocha fill? 17'00": What challenges does Stereo bring to editing versus monoscopic? 20'50": stereographer 21'25": How did mocha get into 360 video 25'25": What's the mocha team like? 26'50": Specific use cases that mocha 360 solves 30'35": types of 360 cameras in the market 32'12":Visual Effects arms race for 360 content 34'30":Common 360 video mistakes and how Mocha can solve them. 37'10": importance of reference shots and thinking about the set to avoid post production problems 38'40": Parent company BorisFx plug-ins for Adobe and Avid 39'10": Continuum VR unit by Boris Fx and features 40'57": How have creatives used mocha in ways that Ross did not expect? Stephen King IT. 43'00": Horror In VR , Speak of the Devil 44'35": Interactive 360 content 47'00": What is Ross's favorite 360 content he has experienced? 47'50": Felix and Paul Isle of Dogs Experience 50'10": How Stephen Spielberg used VR while filming Ready Player One 52'05":What are the hard to reach problems that everyone would love solved via software but isn't done yet? 53'50":Beat Saber 56'00": Speeding up the processing time per frame 57'50":Is the team looking to grow?
LINKS BorisFx.com
BorisFX Facebook
mocha Facebook
Boris FX Twitter
Mocha on Twitter
Training Tools for 360/VR Content
Red 360 camera
Light sail VR : Speak of the devil
RYOT: Hulu Series Door no. 1
Wes Anderson : Fantastic Mr Fox
Check out the Felix and Paul: Isle of Dogs : Behind the Scenes in Google Spotlight Stories
Welcome to part two of our Pax East Coverage! In this episode we talk with developers from Turin Italy and Melbourne Australia.
In the first Interview we explored the VR experience "Blind" and speak with Matteo Lana from Tiny Bull studios to understand the inspiration and thought process behind the design choices.
In the second interview(14'30") we went into a paper town in "Paperville Panic". Then chatted with the Master of Mache Meredith Hall from Ultimerse.
Featured Content:
Paperville Panic - Ultimerse
Blind - Tiny Bull Studios
First Interview 2'55": Puzzle design Process 4'50": consulting with sight impaired and blind people for inspiration 11'39": Surprise Attack Games (publisher) 12'18": Blind is a narrative driven puzzle solving experience 13'28: The Warden
Second Interview 14'30: Paperville Panic Interview with Merideth Hall 15'48: Budget Cuts 17:00: Paperville Panic Art style 17:55: Locomotion: free roam and locking the player in. 18:55: A paper town with paper rules and quirks. 22:20: Melbourne development community 23'50": VR isn't going anywhere
27:00 "Sometimes you get home from work and you don't feel like having the weight of the world on your shoulders. But the weight of a papertown? That you can do!" 27'06": influences from other games 27:55"- alternating mechanics
Studio shout outs:
Opaque Media Group Earthlight
Samurai Punk: American Dream
Tin man studios
Welcome to Part 1 of our Pax East Coverage. We talk with Montreal developer trebuchet about their second VR title "Jousting Time" and their original title prison boss VR. We then talk to Stuido about "The take" which is remincent of spy vs spy. It's a unique concept. Both Jousting time and the take make these vr experiences fun to watch and implement social aspects which make them great for spectators when guests are over. We're interested to see how more VR devs try to break VR from the premature "Isolating" tag it has been given.
00'50": Interview with Trebuchet 02'45": Social interaction for spectators 04'20": Twitch integration 05'30": Kickstarter 07'00": The yelling mechanic 08'00": Armor system 09'30": Match Format 11'00": Why Kickstarter? Can it fund development? 12'40": Prison Boss VR 14'00": Resource management 16'50": Pricing 18'00": Picking items 19'00": Interview with Stuido 20'00": playcrafting NY 20'45": The Take summary 22'35": Origin of comic book art style 24'00": Release roadmap for other headsets 24'48": What were some VR design challenges ? 25'48": Making an accessible VR experience. 27'05": Fun to watch 28'28": What are some challenges as a VR studio?
