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Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.
Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.
The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.
By Gabe Barrett4.8
201201 ratings
Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it.
Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to travel down the traditional publishing path.
The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.

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