In this episode, you nice hosts discuss some current events and engage in some future prognostications. Plus: more puns than reasonable.
Apologies for the slightly odd audio quality on this one. The band playing at the bar downstairs was a bit louder and started a bit earlier than we expected. Much sound modeling. So noise reduction.
Discuss this episode on Reddit using this thread on r/gamedev!
Links
In you’re in the Minneapolis area, join our community Slack team!
Martha’s dad will be speaking at the IDGA-TC meeting, on July 12th. Visit igdatc.org for more details.
[0:04:31] Future Projects
Announced at E3, "A Way Out" has similar qualities to Stephen’s co-op concept.
Our episode about Serial Game Design, featuring Lane Davis.
BloodRayne: Betrayal Review - IGN
Star Fox Guard: The Kotaku Review - Stephen Totilo
Our episode on gamedev tools!
"Finishing a Game" - Derek Yu
[0:37:40] Steam Direct
"Valve sets Steam Direct self-publishing fee at $100" - Samit Sarkar, Polygon
"Valve is not your friend, and Steam is not healthy for gaming" - Tim Colwill, Polygon
Way back in our second episode, we talked with Beth and Andy Korth about Steam Greenlight.
"The hidden world of Steam trading" - Mitch Bowman, Polygon
[0:53:02] Racing Games
Hydro Thunder Hurricane Review - Gamespot
"Retrospective: Star Wars Episode I Racer" - Martyn Carroll, Eurogamer
"Watto Hums Cantina Song" - YouTube
Mark talked about the original PlayStation’s wonky affine texture mapping, which was not “perspective correct.”
This boat is broken.