WIRED's Game|Life Podcast

WIRED's Game|Life Podcast

By Chris KohlerVideo Games
Download on the App Store

WIRED's Game|Life Podcast episodes

  • Game|Life Podcast: Our Favorite VR Games So Far, From Puzzles to Tower Defense

    Virtual reality is finally a reality, in the sense that consumers finally own the Oculus Rift and HTC Vive. (Or, you know, you’re on a giant waiting list with no end in sight.) On this episode of the Game|Life podcast, Time’s Matt Peckham joins in and we run down our favorite VR experiences so far, and talk about what makes a good VR game versus a bad VR game.

     
    Going off on a bit of a tangent, we talk about the idea that Microsoft and Sony might be introducing slightly-better game consoles soon, getting players into an incremental upgrade cycle.
     
    Later, we pick up on a few news stories that have hit this week: Everybody’s Gone to the Rapture is going to be available on Steam soon, and the publisher is PlayStation. (More like Everybody’s Gone Third Party!) Finally, rumors from a reliable source suggest that The Legend of Zelda for Wii U will feature voice acting… and an option to play as a female character.

    The post Game|Life Podcast: Our Favorite VR Games So Far, From Puzzles to Tower Defense appeared first on WIRED.
    1 hr 9 min
  • Game|Life Podcast: Final Fantasy XV‘s Early Victory Party

    Final Fantasy XV’s lavish release-date announcement party, Microsoft’s new Xbox One game and Nintendo’s first smartphone app are today’s topics on the Game|Life Podcast.

     
    Time magazine’s Matt Peckham joins Jake Muncy and me to talk about our reactions to the “Uncovered” event that seemed to be a six-months-early victory party for the next Final Fantasy game, plus our feelings about Quantum Break and Miitomo.

    The post Game|Life Podcast: Final Fantasy XV's Early Victory Party appeared first on WIRED.
    55 min
  • Game|Life Podcast: Hold on to Your Butts—Dark Souls III Is Almost Here

    The voraciousness with which the Internet set upon those faked photos of the Nintendo NX is our first topic of discussion on this week’s Game|Life podcast, followed by Jake Muncy’s initial explorations into Bandai Namco’s highly anticipated Dark Souls III. (It’s nearly available here in the U.S., but you can play it on Xbox One right now if you set your regional settings to Japan.)

     
    Talking about Nintendo and Dark Souls pretty much ran us out of time, so Matt Peckham and I take just a moment at the end to talk about one of the more interesting virtual reality experiences I had at Game Developers Conference last week.

    The post Game|Life Podcast: Hold on to Your Butts—Dark Souls III Is Almost Here appeared first on WIRED.
    52 min
  • Game|Life Podcast: The Division, Hitman and More

    Lots of games on this week’s Game|Life podcast! TIME’s Matt Peckham and WIRED’s Jake Muncy have been playing a lot of Tom Clancy’s The Division, and they attempt to convince me that I should play it too.

     
    Jake’s also spent a little bit of time with Square Enix’s new episodic Hitman, I’ve built a level using keys and doors in Super Mario Maker, and I wish I could give some extra dollars to the makers of Peter Panic on iOS in exchange for more songs.

    The post Game|Life Podcast: The Division, Hitman and More appeared first on WIRED.
    55 min
  • Game|Life Podcast: Superhot and Other Awesome Games

    On this week’s Game|Life Podcast, we talk about videogames! Specifically: Jake Muncy and Time gaming editor Matt Peckham have been playing Superhot and Far Cry Primal, and have an enjoyable discussion about those, largely without me, who didn’t play them. But I did play Star Fox Zero, and Matt actually spoke to Shigeru Miyamoto about it, so we have a lot to say there, too.

    The post Game|Life Podcast: Superhot and Other Awesome Games appeared first on WIRED.
    56 min
  • Game|Life Podcast: Why Penn Jillette’s Getting Into Videogames

    At the DICE Summit this week, I got the chance to talk with Penn Jillette, one half of Penn & Teller, and Gearbox CEO Randy Pitchford, following their keynote presentation. The pair are working together on a new version, with some virtual reality elements, of the classic Desert Bus. Their session at DICE focused on how game developers can use principles of magic in their designs.

     
    After a few minutes of conversation, I realized I wanted to share the whole session with everyone. So on this episode of the Game|Life Podcast, it’s the whole interview. To call it “wide-ranging” might undersell it a bit. Here’s some of what you can expect:
     

    • Desert Bus
    • Hillary Clinton
    • Janet Reno
    • Virtual Reality, Shakespeare, and politics
    • The Music Man
    • The time Penn met Notch
    • The Residents
    • Guarding magical secrets
    • The Internet as world-peace engine
    • Fake lottery tickets
    •  

      And more. I hope you enjoy this as much as I did, and thanks to Jillette and Pitchford for joining in.

