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Once multiple games about conquistadors in the new world had landed in my collection, I had a dilemma. On the one hand, the 15th-16th century contact between the two halves of our world was one of its most pivotal events. That cannot be denied. On the other hand, the depiction of those events--in history, in entertainment, in culture--has been one-sided and morally suspect (or worse) for the longest time. Could wargaming be any better on this topic? How could that be possible?
Be sure to check out the Geeklist of games for this topic.For a few years, I just avoided the topic. However, I know that I have a lot to learn, and this could be my opportunity to do so. Once I read a couple recommended books and had wargame youtuber Joe Byer agree to partner with me, that was enough to dive into the topic. A key modification was my attempt to shift the focus to "first contact" between the Old World and the New. As early as it was, that's not really what's happening in any games about Cortes or Pizarro. In fact, almost ALL of the games in my episode geeklist are actually depicting armed conflict that occurred several years or even a full human generation after first contact. Oh well, that's the limitation of the hobby, at least as it currently stands. Some of the books (and a couple of the movies) do a better job with "first contact."
Bluesky link YouTube playlistHowever, like everything in history, it's all connected. Learning about what happened with the conquistadors or King Philip's War in New England inevitably requires you to back up in order to understand the context. That can back the story up to first contact. It does in the literature...can wargames (or more properly history games) be far behind? I'm seeing new designers, publishers, and perspectives enter the hobby, giving me some hope about that. Also check out Joe Byer's YouTube show, What Does That Piece Do? where he & I discussed this topic. As well as a Teach & Play video I did with Fred Serval for one of these games on his Homo Ludens youtube channel. In this introductory episode, I explain why I'm interested in the topic, what game titles I've found so far, and something about the books and movies that are relevant. As you'll see (and hear), I'm willing to really stretch the definitions of First Contact in order to bring in some movies. After all, this podcast has always been a "multi-media" exploration. I wouldn't have been brave enough to include the science fiction film Prey on my list, but after talking with some Native American friends at work I'm emboldened to channel their own enthusiasm for a wider depiction of their culture and topics in films. So why not?
What’s next for this podcast? Well, I’m going to take a delicate dive into the challenging topic of anthropological “first contact” in history games. As much as possible, I want to explore what happened when Europeans & the indigenous people of the New World first encountered each other. I don’t really mean the Indian Wars of the plains. Instead, I’m after what happened when the first ships arrived and people “discovered” each other. This is an area where history games and wargames have not made much progress, but that’s also why the subject is interesting. -Mark
[If you aren’t particularly interested in the Wars of Scotland, you may be interested in the wargame open house/convention event known as GMT’s Weekend at the Warehouse. I went last month and spend the first part of the podcast talking about that time & games played. THEN it’s on to my specific historical topic.]
Ok, now I’m really finished with Scotland. Like everything I explore for my wargame podcast, these deep dives take over my gaming for a while. That’s enjoyable, but since I don’t notch wargame opportunities and completions frequently, it means these subjects take me a while. Since I’m eager to explore other topics, too, eventually I have to move along. However, just as with Vietnam, Waterloo, or Market-Garden, I will have learned so much that it will be easier to dabble with similar wargames (or even return to some favorites) in the future.
For this topic, I used my vacation to Scotland last September to prompt a lot of learning about that country’s military history. Though I should say it wasn’t limited to when Scotland was a country—-there’s a lot of history when it was a kingdom, and also earlier when it was tribal territory. Part of the joy was beginning to understand this history in more of its rich complexity than I understood from watching Braveheart alone. ;-) Since I’d already dabbled in the War for Scottish Independence, with William Wallace, Robert the Bruce, and a couple King Edwards . . . plus the early history of Roman expansion against the Caledonians, the major chapter in his history that still remained were the Jacobite rebellions. There are movies and wargames about this period, but not as many as might be expected. I’d seen the interesting faux documentary Culloden earlier, and this time I watched Rob Roy. There are a few films and other stories about this legendary+historic figure. The more recent (1990s) film with Liam Neeson, Jessica Lange, and Tim Roth does not make for accurate history, but it’s a decent film that can get someone like me reading about the real history of this person. As much as we can untangle, anyway.
