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Why did AAA studios abandon real-time strategy—and is there any chance they’ll come back?
RTS was once a major force in gaming. Now it’s mostly left to indie developers. In this episode, we dig into what happened. From shifting market priorities to the rise of other genres, we lay out why big publishers moved on and what that’s meant for the games that followed. We also talk about the studios keeping RTS alive, what it would take for a comeback, and why we’re not holding our breath. Plus, a quick update on how you can get involved with the podcast.
https://criticalmovespodcast.com
4.8
66 ratings
Why did AAA studios abandon real-time strategy—and is there any chance they’ll come back?
RTS was once a major force in gaming. Now it’s mostly left to indie developers. In this episode, we dig into what happened. From shifting market priorities to the rise of other genres, we lay out why big publishers moved on and what that’s meant for the games that followed. We also talk about the studios keeping RTS alive, what it would take for a comeback, and why we’re not holding our breath. Plus, a quick update on how you can get involved with the podcast.
https://criticalmovespodcast.com
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