
Sign up to save your podcasts
Or
Since the early 1970s, Video games has dominated pop culture and created communities and fans all over the world.
Games like Minecraft, Grand Theft Auto, Super Mario Bros., Wii Sports, and Mario Kart have dominated the multi-billion-dollar industry ranking as some of the best-selling video games of all time with millions of copies sold.
Although video games were created in the name of fun, recent studies are analyzing the positive and negative effects of video games.
Dr. Sa Liu, Assistant Professor of Interactive Media studies at Harrisburg University, joins us to provide some insight on the science behind video games and their impact.
Support WITF: https://www.witf.org/support/give-now/
See omnystudio.com/listener for privacy information.
4.4
2929 ratings
Since the early 1970s, Video games has dominated pop culture and created communities and fans all over the world.
Games like Minecraft, Grand Theft Auto, Super Mario Bros., Wii Sports, and Mario Kart have dominated the multi-billion-dollar industry ranking as some of the best-selling video games of all time with millions of copies sold.
Although video games were created in the name of fun, recent studies are analyzing the positive and negative effects of video games.
Dr. Sa Liu, Assistant Professor of Interactive Media studies at Harrisburg University, joins us to provide some insight on the science behind video games and their impact.
Support WITF: https://www.witf.org/support/give-now/
See omnystudio.com/listener for privacy information.
1,342 Listeners
8,634 Listeners
38,152 Listeners
30,836 Listeners
86,522 Listeners
111,433 Listeners
56,085 Listeners
744 Listeners
10,108 Listeners
15,176 Listeners
10,449 Listeners
2,017 Listeners
1,165 Listeners
24 Listeners
7,042 Listeners