XR for Business

XR for Business

By Alan Smithson from MetaVRseBusinessTechnologyArts
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XR for Business episodes

  • One Part Geek, One Part Chic: XR Fashion with Electric Runway CEO Amanda Cosco

    The technology we talk about on this

    show is pretty cool, but what’s function without form, right?
    Thankfully, there’s plenty of both to go around, as Electric Runway’s
    founder Amanda Cosco drops by to talk about. TL;DR — there’s a lot
    of cool ways to use XR to stay in-fashion, from virtual try-ons, to
    AR-enabled hair colour-changing mirrors.

    Alan: Today’s guest is a great

    friend of mine; Amanda Cosco, CEO of Electric Runway. One part geek,
    the other part chic; Amanda Cosco is a leading voice in the
    intersection of fashion and technology. Through her work with
    Electric Runway, Amanda is committed to bridging the gap between
    these two seemingly opposite industries, to help humanize technology,
    and help push the fashion industry into the future. In addition to
    contributing to notable publications such as WWD, Toronto Star, and
    Wearable, Amanda shares her insights through talks given on both
    local and international stages. She’s made several radio and TV
    appearances, including CBC’s The Goods and TVO’s The Agenda. She’s
    been recognized as a top woman in wearable technology, as well as a
    key thinker on the future of fashion. As a consultant, Amanda shares
    her expertise in the innovation economy to help future-proof business
    models and save her clients time and money. Amanda earned a master’s
    degree of arts from Ryerson in Toronto, and prior to that she
    graduated from York University. She holds a certificate of digital
    media skills from OCAD University. And she’s the chair of the Fashion
    and Business Management Professional Advisory Committee at Centennial
    College, as well as the Board of Champions at the Bata Shoe Museum.
    If you want to learn more about Amanda and her company, Electric
    Runway, visit electricrunway.com. Amanda, welcome to the show.

    Amanda: Thanks so much for

    having me, Alan, and thanks for that kind introduction.

    Alan: It’s my absolute pleasure.

    I’m so excited. You are a leader in this industry. You’ve been in the
    wearable space forever. Tell us how you got started in this.

    Amanda: Well, Electric Runway

    actually began with a future fashion runway show that I curated for
    the Maker Festival in Toronto. So the brand very much has its roots
    in performance and the actual runway, but it’s evolved over the
    years. And I had been a part of the burgeoning wearable technology
    scene in Toronto. And it wasn’t until I covered a technology festival
    in Toronto and had the opportunity to interview a cyborg — a
    self-identified cyborg — for the Globe and Mail and did a story on
    him. It wasn’t until then that I realized that wearable computing is
    absolutely going to change us, as humans. And that’s when I decided
    to focus my career as a journalist and entrepreneur on technology on
    the body. And that’s also the time that Electric Runway began. And it
    quickly became the umbrella under which I do lots of speaking and
    events and curation, in order to just bring everything together,
    that’s going on in this exciting industry. And what’s really great
    about it, is that being focused on fashion and beauty gives me a
    really specific lens, through which I can view technological
    innovations like augmented reality and virtual reality. So, rather
    than trying to cover everything that’s happening in technology —
    which is impossible these days, because technology is disrupting
    every industry — I’m allowed to sit in this niche of fashion,
    beauty, retail, consumer experiences and really just talk about how
    emerging technologies are brushing elbows with these innovations.

    Alan: Incredible. So you’ve seen

    a lot of technologies in the fashion space. With respect to
    virtual/augmented/mixed reality, I know you hosted an event — about
    a year ago — I was at, and all of the mannequins had VR headsets on
    them.

    Amanda: Yeah, yeah. [laughs]

    Alan: It’s incredible. They were

    all decorated, all nice. They had like… it was like Bejeweled VR
    headsets.

    Amanda: Yeah. We were trying

    to… well, it’s funny, that conference — it was called In-store,
    and it was an immersive event on the future of retail — and we were
    really trying to highlight the most prominent technologies that were
    of interest to the retail industry, and they were augmented reality,
    virtual reality, and artificial intelligence. And I had decided on
    those themes in advance. And shortly after the event, Mark Zuckerberg
    from Facebook got on stage at the Facebook annual conference. And he
    said the three technologies that Facebook is going to be focusing on
    in the coming years are augmented reality, virtual reality, and
    artificial intelligence. So I guess Zuckerberg and I were on the same
    wavelength that day. [laughs]

    Alan: [laughs] Awesome. That’s

    something that very few people can say.

    Amanda: [laughs] Yeah.

    Alan: So let me ask you a

    question. What is one XR technology that you’ve seen really deployed
    well? Because a lot of people listening to this podcast are retailers
    that are thinking, “how can we leverage this technology?”
    So, what are some of the things that you’ve seen, that have worked
    really well?

    Amanda: Yeah. So, of course,

    we’ve seen a lot of gimmicks, right? So we saw Zara tried to have
    augmented reality models in-store, where the consumer would have to
    download an app and they’d be able to see this mini runway show.
    We’ve seen lots of virtual mirrors and… a lot of the time it’s all
    hype, right? When it comes down to, “what’s the return on
    investment for this? How does it connect to your business goals?”
    There’s a disconnect there.

    But what we’re actually seeing is, when

    it comes to fashion and beauty, there’s a strong data case to be made
    for allowing consumers to try on things before they buy them, on
    their live video, on their smartphone. And this augmented reality
    technology can be embedded into your live video of your app, on your
    smartphone or it can be embedded into the mirrors in your in-store
    retail experience.

    One example that comes to mind that I

    covered early on, is Sephora’s collaboration with Toronto based
    ModiFace. ModiFace, before it was acquired for L’Oreal, worked with
    various beauty companies to embed AR technology into their mirrors
    in-store, as well as into the apps on smartphones, so that people
    could actually try on lipstick before they purchased it. And this was
    a real great example of how augmented reality can connect to your
    business goals, because of course, once you decided on the lipstick
    that you liked, you could put it right in your cart. All of the
    lipsticks were connected to an actual product in this Sephora store.
    So you can imagine how much work went into categorizing and
    cataloging the different colors and finishes of lipstick. And now
    that’s connected to a shopping cart, so you can actually shop in
    augmented reality without going into the store and having to try on
    the lipstick. You can try it on at home and then it’s shipped to you
    directly. So the try-before-you-buy experience is really exciting for
    me. And I think that there’s a lot of potential in this area.

    Alan: You know, it’s

    interesting. I wrote an article about six months ago called Augmented
    Reality’s First Killer App: VTOs, or Virtual Try-Ons. And I agree
    with you 100 percent. If ModiFace — which is a Toronto based
    company, and you’re based in Toronto as well — if ModiFace had
    continued going the way they were going, they probably would have
    been working with every single makeup company in the world. But
    L’Oreal being the forward-thinking company that it is really made, —
    in my opinion, — an amazing acquisition with buying ModiFace. And it
    left Sephora and these other companies out in the cold, because they
    took the technology with them.

    Amanda: Yeah. And the beauty

    industry is so competitive, and there’s so many new brands emerging
    that are direct-to-consumer. For example, like Kylie Cosmetics and
    with Kim Kardashian and her contour palette, there’s just absolutely
    so much out there, and there’s so much competition that you need to
    be digital first. You need to have a digital strategy in place. You
    need to be able to connect with new consumers who are increasingly
    mobile focused. So it wasn’t just a fun, “hey, I can make my
    lips different colors.” It is that, but it’s connected to
    commerce. So I do think it is the killer app. And like I said, I
    think there’s a ton to be developed when it comes to trying on
    clothes in the future.

    Alan: I agree. I think that’s a

    much more difficult problem. One of the things that I thought would
    have been a really difficult problem, but you recorded a video — I
    believe it was at CES — of you trying on a virtual try-on for hair
    colors?

    Amanda: Yeah, absolutely.

    Alan: And that video went viral

    — and I’ll
    put it in the show notes, if anyone is interested — but yeah,
    tell us how that happened.

    Amanda: It seems it was my 15

    minutes of Internet fame, but I got on the plane home from CES —
    which is the annual technology conference in Las Vegas, Nevada, as
    I’m sure your listeners know — and I got home and as I landed, my
    phone was exploding with messages after I turned it off airplane
    mode. My friends were saying, you’re on the front page of Reddit,
    you’re on the front page of Imgur. And it was this video, as you
    said, that I had recorded from the show floor at CES. I was at the
    retail innovations area of CES, and it was a quieter area of the
    show. But of course, with Electric Runway, we go in to technology
    events and conferences looking for that fashion and beauty and
    consumer experience angles. I was really interested in what they were
    showcasing in the retail lounge. And yeah, there was this company and
    it’s called Perfect Corp. That’s their real name — Perfect Corp. And
    they were showing off this augmented reality technology that’s very
    similar to the Sephora experience with ModiFace, which allowed you to
    try the lipstick on. This was actually for trying different hair
    colors, which I thought was really great because as a woman who’s
    dyed her hair before, you’re always worried how is it going to look?
    And with so many different hair colors being popular right now, like
    pink and blue, you were able to really have a lot of fun with it. So
    it was actually embedded into the mirror at the Perfect Corp booth.
    And it’s called Beauty Cam app. And you can actually — again, on
    your live video — try on the different hair color.

    But what impressed so many people with

    that was how accurate the tracking was. So, I have asymmetrical hair;
    one side of my hair is short, the other is a little bit longer. So
    with hair apps, I’ve seen a lot of like “coloring outside the
    lines,” let’s call it. But this one was so on point. And as you
    moved, you saw the color move with each individual strand of hair.
    And it was so seamless that it looked like magic. And I really
    believe that that’s why the video went so viral, was because it was
    really just this moment of magic. And I really believe that when
    technology works at it’s best, it feels like magic and it creates
    that awe inspiring experience where you’re saying to yourself, “wow,
    what else could I do with this technology or what else can be done?”
    And this looks like The Matrix. It’s the future, you know? So I think
    that’s why it was so viral, and why so many people decided to share
    it. It was just that magical experience.

    Alan: It was really cool. I know

    I shared it, and it got thousands of views on LinkedIn.

    So, we were talking about the mobile

    smartphones and using AR from the phones or the camera feeds,
    Snapchat’s using it extensively. Facebook’s got their Facebook face
    filters and stuff. What about actual wearable glasses? What have you
    seen? Is there anybody using that in the fashion world now? I know
    one thing that I saw was Magic Leap partnered with H&M and…
    Moshino?

    Amanda: Moschino, yeah,

    absolutely. So there’s a lot of experimentation in terms of smart
    glasses in the fashion and beauty industry right now, for different
    use cases. It kind of feels like how augmented or virtual reality was
    maybe four years ago. With the smart glasses lots of companies are
    trying to figure out how they can use this. And one of the
    experiences, one that you mentioned, I recently saw at Collision
    Conference in Toronto and H&M had partnered with the Magic Leap
    to allow attendees to design their T-shirt in mixed reality using the
    Magic Leap. So it’s kind of a playful, high tech take on the T-shirt
    giveaway that you normally see at conferences. In this case,
    attendees were fitted with a Magic Leap 1 and they had a blank canvas
    — in this case, it was a black T-shirt — and they could pull in
    different augmented reality elements and place them on the T-shirt
    where they liked. And once they were ready, they were able to
    actually print the T-shirt at the conference — they had a little
    team of screen printers there — and they took the digital file and
    made you a T-shirt in real time, right there while you waited. So you
    got to say, like, I customized this T-shirt and it’s a great story.
    H&M has this big sustainability initiative, where they’re
    recycling lots of used clothing. And so lots of the T-shirts came
    from that recycling program. It also positions them next to Magic
    Leap, which is future, really, of mixed reality experiences.

    I think it was a great campaign. It was

    great for the users. It was great for awareness. And it really
    provoked us to think about how the Magic Leap and other mixed reality
    headsets can be used as a design tool.

    Alan: Very cool, yeah. I

    actually was at Collision and I tried the other demos and not that
    one. I didn’t even know about it. Now I feel left out. Magic Leap,
    what are we doing? We’ve got to get in there.

    Amanda: I know. Well, Collision

    Conference, again, was really big. I think it was a conference that
    was bigger than most people expected for Toronto. And there’s so much
    there that you really had to pick and choose what you did. Though, of
    course, as soon as I saw fashion, I went right for it.

    Alan: I saw “Healthcare in

    Smart Cities” and went for that. I wish I’d got a T-shirt that I
    designed in augmented reality. How cool is that?

    Amanda: Yeah.

    Alan: So what are some other

    things that you’ve seen? I know you’ve been working on some stuff as
    well. So I want to give you the opportunity to share those things. I
    know some of them are probably still under NDA, but what are the
    things that you’ve seen?

    Amanda: Well, because Electric

    Runway is half media and half consulting. So, we have a B2B side as
    well as media arm — and on the media side, we’re really covering
    everything that’s out there. And what I’ve seen, when I’m wearing my
    journalist hat, is a lot of experimentation and play in mixed reality
    with lots of companies just trying to see what’s going to work. And
    again, separating what is a gimmick and what’s going to actually have
    a long term effect. So we talked about the try-before-you-buy
    experience. I’ve seen lots of merchandising tools that actually allow
    in-store employees to use a headset to basically download information
    about how a store should be merchandised, whether that’s a grocery
    store or an apparel brand, which is a digital innovation compared to
    the way it used to be done. It used to be that lead merchandiser
    would have to go to all the different locations and make sure that
    there was a uniformity to all of the different displays, so that
    you’d have brand consistency, but now you can actually do this for
    virtual reality where you’re showing how a store shelf or a display
    window should look.

    We’re also seeing in warehousing smart

    glasses being used for the pickers, the people who are actually going
    and getting those items that you’ve ordered on Amazon from the
    warehouse and loading it into a cart to be shipped off. They’re able
    to have that information displayed to them on a heads-up display like
    the Vuzix to make them hands-free so that they can be more efficient
    in their workflow. So it’s been not only on the design side, but on
    this logistics and backend side in the fashion industry. And it’s
    really exciting. You know, everything from store design, you just see
    so many different potentials for improving the supply chain and
    fashion, which is a huge pain point for a lot of people right now,
    especially with retail getting faster and faster. The big factor for
    people who are manufacturing now isn’t so much cost. It’s speed,
    right? They want to be able to bring things to market quickly. And so
    different companies like Li & Fung are experimenting with
    bringing in augmented and virtual reality for speeding up the whole
    process, the whole process that goes into bringing a T-shirt into
    your home, so that it’s just more efficient and more direct.

    Alan: Yeah. I was just at

    LiveWorx — which is PTC’s conference — it’s mainly enterprise
    solutions, so if you’re building a boat or you’re building a ship or
    you’re building a military installation or something like that. But I
    saw a lot of overlap with the fact that they’re using heads-up
    displays for repairs. But the fact that these companies are starting
    to look at them from a logistics standpoint, how do we just give
    people better experiences when they’re picking and packing in
    warehouses, things like that? So I think it’s really exciting. One of
    the amazing things that I think we’ve only just scratched the surface
    is is training. I know one of our interviews previous, Jonathan Moss
    from Sprint, they’ve trained 30,000 people using augmented reality.
    So they give every store employee the training on an iPhone or a
    device and let them learn in three dimensions in augmented reality
    about the services and products that they’re offering. And I think
    this will be really, really amazing as we move into fashion. If you
    look at every clerk in every retail store in the world has a
    smartphone. How can we push better, more immersive type of content
    for educating them on how to sell better to their customers?

    Amanda: Yeah, absolutely. And to

    inform the consumer more. Because one of the big conversations that’s
    happening in the fashion industry right now is sustainability and
    transparency. They’re kind of two separate conversations, but
    underneath the same umbrella of ethical manufacturing. And you can
    use augmented reality to help bring a product to life, to tell a
    story about who made it or where it came from or the materials. And I
    think that digitizing of goods, of actual material goods — exactly
    as you’re saying — allows you to add this layer of content to a
    consumable product, that we didn’t have the opportunity to before. So
    it’s a really exciting time.

    Alan: There was a client that

    called us and they wanted to have 3D models of their shirts. And so
    we modeled some shirts and some mockups for them. But the idea for
    them was that they wanted to speed up the process from design to
    prototype to purchase, because the current system, they design, they
    prototype in — let’s say China or India, wherever it’s made — they
    ship the prototype over physically by a plane. Then they take a look
    at them, they make any changes, and then they send them back. And
    this process can take six months, to design a T-shirt or design a
    golf shirt or whatever it is. By using the 3D models and being able
    to see it real time, I think it’s really a game changer for these
    people.

    Amanda: Yeah, and I believe at

    Li & Fung, who is experimenting with Magic Leap for exactly that.
    And that will cut down on their shipping costs. It will cut down on
    the speed to market, which is very important. As I said, for most
    retailers, it’s speed. That is the biggest factor for them, not cost.
    So if you can streamline that process and make it more efficient in
    the process, you know, you’re cutting down on the amount of trips
    that a specific garment has to take overseas or a shipping container,
    then you’re making a more sustainable product in the end. And we’re
    not too far away from a world in which nothing is manufactured until
    it’s consumed already. So reversing the whole supply chain model
    using mixed reality by creating something custom and then only
    manufacturing it once it’s been purchased, which will solve the
    overstock problem that many retailers are experiencing.

    Alan: Yeah, I think Zara has

    kind of got the best hold on almost real-time development of
    products, they use their managers in store to really identify trends
    immediately and then they make just what they need for those stores.

