XR for Business

XR for Business

By Alan Smithson from MetaVRseBusinessTechnologyArts
Download on the App Store

XR for Business episodes

  • Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

    Using VR in the classroom is a no-brainer. It’s immersive tech, and can teach kids in new, innovative ways. But if the people developing the technology don’t understand how kids’ brains learn, it’s not going to take, no matter how innovative. VirtualiTeach’s Steve Bambury drops by to explain how he’s trying to bridge that gap.

    Alan: Hey, everyone, my name’s

    Alan Smithson. Coming up next on the XR for Business podcast, we have
    Steve Bambury, founder of VirtualiTeach. We’re gonna be talking about
    digital literacy, the virtual/augmented reality platforms, and the
    question on everybody’s mind: What are the key barriers to adopting
    VR and AR in schools and how to overcome them? All this and more,
    coming up next on the XR for Business Podcast. Welcome to the show,
    Steve. How are you?

    Steve: I’m good, man. It’s good

    to speak to you.

    Alan: It’s really great. The

    last time we saw each other, we were in Dubai — where you live —
    and you took me to the Dubai Mall, and we went in and we went to the
    VR Park, the giant VR Park. And I was just blown away by how big and
    ostentatious everything was. And it was a really great experience. I
    can’t thank you enough for your warm hospitality in Dubai. But today
    it’s all about you. So let’s talk about what you’re doing, and how
    did you get into this? And what are you doing now?

    Steve: I’ve been in Dubai for 11

    years. And for those 11 years, I’ve always worked at the same school.
    I was working a school group here known as GESS — which is the
    acronym for Jumeirah English Speaking School — also broadly referred
    to as GESS Dubai now. GESS is one of the leading schools in the
    Middle East. It’s a very old school, at least in terms of
    international schools in this region. It’s only, I think four years
    or three years younger than the UAE as a country. So it is very well
    established. And yeah, so I worked there for 11 years. I worked as a
    class teacher in one of the primary schools, and curriculum leader.
    Eventually become head of computing at the primary school. So I was
    teaching digital literacy and computer science content to four year
    olds, 3 to 11 year olds. And I ended up in that role primarily
    because of all the work I’ve been doing to integrate the iPads in the
    classroom. From 2011, we were one of the first schools in the Middle
    East to to roll out iPads in the classroom. And then three years ago,
    I moved into a role that was created for me, which was the head of
    digital learning and innovation, working underneath the new director,
    Mark Steed, who’d just come in from the UK. Mark had the pedigree in
    terms of digital learning from what he’d done at this very, very
    prestigious school in the UK called Berkhamsted. He’d also chaired
    the Independent Digital Strategy Group for eight years there. And so
    Mark created this role and this role took me out of the classroom
    most of the time. A lot of it involved training with staff. It also
    involved going back into departments and helping them with enrichment
    projects. And it was kind of in parallel to that. I mean, part of the
    reason that my work with virtual reality really took off is because I
    moved into this new role, and had this freedom to innovate and to
    explore new technologies. My first VR headset was just a [garbled]
    headset I imported from the States in 2014. But it was not long after
    I started this new role as head of digital learning at GESS that I
    got my first Vive. I took that Vive into the school and started
    looking for ways to integrate it into different curriculum areas. In
    actual fact, I’ve just recently started writing a series of guest
    posts for Vive on the Vive blog. You can go into Google, like “HTC
    Vive blog Steve Bambury” or something, you’ll probably find
    them. But I’ve been writing a series of blogs about my journey using
    and integrating the HTC Vive headsets at GESS. The first one focused
    on all those initial trials that we’ve run. My background is in film.
    So before I was a teacher, I worked in the film industry. So I’ve
    always done a lot of film projects with kids. So one of things that I
    was doing throughout our journey with virtual reality was documenting
    all of the projects that we were carrying out. I was capturing
    student voice. I was capturing staff feedback. And I think that was
    invaluable in terms of the success of our deployment of higher end VR
    at GESS, because it enabled me to then use these — not only
    internally but also externally — to promote what we were doing at
    the school. But internally it meant that I had this evidence that
    there was definite impact in terms of the integration of this
    technology, and the results that were tangible when you were using
    the Vives in the classroom. And then from there, we ended up
    investing in more Vives. We brought in Acer mixed reality headsets,
    as well. I ended up doing trials with the Vive Focus and other
    hardware. The one thing obviously that is already clearly missing
    from this mix, is the word Oculus. For those that are outside of the
    Middle East region, just for context, Oculus has next to no presence
    in the Middle East at all. The Rift never launched here. The Go never
    launched here. The Quest has launched here, but only in shops. 100
    percent markup price from the Europe and US price.

    Alan: Oh wow.

    Steve: So it’s been– yeah. I

    mean, Facebook are here, but they don’t seem to value the region, so
    everything tends to be Vive, with the WMI headsets sort of in the
    wings somewhat. So yeah. So I did a lot of cool stuff with VR and
    started becoming kind of known for the work I was doing with VR.
    Couple of years ago I set up VirtualiTeach as a platform to share
    best practice and share my ideas, my theory, my projects. And…
    yeah. Broadly that became all I ended up speaking about at
    conferences around the region and internationally. I was becoming
    “the VR guy”. So–

    Alan: You are the VR– You’re

    the VR education guy!