Kickstart info for Jousting Time at Jousting.fun
Prison Boss VR https://store.steampowered.com/app/673600/Prison_Boss_VR/
The Take https://store.steampowered.com/app/809410/The_Take/
Play Crafting https://playcrafting.com
Virtuality.show BostonVR.org BostonAR.org Credits: Host: Craig Herndon,http://twitter.com/craigtherndon Produced by Jason Parks http://twitter.com/jasonparksvr Music by Rachel Dziezynski Got comments on the show? Did we miss something? Did we get something wrong? Reach out to us on twitter. http://.twitter.com/virtualitycast
We talk with Eric Vezzoli of gotouchvr and dig beyond haptics as a tool for increased immersion. We discuss how haptics is currently best used for training motor memory, the differences between U.S. and European start ups along with other uses for haptics outside of VR. Eric is the youngest awarded by the European Commission for outstanding research applied to entrepreneurship in at the MSCA 2017 prizes. He is one of the most cited young Haptic Scientist in the world. He published 23 scientific papers and deposed 5 patents.
00'57": Eric background
02'50": Haptics is a bidirectional interaction
04'00": There is no one solution for haptics
08'00": Using real world objects to enhance the virtual experience.
09'20": It is not clear how to communicate touch. Nor is there a protocol
11'00": Haptics companies are struggling to justify the cost versus benefit.
12'20": Getting investor attention for a Haptic device.
13'28": Using Haltic's to train multi modal memory
15'58": Haptics aren't scalable
17'25": Haptics aren't shareable
20'35": Haptics as a platform
24'25": The Haptics community is small
26'22": Go Touch VR: The VR Glove without a glove.
30'45": Who is Go Touch working with?
32'11": what's next for Haptics?
35'05": What's the difference between U.S. and European start ups? 37'40": What is the European VR community like?
40'40": How does one get into Haptics?
43'18": How is haptics used outside of VR?
46'30": Can Haptics increase user engagement?
49'13": How can we make haptic devices shareable?
50'30": What are the next steps for Gotouch VR?
53'20": Can consumers get Gotouch VR? gotouchvr.com
Virtuality.show
BostonVR.org
BostonAR.org
Credits: Host: Craig Herndon,http://twitter.com/craigtherndon Produced by Jason Parks http://twitter.com/jasonparksvr
Music by Rachel Dziezynski
Got comments on the show?
Did we miss something?
Did we get something wrong? Reach out to us on twitter.
http://.twitter.com/virtualitycast
Welcome to Season 2 of the Virtuality Podcast. We brought Kathy Bisbee on the show to talk about the Brookline Interactive Group and their Public VR Lab. Once a community broadcast group, Kathy has led the transformation into a media center with VR at it's focus. We talk about her projects locally and with the United Nations.
0'00" Brookline interactive group
4'00" Public vr lab
6'15" projects for the United Nations
9'45" Cultural differences in experiencing VR
11'45" Immersive story telling and media literacy
15'00" Hero's journey
17'15" Agency within an experience
18'50" Difficulties of communicating what VR is like to those who haven't tried it.
20'20" AR experience with local monuments
21'26" possibilities with the freedom trail
23'00" Standardization of distribution in AR
24'00" Location based services
24'48" Creating a community for collaborative creation without economic incentives
27'05" Empowering new creators with the skill set to make their own XR experiences
28'40" Is google cardboard doing VR a disservice?
31'23" VR is on the eve of adoption
31'45" Technology driven adoption versus Consumer first Adoption 33'40" What first demo
34'20" Creator of Rick and Morty, Justin Roiland at VRLA 2017
35'55" VR creatives need to think about what people want
37'40" importance of Location based VR experiences
39'48" VR is a paradigm shift equivalent to the internet
41'00" Public VR lab projects
43'00" Immigration stories told through VR
48'00" Dip in VR adoption makes it a great time to learn
49'30" We need more diversity in VR
50'15" purpose of viveport
52'50" Talk to your community media centers about VR
53'50" Hamilton is just one immigration story, what could more do?
56'31" making the experiences, technology , and VR industry as a whole accessible.
Links: Public VR : http://publicvrlab.com Hubweek
https://hubweek.org/
Justin Roiland co-creator of Rick and Morty VRLA talk https://www.youtube.com/watch?v=KPN5V7ZEcrQ
Eyes Wide Open: VR Journalism http://www.imdb.com/title/tt6959518/
The Blu http://store.steampowered.com/app/451520/theBlu/ or https://www.viveport.com/apps/1b591122-7ab7-4c27-9d31-cbaf9ef8e1e1
Ritchie's plank http://store.steampowered.com/app/517160/Richies_Plank_Experience/
Google Earth http://store.steampowered.com/app/348250/Google_Earth_VR/
Future of storytelling festival https://futureofstorytelling.org/fest
Mindtrek VR https://www.mindtrekvr.com
Traces http://www.experiencetraces.com
Credits: Host: Craig Herndon,http://twitter.com/craigtherndon Produced by Jason Parks http://twitter.com/jasonparksvr
Music by Rachel Dziezynski
Got comments on the show? Did we miss something? Did we get something wrong?
