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Most of our favorite games aren't created by solo devs; they're created by groups of people. And, when you get a bunch of people together in a group, culture happens. So, what makes for a good working culture in a game development team? How do you establish such a thing and maintain it? When we say someone doesn't "fit the culture" of a team, what does that mean—and what should the team do about it? Chris Bergman, CEO of Gylee Games, joins us for an enlightening discussion about how he thinks about work culture, and he didn’t swear even one time!
Work CulturesMisc.ProductionGylee GamesRa Ra Boom! - SteamGylee and Friends PodcastAsk A Manager Blog
By Lydia, Stephen, and Mark4.7
4141 ratings
Most of our favorite games aren't created by solo devs; they're created by groups of people. And, when you get a bunch of people together in a group, culture happens. So, what makes for a good working culture in a game development team? How do you establish such a thing and maintain it? When we say someone doesn't "fit the culture" of a team, what does that mean—and what should the team do about it? Chris Bergman, CEO of Gylee Games, joins us for an enlightening discussion about how he thinks about work culture, and he didn’t swear even one time!
Work CulturesMisc.ProductionGylee GamesRa Ra Boom! - SteamGylee and Friends PodcastAsk A Manager Blog
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