    Amanda: Yeah, yeah. I mean, Zara

    is doing it. H&M is doing it. I’ve seen different companies that
    are doing it with scanning technologies, to create a perfect pair of
    denim for you, so that you’re not getting something off the rack, a
    standard size 6 or whatever it is. You’re getting something that was
    actually made for your body, which is a better product for you in the
    long run because it fits better and customized to your liking. So
    hopefully the idea for me is that the supply chain and everything
    about the entire back end of the fashion industry can be made more
    efficient with new emerging technologies. But the optimist in me
    talking.

    Alan: Well, I think it’s needed.

    I mean, we’re growing as a society, as humanity. We’re growing
    rapidly. And we’re reaching this point where everybody knows that the
    environment is vital to our sustained life on this planet. And yet we
    still are consuming more and more things. So I think in the near
    future, these technologies, AI, VR, AR, if we just tweak them
    slightly for sustainability, transparency, what you were mentioning
    earlier, I think we can really continue this growth, but in a
    sustainable and economically responsible way as well.

    Amanda: Yeah, and you know what?

    And a lot of people might not know this, but the fashion industry is
    actually the second most polluting industry in the entire world, next
    to oil and gas. So if there’s room for efficiency, there’s room for
    technological innovation. It’s definitely, definitely there within
    the fashion industry.

    Alan: Wow, I didn’t know that.

    Amanda: Yeah.

    Alan: That’s crazy. Is there any

    way to recycle clothes, for example? I’m wearing a sweater, I’m done
    with it. I mean, obviously, Canada; we have second hand stores and
    stuff like that. But is there any way to take that cotton in and
    reuse it?

    Amanda: Yes, certainly. I mean,

    it depends if it is cotton, or if it’s viscose, or spandex; it
    depends on the material. Certain materials break down and can go back
    into the environment in a way that’s a lot easier than something like
    a spandex, which can’t break down. So it really depends. And there’s
    a lot to be said right now about the emerging trend of recommerce, so
    selling your clothes and goods secondhand online before it’s broken
    down and put back into the environment. So the answer is yes and no.
    I mean, yes. Certainly there are ways of developing recycling systems
    for fabric scraps, but not everything. It’s not like you can just
    throw it all into a bin and voila, pops out a new–

    Alan: I think that that’s the

    problem, is that a lot of the fabrics that we wear on a daily basis
    contain multiple different types of fabric.

    Amanda: Yes.

    Alan: People don’t realize that

    when you buy a pair of jeans, and it’s got spandex and cotton and a
    number of other things in it.

    Amanda: Right, yeah, yeah. So

    this conversation of the circular economy is very prominent right now
    in the fashion industry, and a lot of brands and retailers are
    thinking about how they can leverage new technologies to become more
    efficient.

    Alan: Absolutely. So we would be

    remiss if we didn’t talk about the… I don’t know if you saw the
    LeBron James Nike augmented reality experience, that was in the store
    and LeBron kind of pops out of this poster and slam dunks. Did you
    see that?

    Amanda: I didn’t see it in

    person. But I did see an article about it.

    Alan: It’s incredible. Went

    viral, got like a hundred million views.

    Amanda: Yeah, it’s very cool the

    way that you can now add content to fashion in a new way, just like
    we were talking about before.

    Alan: Absolutely. Have you seen

    the T-shirts, where you can point your phone at the augmented reality
    T-shirts, and it picks up the trigger and comes to life. I saw that
    maybe three years ago, and I thought for sure this is gonna be a huge
    thing, but it never really took off.

    Amanda: I’ve seen some examples,

    like Marks & Spencer has a kid line of dinosaurs and lions and
    all the different animals, and they come to life and if you have two
    of them, they kind of interact. So that’s a lot of fun for kids. I’ve
    definitely seen augmented reality T-shirts that change over time. So
    one day it’s going to trigger this experience, but the next day it’ll
    be an entirely new experience.

    Alan: Oh, that’s cool. What

    brands are doing that?

    Amanda: So there’s a company

    called Drawsta out of California — I can’t remember specifically
    where — but she’s working on a number of augmented reality T-shirts.
    And yeah, it’s been increasingly an era of experimentation. But I
    still think that, as you mentioned, we’re just scratching the surface
    in terms of what’s possible and we’re just seeing what sticks now,
    over time.

    Alan: It’s going to be

    interesting because I think– we all have phones. And so for the
    foreseeable future, in the next five years anyway, we’ll be using our
    phones. But I think there’s going to be a major cultural shift when
    companies like Apple decide to bring AR glasses to the world and
    maybe they do it in five years, maybe they do it in two years, we
    don’t know. But when that comes, you’re going to wear glasses that
    recognize the world around you and give you really incredible world
    context experiences. And one thing that we didn’t touch on, which I’d
    love to get your input on, is the ability to use computer vision to
    understand products. So, for example, I pull out my phone, I go,
    “hey, I really love your shirt.” I point my phone and take
    a picture of it. And an AI algorithm uses computer vision and says,
    “oh, that shirt is from H&M, you can buy it here.”

    Amanda: Yeah.

    Alan: And that’s all done real

    time.

    Amanda: Image recognition and

    computer vision is definitely a huge thing for the fashion industry,
    especially because clothing is so visual. So I’ve seen lots of
    experimentation with Google and their new software to be able to not
    only recognize a shirt but be able to serve you up suggestions for
    where you can buy one similar. That connected commerce experience,
    leveraging computer vision and then plugging it into “what else
    is available on the Internet” is emerging. It’s burgeoning, and
    it’s very exciting, especially for someone who likes to shop as much
    as I do. But I didn’t learn this until I interviewed the lady who
    just wrote a book on augmented reality for fashion — her name is
    escaping me right now, but I will think of it by the end of this
    anecdote — but anyway, she works for Google, and she was telling me
    that the emergence of image recognition and reverse image search, it
    actually came from a fashion moment.

    I don’t know if you remember when J-Lo

    wore that Versace dress to… I believe it was the Grammys, and it
    was like a plunging-neck green dress and everyone was searching for
    it online. That’s when Google actually decided that they were going
    to create a reverse image look-up, so that you could search things
    via image. And it’s interesting that a fashion moment kind of created
    that technology.

    And the name of the author, sorry…

    “augmented reality for fashion book.”.. I’m Googling right
    now. See, Google?

    Alan: I was Googling the same

    thing. I’m looking for it as well.

    Amanda: It’s Leanne Luce! I just

    remembered it, yeah. So, she’s written a whole book on augmented
    reality for the fashion industry — or no, I’m sorry; artificial
    intelligence for the fashion industry, because it speaks about the
    computer visioning. She is much more educated on that than I am, but
    if you’re interested in learning more about how that technology is
    going to change the fashion industry, she has a whole chapter on
    computer vision.

    Alan: Oh, incredible. So it’s

    called “Artificial
    Intelligence for Fashion.”

    Amanda: Yeah, it’s a great read.

    Alan: Amazing. I will put it in

    the show notes.

    Amanda: Yeah.

    Alan: Well, is there any last

    things you want to talk about? I know you have a podcast and you’ve
    done — what, you said a hundred and something episodes?

    Amanda: Yeah. The Electric

    Runway podcast is on its 115th episode and we interview the makers
    and shakers that are forefronting fashion, beauty and consumer
    experiences. The episodes are a one-on-one interview format. They run
    about 20 minutes each and they’re available for free on iTunes,
    SoundCloud and Stitcher.

    32 min
  • One Part Geek, One Part Chic: XR Fashion with Electric Runway CEO Amanda Cosco
    The technology we talk about on this
    show is pretty cool, but what's function without form, right?
    Thankfully, there's plenty of both to go around, as Electric Runway's
    founder Amanda Cosco drops by to talk about. TL;DR -- there's a lot
    of cool ways to use XR to stay in-fashion, from virtual try-ons, to
    AR-enabled hair colour-changing mirrors.
    Alan: Today's guest is a great
    friend of mine; Amanda Cosco, CEO of Electric Runway. One part geek,
    the other part chic; Amanda Cosco is a leading voice in the
    intersection of fashion and technology. Through her work with
    Electric Runway, Amanda is committed to bridging the gap between
    these two seemingly opposite industries, to help humanize technology,
    and help push the fashion industry into the future. In addition to
    contributing to notable publications such as WWD, Toronto Star, and
    Wearable, Amanda shares her insights through talks given on both
    local and international stages. She's made several radio and TV
    appearances, including CBC's The Goods and TVO’s The Agenda. She's
    been recognized as a top woman in wearable technology, as well as a
    key thinker on the future of fashion. As a consultant, Amanda shares
    her expertise in the innovation economy to help future-proof business
    models and save her clients time and money. Amanda earned a master's
    degree of arts from Ryerson in Toronto, and prior to that she
    graduated from York University. She holds a certificate of digital
    media skills from OCAD University. And she's the chair of the Fashion
    and Business Management Professional Advisory Committee at Centennial
    College, as well as the Board of Champions at the Bata Shoe Museum.
    If you want to learn more about Amanda and her company, Electric
    Runway, visit electricrunway.com. Amanda, welcome to the show.
    Amanda: Thanks so much for
    having me, Alan, and thanks for that kind introduction.
    Alan: It's my absolute pleasure.
    I'm so excited. You are a leader in this industry. You've been in the
    wearable space forever. Tell us how you got started in this.
    Amanda: Well, Electric Runway
    actually began with a future fashion runway show that I curated for
    the Maker Festival in Toronto. So the brand very much has its roots
    in performance and the actual runway, but it's evolved over the
    years. And I had been a part of the burgeoning wearable technology
    scene in Toronto. And it wasn't until I covered a technology festival
    in Toronto and had the opportunity to interview a cyborg -- a
    self-identified cyborg -- for the Globe and Mail and did a story on
    him. It wasn't until then that I realized that wearable computing is
    absolutely going to change us, as humans. And that's when I decided
    to focus my career as a journalist and entrepreneur on technology on
    the body. And that's also the time that Electric Runway began. And it
    quickly became the umbrella under which I do lots of speaking and
    events and curation, in order to just bring everything together,
    that's going on in this exciting industry. And what's really great
    about it, is that being focused on fashion and beauty gives me a
    really specific lens, through which I can view technological
    innovations like augmented reality and virtual reality. So, rather
    than trying to cover everything that's happening in technology --
    which is impossible these days, because technology is disrupting
    every industry -- I'm allowed to sit in this niche of fashion,
    beauty, retail, consumer experiences and really just talk about how
    emerging technologies are brushing elbows with these innovations.
    Alan: Incredible. So you've seen
    a lot of technologies in the fashion space. With respect to
    virtual/augmented/mixed reality, I know you hosted an event -- about
    a year ago -- I was at, and all of the mannequins had VR headsets on
    them.
    Amanda: Yeah, yeah. [laughs]
    Alan: It's i
    0 min
  • Navigating XR with We Are PHASE2’s Samantha Wolfe

    Alan – and XRIgnite — isn’t the only XR shepherding game in town! Samantha Wolfe — who co-authored Marketing New Realities with previous XR for Business guest Cathy Hackl — drops by to share her own insights on how best to help brands, businesses, and campaigns venture into the XR minefield, and come out the other end unscathed.

    Alan: Today’s guest is Samantha

    Wolfe, managing partner at we are PHASE2. Samantha is a marketing and
    branding strategist, focused on making “never done before”
    a reality. Sam is a co-author of the book “Marketing New
    Realities: An Introduction to Virtual Reality and Augmented Reality
    Marketing, Branding, and Communications,” and is a contributing
    author to Charlie Fink’s book “Convergence: How the World Will
    Be Painted With Data,” with a chapter focused on augmented
    reality for brands. She also runs the largest marketing and branding
    Facebook group focused on VR, AR, and MR, which has over 2,500
    members. She’s a board member of the New York VR Expo and South by
    Southwest Pitch, and has been on the judging panel for the Games of
    Change Festival and the AWE Auggie Awards. To learn more about
    Samantha, you can visit samanthagwolfe.com or wearephase2.com.

    Samantha, welcome to the show.

    Samantha: Hi, Alan. Good to be

    here.

    Alan: It’s so amazing to have

    you on the show. We’ve known each other for a few years now, and we
    keep seeing each other at different conferences, and it’s always fun.
    I think the last time was AWE, but before that was CES. This year we
    got to hang out in a glass booth; almost like a fishbowl in the
    middle of CES.

    Samantha: I think our picture

    went up on Fox News or something like that.

    Alan: Oh, did it really?

    Samantha: Like, the two people

    in the middle of the glass booth for VR Voice. And we had such a fun
    conversation. I think Bob Fine was a little taken aback about how
    excited the two of us got together. So I’m excited for this
    conversation!

    Alan: [laughs] This is gonna be

    a great conversation. And for those of you who don’t know, Bob Fine
    runs a wonderful podcast called VR Voice, so you can check that out
    as well. Samantha, you’re the managing partner at we are PHASE2. So,
    talk to us a bit about what is we are PHASE2, and what are you guys
    doing? And then we’ll just have a conversation around the wonderful
    marketing opportunities that virtual and augmented reality afford.

    Samantha: Absolutely. The way I

    like to talk about we are PHASE2 is that we are about marketing with
    and for emerging technologies. We help companies who are in the
    emerging tech space be able to market and communicate what they’re
    doing, but we also have companies who want to market to and with
    those emerging technologies. So if you’re an advertising agency or a
    brand who says, you know, “we want to do something really
    innovative,” and want to integrate — whether it be AR, VR, AI,
    IoT — into what you’re doing, that you could come to us and we’ll
    help you through that process. Or if you’re like, “You know
    what? We need some developers to help work on this campaign that
    we’re doing.” We’ll work with you as well. The other thing I’ve
    said is marketing emerging technologies and emerging technology
    marketing.

    Alan: Emerging technology

    marketing. I get it. So–

    Samantha: It’s both ways.

    [laughs]

    Alan: Are you talking about

    virtual/augmented/mixed reality, or are you guys also diving into
    artificial intelligence and machine learning and IoT sensors and that
    kind of stuff?

    Samantha: Yes. It’s basically

    anything that touches emerging tech in marketing. I end up being more
    of the subject matter expert when it comes to VR and AR. But Jennifer
    Usdan McBride — who’s one of the three managing partners in the
    group — she has hit quite a number of more technologies beyond that.
    She used to run Digital and Innovation for J. Walter Thompson, has
    won Cannes Lions and has a super-impressive résumé, by far. I end
    up talking about AR and VR and the technologies that are related to
    it — which is, as you know, you end up getting into AI and machine
    learning under that umbrella.

    Alan: You can’t really have XR

    without computer vision, machine learning–

    Samantha: No…

    Alan: Doesn’t really work

    anymore. So we’re entering a new phase of technology.

    Samantha: The general idea was

    the fact that, it’s based on this idea that sometimes people have
    that phase 1 of — whether it be an idea or a technology — then
    phase 3 is success or lots of money. And then sometimes, they end up
    forgetting the phase 2 in-between; of how to build it, grow it,
    market it. And then we work with companies to figure that out.

    Alan: We just recently launched

    — as you know — the XR Ignite program as a community hub and
    connector for startup studios and developers to connect with
    corporate clients, and really prepare them for doing business with
    these corporate clients. And it sounds like that’s similar to what
    you guys are doing, on a one-off basis. So maybe there’s some great
    synergies; we can feed each other some content.

    Samantha: Absolutely. I’ve

    learned in working this industry; I’m not just a connector. I think
    you are someone in this [field], but a bit of a super connector. So
    it’s just sort of like, “oh, you should meet this person and
    that person, then do this and do that, and these are the ideas we can
    bring in,” and it just ends up being ten ideas coming at you at
    once, which — I think — you and I are similar in that respect.

    Alan: Yeah, it’s a bit of a

    problem, because you talk to a client and say, “hey, there’s
    your problem. Here’s ten different ways to solve it.”

    Samantha: Right.

    Alan: That overwhelms people. So

    I’ve had to have a buffer now in-between. When I meet with a
    customer, I’m not allowed to tell them anything; I just listen. And
    then I come back, I say to my team, “here’s a dozen ways to solve
    the problem. Here’s all the ways we can service them. Here’s all the
    different price points.” And then my team breaks it down into a
    more palatable, easy-to-deliver [form], and then gives them a
    good/better/best scenario, versus good/better/best/beyond/this and
    that/everything.

    Samantha: [laughs] It ends up

    being similar, but I end up sort of doing it myself, because I’ve
    found I’m a good editor. I end up just throwing everything down on a
    page, and then editing it back, and then finding a pattern within
    that, saying, “it’s ultimately about these three things.” I
    just need to put it down, and then a day to back to revise and edit
    it.

    Alan: So, can you talk to us

    about some of the companies you’re either working with, or some of
    the projects you’ve done recently? Or… let’s talk about some
    specifics here. What are some of the specific things that you and
    your team are working on, or doing, or excited about?

