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B.H. Pierce (Hexarch), Seán, and John, are joined by Janet Forbes—co-founder of World Anvil, podcaster, and author! Together they define what a golden age is, what it means to the people who lived through it, and how to use golden ages in our worldbuilding.
This episode was edited by Adam Bassett.
Adam, Red, Ianara (Imachinate), and Sean Fallon—CEO of Smunchy Games—discuss a favorite topic of ours: creature design. Plus, a number of tangents about tabletop games, dragons, and more!
Adam, Cathy, Ianara (Imachinate), and our guest Devin Pigman—a former moderator with our friends at the Writing Cartel Discord Server—talk about magic systems. We discuss a few of our favorite systems, things we've learned from creating our own, as well as some best practices for creating your own kinds of magic! Plus, along with the hard and soft magic scale, Cathy hypothesizes a second axis that we might want to begin considering when discussing magic systems...
Ianara (Imachinate), Lizy (AC), B.H. Pierce (Hexarch), and President of the multimedia group Nerdolopedia and lead game designer at Smunchy Games Jacob Waterman discuss how to prepare and organize your role-playing games as well as how to integrate your worldbuilding into the game.
Emory, Taylor, Inky, and Adam take a quick dive into what makes dark fiction work, and the trap violence and traumatic events present. Also, the importance of hope in dark fiction, and how it gives the reader something to hold on to!
This episode was edited by Adam Bassett.
Adam, Chris, Seán, and our guest Tim Hickson of the YouTube channel Hello Future Me ponder the ways in which we can use our worlds to fit a theme. It’s an abstract kind of discussion, but one we’re excited to try and tackle.
Edited by Monochrome (Andrey T.).
Adam, B.H. Pierce (Hexarch), Red, and our guest Chris Solo, founder of the Fabled 42 network discuss the usefulness of maps, as well as the drawbacks they present. Learn about the first known map created for fiction, become inspired by their ramblings, and steal their ideas for a story about a cartographer who illustrates the map throughout the story!
This episode was edited by Enrico Carli.
Adam and Zaivy are joined by Angela "Angy" Abreu, the founder and creative director of the Dominican Writer’s Alliance. Together we discuss the importance of reading outside your comfort zone, of representation in literature, as well as some conversations specific to Angy’s work with the DWA.
Inky, Emory, Lizy (AC), and Red get deep into a discussion on clothing. From fabrics and coats, to dyes and corsets, they’ve got some things to say on how wardrobes are treated (or ignored) in media—and it’s all inspired by the history of clothing.
This episode was edited by S. King.
Welcome to the start of season 3 of Worldcasting! New episodes will release every other week on Tuesdays (until the season ends). This season is going to be packed with new and returning guests discussing worldbuilding, the craft of writing, game mastering, and much more!
To kick off the release of season 3, Taylor, Adam, Emory, and Nicholas Eames—author of Kings of the Wyld and Bloody Rose—discuss what success means to us. We also talk about the importance of setting achievable goals, about genre, and all of the delightful tangents that come with an episode of Worldcasting!
This episode was edited by Sean Gooding & Adam Bassett.
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