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Rob sits down with Duncan Fyfe to discuss his piece on the lore and world building of Bethesda's The Elder Scrolls: Morrowind and the tension that can form between developers and fans when there's competing visions on what a game's narrative and lore focus "should" be. They also discuss the shift in Bethesda's games to start including more and more incentives to keep players in the game that exist outside of their authored narratives, the way the specter generative AI looms over this shift to expansiveness, and what it could mean for the future of Bethesda.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
By Remap Radio4.9
860860 ratings
Rob sits down with Duncan Fyfe to discuss his piece on the lore and world building of Bethesda's The Elder Scrolls: Morrowind and the tension that can form between developers and fans when there's competing visions on what a game's narrative and lore focus "should" be. They also discuss the shift in Bethesda's games to start including more and more incentives to keep players in the game that exist outside of their authored narratives, the way the specter generative AI looms over this shift to expansiveness, and what it could mean for the future of Bethesda.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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