    Samantha: Well, the thing that’s

    been interesting is that… I’ve signed so many NDAs recently, so I
    end up having to talk a little bit more in generalities. Often
    because — you know — you work with an emerging tech company, and
    they don’t necessarily want everybody to know what they’re doing,
    until they’re ready to explain it. So there’s some on both…
    actually, there’s so many… we’ve worked with some companies to —
    say, they are doing amazing technological breakthroughs, and yet
    people on the other side of the desk that they’re pitching to, or in
    the universe — the social media universe — they just aren’t getting
    the recognition that they should. So we work with them to just say,
    “What is it that makes you unique? And what is it that your
    customers want to hear from you?” So we sort of break that down
    into easy bite-size pieces, for them to communicate, and hat we’re
    repping [them]. One of those projects that — we’ve done it a few
    times over now, also, working with a couple different companies that
    are larger, you would know them — name brands that are wanting to
    work with VR and AR developers to actually create a platform and a
    community for themselves. I wish I could say their names, but I can’t
    say. We’ve also worked with a healthcare company that wanted to
    prototype something, to be able to communicate better with the
    doctors that are their customers. And then we’ve worked with some
    agencies, too, who are trying to sort of articulate what it is that
    they want to be selling to their clients, and their customers, to be
    more innovative and on the cutting-edge.

    Alan: Let’s talk about

    specifics. There’s got to be some specifics here. What are the things
    that are really moving the needle for customers?

    Samantha: Well, I think that a

    lot of companies go in wanting to have the biggest, best, more
    fanciest technologies. And sometimes, it ends up being more about a
    question of what their audience really wants, and what their budget
    allows. We were talking about it at Augmented World Expo. Like right
    now, in the state of innovation, when it comes to VR and AR, it is
    really about managing both immersion versus reach. We can’t — right
    now — do both. It’s sort of one or the other. You can have a highly,
    highly immersive, high-end VR experience; but then, you’re not really
    going to get that distribution that you’re looking for, unless you
    already have a event that you can showcase that, or you’ve sort of
    built in a certain distribution part of your campaign. But in terms
    of reach, you can partner or do something with a Snapchat or
    Facebook, which is going to get you that reach; but the immersion
    levels aren’t quite there. So, you have to have either one or the
    other, or build into your budget, both.

    Alan: Interesting. So, you

    mentioned Snapchat, and Snapchat is by far the largest augmented
    reality platform — and they don’t even mention the word AR or
    augmented reality in anything they do; it’s just a lens, right? So
    you’re either looking at a lens and seeing yourself, or you’re
    looking at a lens and seeing the world. What are some of the
    experiences — because right now — it used to be if you wanted to
    make a face filter and add a pair of sunglasses, this was tens of
    thousands of dollars, and it would take six months, and blah blah
    blah. You can build a face filter now in 15 minutes using their lens
    studio. So, how has that changed the landscape?

    Samantha: Basically, it allowed

    so many more developers to be able to have access, to be able to have
    these tools. Then, it becomes a bit more ubiquitous in terms of what
    is possible. And then it becomes this sort of, “who’s the best
    out there,” in terms of creating the actual assets. And that’s
    where having that sort of networking filter, because you could –
    literally — a lot of the innovation teams that I’ve talked to, who
    are working with brands, are working with agencies, will say, “oh,
    yeah, I have all these companies come in and talk to me about what’s
    possible,” but it becomes about, what are the best opportunities
    for the technology? What are the best interactions? What are the best
    uses? How to get the word out to allow people to use it?

    It’s becoming harder and harder to

    break through with just a face filter, or an emoji, or an animoji. It
    goes back to the basics of marketing and advertising again; it’s not
    about tech for tech’s sake, right? I mean, that’s where you need to
    have the teams that have been doing it a while, to understand where
    you’re going, to get the value out of it; the purpose for doing it.

    Alan: If we were to break it

    down for people — let’s assume we’re talking to a marketing
    department — they want to start using these technologies. How would
    they get started?

    Samantha: Well, I think the one

    thing that people have to do, is to try it first. If you try
    it, you start playing with it. I mean, that’s sort of how I got
    started with it; you just sort of start downloading things. You start
    realizing that there’s a lot of out there, where you sort of go, “why
    did they make this?” Or, “why do I need to come back and
    use it again?” And I think that that’s almost the first step in
    all the process.

    Cathy Hackl — who’s at Magic Leap —

    and I wrote about Marketing New Realities about a year and a half
    ago. That was to allow marketers to start understanding that, once
    you get over all the acronyms and some spatial thinking or whatever,
    that it’s really back to the basics of the marketing and branding and
    positioning and communication. After that… I mean, for me, it ends
    up being like, “who are your users? What do they do? What are
    they doing now? How have you already been engaging with your
    customers? What are they expecting of you?” And then, how can you
    use AR and VR or maybe a new technology to be able to augment that,
    and supplement that, and complement that? So it’s not just creating
    technology because you’re like, “oh, we should do this VR; we
    saw our competitors did this VR experience.” But it becomes,
    “how are we engaging with our target audience in a deeper, more
    meaningful way? And an ongoing way.”

    I think that that’s where a lot of

    companies get tripped up; whether it be a tech company [that] gets
    tripped up, or outside of tech company, is that they tend to go,
    “we’re going to create this one thing; it’s going to be great,”
    and then you just sort of forget it after launch. What some of the
    companies in the space are starting to be able to realize is that, it
    becomes an ongoing relationship. AR is sort of an ongoing
    relationship. VR might be a very deep and intimate one in a very
    short period of time — at least where it stands now — but AR is
    sort of ongoing, in the sense that social media is ongoing; a website
    is ongoing. AR can be ongoing, and needs sort of updates and new
    experiences over time. So, you have to start thinking in that way of
    the supplement/complement. You can have something where you are
    launching something that is new and exciting for AR. But to do it
    just once, with a very short engagement, is really doing the
    technology a disservice, and doing the company a disservice as well.

    Alan: I think we’ve seen a lot

    of really cool one-offs. One of the VR ones that I’ve seen was the
    Jack Ryan launch, where they put you in VR and — I think it was
    launched at South by Southwest this year — and send you down a zip
    line in virtual reality. Like, you’re wearing VR on a physical zip
    line, zipping down. Like, that’s insane. That probably cost a million
    bucks; but it was a one-off.

    But I think one of the things that was

    underestimated, especially in the early days a couple of years ago —
    now, not so much, because there’s a lot more of it — but the earned
    media around using VR for these things. Topshop did a VR slide where
    you’re in the store, you put the VR and you slide down a slide
    like… it’s so gimmicky and dumb. Yet, they got world-renowned
    experiences out of it. And back in the day four years ago, Marriott
    did this thing in Times Square, where they had a transporter pod; you
    stood in this pod, put on a headset, and you’re transported somewhere
    else in the world. And all they were doing is was showing 360 video.
    And that was enough to garner them massive global media attention.
    They got hundreds of millions of media impressions out of that, and
    they’re still getting media impressions out of it.

    But I think the bar is being set really

    high now. I mean, that Jack Ryan thing set the bar even higher. And
    we’re starting to see the creative agencies dive into this. And the
    creative agencies are going, “okay, well, we’ve tried this. What
    about this?” And one of the things that I saw in AR that just
    blew my mind — I think it blew everybody’s mind — was the Burger
    King thing where you take your phone, you point it at any of their
    competitors’ branding, and it catches on fire and says “flame
    broiled is better; here’s a free Whopper.” I think technology
    for the technology’s sake is not enough anymore. It used to be. But
    now we’re into that point where people are demanding really cool
    things. The question I have is, what are some of the cool things
    you’ve seen that has made you go, “wow, that’s amazing”?

    Samantha: What you were just

    talking about is a little bit of what we used to say, “AR or VR
    just for PR,” right? I mean, there’s always the cool and
    exciting thing for launch, but–

    Alan: Well, some of it is making

    fun of VR, like the Chick-Fil-A thing where they put VR on cows. I
    mean, that’s not even real VR, but it’s funny as hell.

    Samantha: [laughs] Yeah, I know

    the team that worked on it. I did an event where I had them come and
    talk, so I think–

    Alan: Well, a question I have

    is; what were they showing the cows?

    Samantha: [laughs] Exactly. I

    think that there’s so much… VR and AR started getting you sort of
    questioning about your own personal understanding of what the world
    is and what’s possible. I think that there tends to be a bit of that
    anthropomorphizing of, like, putting headsets on different animals
    because you’re like, “well, what would they think? What would
    they do?”

    Alan: “Chicken VR! I’m free

    range now!”

    Samantha: [laughs] Exactly. What

    was really fun; I partnered with Augmented World Expo this year. They
    were doing their first marketing track, and I was really able to sort
    of dig into what’s going on there; what are the best-in-class
    examples, what is possible with the technology? I mean, I think about
    it every day. The fun thing about the Facebook group — that’s the
    VR/AR/MR marketing and branding — is that I literally am thinking
    about these things all day long. [laughs] But I had a couple of
    people on my panel, that I thought, their companies; I’d reach out to
    them — hadn’t met them before — but reached out to them, because I
    thought that they were doing some amazing things. And one with the
    Zappar with 7-Eleven. And the other was the team that did the Sleep
    Number. And the Zappar 7-Eleven, I thought was really fun because
    they had created this sort of ecosystem within 7-Eleven, where you
    had a reason to go back and continually engage with their app. I
    haven’t seen that. I mean, Snapchat has done that a little bit.
    They’ve done some Nike things, which are really neat, which are
    geolocated experiences.

    Alan: Did you see the LeBron

    James poster? I believe it was Trigger Global, who did that one.

    Samantha: I mean, these are some

    of the coolest companies out there, for sure. But I think it’s just a
    little bit of a tipping point of what’s possible. Whereas some of the
    decision makers are still seeing the QR codes that launch a video.
    And that’s not quite enough.

    Alan: Although – although,

    I will preface this — I have seen activations where a newspaper —
    and their target audience is families and maybe some elderly people
    as well — and they created AR experiences built into the newspaper.
    And you would see senior citizens pull their phone out and kind of go
    like a scavenger hunt through the newspaper. They would look for the
    little AR symbol, and it would bring them enriched content locked to
    the page, and it was like bringing the page together. And they’re
    seeing really, really good numbers; excellent uptake from the users,
    and their advertisers like it, because now you’re able to add some
    additional content. But they focused on just enhancing the digital
    print first. And I thought that was not something that every magazine
    in the world will do. But I thought it was a good use case. And the
    newspaper itself has expanded to, I think, 88 different newspapers,
    so… it’s successful.

    Samantha: From a print and

    magazine [perspective], I think that AR is a great thing to be able
    to supplement campaigns. I think it’s just that if it’s only, “you
    launch a video and there’s just a video,” I tend to want to push
    the boundaries of things and see, you know, “is there a way to
    make it interactive? Is there a way to make it updated? Is there a
    way to connect it to other parts of the campaign?” I guess
    that’s where I come from, because I feel like if you’re just going
    into a room and then you have a few trigger points and all they’re
    doing is launching videos, you have to sort of go, “would you
    want to do that? What’s going to make you download something?” I
    remember one of the panels at a debut there was the woman from PGA.
    So she’s in an interesting situation, because AR would be amazing if
    it could be able to track where the ball is and give more information
    to the technology. But she said on site, you can’t get somebody to
    download an app because there’s just not enough. So that’s where
    entering a 5G is possible.

    Alan: I know Trigger Global,

    they were putting sensors in hockey players, and then in the puck. I
    think that’s really cool where you can recreate the entire hockey
    arena on your coffee table. It’s not going to replace watching the
    sport. People are like, “oh, you know, I can put AR and watch it
    in AR.” You’re not going to hold your phone up, even if it’s in
    glasses. You’re going to want to watch the sports as they appear on
    your 4K television. But, how cool would it be to put the game on the
    table, and see the replay in augmented reality? That’s interesting.
    Or maybe play a game with some other people, while you’re in the
    middle of the game.

    Samantha: Well, I think that

    it’s also that you end up taking that in and you take something
    that– what, like Eye Candy Lab does in terms of the video
    recognition. If you do the connecting of multiple technologies, so if
    you end up doing something where you have a Trigger, you have an Eye
    Candy Lab, if you have sort of multiple– you have a Snapchat, you
    go, “how do all of these connect together and how do they create
    a sort of cohesive campaign?” It’s changing the way I’ve done a
    lot of integrated marketing campaigns. And it used to be that you go,
    “okay, here’s the radio campaign, here’s the print campaign,
    here’s the TV campaign, we’re gonna have some events.” Now it’s
    so much more complicated than that, because not only can you do that,
    but then you also go, what’s your stack of technological
    capabilities, and how does that help your overall campaign over time?

    Alan: Absolutely. So what are

    some of the metrics that you’re seeing? How are people measuring the
    success of this campaign?

    Samantha: Well, the thing that I

    keep on saying is that when it comes to AR and VR, it’s really about
    the word “engagement.” I actually wrote a post once saying,
    “engagement used to be further defined and quantified.” It
    does end up varying based on company and based on campaign. Like,
    what does engagement mean to you? And you sort of have to define that
    success metric for yourself. Is it that you want people to go out and
    talk about a product, recommend a product, repost something? Is it
    that you want to get more inbound leads if you’re more of a B2B
    situation that you want? I personally end up dealing with more of the
    tech companies, whereas my partners end up dealing a little bit more
    with the brands and agencies. But a lot of companies come to me,
    they’re like, “I need to be able to talk on panels and be
    considered a thought leader and have a article in a trade magazine.”
    What is it that you’re trying to accomplish? And then how do we
    figure out how to get you there and what’s the path to to get you
    there?

    Alan: Let’s talk about the

    difference between VR, AR, and MR; virtual reality, mixed reality,
    augmented reality. Where do you see them fitting into different
    marketing campaigns?

    Samantha: You know, I get asked

    this question a lot. I mean, AR is almost that must-do. You have to
    figure it out. It’s a little bit of when people were launching
    websites and people were like, “oh, I don’t need to launch a
    website.” And now it’s like, “okay, what’s your AR
    strategy” needs to be just sort of a basic campaign, basic
    discussion you need to have internally. Mixed reality, I feel like
    people are using that a little bit less. I mean, I think that that’s
    almost under the AR umbrella. I think when it comes to, if you have a
    B2B launch where you’re going to have some sales, people are going in
    and talking to your customers directly and they can bring a headset,
    that that’s where you can bring in mixed reality, at least at this
    juncture.

    VR…and I think that that is a little

    bit – again — thinking almost first of “where are you going
    to be? Where is this going to be?” Eventually, if the goal is to
    create branded content that is going to reach a higher-end,
    forward-thinking design audience, and you want to have it in a film
    festival or sort of overlapping with a film festival audience, then
    you go, “okay, maybe we need to do VR,” or, you know you’re
    going to have a series of events nationwide or globally, and then you
    go, “okay, now we need to integrate VR into what you’re doing.”
    I think what’s going to be fun is seeing even post-holiday shopping,
    and what the Quest is going to do for distribution. And then you can
    start thinking immersion versus reach; sort of pull in one direction
    versus the other is going to be less of a pull? It’s going to be,
    “you can get immersion and reach,” when VR is even further
    distributed.

    Alan: So, Samantha, you wrote

    the book Marketing New Realities. How can people get a copy that
    book?

    Samantha: Amazon!

    Alan: Oh, perfect.

    Samantha: Yeah, if you just do

    “Marketing New Realities” on Amazon, you can find that and
    get either a digital copy or a hard copy. And then obviously Charlie
    Fink’s book–

    Alan: “Convergence.”

    Samantha: I wrote the

    advertising chapter in that. And that is a must-read for anybody
    inside or outside the business. From a marketing standpoint
    especially. You know, even people outside of marketing have said that
    they’ve found that our Marketing New Realities book to be really
    helpful as well.

    Alan: Yeah. I actually wrote a

    piece in Charlie Fink’s “Convergence,” as well.

    Samantha: Right! The chapters in

    there with the XR Ignite. It’s such an amazing industry to be a part
    of, with true innovators. And I mean, you’re a definitely a
    powerhouse within that, Alan, for sure.

    Alan: Thanks. I work really

    hard.

    Samantha: Yes, that is very

    clear. For sure.

    Alan: Since you brought up XR

    Ignite, I will give it a plug. If there’s any studios, startups, or
    developers that are looking for help connecting with brands and
    corporations — in marketing or training or anything in any industry
    — you can go to XRignite.com and sign up there. We’re building a
    community that connects the best startup studios and developers with
    the best corporations in the world, and really creating that open
    dialogue community where they can learn about the technology, how to
    deploy it. And this podcast is kind of part of that holistic approach
    to really mentoring the industry on how to grow. So it’s been an
    exciting part. As of today, I think we’ve had 140 or 135 applications
    for XR Ignite.

    And, as of this morning, the XR for

    Business Podcast actually reached 10,000 listeners.

    Samantha: Congratulations. I’m

    sure that just the beginning.

    Alan: It’s just the beginning.

    We’ve only been doing it for 30 days, so…

    Samantha: [laughs].

    Alan: 10,000 listeners in the

    last 30 days, which is pretty impressive.

    Samantha: That’s great.

    Alan: Hopefully that grows to

    hundreds of thousands and we can inspire everybody.

    So my last question, Samantha: what is

    one problem in the world that you want to see solved using XR
    technologies?

    Samantha: One problem in the

    world. Oh, my goodness. There are so many problems with the world
    that I would love to solve. I think that AR and VR is ultimately
    about connection. It’s about connecting people to each other, sort of
    through augmented reality; connecting people to the world; connecting
    people to brands, to marketers, to other people’s experiences. It
    really just creates a whole new level of engagement and connection,
    that it’s just inspiring. And people haven’t tried or played with AR
    and VR, there’s so much to do and experience that, it’s really quite
    awesome, and everyone just needs to start working on it.

