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This week on VR Hermits Joe talks about his lowpoly model workflow and what he has learned in Blender. Dave talks about VRTK and his attendance at a FileMaker con.
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This week on VR Hermits: Joe releases a game, kind of. Dave and Joe talk about Radical Bowling, 3D Modeling, the Unity Entity Component System, and MakerX.
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This week Dave educates Joe on the Unity Profiler using the Update method as an example. VR Hermits went to a VR MeetUp, tried Leap Motion, and made some new friends. Joe gives a short update on the VR Bowling game. He also talks about his plans for the next project.
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This week Joe talks about his experience presenting the bowling demo at a Game Dev meet up. Dave updates us on the features to C# that Unity is bring to us with there update to C# 6.
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This week Dave gets started with Unit Testing in Unity and Joe gives an update on the bowling demo game. Spoiler Warning: Towards the end of the episode they talk about the Ready Player One book and movie.
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This week on VR Hermits Joe and Dave share their reaction to the Vive Pro. Then they move on to discuss the "Stupid Bowling" project that Joe is working on.
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In this special non-canonical edition of VR Hermits Joe shares his ill-thought-out plans on changing his business. Radical App Dev will pivot to full time Unity development and consulting, with an emphasis of Virtual Reality. During this time Joe will dial down is ambitions to create and ship titles under his own name.
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This week Joe is still stuck on VR Movement and Dave spends some time brainstorming gravity based game ideas.
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This week Dave talks about 3D text in Unity and VR. Joe makes some progress on movement in VR. They discuss the Samsung Odyssey for Windows MR.
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Dave finally dives into SteamVR development in Unity and he made some weird stuff. Joe still has issues with motion in VR. Joe reaches is final form and become a mockery of his former self.
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The podcast currently has 40 episodes available.