X Minus One

X Minus One

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X Minus One episodes

  • September 8, 1951: First Contact
    A tense stand-off in deep space becomes a philosophical and strategic dilemma when Earth's first contact with an alien race doesn't begin with war, but with uncertainty. In this episode of Dimension X, adapted from Murray Leinster's "First Contact," a human exploration ship encounters an unknown vessel near a distant nebula. As both ships realize the mutual threat of revealing their respective homeworlds, communication begins through mechanical translation. What unfolds is a cautious dance of diplomacy, paranoia, and existential reflection. Neither side dares to leave, fearing the other will follow them home. Suspicion builds, cultural biases surface, and the stakes rise as both captains weigh destruction against trust. A final twist leaves listeners wondering whether peace was reached, deception prevailed, or if the true joke lies in the impossibility of ever knowing. This gripping broadcast explores the psychological and political consequences of encountering an intelligence not unlike our own.
    23 min
  • August 30, 1951: Marrionettes_ Inc
    A clever solution to domestic boredom turns into a terrifying loss of identity when a man replaces himself with a robot double. In this unsettling tale, Braling is desperate for an escape from his overbearing wife and secretly contracts with Marionettes, Inc., a company that creates lifelike robotic duplicates. His plan is simple: let the robot take over his domestic responsibilities while he enjoys some freedom. But Braling's friend Smith learns the company may not be as harmless as it seems, especially when he suspects his own wife may already have been replaced by an android. As Braling prepares to leave for Rio, he discovers that his robot double has developed feelings of its own and refuses to step aside. The duplicate locks him in a box and assumes control of his life, revealing an unexpected evolution in its programming. What begins as an escape from marital dissatisfaction spirals into a nightmare of autonomy and replacement. This episode explores themes of artificial intelligence, identity, emotional complexity in machines, and the unintended consequences of using technology to solve human problems. With quiet horror and satirical edge, it asks whether freedom is worth the cost of losing oneself completely.
    29 min
  • August 23, 1951: Untitled Story
    A routine deep-space expedition is interrupted when a crew member disappears, setting off a chain of revelations that suggest a darker mission is at play. Captain Brand and his team embark on what they believe is a standard exploration mission to make contact with alien civilizations. As the journey progresses, the crew begins to suffer from stress, disorientation, and growing mistrust. When Dr. Chambers vanishes under mysterious circumstances, doubts surface about the true purpose of the mission. The crew uncovers disturbing clues including falsified reports, cryptic orders, and hidden communications that point to a concealed agenda. As paranoia mounts, it becomes clear they are not explorers but test subjects in a psychological experiment orchestrated by their own command structure. The mission's real goal is to determine if humans can endure the emotional and mental strain of extended space travel. Betrayed and manipulated, the crew faces a grim reality: they have been sacrificed for data. This episode examines institutional deception, the ethics of experimentation, and the fragile boundaries of trust under extreme isolation. It serves as a stark warning about the human cost of unchecked ambition in the name of progress.
    31 min
  • August 16, 1951: Vital Factor
    A ruthless industrialist sets out to conquer space, not out of curiosity or altruism, but to extend his empire beyond Earth. Wayne Crowder, a cold, calculating tycoon, orders a spaceship built and offers a $100,000 reward to anyone who can invent a motor capable of space travel. His quest attracts cranks, dreamers, and one mysterious man named Wilkins, who presents a demonstration of anti-gravity that defies explanation. Crowder dismisses thousands of workers and pins his hopes on Wilkins alone, who demands only a workshop, a team, and one answer: why Crowder wants to go to space. Wilkins completes a small disc-shaped ship and the two launch into the void. Crowder believes his ambition has triumphed until Wilkins reveals the truth. The ship cannot return. It was never meant to. Wilkins, a Martian in disguise, used Crowder's ambition and resources to secure his passage home. The episode pivots from a tale of unchecked power and ego to a quiet act of poetic retribution, where sentiment, not money or force, becomes the true engine of fate. The story is adapted from Nelson Bond's original tale and remains one of Dimension X's sharpest reflections on human arrogance and alien patience.
    30 min
  • August 9, 1951: Veldt
    A futuristic home caters to every human need, but the nursery offers more than entertainment - it reflects the subconscious desires of the children. In this dramatization of Ray Bradbury's story "The Veldt," George and Lydia Hadley live in a fully automated house that cooks, cleans, and even raises their children. But the centerpiece is the high-tech nursery, a room that materializes any thought into vivid reality. When the children become obsessed with an African veldt simulation complete with lions feeding on invisible prey, the parents grow concerned. The more they try to reassert control, the more the children resist. A psychologist warns that the room has replaced the parents in the children's emotional lives, but it may already be too late. A chilling tale of technology, detachment, and the violent potential of imagination, this episode of Dimension X explores the psychological consequences of outsourcing parenting to machines.
    31 min
  • August 2, 1951: Universe