    […]

    Alan: Oh no, I just… I just

    did the whole outro, and was on mute! [both laugh]

    31 min
  • Navigating XR with We Are PHASE2's Samantha Wolfe
    Alan – and XRIgnite -- isn't the only XR shepherding game in town! Samantha Wolfe -- who co-authored Marketing New Realities with previous XR for Business guest Cathy Hackl -- drops by to share her own insights on how best to help brands, businesses, and campaigns venture into the XR minefield, and come out the other end unscathed.
    Alan: Today's guest is Samantha
    Wolfe, managing partner at we are PHASE2. Samantha is a marketing and
    branding strategist, focused on making "never done before"
    a reality. Sam is a co-author of the book "Marketing New
    Realities: An Introduction to Virtual Reality and Augmented Reality
    Marketing, Branding, and Communications," and is a contributing
    author to Charlie Fink's book "Convergence: How the World Will
    Be Painted With Data," with a chapter focused on augmented
    reality for brands. She also runs the largest marketing and branding
    Facebook group focused on VR, AR, and MR, which has over 2,500
    members. She's a board member of the New York VR Expo and South by
    Southwest Pitch, and has been on the judging panel for the Games of
    Change Festival and the AWE Auggie Awards. To learn more about
    Samantha, you can visit samanthagwolfe.com or wearephase2.com.
    Samantha, welcome to the show.
    Samantha: Hi, Alan. Good to be
    here.
    Alan: It's so amazing to have
    you on the show. We've known each other for a few years now, and we
    keep seeing each other at different conferences, and it's always fun.
    I think the last time was AWE, but before that was CES. This year we
    got to hang out in a glass booth; almost like a fishbowl in the
    middle of CES.
    Samantha: I think our picture
    went up on Fox News or something like that.
    Alan: Oh, did it really?
    Samantha: Like, the two people
    in the middle of the glass booth for VR Voice. And we had such a fun
    conversation. I think Bob Fine was a little taken aback about how
    excited the two of us got together. So I'm excited for this
    conversation!
    Alan: [laughs] This is gonna be
    a great conversation. And for those of you who don't know, Bob Fine
    runs a wonderful podcast called VR Voice, so you can check that out
    as well. Samantha, you're the managing partner at we are PHASE2. So,
    talk to us a bit about what is we are PHASE2, and what are you guys
    doing? And then we'll just have a conversation around the wonderful
    marketing opportunities that virtual and augmented reality afford.
    Samantha: Absolutely. The way I
    like to talk about we are PHASE2 is that we are about marketing with
    and for emerging technologies. We help companies who are in the
    emerging tech space be able to market and communicate what they're
    doing, but we also have companies who want to market to and with
    those emerging technologies. So if you're an advertising agency or a
    brand who says, you know, "we want to do something really
    innovative," and want to integrate -- whether it be AR, VR, AI,
    IoT -- into what you're doing, that you could come to us and we'll
    help you through that process. Or if you're like, "You know
    what? We need some developers to help work on this campaign that
    we're doing." We'll work with you as well. The other thing I've
    said is marketing emerging technologies and emerging technology
    marketing.
    Alan: Emerging technology
    marketing. I get it. So--
    Samantha: It's both ways.
    [laughs]
    Alan: Are you talking about
    virtual/augmented/mixed reality, or are you guys also diving into
    artificial intelligence and machine learning and IoT sensors and that
    kind of stuff?
    Samantha: Yes. It's basically
    anything that touches emerging tech in marketing. I end up being more
    of the subject matter expert when it comes to VR and AR. But Jennifer
    Usdan McBride -
    0 min
  • XR in Education, Healthcare, Policing and Social Media (XR News 8/25/19)

    Welcome to the second episode of the XR for Business News podcast, the show where our host, Alan, provides a quick rundown of the week’s top XR news stories!

    This week’s XR use cases range from educating children and training police officers, to turning Snoop Dogg into an AR character in Snapchat filters, with many others in between.

    • A new study shows that VR significantly reduces pain versus an active control condition in hospitalized patients.
    • The marine electronics market is embracing AR to enhance sailing safety
    • VR is being used to train police officers to better understand those with mental illness
    • Mountain Equipment Co-Op is using AR to enhance the retail experience
    • Wonderscope’s latest AR reading experience teaches kids how to handle bullies
    • Singularity University announces VR training program and on-demand classes at 2019 Global Summit
    • Snoop Dogg becomes a Snapchat AR character to promote his latest record
    • Terry Fabrics creates app allowing customers to preview window coverings in AR
    • YouTube introduces AR virtual try-ons starting with lipstick

    8 min
  • XR in Education, Healthcare, Policing and Social Media (XR News 8/25/19)
    Welcome to the second episode of the XR for Business News podcast, the show where our host, Alan, provides a quick rundown of the week's top XR news stories!
    This week's XR use cases range from educating children and training police officers, to turning Snoop Dogg into an AR character in Snapchat filters, with many others in between.
    A new study shows that VR significantly reduces pain versus an active control condition in hospitalized patients. The marine electronics market is embracing AR to enhance sailing safety VR is being used to train police officers to better understand those with mental illnessMountain Equipment Co-Op is using AR to enhance the retail experienceWonderscope’s latest AR reading experience teaches kids how to handle bulliesSingularity University announces VR training program and on-demand classes at 2019 Global SummitSnoop Dogg becomes a Snapchat AR character to promote his latest recordTerry Fabrics creates app allowing customers to preview window coverings in ARYouTube introduces AR virtual try-ons starting with lipstick
    0 min
  • Save Me a Seat in meetingRoom, with Jonny Cosgrove

    A plain room

    with a table, a few chairs, and a whiteboard has never sounded
    so…futuristic! But that’s one way to describe the technology behind
    meetingRoom, a VR space, where colleagues from around the world can
    gather and discuss business as if they were all in the same, plain
    ol’ multi-purpose room!

    meetingRoom CEO

    Jonny Cosgrove does a better job of describing it, so take a listen!

    Alan: Today’s guest is Jonny

    Cosgrove, founder and CEO at meetingRoom.io. Jonny is responsible for
    creating a new collaboration platform that allows anybody from
    multiple devices to be in one room and collaborate together. Jonny
    started his career volunteering and doing activism, before moving
    into events, marketing, and technology, operating in Dublin and
    Boston. He completed his MBA at Trinity College, Dublin, and began
    building the future of work, with a focus on sustainability,
    collaboration, and emerging technologies. You can learn more about
    Jonny and his team at meetingRoom.io.

    Jonny, welcome to the show.

    Jonny: Thanks for having me.

    Alan: Oh, it’s my absolute

    pleasure, Jonny. We’ve known each other quite a long time, through
    the VR/AR Association and through great calls like this. We’ve met in
    meetingRoom, and I’m really, really excited to share with the world
    what you guys are working on, because the work that you guys are
    doing is really pioneering how people will meet in the future — in
    now, not even in the future, but right now — how people are meeting
    and collaborating. And I think, as we move to a world where we start
    to really think about travel — not just international travel — but
    travel to and from work, having people drive two hours to work, back
    and forth every day. It’s really inefficient, and it’s a real time
    suck for everybody. Not to mention, creating disastrous effects for
    the environment, as well. So let’s dive into this. Explain who you
    are, and your company, and what does meetingRoom do?

    Jonny: No problem at all. So I

    agree. Pollution sucks. Unnecessary commutes absolutely suck. What
    we’re trying to do is make sure the collaboration is easier. One
    thing we found everyone can agree on is that collaboration is easier
    and more effective when teams work together in the same place. So,
    meetingRoom is a service that allows people to work with each other,
    using familiar meeting room facilities — like whiteboards — in a
    virtual environment, from anywhere. We’ve made this accessible from
    anywhere. We made it secure, and we’ve made these places in the
    spaces persistent. So, when you write in a whiteboard and you return
    next week, it’s still there, just like in real life. And what we
    found is, that it allows employees to feel a higher level of
    immersive engagement with what’s happening in the actual meeting. It
    keeps you focused in that time — in that moment — and lets you have
    more effective meetings. Even though employees are spread all over
    the world.

    Alan: You mentioned something…

    heh heh, I thought it was funny because as you said, “Oh, yeah,
    you know, you put all your notes on the whiteboard and just like the
    real world, they’re there when you come back.” I was thinking,
    no, that’s exactly the opposite of the real world!

    Jonny: [laughs]

    Alan: Somebody’s erased all your

    notes, and you’re like, “no! I didn’t take a picture of it!”

    Jonny: Thank you for helping me

    explain it. So, one of the thingsthat
    actually happens a lot is that exact issue. That’s one of our own
    internal metrics; we’re working to get this through this
    point, “how are you using their internal rooms existing today,”
    if you’re working in-house, or how do you work remotely as it is
    right now? And one of the biggest problems was the work you do in
    that time, that space, on that Skype call, on that Zoom — whatever
    it might be — it disappears into that time. Unless someone’s been
    taking fantastic notes, it doesn’t come out — and that’s something
    that we get onto later, but note taking VR is lots of fun.

    What we found that worked pretty well

    was, being able to add simple things like working this into your
    workflow. So, if you work on a whiteboard in meetingRoom, you can
    save out that whiteboard for work later. You can copy and paste it
    into your Slack notes, you can copy paste into an email; whatever
    your existing flow, it’s just there. Or you want to add it to your
    G-Remotes? All those little bits and pieces come together so that
    it’s much easier to get context around a conversation, but also just
    letting people have good, proper conversations and remove that extra
    asynchronous conversation. Slack is great, but you’ve got to be
    disciplined.

    Alan: Yeah, I can imagine. Slack

    gets crazy sometimes, you got a bunch of channels and all of a sudden
    you go away for a weekend and come back and “you have 50 new
    messages.” Sometimes it’s just a couple of people that have gone
    off on a conversation.

    With meetingRoom, what are features

    that are being used the most? What is it that people are using it
    for, with great results?

    Jonny: One thing – as you were

    saying, you broke up slightly, but I caught it, so this call’s
    actually a good demonstration – one of the things we do, from a
    technical point of view, is we do things very basically. We’re a
    low-tech solution, rather than a high-tech solution. I know the
    minute you hear “VR,” people think you need 5G. For us, though,
    we’ve taken a step back and said, “how can we use today’s
    technology really effectively?” And yes, we’ll take on board more
    of that as it comes. But that means this works on 3G calls. A
    meetingRoom call uses 90 percent less bandwidth than something like
    Skype for Business. We’ve done tests against this. We’ve actually
    just been published in spring earlier on this year. But in terms of
    what we focus on, it’s having a good meeting experience. That’s what
    people do in there. They’ve got a table, they’ve got a whiteboard,
    they’ve got a collaboration wall with sticky notes, and they’ve got a
    reference wall for sticking their agenda up and setting a timer. So
    they actually get through these meetings effectively.

    Our dream isn’t to have you sitting in

    VR all day. It’s to have effective – say, if you’re doing daily
    sinkholes or scrums or whatever you call them in your industry —
    you’re in there for 15 minutes a day, and it’s the most effective way
    of you passing that information together, so that you’re not having
    to live on a Friday afternoon in a Slack or an email thread. You’re
    getting in, chatting it out, getting everyone on the same page, and
    then getting back to work.

    Alan: There’s so many tools out

    there that extend our workday and really help us collaborate. But at
    the same time, as you leave your office, the Slack notifications
    never end. And I think one of the things that VR does well is
    eliminate distractions. I’ve said this before, when you’re in VR, you
    can’t be on your phone, you can’t be doing other things. So, you get
    somebody’s 100 percent attention.

    Jonny: Yeah. Even building on

    that; for us, it links in with our own… everyone has their driving
    values, and for us, adding some simple things — aside from the
    economical and the ecological points of view — we can save the world
    if we’re a bit more effective in how we all met in person. And
    remember; AR travel is only beginning. It’s moving into the whole
    world, having access to AR travel, and that’s going to grow
    exponentially over the next few years, if we don’t actually take on
    board. That being said, I’m not saying it’s not that you can’t
    travel. It’s much more case of we need to do it more effectively,
    especially from a business point of view. But for meeting room, it’s
    about enabling–

    Alan: Hold on, hold on.

    Jonny: Go ahead.

    Alan: The reality is, anybody

    who’s travelled for business realizes that business travel is great
    when you’re 20.

    Jonny: [laughs]

    Alan: Any more, you’re going,

    “okay, I don’t really want to get on an airplane, fly for a
    whole day, get to a meeting for a two-hour meeting, get on a plane,
    and fly all the way back”.

    Jonny: That’s it.

    Alan: Travel for vacation, when

    you’re with your family at the beach, or traveling in the world or
    something? Awesome. Travel to go to a three-hour meeting? Not so
    much.

    Jonny: Business travel used to

    be a perk; now, it’s a nuisance. If you’re under 30, you get paid to
    travel. If you’re over 30, you’re paying to make sure the family get
    a bit of extra travel. Then there’s some good metrics there; it’s a
    good understanding when you’re talking to someone, trying to say
    you’re going to remove air travel from their life. You might be
    talking to the wrong person who loves that perk, and it still is a
    perk for them. But in terms of for us, the one driving point –
    again — a lot of the XR/VR world is very much about, “you’re going
    to live in here forever.” You’re not. That will come at some point.
    But — [chuckles] — for some people. Personally, I love the real
    world, and I would like to augment that, more than take it away.

    But for us, you’re always gonna eat the

    meat. Sorry, that’s an answer to your question: we’re not getting rid
    of physical meetings, overall. That’s not our drive. Our drive is to
    replace the physical office as the primary means of business
    collaboration over the next decade. And that is something that we
    feel is achievable. But it’s also taken into account that you’re
    always going to eat the meat. Deals are done in person, and that’s
    going to get more brilliant — in the digital sense — over the next
    few years. But again, real world collaboration is there for an
    important reason. Even from an education point of view. Which isn’t
    one of our primary markets, we do deal with a lot of education
    institutions. And the point we see is, you’re always going to have
    educational institutions; they’ll change in how the distribute
    information, but one of the basic building blocks of humans is
    they’re social. So for me and our company, we’re not trying to drive
    you to stop being social. We’re trying to drive that they’ll actually
    get to the more important things and find that balance.

    Alan: Yeah, I think really, when

    it comes down to it; business travel — deals — are not really ever
    done in a boardroom.

    Jonny: They’re done before.

    Alan: They’re not really done in

    a boardroom. They’re in a bar late at night, at the end of a
    conference. Or over a nice dinner. On the golf course. Deals are done
    when we are socially working together, and we feel comfortable with
    the other people. That’s one of the things that VR can’t do, and it
    never will do. But being able to get the meat and potatoes of the
    meeting — the technical side — and bring them together and say,
    “okay, let’s all work through this deal.” Then, because the
    deal’s probably already been negotiated from a very high level — on
    the golf course, or at a dinner or whatever — it’s like, “okay,
    we’re going to do business together. This is what it’s going to look
    like that. Now, let’s bring our teams together to figure out how this
    actually works.”

    Jonny: Yeah. And with that in

    mind, I suppose one of the things that we really focus on — from the
    business side, as well as with the product — is allowing and
    enabling equal participation. Making sure everyone gets to
    participate, engage. and facilitate. Everyone can unlock that
    productivity. If people aren’t great at doing video calls, or a
    face-to-face — they’re both learned skills — this can be an easier
    way to get everyone in and breaking down those cultural divides to
    say, “right, different opinions drive sustainability of business,”
    and making sure that everyone has the ability to actually have an
    equal way of saying that. That’s what drives us.

    I do think that I would agree

    completely; the deal is done before you get there. But it’s making
    sure that, by the time you get there, the deal is done. Things can
    fall apart if you leave it until you see each other in person. For
    anyone listening — I suppose from the C-suite — who’s worrying
    about their group trips going away: I think, if anything, it would
    improve the return on investment from those trips in the future.

    Alan: It really will, honestly,

    because a lot of times, we’ll spend money flying people to a meeting
    around the world… and they really don’t have to be there. And
    that’s something that I’ve noticed; fly a technical person around to
    a sales meeting to present to the sales team. And it’s like, okay,
    that technical person presented for an hour, and you’ve just spent X
    amount to: fly them there, to house them for the three days or four
    days of the meeting. And really, they were only there for a one-hour
    meeting.

    Jonny: You have no idea how many

    times I’ve been on the end of the call, especially the last few
    months as we’ve been releasing our more open version — we just
    released our open beta — so finally getting used to be able say,
    “our product’s ready, it’s out there!” But in terms of saying,
    “oh, no, we don’t need to hop on a flight and get to you. Let’s
    just get in the room. That’s the best way of testing this out. I
    don’t need to talk to you about the product; let’s get in there and
    talk in there.” And the results from that are — from a user
    testing point of view — so much fun, in a short sentence. But in
    terms of from a proof point, it’s a great way of seeing, are people
    ready for this or not? I think we’ve moved beyond the early, early
    innovators. I think we’re into the fast follower stage, where a lot
    of people are seeing all good work done. Remember, this isn’t just
    work from the last three-to-five years, which I think people tend to
    forget. There was so much activity in the oughties. There was so much
    activity in the 90s. And the tech has been around since the 60s,
    which we all know well and good. But in terms of picking up on use
    cases that were just maybe a little bit early, and picking how we can
    go forward? Our philosophy is, every company has a meetings universe,
    and all we’re trying to do is take up a certain part of that. You’re
    not trying to take over the whole lot. You’re just trying to come in
    and say, “we can fix this problem now for you really, really well.”

