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Part 1 of the Rootin’ Tootin’ Swashbuckling Jamboree.
The gang deals with the aftermath of a bar brawl and gets caught up in the Jamboree's excitement.
Tensions and the competitive spirit rise as they navigate the various festival events.
Meanwhile, the obnoxious hotel proprietor, Wyatt, causes a stir and the characters uncover more secrets about each other.
A bar fight breaks out at the Silver Dollar Saloon, causing chaos and disruption.
Tanner, Buck, and the other patrons try to restore order and prevent further escalation.
Meanwhile, a peculiar character emerges with an unusual fixation on "tickle buddies."
Buck brings a mysterious and dangerous book to the Apache village to seek guidance from Sarah’s grandfather. The Chief leads him to seek his own answers with a vision quest.
The ritual leads to intense and unsettling visions, and elusive interpretations that leave him shaken.
The group prepares for the upcoming Rootin' Tootin' Swashbucklin Jamboree in Whiskey Ridge.
Tanner and Roy Dawson end up in an awkward position after striking a deal and Stanley sets up a flurry of magic acts at the saloon.
Buck and Ruby hatch a business plan. True to Whiskey Ridge's current state, strange occurrences continue to unfold.
Stanley wakes up at the doctor's office and is warned about strange occurrences in Whiskey Ridge.
Tanner decides to take a job offer, while Buck advises caution.
With Stanley unconscious, Buck and Tanner must face a terrifying new threat by themselves.
A violent confrontation ensues. Shots are fired.
Facing an increasingly dire situation, the group must decide whether to press on or retreat and regroup.
Buck, Tanner, and Stanley continue their investigation into the pig-faced arsonist, leading them to uncover a sinister underground chamber filled with disturbing occult artifacts and imprisoned captives.
As they work to free the captives and confront the mysterious forces at play, they make a shocking discovery about one of the town's residents.
Just before they can escape, a deadly new terror emerges from the shadows.
The group discovers the Crumpist Farm, only to find their friend in trouble.
They must act quickly to rescue him and confront the mysterious pigmen.
The situation escalates as the group tries to gain the upper hand, leading to an intense standoff. With the farmhouse under siege, the group makes a decision that could have disastrous consequences.
Jon joins the show and we meet a new character and an out-of-towner, Stanley Clark.
Buck and Tanner meet Stanley at the Silver Dollar where he impresses the patrons with his skills of Legerdemain.
Nefarious activity is afoot as the scar-faced man returns to town, bent on causing trouble.
The heroes strategize how to dodge the dark consequences.
Buck and Tanner begin their investigation into the mysterious disappearances in town.
They visit with Ponyboy Bart Crenshaw at the Post Office and Prudence at her apothecary.
A strange smell and a suspicious character point them toward the Crumpist Farm.
From the publisher's feed
In this Actual Play podcast, four friends bring a colorful cast of characters to life as they navigate the unpredictable and often supernatural. Set in the OId American West, expect wild…