
Sign up to save your podcasts
Or


It's almost Halloween, so why not revisit the 1993 Disney classic Hocus Pocus. Yes the one with the witches, but this will be the grim-dark Kult edition! Let's join our characters as they try to put a stop to a trio of evil witches, with extereme violence. And stick around for the worlds most hardened 10 year old.
DM Ben runs the usual crew through the first section of the Dungeons and Dragons module The Mines of Phandelver. Cris insists on playing an out of control barbarian and we make "friends" with some goblins.
A long time ago in a galaxy far away GM Aaron runs the first part of the module, Lessons from the past, from the new Star Wars system Force and Destiny.
A group of down and out kobolds are contracted to rid a town of a cabal of pesky paladins. Can these pint size anti-heroes prevail over the forces of Law and Order!
A group of shady characters concoct various schemes at an antarctic research station. Things spiral out of control as expected.
The Joker has escaped from Arkham Asylum! A group of pulp era heroes are assembled to put a stop to his nefarious schemes! But what would the Joker want with all these occult tombs? (Bonus of Jason Todd losing his mind and diving headfirst into a life of occultism!)
Come join the continued adventures of our brave alternate band of adventurers as they quest for gold, glory, and dungeons! (Due to group popularity Ben has stepped up to DM half the group.)
Join the continued adventures of our heroes as they quest for gold, glory, and dungeons!
It gets cold in Alaska! Join GM Mike as he takes a couple of characters to a radar base in Alaska during the height of the cold war. The commies could be could be coming any minute, or maybe something even worse. Cris also finally gets his wish of having a flamethrower in a Call of Cthulhu game. It goes about just as well as expected.
Come join the continued adventures of our brave adventurers as they quest for gold, glory, and dungeons!
From the publisher's feed