Backstage Gaming

Well, This is Tedious


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This week, in our hubris, we decide to tackle a game neither of us has played, but darn-it, the discourse around Death Stranding had us both so riled up. We look at tedium as a narrative tool in games, talk about games that decide not to be fun, and think for a while about why that might not be such a bad thing.
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Backstage GamingBy The HP Video Game Podcast Network

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