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Since the early 1970s, Video games has dominated pop culture and created communities and fans all over the world.
Games like Minecraft, Grand Theft Auto, Super Mario Bros., Wii Sports, and Mario Kart have dominated the multi-billion-dollar industry ranking as some of the best-selling video games of all time with millions of copies sold.
Although video games were created in the name of fun, recent studies are analyzing the positive and negative effects of video games.
Dr. Sa Liu, Assistant Professor of Interactive Media studies at Harrisburg University, joins us to provide some insight on the science behind video games and their impact.
Support WITF: https://www.witf.org/support/give-now/
See omnystudio.com/listener for privacy information.
By WITF, Inc.4.5
3131 ratings
Since the early 1970s, Video games has dominated pop culture and created communities and fans all over the world.
Games like Minecraft, Grand Theft Auto, Super Mario Bros., Wii Sports, and Mario Kart have dominated the multi-billion-dollar industry ranking as some of the best-selling video games of all time with millions of copies sold.
Although video games were created in the name of fun, recent studies are analyzing the positive and negative effects of video games.
Dr. Sa Liu, Assistant Professor of Interactive Media studies at Harrisburg University, joins us to provide some insight on the science behind video games and their impact.
Support WITF: https://www.witf.org/support/give-now/
See omnystudio.com/listener for privacy information.

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