Lee discusses the tragic response EA games and Bioware had to a Kotaku article spotlighting their severe company practices and harm it caused their latest release, Anthem, and the Employees who worked on it.
Whether it is through comics, video games, film, or IRL mental health is an issue that doesn't get explored very often. Lee is joined by Farenheight who is here companion exploring how mental health is portrayed and analyzed thorugh creative works.
Whether you play consol or PC, prefer magic to guns, or just like the clothing; odds are you've created or participated in activities that surround your favorite game. Lee discusses how creative works inspire those who admire them to do the same from Cosplay to music.
Lee Discusses the interest in the dark innuendo, events, and drama hidden in the gutter between comic panels. She analyzes why those are her favorite part of comics and why they elevate comics to the status of literature.
Lee introduces you to your newest Frenemy and companion Herself. Over the course of the episode, Lee discuss why creating characters in games is cathartic and fufilling but at the same time can create a rift between players and the game.
28 min
About XP Hunter
From the publisher's feed
I seek out experiences that make life worth living. Whether it's the latest tech, video game, comic or restaurant I want to hunt down and experience everything!