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Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are focusing on how peripheral devices might heighten or enhance the sense of realism inside VR experiences. Well designed VR scenes already trick the brain into a sense of presence and embodiment just through photorealism. But, what if we could add other senses to our experiences besides sight and sound? Some tech enthusiasts believe high quality haptic feedback is the missing link between reality and the metaverse. Today on the show we have Guido Gioioso and Giovanni Spagnoletti, the two founders of WEART, a company that is designing high quality haptic devices for the VR and 3D spatial experiences. Check out their website at https://www.weart.it/.
Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are focusing on getting perspective from new educators who are looking at adopting 3-d spatial learning environments into their schools and programs. We often lean on experts who have been tracking this area for several years, but it is refreshing to get insight from late adopters regarding the what and why. John Kelly is founder, CEO, and proud father of College Ikigai, an innovative k-12 school in Mexico City. John’s capacity to take risks and be innovative is very high. John firmly believes that although We cannot choose how many years we will live, we can choose how much life those years will have. And it is clear innovation is part of making the most of life. John is here today to talk about how he is using web 3.0 and the metaverse to move his school community forward. You can reach John on LinkedIn here, linkedin.com/in/john-kelly-98a8133a
Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are focusing on a unique opportunity for students and educators to learn more about an exciting VR Design Competition. Exponential Destiny was founded in the early 2000’s and the program's objective is to help young people “Future Proof” themselves and arm them to make “Exponential Change” in the way people think and act. Recently, their group was invited to a UN meeting to introduce and launch their inaugural competition that challenges students to create a VR experience that raises awareness to one of the 17 UN Sustainable Development Goals. These goals have been great stepping stones for many educational projects around the world because they place an emphasis on improving humanity in 17 different areas. Some of these include : improving life on land, reducing poverty, and providing quality education. We are so fortunate to talk with the founder Marcus Shingles and his co-founder Marco Vargas. You can learn more about the design competition here, https://www.sdgmetaverseprize.org/.
Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are talking about scaling up VR in education. As more and more schools think about incorporating VR into their programs, there are so many questions to ponder. Today on the show we have Mr. Jason Beneby. Jason is Chief Operating Officer at American High School and director of the Bahamas Virtual School. He will be spearheading the rollout and adoption of metaverse education across the island. Reach Jason on linkEdin at linkedin.com/in/jason-beneby-3775562 .
Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are talking about VR teacher training. There has been a slow growth of VR in learning institutions. However, many vanguards are paving the way for easy adoption. One of those is Rob Theriault. Rob is Immersive Technology Manager (former professor of paramedicine) at Georgian College in Ontario (Canada). He is also President of the Canadian Chapter of the Immersive Learning Research Network, an author, and an outstanding researcher. Rob is a pioneer in the VR industry. He is here today to talk about training other teachers on the effective uses of VR in Education. If you are interested in learning more from Rob you can reach him at [email protected].
Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are talking about the context for learning engagements. It is possible to design 3-D virtual worlds for almost any place or space. Andrew Wright is the Director and creator of the EDUmetaverse. However, according to his company website, "The EDUmetaverse is so much more than just a series of empty spaces. This is a customisable gateway towards Education 3.0. Learn anything, anywhere from anyone. To find out more about what Andrew is doing check out https://www.edumetaverse.com.au/.
Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are talking about using VR for creation and creativity through painting. When done right, painting can be such a wonderful learning activity and outlet to promote experimentation, ideation, and risk-taking. Painting can also be a wonderful way to unwind and destress. Today on the show we are fortunate to have the creator and developer of Vermillion, a highly realistic and immersive VR painting app. Thomas van den Berge is a talented indie developer who has worked for several EU companies designing VR experiences in Unity and unreal engine. He has most recently taken the risk of building his own VR app, which we will talk more about today.
Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we are talking about cooperative Learning and asymmetrical VR gaming. We often see VR as a solitary experience because the user dons an HMD (head-mounted display) and leaves the real world behind them. Yet, there is a growing number of VR applications that rely on single VR participants to work with a group of people inside or outside the HMD forming a team. On today’s episode we are fortunate to have Ilann Sayag CEO of Freaks United the company who recently developed a new and exciting asymmetrical VR game called Do U Copy? You can learn more about Ilann and his company at https://fugamestudio.com/
Hello everyone. Welcome to another exciting episode of VR in Education. Today we take a trip back down memory lane. It has been an amazing three years of podcasting and listenership is growing tremendously. For that I thank you. In today’s episode , I look back and reflect on what has been most popular so far. So sit back, relax as I talk about and provide highlights from MY TOP 5 MOST DOWNLOADED EPISODES.
Hello everyone. Welcome to another exciting episode of VR in Education. In today’s episode, we focus on 3-d learning spaces. As many educators start to contemplate the effectiveness of using virtual learning spaces thanks to a sensationalization of the word, “metaverse", in the past few weeks, I wanted to do a deeper dive into looking at the efficacy of virtual world creation and how these learning spaces might be used for teaching and learning. So, today on the show we have Vincent van den Tol, founder and CEO of imedu. With imedu everybody can organize inspiring, interactive and accessible online education, using 3D virtual spaces and avatars. To learn more about imedu check out their website at https://imedu.io/.
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