Reach out to us on twitter. http://.twitter.com/virtualitycast
Join us as we reflect on 2017 and recap the big moments that stuck out for us this year! This is the first episode where we decided to just sit down and chat instead of an interview. Let us know what you think and may do more like this!
0'00" State of the industry: sales overview
2'00" AAA's come in VR -Skyrim
4'00" Farpoint
5'25" Favorite VR experience this year -Chocolate
7'48" From other suns
9'55" House of the dying sun
11'28" Using joysticks for movement
12'00" episode highlights of the virtuality podcast
15'40" big stories from 2017
19'19" so many headsets!
20'20" headset recommendations
22'25" TP cast wireless VR
23'35" Stand-alone headsets ' Oculus Go, Vive focus
25'15" Oculus commercial license
26'25" exit reality
28'40" Social VR
31'00" Facebook spaces
34'00" Vancouver VR Scene : CVR expo (rebranded to vu.live)
35'55" Call to action
36'30" Ready player one
39'00" Movie VR experiences
40'10" China VR Scene
42'21" Mind Trek VR
42'50" VR, AR, XR, MR... what?
44'55" Magic Leap Headset
48'13" AR tools and solutions
49'30" VR fitness challenge #VRFit
52'50" did we miss anything?
Websites: VrHealth.institute - this site shows how many calories a vr expereince burns on average
Boston VR steam group:
https://steamcommunity.com/groups/BostonVR
VRTK - https://vrtoolkit.readme.io/
Ready Player One: http://readyplayeronemovie.com/
Experiences and games:
Chocolate vr expereince - http://store.steampowered.com/app/575420/Chocolate/
From other suns - https://www.oculus.com/experiences/rift/1226573594029268/
Farpoint - https://www.playstation.com/en-us/games/farpoint-ps4/
Skyrim VR - https://www.playstation.com/en-us/games/the-elder-scrolls-v-skyrim-vr-ps4/
Fallout 4 VR - http://store.steampowered.com/agecheck/app/611660/
Doom VR - http://store.steampowered.com/app/650000/DOOM_VFR/
Pavlov VR (essentiall vr counterstrike) - http://store.steampowered.com/app/555160/Pavlov_VR/
Vacation Simulator - https://owlchemylabs.com/announcing-vacation-simulator/
Headsets: Standard headsets: Vive https://www.vive.com/us/
Oculus Rift https://www.oculus.com Playstation VR : https://www.playstation.com/en-us/explore/playstation-vr/
Newer headsets Pimax VR headset - https://www.pimaxvr.com/en/
Magic leap- https://www.magicleap.com/ Lenovo - https://www3.lenovo.com/us/en/jedichallenges
Suite of Microsoft headsets -
https://www.microsoft.com/en-us/store/collections/vrandmixedrealityheadsets
Standalone headsets:
Oculus Go - https://www.oculus.com/go/
Vive Focus - https://www.vive.com/cn/product/vive-focus-en/
Social VR Alt space https://altvr.com/
High fidelity https://highfidelity.com/
VRChat https://www.vrchat.net/
Facebook spaces https://www.facebook.com/spaces
VR Near you
Void : https://www.thevoid.com/
Mindtrek
https://www.mindtrekvr.com/
TPCAST (wirless vr for vive) - https://www.tpcastvr.com/
Exit reality -http://exitrealityvr.com/
Conferences mentioned:
Pax South - South.Paxsite.com
CES - https://www.ces.tech/
Vancouver VR Conference - vu.live
SVVR - http://svvr.com/conference-expo/
AWE - https://www.augmentedworldexpo.com/
Virtuality.show
BostonVR.org
BostonAR.org
Credits: Host:
Craig Herndon, http://twitter.com/craigtherndon
Produced by Jason Parks http://twitter.com/jasonparksvr
Music by Rachel Dziezynski
Got comments on the show? Did we miss something? Did we get something wrong?
Reach out to us on twitter. http://.twitter.com/virtualitycast
We invited Hugh Hancock, founder of machinima.com and the person who coined the term of the art form "Machinima". We discuss how Machinima's early days relate closely to the VR medium today. Hugh's background in film feature itself in the story and presentation of Strange Companies premiere VR title "Left-Hand Path" which released on steam November 10th. It is one of few experiences featuring over 15 hours of content. We go into the game's mechanics before wrapping up with a brief discussion of motion capture and the state of the VR market for indies.
