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Sometimes there's too much to do for you to achieve it one step at a time. The gang devises a shortcut.
The enemies inside can be just as dangerous as those beyond your walls...
We react, psychoanalyze, predict, and let the dice determine our fortunes in this tavern talk!
It's totally not awkward being stuck in the elevator together for 1500 feet.
After an excellent few guest sessions, we send Savage Tempest off in style - by threatening some small town thugs with his sniper rifle.
Reeling from a huge loss, trying to figure out how to protect their huge victory, the group must make a difficult decision. And it all kind of spirals from there.
Lots will happen in this episode, but you're only gonna remember it for the leg thing. There are literal dungeons, and dragons, in this episode, but you're seriously going to forget all that and just remember the leg thing.
From the publisher's feed
Wondrous Podcast (requires attunement by a listener)
To attune this +2 podcast of listening, you must first be interested in tabletop roleplaying games like…
After one episode, the listener may experience laughter and enjoyment at a high enough level to move their disposition one step towards the positive (for example, an indifferent listener may find their attitude has changed to friendly).
After the second episode, the listener will experience a permanent +1 to their intelligence score for all skill checks pertaining to the game Dungeons & Dragons, caused by the discussion of how the game is played, different variant rules and homebrew options, and ways to become a better player or game master. At this point, the listener is fully attuned to the Winged Badger Tavern.
Regulars at the tavern include Josh, Cleo, Mike, and Tyler. The current campaign they're playing takes place in a parallel earth's future - the year is 3409 and the party are aboard the first space vessel to leave the Milky Way galaxy and travel the cosmos.