      The post Game|Life Podcast: Why Penn Jillette's Getting Into Videogames appeared first on WIRED.
      39 min
    • Game|Life Podcast: It’s Finally Safe for Everybody’s Gone to the Rapture Spoilers

      What was going on in Everybody’s Gone to the Rapture, the PlayStation 4 game by The Chinese Room released last year? I had a lot of thoughts about the message that this game was trying to convey, but I held a lot of them back at the time of its release for fear of “spoilers.”

       
      Well, the statute of limitations on that is quite up, and more to the point, I haven’t been able to find other analyses of the game that get at what I was taking away from it. Everybody’s Gone to the Rapture tackles one of the great questions of human existence—coming to terms with the inevitability of death—and gives us a metaphor to help us think about it. It can be a profound experience, aided by one of the greatest (and most impactful, in terms of its literary connection to the game’s message) original musical scores in recent memory.
       
      On this episode of the Game|Life podcast, Jake Muncy and TIME’s Matt Peckham join in for a no-holds barred pull-apart of Rapture. But first, we do some relatively spoiler-free Firewatch discussion.

      The post Game|Life Podcast: It's Finally Safe for Everybody's Gone to the Rapture Spoilers appeared first on WIRED.
      1 hr 8 min
    • Game|Life Podcast: Twilight Princess Versus The Witness

      On this week’s Game|Life podcast, we discuss one game that’s being altered to be more inviting to players, Nintendo’s impending HD remake of The Legend of Zelda: Twilight Princess, and one that seems very much to want to make players feel unwelcome, that is, The Witness.

       
      Jake Muncy joins in to chat about these games, Nintendo rumors (…is Mother 3 really happening?) and his impressions of PAX South in San Antonio, Texas.
       
      (Tech note: There was an audio issue that affected last week’s podcast and this one as well—I’ve fixed it now, but not in time to fix this episode. Sorry!)

      The post Game|Life Podcast: Twilight Princess Versus The Witness appeared first on WIRED.
      1 hr 5 min
    • Game|Life Podcast: The Witness and Nintendo NX Speculation

      Are we close to finally hearing some details of Nintendo’s upcoming “NX” platform? There are certainly a lot of leaks and rumors coming out about it, which would tend to indicate that Nintendo is getting close to announcing something about the new dedicated game machine that it’s often said it planned to discuss at some point in 2016.

       

      TIME’s Matt Peckham joins me on this episode of the Game|Life podcast to discuss the NX rumors and what it might all mean, what we might hear at Nintendo’s upcoming financial briefing on February 2, and of course what we both think about Jonathan Blow’s The Witness, because you pretty much have to talk about that these days on gaming podcasts.

      The post Game|Life Podcast: The Witness and Nintendo NX Speculation appeared first on WIRED.
      1 hr 10 min
    • Game|Life Podcast: Some Like It Brutally Difficult

      I don’t do difficult games, but Jake Muncy certainly does, and so he’s here on the Game|Life podcast to discuss Darkest Dungeon. I meanwhile tell him about Oxenfree, which it would be difficult to not be able to finish in a few hours.

       

      Riding the line between easy and hard is Super Mario Advance 4, recently released on Virtual Console for Wii U. A souped-up version of Super Mario Bros. 3, the Virtual Console version contains the extra levels that were only distributed via collectible trading cards, and some of them only in Japan. Some are incredibly easy, and some are quite difficult!

      The post Game|Life Podcast: Some Like It Brutally Difficult appeared first on WIRED.
      38 min

    About WIRED's Game|Life Podcast

    From the publisher's feed

    WIRED Game|Life Podcast: WIRED's top videogame experts Chris Kohler, Peter Rubin, and Bo Moore comment on the state of video gaming, with reviews, previews, and game events.

    More shows like WIRED's Game|Life Podcast

    The Monitor by WIRED

    The Monitor

    57 Listeners

    Science, Spoken by WIRED

    Science, Spoken

    58 Listeners

    What's New by WIRED

    What's New

    102 Listeners

    Business, Spoken by WIRED

    Business, Spoken

    49 Listeners

    Security, Spoken by WIRED

    Security, Spoken

    61 Listeners

    WIRED's Game|Life Podcast by Chris Kohler

    WIRED's Game|Life Podcast

    58 Listeners

    Citadel Dropouts: a Game of Thrones Podcast by WIRED

    Citadel Dropouts: a Game of Thrones Podcast

    77 Listeners