What’s next for this podcast? Well, I’m going to take a delicate dive into the challenging topic of anthropological “first contact” in history games. As much as possible, I want to explore what happened when Europeans & the indigenous people of the New World first encountered each other. I don’t really mean the Indian Wars of the plains. Instead, I’m after what happened when the first ships arrived and people “discovered” each other. This is an area where history games and wargames have not made much progress, but that’s also why the subject is interesting. -Mark
As always happens, a subject that attracts me for wargaming and this podcast proves to be deeper and richer than expected. Once I knew I would get a chance to visit Scotland on vacation last summer/fall, it was my opportunity to dive into "wars of Scotland" in a general sense. What did I think that was? From Braveheart and Hammer the Scots I knew about the first War of Scottish Independence, at least a bit. I'd heard of the Jacobite Rebellion and The '45. And I figured there was some Roman history somehow, what with Hadrian's Wall up there. Of course, there's much more. Not only did I confirm the Roman-Caledonian history and learn more about Robert the Bruce or Bonnie Prince Charlie, I naturally uncovered a lot more detail in those conflicts...plus many others that fill the centuries between the parts I knew. Not all of them are depicted extensively in wargaming, but often at least a scenario in Ancient Battles Deluxe, as well as informative YouTube animations. In this episode I give some general impressions & observations about some of the game systems I played, notably Men of Iron, Ancients/Ancient Battles Deluxe, Commands & Colors, plus a standalone game about Bannockburn/Stirling/Falkirk. There are movies worth mentioning, and a few more games or scenarios to try. This is all expected to wrap up fairly quickly. Later this week I'm going to GMT's Weekend at the Warehouse, and there I'll get in a game or two to be discussed on the next podcast...along with a general report on the GMT event.
-Mark
One week ago I was at my first SDHistCon. I had a good time, would like to share that experience via this audio convention report...and still there manages to be a slender but worthwhile connection to my Wars of Scotland subject.
For anyone who only found me for the convention report, I start with a brief overview of me & my podcast(s). Then I get into the convention itself, some of the great people I chatted with, and the remainder of the episode is a rundown of all the games I played. I'm covering them in roughly descending order of their wargame bona fides. So the first ones are the most traditionally wargame-y, followed by more & more titles that go from consims to general history games, ultimately finishing with a few light euro-style boardgames. The first game discussed happens to the one that connects to my current exploration on this podcast, the Wars of Scotland. Border Reivers is a game I could only experience at a convention, so I seized the opportunity. The next Wargames To Go podcast should have a lot more Scotland in it, some of those films I mentioned, and is expected to wrap up this topic. Then it will be time to look ahead to the next one. I've got some ideas.
Thanks to the entire SDHist board that makes this event happen. Harold Buchanon may be the visible face of the organization, but I know he'd want to point out over a dozen board members, plus other advisors, that make it all work.
Harold & I are getting a demo of Night Witches from designers Liz Davidson and David Thompson My new favorite Canadian, podcaster Grant Linneberg from Pushing Cardboard Another demo, this of Molly House. I'm there with Dan Thurot, Drew Wehrle, Alex Knight, Dan Bulloch, and Meeple Lady-Mark
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Guess what? This little podcast is now ten years old. I'd been doing my other one about euro boardgames even longer, and in 2013 I decided to branch off this other show about wargaming. I'd started in this hobby as a kid wargamer in 1979. I never completely left it, but my hobby in the 1980s, 90s, and early 2000s shifted more to roleplaying, Magic: the Gathering, and then euro boardgaming. It wasn't until around 2010 or so that I finally realized what countless wargamers before me did--that I could enjoy wargaming as a (mostly) solitaire hobby, getting more games to the table. I started acquiring more titles, especially magazine games, and became interested in specific topics to explore via multiple game treatments. Then I added my love of travel and movies to make my own contribution to wargame podcasts, Wargames To Go. Thanks for listening!
I had plans to go see Scotland back in 2016, but those had to be cancelled. Then it was put off for a few years, a worldwide pandemic happened, yadda-yadda-yadda...and finally I got to visit this country in 2023. My wife & I enjoyed two weeks there--the first in the cities of Ediburgh & Glasgow, followed by a second week in the countryside (Strathspey and up to Orkneys). There was much to see & enjoy, from stone age settlements to whisky distilleries. And there were sites of military history. I really enjoy visiting battlefields to get a feel for the location. Sometimes the accompanying museums are good--other times not. Best of all is when there is a good guide available. Even if not, though, these days it's easy to read so much information online, to watch battlefield animation videos, and more to get a fuller sense of the historic event. On this trip we visited the sites of Bannockburn, Culloden, and from Stirling Castle I could look out over the Stirling Bridge area. I don't think anyone really knows where the Roman battle of Mons Graupius took place, but I probably drove near it. As you can tell, the topics here are not limited to one battle, one war, or even one era. I decided to dabble in all areas of Scottish military history that I could, at least as far as wars actually in Scotland. The big three eras are Roman contact, the Wars of Scottish Independence (Wallace/Bruce/Longshanks), and the Jacobite Uprising. Other periods such as the Battle of Flodden Field or the Border Reiver period are mentioned, but we'll see if I get to any of those games. This episode is a intentionally shorter than some previous ones. I'd rather post a couple smaller episodes that wait longer for a gargantuan one. I figure it's easier for listeners to follow along this way, too. As a result, I haven't yet seen all of the films nor played all of the games that I intend to. It's an introduction to the topic, and I'll return later with a conclusion. Films • Braveheart • Culloden • Rob Roy • Outlaw King Books • A Great and Terrible King: Edward I and the Forging of Britain, by Marc Morris -Mark P.S. I'll be at SDHistCon in just a few days. Look me up and say hi if you enjoy the podcast, thanks!
