Scott Johnson and Greg Street with guest James Ackley, Audio Director for
Ghost at Fantastic Pixel Castle. They discuss audio design in MMOs, especially challenges with adaptive sound in open-world games versus corridor shooters and other genres. James shares his background (Monolith, ArenaNet, Amazon, Meta) and talks about leveraging in-world lore to craft immersive soundscapes. Avoiding traditional fantasy music, favoring diverse and real-world-inspired audio. Collaborative development is key! It’s all here in this episode!
Hosted on Acast. See acast.com/privacy for more information.