    Alan: What are some of the use

    cases? I’ve talked to other collaboration platforms that are out
    there. There’s The Wild, there’s Spatial. They all have their
    different spin on it. What are the use cases that you guys feel that
    meetingRoom is uniquely positioned to take advantage of? I know one
    of the things you mentioned earlier was smaller groups.

    Jonny: We haven’t got our

    virtual pizza in there to do the test just yet, but letting [in]
    enough people who could share a pizza. And going from that old rule,
    which is keeping small groups and small sessions.

    Right now, up to 12 people can join a

    room from our standard offering. We can go a little bit higher when
    people request it. But right now, if you go to the website, that’s
    how many you can get in there on the standard plan. And what we focus
    on is internal meetings. We’re not trying to come in on the sales
    front and that. People do hack our own system for doing different
    things. “Yeah, we’d love to use this for sales and customer calls.”
    Yeah, sure, use your room for whatever you want. Our business model
    is probably close to something like WeWork or Regus, in terms of the
    space you’re going for. And when it comes down to what they’re using
    it for; it’s daily meetings, it’s weekly scheduled meetings, it’s
    regular meetings, and it’s very much at that decision-maker level.

    There’s great tools out there for doing

    screen sharing. There’s great tools out there for doing lectures.
    There’s great tools for training specific things, and also on those
    bespoke training end other things. But for us, if you’re just looking
    to come in and work through an agenda, and set a timer to make sure
    you all get in there in time, and pass that information, that’s where
    we fit in. And also, I think the big thing is that we work on every
    platform. We work the same on your iOS device as you do in your
    Oculus Quest. Obviously, inputs are a little different in your head’s
    in a VR headset, but for us, it’s having the same ability across all
    the platforms. So, having a table, having a whiteboard, having a
    collaboration wall with sticky notes, and having that agenda and
    timer, so that you can just get to work.

    Alan: Now, are companies able to

    change the look at the room? Or do you have different templates?
    Different looks and feels? Can they brand the room, so that it feels
    more to their corporate branding?

    Jonny: Yes. We do a lot of that

    with the older enterprise clients at the moment. We are going to be
    bringing some fun releases coming over the next few months, to let
    more users do that. But for now, the way we usually have people brand
    their room is, they set up a sticky board in the way that suits their
    business. They set up their whiteboard with the templates they want,
    or with their own agenda items. And they use a PDF wall for bringing
    in presentations or whatever they’re doing. That’s where it starts
    off. I’ve seen a lot of logos that are about 10 feet tall in there;
    quite fun. [laughs]

    Alan: They’re all pixelated.

    Jonny: [laughs] Well, what we

    really try to do actually, I suppose, is… it’s very much like a
    coworking space. We’re there to help people get through there, as
    much as just use the software. So making sure that there’s guidelines
    on how to get the best use, as it is today. Because what we see an
    awful lot of is people acting like the world’s changed already. And
    you and I both know from all of our conversations and — one of the
    funny ones, actually, is that I remember my old beta room, which I
    had to retire for this new release. And it’s weird saying goodbye to
    the room you built your company in, but it comes down to bringing
    people through in a realistic way and saying, “look, let’s get you
    started in the right way. Let’s map out the process to get to
    deployment.” And again, a lot of the time it comes back to, “oh,
    here’s our tech, it’s great.” For us, we know that for the clients
    we work with, it’s bringing it through and bringing this throughout
    the organization, as opposed to just expecting it all to work, out
    the gate.

    Alan: One of the other podcasts

    I recently did, we were talking about [how] this is no longer a
    technology problem; it’s an adoption problem.

    Jonny: It’s funny you say that.

    So, everyone talks about the mom test. If you can sell it your mom,
    that great. But you’ve got to sell it to clients. For us, we’re
    looking at, it’s a case of going, “it’s the adoption test.” It’s
    “will you bring this thing home for the next 18 months?”
    Because that’s the one way you’re going in to make sure this thing —
    like any system, like, look at how Slack and Microsoft Teams have
    been pushing that the last three or four years — it takes time for
    these things to get through.

    I used my old man as an example; he’s

    brilliant with his iPad. I bought him an iPhone for the last 10 years
    for Christmas. And they’re expensive bricks, because Apple didn’t
    train him how to use his iPhone; they trained him to use the iPad.
    He’s brilliant with his iPad. The same thing comes in with this kind
    of thing. Part of why we would have — not just because my old man,
    because Apple is such a great job to train people how to use
    technology — iPads are a useful part of the day. For us, one of our
    first engagements is usually me and Eddie coming in from a quest, and
    meeting a C-suite executive in a blue chip company, on the device
    they use every day. So, making sure that it’s a simple and easy for
    anybody getting in, not just your engineers. Not just your software
    developers. They’re some of my favorite people to get in a room with,
    because my user testing with that group, versus with a C-suite
    audience, is completely different. We make sure we just…keep
    focused around making sure people can work more effectively. Back to
    our own values of participation, and making sure everyone has the
    equal opportunity — from any device.

    Alan: So, explain to me the

    typical onboarding. A customer says, “okay, I want to start
    using this; I want to run my weekly sales scrum meeting in
    meetingRoom.io. What’s my path to getting up and running?”

    Jonny: I’ll call it a sign up to

    a “ping-pong” meeting. A ping-pong meeting is, every company has
    their first meeting in any of these tools, whether it’s Skype, Zoom,
    or meetingRoom; you’ll play around, and you’ll try and push your
    limits. That’s a great first meeting to have, especially in a room
    like ours, because you’ve got a whiteboard to play with. And you’ve
    got different things you can do, which are great fun. Getting
    started, you go to our website. You sign up, just there on the front
    page. What will happen then is,ou get access straight away into the
    open beta. You can invite your team. That’s the first thing I’ll tell
    you to do. And then you enter into, I suppose, our onboarding
    process. Our process is talking to myself along the way to try and
    understand — and my team, obviously; I do my best to actually get in
    what every client comes through at some point in the early part of
    the journey — and making sure that we fit a program around it. Just
    getting that first team meeting in there is key. It’s absolutely key
    to make sure everyone is in there and has their first meeting as a
    group. Because obviously, we’re a group conversation app. It’s not
    for you, one-on-one, to go in and while the day away; it’s for you to
    be able to have effective meetings.

    What we’ve done with that is we’ve

    actually built up a number of little resources — I’ll call them
    “presents” for now — but you get stuff like a “how to
    copy and paste this in and get this going for your whole team,”
    from an agenda point of view. We also get different items, like an
    agenda that works really well with the room, and how to set up
    different parts of it along the way. That’s if you’re coming in as
    one small team, to try this out and see what’s going on. And then we
    work to see how can we get into a wider part of the organization.

    In particular, I love talking with IT

    and risk departments, because we’ve built for that requirement; we’re
    built for the enterprise. We’re not a social app suddenly jumping
    into the enterprise space. We spent a bit longer getting our product
    together than others might have who jumped in this, because we wanted
    to make sure it hit all the compliance — from your GDPR, to
    different bits and pieces of brand regulation — and making sure that
    it’s easy to get through your process, because that’s one of the
    biggest problems, back to your adoption item. It’s easy to want
    something. It’s hard to make sure it stays with you.

    Alan: This has come up on the

    podcast, where you have adoption — you have buy-in from the C-suite
    — and they’re like, “okay, we’re going to execute on this.”
    Walmart’s a prime example; they rolled out 17,000 headsets without a
    way to update them.

    Jonny: Oh-ho!

    Alan: I’m sure they’ve figured

    it out now. I interviewed PWC’s Jeremy Dalton and they built a
    presentation to 275 people in VR simultaneously — and I actually
    happened to be there, because it was in Toronto. After the event, all
    the executives went out for coffee or whatever, and then there was a
    team of 15 people collecting all the VR headsets and then putting
    them in a room, and there was literally a pile — five feet high —
    of headsets. Just, they piled them onto a pile, and then one-by-one,
    they had to go through and put them in the right boxes. It was a
    substantial amount of work and just the device management alone on
    rolling it out on that scale. I think there are still some challenges
    around there.

    Jonny: Well, that’s it. I mean,

    like, look; we’ve had requests to roll this out to 300,000 people,
    and we’ve said no, because there’s a lot of parts to that. Now, this
    is a bit earlier in our days, but this is a point where all this is
    becoming an awful lot simpler. And the suppliers are doing a great
    job of getting enterprise ready, and pushing that from a device
    management point of view. From getting failure-proof devices, and the
    likes of any of the standalone devices are getting very — when I say
    point of failure, I come from a hardware background as well, which I
    don’t talk about as much as I should — where if it was still
    connected to a PC? It was a great prototype. There’s some awesome
    stuff happening, say, in the automotive space. But as soon as that
    goes into stuff like the Quest and the Focus being able to handle
    that at scale, people will move to that. We’ve seen huge jumps around
    that already. It has to be, “how easy can you get this out there?
    And can you actually get us through a program of work getting this
    installed in an organization, not just in one team?” And that’s
    something we pride ourselves on doing.

    Alan: From an adoption

    standpoint in a company, having a VIVE or a Rift, and then having a
    computer system — however small, you get them pretty small now —
    but being able to set that up, install Steam or install the Oculus
    Store, and then every time you go to use it, there’s enough

    [garbled]

    .

    Jonny: If it takes as long a

    sentence for either of us to get people going on a PCVR, it’s got to
    be a bloody good use case, and really valuable. I’m at least 90+ days
    using a Quest every day, and using it for both work and play. And —
    as you well know — I’m a fanboy of PCVR, because I’m a gamer. But in
    terms of everyday life? Yeah, I use my Quest every day, because it’s
    easy to get in and out of. And it has all those things that I want it
    to do, including meetingRoom, so that it fulfills my need. And that’s
    what you’re trying to do with a device: provide a more convenient
    solution to what’s already there, as opposed to trying to force it
    in.

    Alan: Agreed. So, meetingRoom

    works on Quest now?

    Jonny: Yes! So, we’re having

    lots of fun. We’ve announced it will be releasing later in the fall,
    with the enterprise and other things.It’s a dream. [laughs]
    To put it shortly.

    And people can get started right away

    with our beta version. They just need to take out a form on the
    website where you sign up, and we can get started there. I thought
    the last important point, which is kind of an exciting time; one of
    the big differences is we also have a web application — not WebXR,
    but an actual web application — to manage how you do everything.
    Right now, it’s really basic. For our beta, you can do invite teams,
    you can upload your documents you need in there. What we’re doing
    right now is engaging our community in a big way; building our next
    iteration of the dashboard. So, really looking forward to over the
    next two-three months, having that. Essentially anyone who gets in
    touch now can have a big impact on that because again, that’s
    customer-led as opposed to… we had to build our first room and get
    the infrastructure together. Now we’re making it easier for people to
    manage all these meetings. I know personally, I’m in a lot of rooms.
    So first-hand, I get to see what happens when suddenly, “oh, I’m
    in 30 or 40 different rooms on this account. Right.” [laughs]
    Same way you’re talking about the poor person in Walmart who have to
    maybe individually update 17,000 different headsets — which, as I
    said, it gives me coils.

    But again, for us, it’s making sure all

    that is nice and simple. It’s making sure it’s wrapped together in
    more. So again, say we treat enterprise clients a certain way. We
    have startups who are going through our own journey, which is
    building a business in the cloud. Forget your garages, your
    hackathons — I built businesses in both, and they’re great fun. But
    for me, any business going forward, I get to actually build in the
    cloud. Obviously, building in meetingRoom is great fun. But for us,
    what we didn’t have at the beginning was the tool we have today. So
    we had a lot of gaps, we had to kind of realize, “oh, we haven’t
    built that thing on the whiteboard yet. Oh, that’s really difficult
    to do.” That’s been ironed out. As I was saying earlier on, we had
    to retire our original room. We’ve just brought in the designers to
    upgrade the room. It was very odd saying goodbye to it. At least on a
    daily basis. It’s like, “oh, I’m in the wrong room.”

    Alan: Hidden Easter egg.

    Jonny: [laughs] At some point

    there’ll be a retrofit, I’m sure. I want it back. I liked it.

    [laughs]

    But again, this is our first room of many. We’re really

    core-focused, and we do have a lot of different custom builds, like
    people making digital twins of existing services and doing a lot of
    really interesting stuff. So again, we built a platform. The first
    part of that is our meetingRoom, and letting people actually get in
    the plan every day.

    But as you know, everyone is trying to

    get their heads around what they’re going to do next in VR and what
    can they do in XR to either be the first in something, not just for
    gimmick’s sake, but actually, hey, “we can make a fundamental
    change to our business. We can make ourselves more sustainable over
    the next 20 years, forget the next two or three.” It’s actually
    making sure that we can do stuff today and we can amplify that over
    time. And 2019 is going to be… everyone’s called 2019 the big year
    — every year’s a big year for VR and XR. And that’s fine and dandy.
    For me, I see this as the first year of true deployments into
    everyday use cases, beyond the very bespoke things. We’re talking
    about where every kid’s gonna want Beat Saber for Christmas. That’s
    fine. But at the same time, from a C-suite point of view, it’s now at
    that point where it actually makes sense. You’re not having to lug
    around a PC and connect three cables worth of gear, along with all
    those different updates to come along. Now it’s simple plug and play.

    Alan: Absolutely. It’s easy to

    deploy. I think the Quest was a game changer. The Focus, again; being
    able to come in at a 10X cheaper device with no computer, no wires,
    no nothing, being able to put it on. Look, everything that I’ve seen
    is like, “yeah, we can stand up,” or, “we can wave our hands
    around or we can do all these things.” The real practical use cases
    where people are going to really dig in to using VR on a daily basis,
    they’re going to be sitting at their desk. They’re not be standing
    up, waving their hands around like idiots. They’ll be sitting at the
    desk, going into a meeting — maybe they’re on a beach, maybe they
    want to see their giant screens in front of them, whatever it is —
    but it’s going to be them sitting down, doing what they typically do,
    because how many times are you in a meeting where you’re all standing
    up?

    Jonny: [laughs] It’s funny.

    Like, even we sometimes do find ourselves standing up more because
    we’re using these things. But for me, what that actually means in
    real life — and this is also linked with using stuff like Rec Room
    and other bits and pieces every other day — but I’ve dropped like 30
    kilos since I began the business. I was too big then — I’m still too
    big now — but without actually trying, I’ve been able to be a little
    bit healthier. That is not a direct reason just because of VR. But it
    gets you thinking about how you approach your day, about how you do
    everything.

    But, I suppose in terms of the future

    of XR/VR, as it pertains to the business end of things, I do think
    it’s the future of business and social. I do think that it’s going to
    change how we do everything over the next 10 years — not just driven
    by climate change, not just driven by cost controls– but by
    preference. We did a paper — our first week in business, we went out
    and tried to kill the business — we got to client to pay us to
    compare Skype for Business versus VR. Really, really simple. We said
    going in, video communications versus VR. This the question we are
    going to get asked, and we always get asked, and we will always get
    asked about it.

    It came down to some really simple bits

    and pieces; like engagements, like excitement, and again, focused.
    Linked in with those lovely bits and pieces — remember, this was
    also our prototype day zero (and we’re always in day zero) — but
    this was the proper first version. In a study of a hundred people,
    which got published in spring early on this year, we beat out Skype
    for Business. It was actually one of the suppliers who pointed out to
    us, “guys, that’s bloody amazing. You put 20 quid into this product
    in comparison to, say, $20-billion into Skype,” which is now, from
    a business point of view, moulding back into Teams. So it was very
    interesting, even on that first Pepsi-Cola test, to see it coming
    through.

    What I’m most excited about within that

    is it pulling us out of that Wild West. We’ve had digital twins since
    my first Facebook or Bebo account. That was my first digital twin. I
    know Metaverse is close to your own heart, and we’ve had a Metaverse
    since the Internet turned on. What we’re doing right now is
    visualizing and virtualizing all that, which is awesome. But we know
    how that can go if we go too much into living in there. I think South
    Park covered it [laughs]. But in terms of actually getting us there
    right now, it’s about balance and keeping everyone nice and on the
    same page. And that’s what my hope is for the future of all this.

    Alan: Well, you talked about web

    apps and being able to upload documents. What is the document that
    you can upload natively? Can I grab my team’s stuff? Or can I grab
    PDFs? Or can you grab PowerPoint or Google slides?

    Jonny: Because this is open beta

    — and we know we’re actually rebuilding all of this currently — we
    decided to start with something really basic and go with PDFs,
    because that what we’ve found — with users in over 50 countries —
    was the obvious most common document that’s used for these kind of
    meetings. And what we said was, we’re going to bring in our different
    sources over the next few months because, again, when it comes to
    enterprise, you don’t have to get people to sign up to get all of our
    stuff through the risk and requirements. They’ve already done that
    with a lot of their services. We built the infrastructure. So imagine
    you’re coming to me and I worked in Regus, and you want to build the
    perfect room in physical life; that no one ever removes your sticky
    notes from the wall — that issue that, we actually have a few
    clients, that answers the issue for them. It’s kind of funny — and
    they can leave it there for all time, if they want. The point is,
    that you can come in and you can get to work right away with it.

    Alan: You can import PDFs. What

    else?

