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Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for a better play experience; and when to lean on tried and true conventions and when to avoid them.
This episode is sponsored by Xsolla
Episode Host: Trent Kusters
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
Follow us: linktr.ee/AIAS
Please consider supporting game dev students with: AIAS Foundation
4.8
188188 ratings
Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for a better play experience; and when to lean on tried and true conventions and when to avoid them.
This episode is sponsored by Xsolla
Episode Host: Trent Kusters
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
If you enjoyed this episode, please consider subscribing and leaving us a rating and review.
Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt
Follow us: linktr.ee/AIAS
Please consider supporting game dev students with: AIAS Foundation
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