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Times are approximate Introduction (0:30) Operation Market Garden overview (12:00) Nils Johansson transcribed/read interview (16:30) David Thompson & Michael Tiller interview (37:00) Mark's travels, movies, books, games about Market Garden (1:29:00) I'd been saving the famous battles of Operation Market Garden for when I expected to live nearby in the Netherlands. When those plans fell through, I was disappointed for some time, but eventually put that behind me and looked at the stack of Market Garden games I'd been saving. Then I lucked into a business trip into that corner of the world, and I determined to visit Hell's Highway and cover this topic. That was last December. I played a few games back then, and a few more over the subsequent months. Plus, of course, the usual books & movies. All to be discussed in this episode.
Michael Tiller (mtiller) Patron Badge for 2010, 2013 through 2016, 2018 through 2022 Nils Johansson (zweigefuhle) Patron Badge for 2010 through 2018, 2020 through 2022 David Thompson (Skirmish_Tactics) Patron Badge for 2012 through 2013, 2015 through 2022
However, something surprising happened when I was just starting this effort. Designers Nils Johansson and David Thompson publicly released a postcard game about Market Garden. Now, I say I'm interested in smaller wargames (it's in my podcast intro), but postcard games are REALLY small. I was interested in this new entry as a game, but I was especially interested in it for what it says about Minimalist Wargame Design. Not only in component count and number of rules, but with Nils' as a co-designer it would have a fascinating graphic design behind it. That absolutely interested me. Then add in the fact that the two of them utilized Michael Tiller as a volunteer helper to do some mathematical modeling (coding) of the simulation...it all added up to a fascinating glimpse into wargame design in the fullest sense, even though it was about a minimalist wargame. Oh, and it just happened to be about Market Garden!
Take a look at the graphic wargame designs of Nils Johansson Even better on his Instagram pageIn the episode after my general intro, I launch into interviews of these creators. Nils contributed a written response, which I decided to simply read aloud on the podcast. Then I get David & Michael on the microphone to talk through their points of view about the design & development. Films • A Bridge too Far • Band of Brothers (episode 4, "Replacements") • Theirs Is The Glory • The Forgotten Battle Books • Arnhem: The Battle for the Bridges, 1944, by Antony Beevor • Brotherhood of the Flying Coffin: The Glider Pilots of World War II, by Scott McGaugh • Strategy & Tactics no. 77, "Paratroop"
-Mark P.S. I haven't been very reliable or accurate in my plans for upcoming episodes, but this time I think I'm pretty certain. I've got my first ever vacation to Scotland coming up, so I'd like to explore a few games featuring that famous country. Think Hammer of the Scots, Bannockburn, Culloden...
For a couple reasons, this episode has been my white whale, almost taking me down. I would certainly understand if any of my listeners gave up on me along the way, thinking the podcast had faded away entirely, or that I wasn't interested in wargaming any more. Not true! Listeners of my other podcast--the longstanding BoardgamesToGo about family strategy boardgames--know that I've still been active. I've even kept the flame of wargaming alive, playing a title here & there, reading history, watching films, and dabbling in online communities like Twitter and Discord. I even spent a weekend with wargame designer David Thompson where he beat me in a hex & counter wargame (not normally his thing, but mine!), showed me the brand-new Resist! game, and I also visited the nearby National Museum of the USAF.