    Jonny: So right now you can

    import PDFs, and we have a number of custom builds running stuff like
    bringing in 360 site imaging. We have stuff like bringing in
    different 3D models, but our focus is always on doing in a
    low-bandwidth way. So we very much work with clients who might have
    places working from one distant part of the world, down into a
    Central European office. And you’ve got to make it nice and simple
    for everyone to be able to partake in that conversation the same way.
    So bringing in a 360 site means they can make impact from abroad. But
    for now, what you can do from the basic — if you sign up on the
    website today — you can bring in PDFs. If you want to go beyond
    that, just drop us a line and we’ll get in a room, we’ll go through
    it with you. But that’s going to be a big part of the next step. Got
    a big release in about three months time and that’s going to be…
    I’m pretty excited about that. [laughs]

    Alan: Fantastic. Yeah, because I

    can see people, once they get the ability to import PDFs and get
    that, they’re going to go, “okay, well, I want to import
    PowerPoint slides,” because people love their PowerPoint. I
    don’t know why.

    Jonny: Not going anywhere.

    Alan: Being able to, like you

    said, import a 360 image. So saying, “I’m in the middle of my
    PowerPoint, I’m in my next slide, I click it and then all of a sudden
    I’m no longer in a meeting room. I’m in a 360 image,” because let’s
    be honest, 360 photography is not being leveraged nearly as much as
    it could be in all sorts of different ways. The 360 photo gives you
    so much information about a space. If you’re talking about
    manufacturing, you could literally have somebody in the manufacturing

    [sector]

    stick a 360 camera on a stand, take a picture. The photos

    are not very large anymore. You can upload that right in there.
    Everybody across the organization can stand where that camera was,
    look around and say, “okay, you see how this information is coming
    off of this machine or whatever,” and you can discuss that in a
    realistic environment. It transports them.

    Jonny: And a key part of that is

    making sure that you can bring it out of there afterwards, so it’s
    not all just lost in that one moment. I’ll put it this way: I love
    writing in 3D. For me, because I can go to the angle I know I need to
    be at to see what’s going on there. But when it comes down to it, we
    found sticky notes actually work an awful lot better. And our sticky
    notes are actually 2D first, so you type in something at the moment.
    We are adding in VR support for that in a while. But because so many
    users come in from different platforms, we made this for our users
    first. Our users are teams in blue chips, SME, start-ups. We have a
    lovely wide berth of people with very specific use cases, but in
    terms of actually getting it in there, it’s got to be something you
    can bring out into the real world, because otherwise it gets lost in
    workflows. If it can’t fit into your audit trail, it’s not gonna
    happen in the enterprise.

    Alan: You mentioned audit trail.

    So, I want to unlock a couple of things here. What are some of the
    data metrics/analytics that you are capturing or are able to capture
    from this, that would be able to be used maybe for training, or for
    whatever?

    Jonny: Yes. So we go with

    privacy first. These are encrypted rooms. We do basic things with
    collecting obvious usage data to make sure it’s better. But tracking,
    all that kind of thing, we’re doing our best to leave that with the
    user. So we do also some on-premise deployments in that. Obviously,
    we work with companies where security matters, and we make sure we’re
    GDPR compliant. We make sure that we hit with the regulatory
    requirements for each industry we go in with, and we very much go
    through that nearly at the beginning of the project, because that’s a
    key thing for people to understand. As we said, the whole industry
    has come forward leaps and bounds, but, say, two years ago? You
    couldn’t do all of the things you need to do, because the enterprise
    deployment wasn’t there. And for us, it’s very much a handholding
    experience to get people through that and to make sure that you’re
    not getting a senior management team brought in to have the risk or
    IT team come back and say, “okay, guys, that’s not feasible.”

    We make sure that we lead them back to

    their encrypted rooms first and foremost, because – again — this
    is business conversation. It’s not even like your social apps, where
    you’re living on Facebook, or you’re living on one of these different
    things, where it’s expected that these things are part of doing
    business. But when it comes to, “I’m paying for a secure space
    to come in to have a private conversation, and we might be a
    boardroom of a Fortune 500 company,” that’s information they don’t
    want going outside of the room, in the same way as they do in real
    life. So we follow the premise of “do it how you do it in real
    life” and keep it secure.

    Alan: Now, is there any metrics

    that — let’s say, for example — the executive team would have
    access to? Maybe it’s as simple as–

    Jonny: Oh, of course! Sorry.

    From an internal. I’m talking about from the external, apologies.
    From the internal point of view, what we’re doing is building up some
    very good reporting system. And again, that’s part of what I will be
    excited about in the next while. But making sure that you can see
    simple things as “Alan and Jonny are working on this project for
    three months,” “Alan and Jonny talk for the first two months, and
    then they stop talking.” We don’t know exactly what they’re talking
    about, word-for-word, but we know that they stop talking and suddenly
    the project went off-rails. That’s the kind of performance and impact
    I want people to get from this kind of stuff over time, and make sure
    that people can actually take action.

    Originally, I would have studied around

    behavioral economics — I was a history and politics dropout —
    originally went over to Harvard for summer school and fell in love
    with arguing about behavioral economics. And one of the biggest
    things that happened over — I used to have trouble with my MBA, I
    used to be terrible — in terms of giving out about — this is all
    qualitative versus quantitative data — if you’re talking about
    biases and heuristics, and obviously those are huge talking points in
    today’s age, and what has frustrated me over time is a lot of this is
    still qualitative. You might have a thousand people looking at one
    meeting happening and figuring all the different movements, but it’s
    not data-led. So, trying to build a better understanding of how
    meetings work and how they can be more effective? In a future
    meetingRoom, I might get a notification saying, “all right,
    finish the meeting early.” Why? “Because everyone’s head’s
    tipping. They’re tired. It’s Friday and it’s ten to five. Give
    everyone 10 minutes of freedom.” [laughs] They’re the parts that I
    want to hear back from people over time. But as it starts right now,
    I’m already getting lovely things like, “you got rid of my Friday
    afternoon email thread. Thank you.” [laughs] Small little things
    like that are the parts… I know it sounds geeky, but that’s what
    gets me excited.

    Alan: It’s so small, but it is a

    really big win.

    Jonny: I’ll definitely link you

    on as well; there was a great piece in The New Yorker recently about
    asynchronous versus synchronous conversations. And I live in Ireland.
    We live in a place where we got to do 2 percent to 6 percent GDP. We
    don’t do a nice & neat 4 percent; it’s out on the night out or
    hung over. But in terms of how people want to approach things, it’s
    nice and consistent. That’s what’s going to come from this stuff
    going for all asynchronous and all synchronous. It’s a good healthy
    mesh. And this lets you — as you’re saying at the beginning — it
    lets you do all those technical things in between. And what VR as a
    whole — I mean, every experience I hear about is “we can do
    what we can’t do in real life together.” And there’s so many things
    that come from us. But for us, it’s about staying focused, giving
    that solution that lets you have what you need in real life and doing
    those things. Really, really simple stuff. But it’s making sure you
    can do with the device that exists today, rather than what exists
    tomorrow.

    Alan: So, I want to just

    reiterate that this is still early days in this technology, but we’re
    rounding that corner where the devices are easy to use. The platforms
    are now up and ready. You got meetingRoom.io that you can just sign
    up, you can have it multi-device. And I think this is key. You guys
    have realized this as well, that some people are going to enter from
    an iPad. Some people are going to enter from web. Some people are
    going to put on a VR headset. Some people in the future will put on
    an AR headset. Being able to have that consistency of quality of
    meeting regardless of the device is essential. And I think you guys
    are really on your way to do that.

    What are some of the best business use

    cases of this technology that you’ve seen that people are using it
    for? What parts of a company are using this most now?

    Jonny: That’s a good way to put

    it, actually. I’ll address the last point, because I think that’s the
    one that you can really answer at the moment. It’s gone beyond the
    test case. There’s not one thing in particular that’s driving this
    forward. It’s everything’s come together. It’s communities like what
    you’re doing and coming together and actually pushing the agenda;
    both online, but also getting into companies and talking this
    through. And it’s the ecosystem I’m seeing building, is driving it
    forward.

    On the enterprise end, I’m seeing a lot

    more interest in our specific area, not just meetingRoom. But people
    are coming in and saying, “look, we’re going beyond tire kicking.
    We’re looking for an active solution to implement,” as opposed to
    what I would have seen for the first timer company — which we fully
    expected, as we were still connected to PCs — where it hit for
    automotive really well. And now I think other things like that —
    industry-led things — the same stuff that kept the VR dream alive
    for the last two decades. Same with energy.

    But again, back to where I’m seeing

    current trends. Everyone needs to plan out what they’re doing next.
    And it generally starts with a whiteboard. So our system is
    well-suited, obviously, but that’s where I see people trying to get
    in, trying to understand, “how can I use this for training beyond
    bespoke service?” Obviously, in our world, a PDF is a PowerPoint
    and it works very well right now; you don’t need to do any bespoke
    work. You can do your first trial with all the resources you have
    today. And that’s the number one tool which I see coming through.
    People realizing we don’t have to reinvent the wheel. We already have
    a training process. We already have a way that we do regular
    meetings. So again, where I throw my hands up to go “we’re a
    really great fit for that.” But it’s not a case of — we always try
    and divert both ourselves and clients away from it — don’t try and
    make something brand new. Don’t try and reinvent the wheel. No one
    wants to be first, but sometimes you’ve got to be in the first few.
    And it’s just a case of putting something small and manageable
    together, and getting some good internal case studies going together.
    And again, we’ve got a team based in academia where we transfer that
    into industry with saying, “let’s get some proof points around
    this.” And they’re the trends that are driving this most forward:
    people want real use cases. They don’t want flashy gimmicks.

    Alan: Right. Couldn’t agree

    more.

    Jonny: And as makers in this

    space, no one wants to work with gimmicks; that can kill your
    company. And any other startups who are working in this space, or
    getting into the space: take advantage of what was different when we
    started off. The ecosystem even from a development point of view is
    totally different. But you got to build your moat up. What is
    different about you if you said your name outloud? What is different
    about you versus other people? So if you replaced your own name with
    a competitive name, is it understandable that you make different
    things? Because there’s a lot of people building Word out there.
    There’s a lot of people building Notepad. There’s a lot of people
    building Excel. Knowing what you want to be when you grow up is a
    good way to start.

    Alan: So, with that, I’m going

    to ask you my final question. What problem in the world do you want
    to see solved with XR technologies?

    Jonny: [laughs] Ok, I’m biased,

    but transport and mobility. As I said earlier on, not that we’re
    going to replace everything. It’s just that we can use our resources
    in such a more effective way. And I think that genuinely. This is why
    I worked in blockchain before with Freeman as an engineer. I worked
    in it when it was technology, and people were using it to use that
    technology… whatever it’s turned into now at the moment. You don’t
    want to be looking for a solution. You want to actually have
    something that fits that problem. And that’s what I feel; XR goes
    right now for mobility. I think the 5G is a fantastic use case to
    show where this all can go. I know yourself and Julie do some awesome
    work with showing “here’s how not to do a 5G experience,”
    which I think is a great one. In terms of showing what is here today
    and showing what can be, we have that here on our tippy tongues.
    We’ve already started that, with what we see in the current trends
    around remote work. Everyone, once you go beyond one office building,
    is working remotely to a certain point, and linking that in with
    knowing what infrastructure we have now — the movements over in the
    US and all over Europe — around reclaiming rural to a certain point.

    I live in Ireland, so homelessness and

    house prices are always on the tip of our tongues, unfortunately. And
    it’s something that we have a great international community coming
    into Ireland, and we have a better way of doing things to actually
    push this forward. And I think, again, XR/VR; all these things
    actually help alleviate these issues, where cities are a technology
    as well. And right now we’re building 20 New Yorks a year. That’s
    fine. But it’s hard to replicate London. It’s hard to replicate all
    these things working. And I think that what we can do is reclaim our
    rural with a lot of what XR is going to do. It’s not something
    everyone in XR would talk about so much. But in my world, where
    collaboration is king, I live in a country where everyone already
    wants to work in Ireland and it’s fantastic. We have some of the best
    countries in the world who are coming in, thanks to the likes of EI
    and the IDA — that’s Enterprise Ireland and the IDA. And it’s just a
    really simple case to go, people want to work here, and we want make
    sure it’s really easy to live here as well.

    That’s where these things unlock — not

    just for Ireland, but for every location. Canada — by the way,
    “cross-province” has become part of my vernacular because
    we work with so many people in Canada now — and I think it’s also
    seeing how cultures align so well. You know, again, short answer:
    mobility gets changed by this. It gets flipped on its head. We’re
    seeing that with drones. We’re seeing that with air travel. We’re
    seeing all these things happening across the board, in terms of how
    people are moving differently and how people are taking the boat
    instead of taking a plane. I think that’s awesome to hear. That we’re
    looking at how we can actually not just push one type of technology,
    but the whole mix.

    I do think that XR is a catalyst to

    help us rethink sitting in an airplane. Will I be in my Quest not
    just for a photo on Twitter, but actually handling one or two of my
    meetings that way, because it’s better use of my time? Or is it just
    somewhere I’m collecting my notes on a whiteboard for when I see the
    client the next time I see them? All these things come together that,
    again: mobility is about to change. I think it’s an exciting time to
    be part of something so interesting.

    44 min
  • Save Me a Seat in meetingRoom, with Jonny Cosgrove
    A plain room
    with a table, a few chairs, and a whiteboard has never sounded
    so…futuristic! But that's one way to describe the technology behind
    meetingRoom, a VR space, where colleagues from around the world can
    gather and discuss business as if they were all in the same, plain
    ol' multi-purpose room!
    meetingRoom CEO
    Jonny Cosgrove does a better job of describing it, so take a listen!
    Alan: Today's guest is Jonny
    Cosgrove, founder and CEO at meetingRoom.io. Jonny is responsible for
    creating a new collaboration platform that allows anybody from
    multiple devices to be in one room and collaborate together. Jonny
    started his career volunteering and doing activism, before moving
    into events, marketing, and technology, operating in Dublin and
    Boston. He completed his MBA at Trinity College, Dublin, and began
    building the future of work, with a focus on sustainability,
    collaboration, and emerging technologies. You can learn more about
    Jonny and his team at meetingRoom.io.
    Jonny, welcome to the show.
    Jonny: Thanks for having me.
    Alan: Oh, it's my absolute
    pleasure, Jonny. We've known each other quite a long time, through
    the VR/AR Association and through great calls like this. We've met in
    meetingRoom, and I'm really, really excited to share with the world
    what you guys are working on, because the work that you guys are
    doing is really pioneering how people will meet in the future -- in
    now, not even in the future, but right now -- how people are meeting
    and collaborating. And I think, as we move to a world where we start
    to really think about travel -- not just international travel -- but
    travel to and from work, having people drive two hours to work, back
    and forth every day. It's really inefficient, and it's a real time
    suck for everybody. Not to mention, creating disastrous effects for
    the environment, as well. So let's dive into this. Explain who you
    are, and your company, and what does meetingRoom do?
    Jonny: No problem at all. So I
    agree. Pollution sucks. Unnecessary commutes absolutely suck. What
    we're trying to do is make sure the collaboration is easier. One
    thing we found everyone can agree on is that collaboration is easier
    and more effective when teams work together in the same place. So,
    meetingRoom is a service that allows people to work with each other,
    using familiar meeting room facilities -- like whiteboards -- in a
    virtual environment, from anywhere. We've made this accessible from
    anywhere. We made it secure, and we've made these places in the
    spaces persistent. So, when you write in a whiteboard and you return
    next week, it's still there, just like in real life. And what we
    found is, that it allows employees to feel a higher level of
    immersive engagement with what's happening in the actual meeting. It
    keeps you focused in that time -- in that moment -- and lets you have
    more effective meetings. Even though employees are spread all over
    the world.
    Alan: You mentioned something...
    heh heh, I thought it was funny because as you said, "Oh, yeah,
    you know, you put all your notes on the whiteboard and just like the
    real world, they're there when you come back." I was thinking,
    no, that's exactly the opposite of the real world!
    Jonny: [laughs]
    Alan: Somebody's erased all your
    notes, and you're like, “no! I didn't take a picture of it!”
    Jonny: Thank you for helping me
    explain it. So, one of the thingsthat
    actually happens a lot is that exact issue. That's one of our own
    internal metrics; we're working to get this through this
    point, “how are you using their internal rooms existing today,”
    if you're working in-house, or how do you work remotely as it is
    right now? And one of the biggest problems was the work you do in
    that time, that space, on that Skype call,
    0 min
  • Meet & Greet in AR, with Spatial’s Jacob Loewenstein

    Last episode was all about the value of VR in creating virtual

    meeting spaces; today, we’re looking at AR. As Jacob Loewenstein from
    Spatial explains, both have their advantages in an enterprise
    setting, but AR is best suited for people collaborating together in
    the same room. Listen to this edition of XR for Business to find out
    why.

