In this episode, we delve into the intricate world of sampling and interpolation in music production, exploring their definitions, origins, legal considerations, and their impact on hip-hop, R&B, and pop.
A sample is a reused segment of a sound recording—from drum loops to vocals—allowing artists to integrate old sounds into new creations. Sampling rose to prominence in the 1970s via hip-hop DJs like Kool Herc and Grandmaster Flash.
Sampling typically requires a Master Use License (original sound) and a Publishing License (composition). Costs depend on how prominently the sample is used and the original artist’s stature, often involving fees, royalties, or writing credits.
Interpolation involves re-recording a melody from another song rather than sampling the original recording. It needs permission from songwriters only, making clearance easier and often cheaper.
Olivia Rodrigo – "Good 4 U": Echoes Paramore’s "Misery Business."
Dua Lipa – "Levitating": Faced legal claims over similarities.
The Weeknd – "Blinding Lights": Inspired by 1980s synth-pop.
"Blurred Lines" Case: Thicke & Pharrell vs. Marvin Gaye’s estate resulted in $5M judgment.
Juice WRLD: Interpolated Sting’s "Shape of My Heart"; Sting earned major royalties.
Nicki Minaj: Won a case allowing unreleased sampling under fair use.
James Brown: One of the most sampled artists ever.
Kanye West: Known for soulful sample chops.
Dr. Dre: Crafted G-Funk by sampling P-Funk.
While dominant in hip-hop, these techniques are also vital to R&B, pop, electronic, and experimental music.
In the '70s, DJs looped funk breaks. The '80s introduced digital samplers like the Akai MPC, revolutionizing production.
Today’s producers use DAWs like FL Studio, Ableton, and Logic Pro with plugins like Serato Sample and SliceX. Interpolation now often includes virtual instruments or live musicians to re-record melodies creatively and legally.
Join us as we explore the rich past and future of sampling and interpolation, and how these tools shape today’s soundscape.