
Sign up to save your podcasts
Or


Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience.
We also talk about some interesting design concepts, dealing with real-life death, and how even Zee Garcia can’t guarantee you sales.
The post Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales appeared first on Board Game Design Lab.
By Gabe Barrett4.8
201201 ratings
Jay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience.
We also talk about some interesting design concepts, dealing with real-life death, and how even Zee Garcia can’t guarantee you sales.
The post Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales appeared first on Board Game Design Lab.

43,870 Listeners

148 Listeners

346 Listeners

1,142 Listeners

790 Listeners

129 Listeners

1,609 Listeners

294 Listeners

411 Listeners

84 Listeners

187 Listeners

19 Listeners

12 Listeners

135 Listeners

4,573 Listeners