    Alan: Today’s guest is Jacob Lowenstein, VP of Business Development and Strategy at Spatial. Spatial’s mission is to empower people to be more connected, creative, and productive. Organizations are increasingly distributed across offices and information doesn’t flow easily; success depends on people working together. Their first product enables people to collaborate anywhere with AR. The founders have deep backgrounds in 3D user interfaces. Co-founder Anand Agarawala sold his previous startup, BumpTop — a 3D physics multi-touch desktop — to Google, and also demoed this in a TED Talk. Co-founder Jinha Lee developed pioneering AR interfaces at MIT, Microsoft, and Samsung and then also showed them at a TED talk. They are a passionate team of 3D designers, VR and AR experts based in New York and San Francisco. Our guest today, Jacob, has also been a partner at Samsung NEXT. And I’m really, really excited, because Spatial has raised a seed round from such amazing investors as Inovia Capital, Expa, Lerer Hippeau, Leaders Fund, and Samsung NEXT. To learn more about Spatial, you can visit spatial.is.

    Jacob, welcome to the show.

    Jacob: Hey, it’s great to be

    here. Thanks so much for having me.

    Alan: It’s my absolute pleasure.

    We had an awesome opportunity to meet at Charlie Fink’s exclusive
    dinner at CES this year, and I was really blown away by the warmth
    and passion that you bring. And so I want to just thank you for
    taking the time to jump on the show with me.

    Jacob: I had a blast at that

    dinner, and I believe we both had delicious Indian food together.
    Shout out to Charlie for organizing that. I met a ton of wonderful
    people, and the compliment goes right back in the other direction. I
    mean, you have been at this for a while as such a positive and
    fundamental figure, helping shed attention and light on the projects
    in the space that matter and that are moving the needle. And frankly,
    you’ve been moving the needle yourself, and have been a builder in
    this space for some time. And so I’m excited to chat with you, and
    happy to answer any and all questions.

    Alan: Well, on that note — and

    I thank you for that — tell me about Spatial. I know about it, but
    for the people listening — really, you guys have built enormously
    powerful tools. So, maybe give us the idea of what Spatial is, and
    how it’s being used.

    Jacob: Totally. So, I’m going to

    give you the headline, and I think the backstory is a little bit
    illuminating. I know you spoke a bit about that already, but I’m
    going to dive deeper. But the headline is that Spatial enables people
    to collaborate from anywhere with augmented reality. And the idea is,
    essentially, we’re all big believers in the VR and AR space. I
    imagine folks that listen to this podcast are, or are trying to learn
    to be. And if you’ve done a lot of demos in VR/AR, you’ve probably
    encountered the same phenomenon, which is; you get someone to put on
    the headset and they say, “Oh wow, this is cool,” and they
    smile and they compliment you, and you probably never hear from them
    again. And it’s because most demos — in VR and AR — frankly, are
    not that useful, and they wouldn’t really generate particular impact
    for an enterprise or any given organization. One of the underlying
    motivations of Spatial was to say, instead of being trapped in this
    like, “OG experimental” phase of VR and AR, could we actually
    build something that we felt provided real utility for enterprises?
    And the way that we arrived at what we do — which is essentially
    enabling teams and companies that are distributed around the world to
    work together as if they were in the same room – was, we went back
    to fundamentals.

    Anand and Jinha are two of the leading

    3D interface designers in the world. And Anand, he built this first
    company called BumpTop, that he gave his TED Talk on. What BumpTop
    really was; it was AR before AR. Even before there were touch screens
    in phones, Anand was asking the question, “how can we use the
    touch screen to enable people to more intuitively interact with
    information, and really, to interact with information the same way
    they interact with objects in the real world?” After he gave his
    TED Talk on it, there’s interest from Apple, and Google ended up
    buying his company. The idea being, Andy Rubin felt that Android and
    the mobile phone could really transform how people interact with
    information, how they communicate with one another. And Jinha,
    several years later, gave a TED Talk. At that time, he was getting
    his PhD at the MIT Media Lab, but he shared a very common passion
    with Anand, which was this idea of blending the digital world and the
    real world. And so Jinha received a ton of acclaim while he was at
    MIT, for his research on this idea of the tangible pixel. That was
    the idea of blending the digital and real world. And Jinha built the
    world’s first desktop AR computer, which he called SpaceTop. He
    actually kind of named it SpaceTop as an homage to BumpTop, even
    though he had never met Anand. So when he gave his TED Talk in 2013,
    he showed off these prototypes and showed off the work, and he met
    Anand, and they both realized that they were spirit animals.

    The funny thing was that they wanted to

    work together then and there. But Jinha had to go do his military
    service in Korea, and it ended up being that he worked out this
    special deal where he did it as a research fellow at Samsung. So
    Jinha built all these prototypes as the lead 3D interface designer
    for Samsung’s TV business unit, transformed how Samsung thought about
    interfaces. And Jinha started to really think about how he could
    change interfaces to enable people to access information anywhere,
    interact with it more intuitively, and even better connect people.
    And when Jinha finished up at Samsung, AR had sort of started
    catching on in earnest. It was around 2015, the first Hololens had
    come out. Jinha had worked at Microsoft Research and he had offers to
    go back to Microsoft Research and Google and all these other
    companies and do serious hefty work for them on AR. But Anand had had
    this original idea, which was basically to try and build the Android
    for AR. That was where Spatial kind of started.

    Alan: That’s adventurous.

    Jacob: That’s very adventurous.

    And they did a ton of experimentation. And what they realized was
    they felt that they were getting themselves a little bit down this
    path of… ingenious experimentation, sort of eye-opening bits and
    pieces. But they didn’t feel like the industry was ready for
    something that was that expansive. So instead they said, “well,
    what can we take from our experiments, that feels like it’s actually
    onto something, that’ll be really useful?” So they went back to
    the fundamentals of, “what does AR really do for a user, and
    what are their particular pain points that people are having?”
    What they realized was the following: firstly, in the
    crossing-the-chasm sort of path, it became clear to us that
    enterprise is where this was all going to get started, because
    enterprise folks were feeling the same pain points as consumers, but
    there were pillars in place that would make it easier for enterprises
    to adopt AR versus consumers, in terms of having a greater
    willingness to pay relative to the ROI they could get. Because AR was
    going to be expensive in the early going. And the pain was more
    pronounced and identified in enterprise level than it was at a
    consumer level, which enterprises were far more well aware of the
    problems they were having — that AR could solve — than consumers
    were. That’s where this “a-ha” moment came to say, well, it seems
    really clear that the biggest problem that enterprises are having —
    that other technologies are no longer moving the needle on — are
    enterprise. And I reference other technologies, because one really
    important thing was that AR not only has to do a good job at solving
    the problem, but has to do a better job than other technologies, or
    even just fundamentally human ways of solving it.

    Alan: So, what is the problem?

    Jacob: The problem is that

    companies are distributed — they have people all over the world —
    that need to work together, yet they can’t do it well. They have a
    couple of tools available to them that move the needle a bit. Things
    like voice or video chat. But as you go beyond having just a handful
    of people interacting, and as you go beyond trying to collaborate on
    one single piece of information, those tools break down. If you look
    at the size of the video conferencing market, estimates put it like
    $20- to $30-billion. And you look at the size of the business travel
    market, which is $1.3-trillion and growing, it’s very, very clear
    that people still have a very strong preference to be in the same
    room with one another in order to effectively collaborate.

    And travelling sucks. It’s expensive.

    Alan: It’s funny, because we’ve

    done 25 episodes, and there’s been at least five episodes where we
    talk about the fact that virtual and augmented reality allows you to
    travel and transport and collaborate with people without travelling.
    Because travelling to the beach with your family? Awesome. Travelling
    to a boardroom for a one-hour meeting? Not so much.

    Jacob: It’s horrendous. I mean,

    listen: I’m not going to make the case that AR is going to eliminate
    all forms of travel. There are forms of travel that are still
    enjoyable or useful. And in the short and medium term, we’re under no
    illusion that a lot of business travel is this ritualistic form of
    relationship building, where the very fact that I’m willing to
    sacrifice to see you is some sort of signifier of the importance of
    the relationship. That’s going to continue to happen. But there’s so
    much frivolous travel that happens for interactions that could so
    easily be done in AR. We think that it would become very obvious and
    very easy, very quickly, for people to elect to travel this way than
    taking hours and hours and hours out of their life, sitting on this
    uncomfortable aluminum tube where people get sick and they hurt their
    backs and their legs get really, really cramped up. If you told
    someone they could avoid all that and do it in AR, I think people
    would be very interested. And the signal to us so far has been that,
    “hell yeah!”

    Alan: Give us an example of this

    Spatial augmented reality, and why does it better in augmented
    reality versus virtual reality? Why would I want that? Or, is this
    maybe something that can be bridged across both, when you need a
    fully-immersive space versus that? Why would somebody use this over
    VR?

    Jacob: It’s a great question.

    The short answer is, is that our goal is to enable people to choose
    what they want in the medium and long term. In the short term, our
    observations are the following: each medium has its own advantages or
    disadvantages. We feel that augmented reality — particularly in
    enterprise, for the use cases that we’re talking about now — has the
    following advantages. Number one: people are not quote unquote
    isolated. They continue to see the real world around them. And
    relatedly, they can also continue to see their other devices while
    they’re working in the media. We felt that just from a pure comfort
    perspective, we were hearing from a lot of folks in Enterprise that
    there was discomfort, not seeing their environment. There was
    frustration at not being able to see their other devices. And thirdly
    — and this is actually very important — in a lot of enterprise
    collaboration scenarios, you tend to have a mix of people that are
    not just entirely remote, but also people that are physically in the
    same space together, that want to work together. And those people
    found it kind of awkward that they were sitting next to another human
    being, but couldn’t actually see that real person even though they
    were sitting next to them.

    Alan: There it is right there.

    Being in virtual reality, if you’re across the country or around the
    world, that’s great. But if you’re standing in the same room together
    and putting on VR headsets — even though you’re standing in the same
    room — doesn’t make sense.

    Jacob: Absolutely. But to your

    other point, we do intend to experiment and support VR over time,
    because we do feel that in certain circumstances, it is beneficial to
    be in an entirely virtual space. In particular, the thing we’re
    hearing more and more is for workers that are entirely remote — and
    that’s actually increasingly common either because people are
    freelancing more and more, or because businesses are becoming more
    comfortable with remote work — there is an increasing demand for
    people to feel like they are in a certain space. And more and more
    often we’re hearing, either people want to feel like they’re in what
    we call “the center of gravity,” which may be the space where
    most of the people are collaborating from.

    So, for example, if I am joining a

    board meeting and eight people are in one space, and I happen to be
    remote in an entirely different space, it makes me feel more
    connected with that group in that environment, if I’m in a simulated
    or streamed board room. Or in some other instances, that location
    that I see around me in the virtual space may have some real
    relevance to the task at hand. For example, if I’m going through some
    sort of instruction or training exercise where my environment really
    matters, then we can understand why it might be important to jump
    into a VR headset and limit the distraction from the real environment
    around me, and replace it with an entirely virtual environment.

    Now, in Spatial — and your friend, Mr.

    Jonathan Moss, amazing human being who we were talking about before
    we started — they’re in trial with us, and doing some work in
    Spatial. And one actually really interesting thing that they’ve
    achieved — and this wasn’t even something that we had thought of,
    but they used our platform in a pretty interesting way — is they
    actually load up a Sprint room, and they actually achieve a pretty
    remarkable mixed reality effect in the Hololens, where they load up a
    life-sized Sprint store. And you actually– even though you’re in AR
    — you still sort of feel like you are in a virtual space. It’s hard
    to describe, because you kind of have to try it. But we’ve actually
    started achieving a sort of MR effect, where you can still see the
    world around you, but it’s without full occlusion, so you still see
    through it in a semi-transparent way; the real Sprint store, overlaid
    on the world around you. So, you’re not cut off from the world.
    You’re not cut off from people that are in the same room with you.
    You’re also not in this entirely isolated state as well.

    Alan: We did an experiment a

    little while ago, about how to sell running shoes in mixed reality;
    so, in the Hololens. We brought the shoes in, and it was cool to see
    shoes in the room. But then we said, “Well, what if we change
    the environment? It’s not your living room, but it’s now a basketball
    court?” So we actually did exactly what you’re saying, and built
    this box around you; that you’re in a basketball court, the sounds of
    playing. And then it wasn’t that I was on the basketball court. It
    was around me. The sounds were there. I could see the basketball
    court. But the shoes were there, and it just changed the whole
    context.

    Jacob: Right on. And there are

    these UX innovations. We try and develop some of them from the ground
    up, but some of them just happen through experimentation. And that’s
    the joy of working with our customers.

    I should also give another example.

    Mattel is our biggest customer, and it was such a nice lock-and-key
    fit for what they were looking for, and what we could provide,
    because they have folks in Southern California and Buffalo (where
    Fisher-Price is located), and in China, and they have this value
    chain in terms of how they develop and create toys that involves
    brainstorming and engineering and manufacturing planning. It’s this
    lifecycle of the product that spans across multiple sites, where
    people really need to work closely together, and the friction that
    exists in that current process that results from people having to
    travel — or having to work in 2D in video conferencing — is really
    painful.

    So you can imagine that being able to

    transport anywhere with AR and feel like you’re in the same room with
    people. Beyond just what it does from a communications perspective,
    but what it does from a relationship building perspective — just in
    terms of how humans bond around one another — smooths out working
    together enough. And then on top of that, the fact that they can then
    brainstorm in Spatial. So we have a feature that we call ThoughtFlow,
    where you can literally just throw up your fingers, speak out what
    you’re thinking of and visualize that information immediately and
    organize it on walls. So, you can brainstorm within Spatial, they can
    start to bring in their designs, or even using our new Hololens
    features, animate and draw within Spatial.

    I have to give myself a little bit of a

    self-shoutout, because we were just on stage with Satya Nadella for
    the second time at Microsoft Build, which is their big developer
    conference. It was in Seattle, and we demonstrated the next step in
    our collaboration with Microsoft, which is not just developing more
    features that are native to Hololens 2 — which, in this case,
    included being able to draw just with your fingertips, having full
    hand tracking and eye tracking so the avatars really come to life –
    we’re actually doing really, really deep integration with the
    Microsoft graph. And this is a really important point: if AR lives
    separately from the existing ways that you collaborate not in AR,
    there will be a wall of friction that will prevent organizations or
    enterprises from wanting to adopt it. And I’m speaking to those that
    are listening that are thinking like, “yeah, this all sounds
    well and good, but I already have all these existing software tools.
    This sounds like a nightmare to have to adopt some other thing.”
    The really cool thing about Spatial is that you can jump into a
    Spatial collaboration straight from your existing collaboration
    tools.

    Here’s what that looks like; I could be

    working in Microsoft Teams, and we could be sharing information,
    typing, doing video chat, and we might decide, “oh, well, we
    need to get into holographic here to really start to do things like
    annotate on a 3D model or visualize all the information we just
    loaded up”. Instead of having to jump into a headset and go
    through this weird system of uploading files that have some other
    login, we can literally use your active directory login. You can
    generate a QR code. You just look at the QR code through your
    headset. It detects your eyes — basically does eye scanning — to
    verify who you are, and you’re instantly in Spatial with all the
    information you were just working on, immediately visualized; your
    avatar, everything that you were working on, all ready to go.

    Alan: [makes explosion sound]

    That was my head just exploding.

    Jacob: People are always like,

    “BS — there’s no way”. So the demo we did at Microsoft
    Build on-stage with Satya was live; a fully-live demo of everything
    we did. And then on top of that — just to prove even more that this
    was real — we were open for demos for a couple of days to the public
    at Build, where they got to try it for themselves. We’re reaching
    that level of frictionless experience, that easy-to-integrate with
    the existing ways you collaborate. And oh, by the way, lucky us; it
    happens to be that the Microsoft Graph and the Microsoft stack is
    already being used by most Fortune 1000 companies, anyway. We’re
    integrating the stack that most these big companies are already
    using.

    Alan: About a year ago, the

    Hololens moved from the devices division of the company over to the
    Azure cloud computing side of the company. That was the precursor to
    this. I believe Microsoft also saw this as, “hey, Hololens is
    cool as a standalone tool, but if it integrates with everything, then
    it’s a real enterprise tool.” And you guys have taken full
    advantage of that.

    Jacob: I can’t speak for

    Microsoft, but I think anything I’m about to summarize is probably
    already out there in some form, from comments they’ve already given.
    But I think that’s exactly right. And I think that Microsoft’s vision
    for AR is that it is this interface that allows you to access
    information that lives anywhere, on any device. And the connective
    tissue that enables that are these series of Azure services that they
    offer, whether it’s pure Azure Cloud or some other Azure services
    that allow you to then go and load up or interact with that
    information in an effective way. I do think that that’s Microsoft’s
    vision. And I think that they’re building these groundbreaking
    devices like the Hololens 1 or 2 to accelerate the space. But in the
    near future, when lots of different companies are producing these AR
    headsets, I presume that Microsoft is just going to try and be
    essentially the fundamental OS layer and cloud layer that provides
    all the services that enable you to just collaborate effectively.

    Alan: Well, you’re already

    seeing that with Microsoft giving their entire tech stack to their
    mixed reality partners. So they’ve said, “okay, here’s all the
    tech we have in the Hololens,” and they’ve licensed that out to
    HP and Lenovo and Dell so that they can make the hardware. You’re
    already seeing that distribution of the technology from a hardware
    standpoint, all running on the Microsoft Azure stack. It’s a really
    smart plan.

    Jacob: But if you just look at

    how they work with developers, and in terms of the mixed reality tool
    kit, and the early access to Azure services that they’re offering —
    I mean, they’re really trying to empower developers to build the
    future of AR. And they just want to offer these fundamental services.
    Total pleasure working with Microsoft on that front, and it’s
    convenient for us that Microsoft is already the biggest show in town,
    in terms of enterprise services for these companies. It means that
    not only is it just a pleasure working with a good partner, but it
    also helps us get ready and up to snuff to work with all these big
    companies anyway.

