Emperor guide thy aim! Roguelikes and -lites span a spectrum, especially when they come as added game modes to big budget titles that aren’t roguey themselves. This week we explore Warhammer 40K Darktide: the action RPG featuring two … sort of … rogue-ish (heavy squinting) game modes: Expeditions and the Mortis Trials. From the moment I understood the weakness of game genre definitions, they disgusted me. I craved the strength and certainty of roguelikes. I aspired to the purity of the blessed permadeath. Your kind cling to your save files, as if they will not decay and fail you. One day the crude biomass that you call a gameplay loop will wither, and you will beg my kind to save you. But I am already saved, for roguelikes are immortal. Even in death I serve the GROGnissiah.
Custom RSS
Apple Podcasts
Spotify
YouTube Music
Transcript
2:35 - Game stats
4:08 - One sentence description, Non-Roguelike Games with Rogue Modes Discussion
7:05 - Lore Overview
17:33 - StarCraft & Warhammer
21:56 - Intro Cinematic & Satire
26:17 - Character Creation, Classes & Hub World Tour
38:32 - Adventure Mode, Main Story & Mission Structure
44:47 - Procedural Generation (Or Lack Thereof) & Roguelike Credentials
51:43 - Expeditions Mode: Node Map, Scrap System & Extraction
56:08 - Mortis Trials: Horde Mode, Wave Perks & Chaos Builds
1:13:20 - Soundtrack & Sound Design
1:17:48 - Servitor Healing Stations & Imperium’s Dark Worldbuilding
1:22:10 - Rankings & final thoughts
1:33:08 - Similar games & show wind down
Next episode: Mewgenics
https://grogpod.zone
Intro music: GROGPOD Theme 1 by Balatro composer LouisF - https://louisfmusic.com/
Outro music: Jesper Kyd - Disposal Unit (Imperium Mix)