0'00": Summary
1'00": Hello
2'00": Machinima vs Machinima.com : What's Machinima?
5'15": What did Machinima mean to film and creators when it started?
11'48": When was it apparent Machinima was a new medium for film?
14'25": Video streaming before YouTube
16'15": The Server Froze
18'25": Limits of technology in 1996 for machinima
23'00": How did manage the actors/cast?
27'45": Legal Barriers to Machinima
36'00": How long would Bloodspell take today?
37'50": VR as a new medium for film
40'00": Avatar "technically machinima":clarifying Hugh's definition for Machinima
43'00": VR makes it easer to produce
46'00": Left Hand Path
51'10": "This game is designed to make you feel like a scared, fragile, human"
52'40": Casting spells like you're a wizard
56'25": Husk mechanic
57'45": Latest monsters
59'45": Types of spells
61'20": Lovecraftian influence
62'20": What's next for Left Hand Path?
63'00": What's after Left Hand Path?
64'22": What's the limit of tech now?
68'40": Motion Capture systems: NVN, Neuron Perception, Rokoko,Hi5 Glove
80'20": Left-Hand Path and how indie devs are more accessible than their AAA counter parts.
80'22": Flight sims and training
88'10": The indie difficulty of content discovery and marketing in VR
91'50": Will we miss the Minecraft of VR?
Show notes: Left-Hand Path: http://store.steampowered.com/app/488760/LeftHand_Path/
Hugh's company website: http://www.strangecompany.org
Hugh's twitter: http://twitter.com/hughhancock
Links mentioned: BloodSpell: http://www.bloodspell.com
Eschaton Nightfall: Not currently available online.
Darkening Twilight: (Part1) https://www.youtube.com/watch?v=51OOyvJlIY4
Death Knight Love Story: http://www.deathknightlovestory.com
Hardly Workin' : https://www.youtube.com/watch?v=jL7TJdQO-PE
Male Restroom Etiquette: https://www.youtube.com/watch?v=IzO1mCAVyMw
The machinima piece Craig worked on: Operation Burning Sands Part 1: https://youtu.be/y6HceFWMgsQ
BF2 Mine video mentioned by Craig: https://youtu.be/SIo3q-tcmk4
Affectiva: https://www.affectiva.com/
Virzoom: https://www.virzoom.com/
Face fx: https://www.facefx.com/
Raquette NX: http://store.steampowered.com/app/428080/Racket_Nx/
Virtuality.show
BostonVR.org
BostonAR.org
Credits: Host:
Craig Herndon http://twitter.com/craigtherndon
Produced by Jason Parks http://twitter.com/jasonparksvr
Music by Rachel Dziezynski
Got comments on the show? Reach out to us on twitter. http://.twitter.com/virtualitycast
Lyron Bentovim is President and CEO of the Glimpse Group based out New York City. We cover the NYVR Expo, the challenges of being a startup, and how the Glimpse Group addreses those roadblocks. Later in the show we harp on the power of community and the importance of engaging your passion. Best part for us is when Lyron confirmed Boston is a potential new hub for the Glimpse Group.
0'00" : NYVR Expo
1'40" : NYVR start up pitch
6'10" : What is the Glimpse Group
10'10": Building a team atmosphere
12'28": What was the series A funding for?
14'50": Boston Hub
16'00": Launching a start up
18'40": A product for today
20'15": Various verticals within the Glimpse Group
25'10": The challenges of raising capital as a start up
28'50": Expectations once funded
32'00": When are you ready for funding?
34'30": The Glimpse model is unique
36'00": Room, Desk, or car?
39'40": What should parents do to ready their child for a start up?
41'00": Engage your passion
44'50": Alt Space Salute and the power of community
46'55": Fictional worlds have a draw
47'45": Lyron's favorite headset
59'40": Closing comments
Questions for Lyron? Reach out to him at: [email protected]
Show Links:
nyvrexpo.com
TheGlimpseGroup.com
Virtuality.show
BostonVR.org
BostonAR.org
Credits: Host: Craig Herndon,@craigtherndon Produced by Jason Parks @jasonparksvr, Music by Rachel Dziezynski Got comments on the show? Reach out to us on twitter. @virtualitycast
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