    Alan: It gives you global scale

    almost instantly, which is fantastic.

    Jacob: But it’s also worth

    noting that Spatial is a cross-platform company. I say this
    simultaneously, which is; Microsoft’s an incredible partner, but we
    also know that there are other great companies helping make AR
    reality out there. And so we have our Magic Leap build coming out
    very soon. That’s really exciting. And obviously the Magic Leap 1 is
    a tremendous device and we’re excited about Magic Leap as they
    continue to push the space. And I can’t talk publicly about it yet,
    but we’re also working from some other big partners — big names —
    that are building hardware and building platforms in this space,
    because we think that a lot of people have good ideas about AR.

    Alan: There is going to be some

    amazing stuff coming out. I just got invited to an event at AWE where
    it’s — a company that you wouldn’t think of — is gonna be launching
    something in AR. They’re coming out of the woodwork!

    Jacob: Well, for sure. And they

    have to. We used to talk about this at Samsung all the time, which
    is; whether it’s glasses or a contact lens, until you get to some
    sort of deep neural uplink? To some extent, AR is the last medium.
    And there are going to be a lot of different house terms for how you
    plug into that medium. But this type of visual interfaces is kind of
    the last interface. I think a lot of companies realized that, if they
    don’t own some piece of it, they’re going to be locked out forever,
    because AR is going to be computing, period. Like, we’re not going to
    be talking about AR at some point; it’s just going to be computing.

    Alan: I keep saying to people:

    within the next 10 years, we’re going to look back and say, “wow, I
    can’t believe we used to look at these flat screens all the time, and
    we carried around a phone.” It’ll be slow and it’ll take longer
    than most people anticipate. Then all of a sudden one day, we’ll be
    wearing a pair of glasses that does everything for us, and the whole
    world is now our computer, and we just don’t know any better. It’s
    like picking up a BlackBerry now. It feels… obsolete.

    Jacob: That’s right. To that

    point, it’s really important for the big companies that are trying to
    produce things in the space, because… listen: you’re not going to
    have a cell phone, you’re not going to have a TV. Like, all these
    devices that some big tech companies produce. You’re not going to
    have a monitor. I mean, the Hololens 2 is already doing like 2K in
    each eye, which is basically almost at the resolution your monitor’s
    already at. Why would you own a monitor, if you just put on a pair of
    glasses that’s really comfortable, wear it for a while and by the
    way, have a ton of different monitors and be able to paint the world
    — to borrow Charlie Fink’s phrase — paint the world with data,
    paint the world with information? It’s a better offering for users.
    And actually, we talk about this at Spatial all the time. We have
    this feature that we haven’t really shown publicly yet, which is
    essentially this infinite desktop feature. And I do think that that’s
    also going to be a big part of the story of what pulls people into
    AR. I think AR — in the initial going — is going to be very
    fundamentally about only a few features, particularly head-mounted
    AR. And we think that it’s probably going to be some combination of
    single player mode, where you just can visualize a ton of information
    with the same fidelity that you would look at your monitor, but just
    don’t have to have a bunch of monitors. And then we think the
    combination of that, plus being able to collaborate very seamlessly,
    natively, in 3D on information — that combination probably surpasses
    what people could do with lots of different devices and other
    mediums. And it brings them together under one umbrella.

    That’s a very compelling offering for

    people. You have all your information sort of under one umbrella.
    Then, once it’s already convenient enough to just jump into AR, then
    it’s going to be a lot more convenient to start bringing all the
    other apps natively into AR, because you’re already in the
    experience. And that’s kind of how it happened in mobile, right? It’s
    like, I started using my phone for one thing, which is essentially
    email and maybe taking a photo and using my calculator. And then it
    started becoming a pain in the butt to use my phone for one thing,
    and my desktop for other things. And so there are a lot of things we
    do on our phone that’s kind of better to do on a laptop or desktop,
    but because the phone already has this gravitational pull for the
    things that really matter, I just start doing the mobile version of
    it over and over, and I think that’s what transition starts to look
    like in AR.

    Alan: Yeah, Google Drive. Google

    Drive on a mobile. It’s not fun, but it gets the job done.

    Jacob: Exactly.

    Alan: One of the things that I

    saw — and I’m not sure what video it was — and this kind of blew my
    mind, because a lot of companies, they’ll bring everybody together
    and they’ll create a war room — they say war room — but getting
    together, putting all your ideas on the walls, putting your sticky
    notes up, and you’re really just brainstorming and coming up with
    collaborative ideas, bringing in photos, printing them off, stick
    them on the wall, and you create this room full of all your ideas.
    But then, somebody else has the room booked. You’ve got to pull all
    the stuff down and you end up taking some pictures, hopefully
    somebody makes some notes. With Spatial, you can create this war
    room, hit save — or it probably automatically saves — and then
    automatically come back anytime you want, into the exact room and
    look at the war room.

    Jacob: That’s right.

    Alan: That, to me, for marketing

    companies, is going to be a game-changer.

    Jacob: 100 percent. And by the

    way, like, yeah, you can come back into the same physical room, or
    any physical room and just remap that information to existing
    surroundings.

    Here’s an interesting little anecdote.

    One of the things we think about a lot actually is PowerPoint. The
    story of PowerPoint is essentially, if you think about the early 90s
    and how people did presentations, most people didn’t put together
    robust presentations to have meetings. For really, really big deal
    things, you might put together some slides and get some people who
    can draw to do it, or you might use some early presentation software
    to put it together. But most people weren’t great at using that. And
    so it was a special thing.

    Then what happened was some of these

    Microsoft Office tools came out — like PowerPoint — and they
    embedded within certain groups of people. Like, MBAs going to
    consulting companies, and the MBA has basically started figuring out,
    “wow, actually, I could start preparing all sorts of meetings in
    slide presentation. And it actually makes it a lot easier for me to
    communicate the points I want to communicate in a manner that
    encourages recall.” And that draws attention and does all these
    things that actually, at the end of the day, make people just
    recognize the work you’re actually doing and recognize the message
    you’re trying to promulgate.

    So what was originally a somewhat niche

    activity grew in popularity, because the barrier to entry to doing it
    diminished. So presentation went from a special thing to a very
    common thing. And part of our intuition is that we think something
    similar can happen with war rooming. Where right now, companies —
    for some specific task — they’re always going to set up this type of
    design thinking kind of room. And it’s kind of difficult to do. You
    have to take all these post-its, and you put stuff on the wall, then
    you have to reserve the room for a couple of days. All these things
    you just said. We’re saying, well, yes, for the people that are
    already doing that, certainly this is like bullseye for them. It’s so
    much better, they could take that room wherever they go; the Hololens
    sits in their backpack. It’s not limited to one room anymore. And
    they don’t have to physically use any of these tools. They can just
    use their fingertips and flick things onto the wall and it’s just so
    much easier.

    But the other thing we’re trying to say

    is, if the barrier to entry to that type of exercise was insanely
    low, would that type of thinking become way more popular within
    organizations, and become a whole new way to conduct meetings?
    Because right now, most people are kind of lazy about how they run
    meetings. If someone even puts together an agenda, it’s like, “wow
    — 10 points for Gryffindor.” And then if you put together a
    PowerPoint, you know, “my god; promotion”.

    Alan: We have a policy. We will

    not have a meeting without an agenda.

    Jacob: Well, exactly. But if

    those are the only tools you have to run a meeting, it’s kind of bare
    bones. At the end of the day, all this brainstorming conversation
    happens. And the best you can hope for is that someone is taking some
    notes and sent them out. And then maybe two people look at that
    notes. But most people, never again. This idea of being able to
    manifest information — put it on the walls, use your physical space
    to organize that information — and then be able to return to it is
    pretty wild. If you can make it really easy to run a meeting that
    way, companies are going to find that it’s just a much more effective
    way to run a meeting. People are going to take away a lot more.
    They’re going to return to it. And it’s going to make the bang for
    your buck of a meeting that much more pronounced.

    Part of what we’re hoping is for, when

    we’re creating in this design thinking room; it’s not perfectly
    analogous to the PowerPoint, but we’re hoping the crossover in terms
    of impact — similar impact — is similar. And by the way, we’re
    continuing to experiment with a lot more use cases for Spatial, and a
    lot more different kinds of meetings. So we’re definitely trying to
    get deeper into what else is improved by having that Spatial
    interface, or being able to intuitively, innately interact with 3D
    information without having to translate it from a 2D interface into
    your native way you process information, which is in 3D. And we think
    the potential is limitless.

    Alan: It really is. So, let’s

    get down to some practicals here, because I think people are assuming
    that this is some pie-in-the-sky, “this may be something we’ll do
    in 10 years from now”. But the stuff that you guys are working
    on, companies are using it right now. You mentioned Mattel. You
    mentioned Sprint, and our friend Jonathan Moss. (Shout out to
    Jonathan!) Really, what is the timeline around this, and what are
    some of the costs involved? What are the key performance indicators
    that you’re using with your customers to figure out what is the value
    being generated here? What are the costs? What are the ROIs, and what
    is it gonna take for a company to start using Spatial now?

    Jacob: The good news is it’s

    extremely easy. And relative to the ROI, not expensive. So here’s how
    it works. First and foremost, Spatial’s cross-platform. We actually
    even have a phone and web app that you can use, even if you don’t
    have headsets, which makes it really easy to adopt. Because
    companies, enterprises; it takes some time to adopt headsets in
    significant number. So, knowing that no one’s going to be left out of
    the experience is pretty important to them. You’re gonna need some
    headsets, whether it’s Hololens 1 or 2, or Magic Leap 1, to have the
    experience. And so companies need to come to terms with buying those
    headsets. And so that’s the first cost–

    Alan: Is Spatial available on

    Hololens 1?

    Jacob: We are in Hololens 1. You

    can download us today, we’re in the [Microsoft] Store and we’ll give
    you a trial account, willy-nilly.

    Alan: I’m going to get it right

    now.

    Jacob: Yeah, absolutely.

    Alan: While we’re on this call.

    While I’m listening, I’m going to pull it up.

    Jacob: Yeah, Spatial, just

    search that at the Microsoft Store in the Hololens. The other really
    cool thing is that — and by the way, we’ll need to set you up with
    an account, which, while I’m good at multitasking, I’m not great at
    doing that while we’re doing it, but I’ll set that up right after
    this podcast is over — the next thing is, the Microsoft Graph
    integration is pretty seamless. If you have Microsoft Teams, go under
    the integration, that’s super easy. But all you need to do is just
    download Spatial. We’re in the store. Email us, we’ll set you up with
    accounts.

    In terms of what it costs, it’s quite

    reasonable. One single telepresence room from companies like Cisco or
    some other companies costs hundreds of thousands of dollars. For the
    same price, you can basically roll out Spatial for your entire
    organization with unlimited accounts. If you can justify the ROI,
    which most of these big companies do for one of these single rooms —
    which is, by the way, only in one location; no one knows how to use
    it, and basically, you have to get people to travel to the location
    just to use it. The fact that you can use Spatial on any of these
    headsets, anywhere in the world, it’s just a far stronger value
    proposition.

    And then in terms of how you measure

    the impact? Well, that’s also pretty easy from our part. Some
    companies have very specific KPIs depending on what their specific
    use cases. But the general, KPIs are essentially just, if you look at
    the number of meetings that you’re conducting in Spatial, you can
    take a pretty reasonable average of what the cost would be to do that
    meeting and travel for that meeting. And it’s usually some
    combination of X hundreds of dollars for airfare. You’d have to look
    at the averages for organization, X hundreds of dollars for your
    hotel, X hundreds of dollars spent on meal, tens or a hundred dollars
    spent on your rideshare. And what you are basically finding, I
    mean… the company — I can’t disclose this, but one of the
    companies we’re in trial with — they do this research collaboration.
    For this one type of meeting — they use this for multiple types of
    meetings — but for one specific type of meeting, they do this
    research collaboration in Spatial. You do that once a quarter for
    this research team that’s located at around the world. That’s $40,000
    in travel costs for one meeting. So you do that four times a year for
    just one meeting, you’re already basically paying Spatial back, as
    is. So if you roll this out even a little bit more scale than within
    your organization, the payback you get on it is insane, in terms of
    just travel savings.

    The other general KPI we’ll do is we’ll

    just do a type of net promoter score, just for people to vote on, and
    tell you whether this is having actual impact and moving the needle,
    in terms of their effectiveness of meetings. And they’ll vote on that
    frequently, just to let you know the quality of meetings. That’s more
    of a qualitative measure. But between those real travel cost savings,
    and between the qualitative measure where people are weighing in on
    whether this is better or not, the signal is very clear that Spatial
    is enormously helpful for organizations. It’s extremely easy to
    setup. It’s very, very reasonably priced. And then, when they
    actually start using it, it’s an “a-ha” moment of, “oh, wow,
    I’m having not just a meeting that’s as effective as an in-person
    meeting, but a meeting that far surpasses that. Because in an
    in-person meeting, I don’t have the ability to bring in people from
    anywhere. I don’t have the ability to manifest any information at my
    fingertips — 2D or 3D — and place it on the wall. I don’t have the
    ability to annotate at my fingertips and draw and basically
    communicate in these very precise ways. When I’m in person, all I can
    do is just talk at you.” And so all that has added up to a real
    transformation collaboration.

    I would end with; we’re not a future

    concept. We are real and available today. Enterprises right now,
    we’re exclusively working with Fortune 1000 companies. We’re actually
    going to be opening up soon and putting out a Spatial free trial
    version — just out there, for anyone to use. If you’re a Fortune
    1000 company, reach out to us today. And if you’re not and you’re
    still clamoring to use us, the good news is we’re going to be opening
    up pretty soon. So watch out for us. Hopefully by the fall, we’ll
    have that out there for multiple folks to use.

    Alan: I’m actually downloading

    Spatial. It is 154 megabyte file. So, very small file, too.

    Jacob: Yeah, yeah. A lot of hard

    work went into optimizing that. We do a pretty interesting split
    between work on the device and in the cloud.

    39 min
  • Meet & Greet in AR, with Spatial's Jacob Loewenstein
    Last episode was all about the value of VR in creating virtual
    meeting spaces; today, we're looking at AR. As Jacob Loewenstein from
    Spatial explains, both have their advantages in an enterprise
    setting, but AR is best suited for people collaborating together in
    the same room. Listen to this edition of XR for Business to find out
    why.
    Alan: Today's guest is Jacob Lowenstein, VP of Business Development and Strategy at Spatial. Spatial's mission is to empower people to be more connected, creative, and productive. Organizations are increasingly distributed across offices and information doesn't flow easily; success depends on people working together. Their first product enables people to collaborate anywhere with AR. The founders have deep backgrounds in 3D user interfaces. Co-founder Anand Agarawala sold his previous startup, BumpTop -- a 3D physics multi-touch desktop -- to Google, and also demoed this in a TED Talk. Co-founder Jinha Lee developed pioneering AR interfaces at MIT, Microsoft, and Samsung and then also showed them at a TED talk. They are a passionate team of 3D designers, VR and AR experts based in New York and San Francisco. Our guest today, Jacob, has also been a partner at Samsung NEXT. And I'm really, really excited, because Spatial has raised a seed round from such amazing investors as Inovia Capital, Expa, Lerer Hippeau, Leaders Fund, and Samsung NEXT. To learn more about Spatial, you can visit spatial.is.
    Jacob, welcome to the show.
    Jacob: Hey, it's great to be
    here. Thanks so much for having me.
    Alan: It's my absolute pleasure.
    We had an awesome opportunity to meet at Charlie Fink's exclusive
    dinner at CES this year, and I was really blown away by the warmth
    and passion that you bring. And so I want to just thank you for
    taking the time to jump on the show with me.
    Jacob: I had a blast at that
    dinner, and I believe we both had delicious Indian food together.
    Shout out to Charlie for organizing that. I met a ton of wonderful
    people, and the compliment goes right back in the other direction. I
    mean, you have been at this for a while as such a positive and
    fundamental figure, helping shed attention and light on the projects
    in the space that matter and that are moving the needle. And frankly,
    you've been moving the needle yourself, and have been a builder in
    this space for some time. And so I'm excited to chat with you, and
    happy to answer any and all questions.
    Alan: Well, on that note -- and
    I thank you for that -- tell me about Spatial. I know about it, but
    for the people listening -- really, you guys have built enormously
    powerful tools. So, maybe give us the idea of what Spatial is, and
    how it's being used.
    Jacob: Totally. So, I'm going to
    give you the headline, and I think the backstory is a little bit
    illuminating. I know you spoke a bit about that already, but I'm
    going to dive deeper. But the headline is that Spatial enables people
    to collaborate from anywhere with augmented reality. And the idea is,
    essentially, we're all big believers in the VR and AR space. I
    imagine folks that listen to this podcast are, or are trying to learn
    to be. And if you've done a lot of demos in VR/AR, you've probably
    encountered the same phenomenon, which is; you get someone to put on
    the headset and they say, "Oh wow, this is cool," and they
    smile and they compliment you, and you probably never hear from them
    again. And it's because most demos -- in VR and AR -- frankly, are
    not that useful, and they wouldn't really generate particular impact
    for an ente
    0 min

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