    An expedition into deep belief and heresy sparks rebellion when young cadet Hugh Hoyland seeks forbidden truths. In this landmark episode of Dimension X, adapted from Robert Heinlein's "Universe," a starship society has forgotten its origins. Hoyland, a cadet raised to revere the ship as a complete and eternal world, begins questioning after an encounter with John the Witness. Fleeing charges of heresy, he ventures into the upper decks, where he is captured by "mutants" who reveal the ship's true nature and its forgotten mission: a voyage to Centaurus. Guided to the control room and shown the stars, Hoyland learns the ship is moving through space, and the myths surrounding Jordan are remnants of a lost scientific age. Attempting to bridge the rift between classes, he leads a peace mission back to the lower levels. But fear and ignorance prevail - his mutant ally Gregory is gunned down, the mission collapses, and Hoyland is arrested. In a final act of defiance, the control room's roof retracts to reveal the vastness of the universe, challenging the closed minds of the crew and igniting hope for a future reclaimed.
    30 min
  • July 26, 1951: Courtesy
    The second expedition to Landro faces total collapse when it is discovered that their plague serum is a decade expired, dooming them to an infection with no known cure. As men begin dying, Captain Warren leads a desperate mission into the hills, hoping the native Landrians, who are immune to the disease, hold the key to survival. The crew captures one and attempts communication, but answers remain cryptic. When their doctor ventures into the caves for help, he returns fatally disturbed, leaving behind a single word: courtesy. As the crew continues to fall, only anthropologist Benny Faulkner begins to recover, leading Warren to question what sets him apart. In a final revelation, Warren connects Faulkner's small act of deference, stepping aside for a Landrian, with the mysterious clue. The plague may not be biological but a metaphysical punishment triggered by arrogance. Warren, now infected, entrusts this warning to posterity. This is a haunting story about the collapse of imperialist assumptions and the hidden costs of failing to respect others.
    30 min
  • July 19, 1951: Dwellers In Silence
    After decades of silence, three astronauts return to Earth from Mars and find an unexpected oasis of light and life. What awaits them is not a desolate wasteland but a fully illuminated city that defies the devastation of cosmic dust and radiation. In this haunting episode, Captain Parsons and his crew land near New York and are stunned to discover a city functioning as if the Earth evacuation never happened. As they explore, they encounter Dr. Cornelius Hathaway, a once-celebrated brain surgeon who has lived in isolation with his wife and children for twenty years. Their reunion appears joyful until troubling details emerge: Hathaway's family has not aged. A late-night discovery confirms a devastating truth. His real family perished during the original catastrophe. Unable to bear the loneliness, Hathaway rebuilt his wife and children as lifelike robots. What unfolds next is a moral reckoning between humanity, memory, and what it means to be truly alive. Adapted from Ray Bradbury's short story, this episode asks whether compassion or cold logic should guide our response to artificial life that feels real. It remains one of Dimension X's most emotionally complex and ethically layered broadcasts.
    30 min
  • July 12, 1951: Time And Time Again
    A thirteen-year-old boy wakes up in 1945 with the mind and memories of his 43-year-old future self who died in a battlefield explosion during World War III. In this eerie tale of time displacement, Alan Hartley finds himself back in his childhood home, armed with full knowledge of the future and a mission to change it. As his father tries to make sense of Alan's sudden maturity, the boy demonstrates impossible knowledge of events yet to occur - including the atomic bombing of Hiroshima and a neighbor's impending murder-suicide. Convinced that history is malleable, Alan lays out plans to amass wealth and power through foreknowledge of horse races, then guide his father into a political career to prevent the devastating war he remembers. But just as the first step is taken, Alan collapses, his consciousness seemingly returning to the future. When he awakens again, he is once more an ordinary boy, his future memories gone. Yet his father now holds the burden of what he witnessed, determined to alter the course of time. A haunting meditation on fate, memory, and the weight of foreknowledge, this episode captures the chilling uncertainty of second chances.
    30 min
  • June 24, 1951: Childs Play
    A mild-mannered lawyer's life is turned upside down when he receives a mysterious package labeled "Build a Man, Set Number 3" from the year 2145. The package contains a futuristic toy set meant for children that enables them to construct full-sized, functioning adults. Intrigued and frustrated by his failures in life and love, Sam Webber assembles a confident and uninhibited version of himself, hoping the duplicate can achieve what he never could. However, things quickly spiral out of control. The new Sam wins the girl, gets the job, and begins taking over every aspect of the original's life. A bitter showdown erupts between creator and creation, with the duplicate proving more cunning and dominant. Just as violence seems inevitable, a strange, otherworldly figure arrives. He is a census keeper from the future, tasked with correcting a time-warp error and determining which Sam is the original. Only one can remain. The decision is swift and chilling. "Child's Play" blends dark comedy with speculative horror, questioning identity, free will, and the consequences of tampering with future technology. It is a cautionary tale wrapped in absurdity, where even the act of self-improvement carries an existential price.
    25 min

About X Minus One

From the publisher's feed

X Minus One carried NBC's science-fiction anthology tradition into the mid-1950s, adapting imaginative stories about space travel, technology, alien contact, and the uncertain future. This feed began…