So what was it? What has kept me from closing out this wargame topic for so many months? The first is the topic itself. What started out as a little exploration of a lesser-known, short war with Teddy Roosevelt and his charge up San Juan Hill ballooned into a wider study of America's pivot to overseas colonialism and empire. It involves US national policy, ethical debates over the nature of democracy, a technological leap in naval power, islands in multiple oceans, and millions of other peoples who were fighting for their own American-style independence from foreign empires. That's a BIG topic, and it was the inspiration for my featured interview contained in this episode. The second reason was simply personal. I've spent most of the last year thinking I was going to be making a big change in my life, relocating overseas to Europe. I put a lot of things "on hold" while I worked on that, but it has ultimately not panned out. Ok, time to pick myself up, dust myself off, and start all over again. Except that it's not really "starting all over," because I've still got my good family, home, job...and wargame podcast.
To a large extent, I simply need to get this episode behind me, which will close out this topic and let me move on to the next. The nature and history of American imperialism is such an enormous topic that I'll never do it justice. It has been fascinating and important for me to learn more about this subject--one of the great joys of my wargaming hobby is how it repeatedly opens up new understandings of history. I'm just going to do the best I can to wrap this up and then get energized all over again by the next topic. Books • The War Lovers, by Evan Thomas • The Crowded Hour: Theodore Roosevelt, the Rough Riders, and the Dawn of the American Century, by Clay Risen • Overthrow: America's Century of Regime Change from Hawaii to Iraq, by Stephen Kinzer • How to Hide an Empire: A History of the Greater United States, by Daniel Immerwahr Films • Rough Riders • Heneral Luna • Crucible of Empire: The Spanish American War
Jason Perez (Popesixtus)In addition to my closing comments about the games, books, and films I encountered for this episode, I was motivated to reach out to Jason "Shelf Stories" Perez for a featured interview. Over the summer, as I was thinking about the breadth of this topic, Jason popped onto my radar screen for his work with the thoughtful retheming of the classic eurogame Puerto Rico for its 20th anniversary into Puerto Rico 1897, which keeps the award-winning gameplay but fixes the cultural ignorance of the original. Though obviously not a wargame, it IS more aware of this history into which it is set, something eurogames have not usually done well. Picking the year 1897 reveals a significance to the Sp-Am War that was just around the corner, too. Then I noticed Jason had posted some other interesting videos about the cultural awareness (or not) of wargames. I knew I wanted to interview him for this episode. As you'll hear, Jason does consider himself a wargamer, but he does call himself a fan of "history games." He's passionate about history, especially the history of peoples, and proudly identifies himself with historian/political scientist Howard Zinn and his People's History of the United States. I suspect that point-of-view isn't for everybody, but it's exactly what I wanted to hear about for this podcast. Think about it and make up your own mind. -Mark P.S. I'm not 100% certain what my next topic will be, but I think it has to be a revisit of Gettysburg...since I literally revisited the battlefield this summer with a friend and listener of this podcast! Tom took me to Gettysburg which we'd both seen before, and later I started listening to Stephen Sears' book about the campaign. I'm thinking an interesting angle is to focus on the cavalry actions of Gettysburg campaign, from Brandy Station to the screened army marches to the cav-vs-cav skirmish east of the town itself. Hmmm...
Now I've gone back to my usual format where I explore a single topic in games, books, films, and whatever else I can find. The Spanish-American War is similar to a lot of topics I've dived into--it's something I felt like I knew something about, but not too much. Also matching the pattern, it's been a subject I thought would be rather small and self-contained...only to find out it has larger implications and resonances to today's world. I swear, that just keeps on happening. Probably like a lot of people, when I think of the SAW I think of Teddy Roosevelt and the Rough Riders, "Remember the Maine," San Juan Hill, and Cuba. Other topics might come to me if I concentrated on it, but not as readily: the Philippines, American imperialism, Yellow Journalism, Puerto Rico, and the US Navy. I think Cuba's much longer internal struggle for independence was largely unknown to me.
In this Part 1 episode, I close by giving a quick rundown of the games in my geeklist on the subject, many of which I have played or will play by the time I record Part 2 to conclude the topic. However, the beginning of this podcast features a full interview with designer Joe Schmidt. Joe caught my attention when his little game Kettle Hill was about the Rough Riders' and Buffalo Soldiers' famous assault that was part of the Santiago campaign in the SAW. What's more, Joe won the Charles S Roberts award for the Amateur/Print-and-Play category. As you'll hear, Joe designed Kettle Hill as a PNP title during the coronavirus pandemic as a way of doing something for the hobby. I'm glad the hobby recognized him in return. Joe has a few games with a distinct aesthetic, both in small footprint and graphic design. He's also got several other projects in various stages of completion, such as his collaboration with other designers for the French Resistance game In The Shadows, which has already made the cut with GMT's P500 system. There's another title that will be of special interest to fans of the Levy & Campaign series that started with Nevsky. I didn't even realize it until after I switched off the recorder, but Joe was giving me a scoop for his new game in that series! Just like when Volko gave me a scoop for Nevsky back in episode 14.2! Wow, I'm a journalist! -Mark
Isn't it tiresome when a podcaster starts by apologizing it's been so long since their last episode? So I won't do that. Here's the next one. My plans to spend the summer (now months past!) playing contemporary magazine wargames sort of worked, just more slowly and less completely than I'd originally planned. Whatever--I'm doing this for fun! The truth is, after vaccinations we were able to see some family and do some traveling that had been unavailable during the first year of the pandemic. Wargaming took a bit of a back seat, though I still got some done. Including ON a traveling vacation. (I played two of the three Panzerschreck titles on evenings while visiting Yellowstone National Park!) This episode features me talking about multiple games in recent issues of C3i and Panzerschreck magazines. The latter is a typically obscure, niche product and series of games that most listeners probably won't know. The former, however, is almost new territory for my podcast: a contemporary release that other people are already excited about, many of them own, and a bunch will have already played. Relevance! What a concept... I'm not really too concerned about how niche-within-a-niche my hobby is. By now you should realize that about me. Just the same, it was a nice change of pace to be playing and talking about a game, designers, and publisher that others are, too. Thinking back, I don't know how much I talked about the games themselves. Definitely I don't do a full review. Instead, I talk about my experience and reaction to the game. Especially when I move on to the other titles in this episode, it got me thinking about the nature of these games, what makes some work for me, others not. The final game, most of all, prompts some deep thoughts about what is being simulated in a game, what the role of the player in it, and is it ok? I'm inclined to think almost anything is viable in a simulation game since we are learning more about important history through this medium, but The Fall of Röhm tested the limits of my conviction about that. Ok. Although I'm tying this series off before getting to a couple remaining games mentioned earlier, I still plan to work in Battles Magazine and its Storm over Madrid title sometime in my future. Whenever that happens (no promises about schedule), I'll shove it into whatever my next podcast episode is about, regardless of topic. Because Battles Magazine is really incredible and all wargamers should take notice of it. You know, there's a good hook between that game and my expected next wargame topic. The "contemporary magazines" topic was fun, but I found that I missed the chance to dig into a single historic topic over multiple games & media, as I've done before. I'm going back to that traditional WGTG format for the next episode, at least. The subject is going to the Spanish-American War, and I've already started a geeklist for it. Reference Material • Eastern Front of WWII animated: 1943/44 Fantastic animations of the OOB, deployments, and annotated movements of the WW2 eastern front, covering the period and scale very closely matched to the C3i game • Episode 31 of the Our Fake History podcast Great milhist summary of the Charge of the Light Brigade • Charge of the Light Brigade (1968 film) Recommended! • Tombstone (1993), Wyatt Earp (1994), Gunfight at the OK Corral (1956) Three different Hollywood depictions of the famous gunfight -Mark A couple mistakes/omissions when I talked about the Charge of the Light Brigade topic. Embarrassingly, I think I mentioned the Turkey on the opposing side to the Anglo-French allies. That's exactly WRONG and I should've known it. The Anglo-French were there to help Turkey oppose the Russian Empire. Second, I should've pointed out that the 1968 film I enjoyed on this topic featured some inter-scene animations in the style (drawn from?) Punch magazine. So clever!
As mentioned in my last episode, I've decided to do something different this summer. Breaking from my usual pattern of tackling a single subject with multiple games, movies, books, etc., now I'm giving myself a break. I'm just going to have fun playing some of the recent backlog of magazine wargames. I'm sure I'll read Wikipedia articles and such to give myself some historic education about the subjects, but I'm not going to get so deep. Where there are easy info sources such as podcasts and youtube videos, I'll probably take those in, too. As long as it's all fun and doesn't take too long. One thing I'm keeping going is a geeklist for this episode. It's got all of the magazine games pictured above, listed in the order I think I'll get to them. As I play them, I tend to post a few photos, as well as a link to short (~1 minute) twitter videos of them on the table. As of this writing, I've actually recorded some thoughts about the first two games played, both on the WW1 Eastern Front in 1914. I may save those for everything to be rolled up into a single, large podcast episode...or else I may space them out as little "mini-episodes" over the summer. Reference Material • The Seminal Catastrophe podcast episodes 17-20 are about WW1 Eastern Front, plus the excellent Supplemental episodes
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