    Steve: So yeah. And it is

    something that I’m really passionate about, and it’s something that I
    see the future of education, in terms of where spatial computing will
    take us. It isn’t just another gadget that schools need to consider
    weighing up buying into or not. This is the evolution of computing in
    general. So yeah, so I did that role — the head a digital learning
    — for three years. And at this point I’d worked for the company for
    11 years, and I was looking for the next step. And Mark — the
    director — he was headhunted to go off to Hong Kong and work in Hong
    Kong, which he now has. And so in parallel to that, I decided to
    strike out on my own and set up my consultancy, which is broadly how
    I’ve spent my summer. Normally in the summer, everybody leaves Dubai,
    because it’s so ridiculously hot. And there’s so many expats here —
    80 percent of the country is expats — so everybody leaves and
    Dubai’s a ghost town in the summer. Very hot ghost town.

    Alan: Oh, it’s so hot. Oh my

    God. I was there this summer and oh my God…

    Steve: So I was stuck here this

    summer, because I had to deal with all the logistics and the
    paperwork of getting my company license, my new visa, and everything
    like that. And yeah, and this is me now, a couple of months in,
    working for myself the first time in my life. I set up my consultancy
    called Digital Inception. Anecdotally, the name refers to– it was
    actually the name of a remote keynote presentation that myself and my
    friend Luke Reece delivered in 2013, I believe, to the University of
    Southern California from here in Dubai using the Nearpod platform.
    And the presentation kind of riffed on the movie Inception and the
    ideas from the movie Inception, and the idea that if professional
    development is good enough that you walk away, and you feel like the
    idea was there all along, that you already knew it, it isn’t
    something you’ve been preached, you’ve had something unlocked that
    was already within you. And I always kind of liked that title, I
    thought it was cool. And it was fitting that I could use it to
    encompass the work that I was going to be doing with immersive
    technologies, but also broad enough to encompass some of the other
    areas that I work with. I mean, I was a distinguished educator. I do
    a lot with Apple technology. I’m a Microsoft master trainer, so I do
    a lot of work with Microsoft technology. So I needed something that
    was kind of broader to encompass all of those things. So yeah, that’s
    where I’m at.

    Alan: [chuckles] So you’ve done

    all of these things. You’ve been a pioneer. You also do the CPD talks
    where you interview people. So by all intents and purposes, you are
    an expert. Well, I would say the world’s leading expert on VR and AR
    in education. And you also have VirtualiTeach. What is that platform
    all about? Was that just a repository, a place for you to kind of
    store everything that you saw? And then it became a website. How did
    that happen?

    Steve: Yeah, kind of. So in

    2012, when I was doing a lot of work with iPads in the classroom.
    Myself and my friend Luke — who I mentioned just now — who also
    works at JESS with me. And he’s still at GESS, he’s one of the deputy
    heads there. We were speaking at events, and we were getting loads of
    people asking us questions and stuff. So we figured it would be a
    good idea to tackle a website where we could share our ideas and
    direct people to. So we set up a website called iPadEducators.com,
    which went on to win an award, and it led to both of us becoming
    Apple distinguished educators. And VirtualiTeach is– the approach is
    broadly the same, both of these websites are completely not for
    profit. I turn down advertising offers on a weekly basis. It’s never
    been about making money. It’s just about sharing best practice, which
    outside of the education industry, some people see it’s kind of
    weird. If you’ve got ideas why you’re not charging for them? But
    educators as a community, we’ve always been very, very much of the
    kind of pay-it-forward mentality, that you share what you’re doing,
    and we grow together. To be honest, it was 2017. And my youngest
    daughter had been sick. And so the summer plans were canceled that
    year as well. And I– essentially I was considering writing a book.
    Ironically, the book was going be called Digital Inception. I was
    going to write a book about all this stuff I was doing with virtual
    reality, but the more I considered the time that I would need to
    spend writing a book, and the delay in this kind of gratification of
    sharing the content with other people. In the end, I just thought,
    you know what? Let’s just put another website together, because I can
    start putting content out quickly. And I like to produce content.

    Alan: Writing a book. By the

    time I read the book, first of all, it’s obsolete. Second of all, you
    can’t keep it up to date. So we’re struggling right now. We’re
    writing a book and– two books, “XR for Business” and “XR
    for Education”. And by the time they’re finished, they’ll be 100
    percent obsolete.

    Steve: Yeah. Yeah. You know why?

    In fact, last year in the end, I did put a book proposal together and
    submitted it through a colleague to a publishing house. And that’s
    basically what they come back to me and said. They said, “Look,
    we like your idea. But by the time when you actually write this and
    we publish it, we’re conscious of the fact that it will be out of
    date.” And to a degree that’s true of all books based on
    technology, because everything’s moving forwards.

    Alan: Yeah.

    Steve: So, yeah. So that’s

    basically why the website became about. Now, I will give a little
    caveat to anyone that’s listening, around about the time that we’re
    recording this, back end of October 2019. So with everything that was
    going on, with me setting up the company and various other bits and
    pieces, I took a couple of months break from the website, and
    unfortunately what’s happened is the website’s designed through Wix,
    and over the summer Wix have launched a new blog feature. And
    essentially my website is entirely built– the entire structure of it
    is built around the old blog feature. And then I use custom feeds to
    pull theory content onto a page, and Vive related content onto a
    page, and guest articles onto a page. And it was all done with a
    tagging system, which has been made redundant with the change to
    their site. And essentially, I’m now in a position where I’ve got a
    load of new content ready to publish. But at the moment, I’ve got to
    find the time to go back and essentially re-label everything that
    I’ve ever posted, which is like 150 articles. I’ve got to manually go
    into all of them and and re-tag them. So my site’s kind of sitting
    dormant at the moment, but hopefully we’ll be back on its feet before
    the end of the year. Because I do have a lot of new content ready to
    go on. But I have to say, sadly, the old content needs to be
    re-tasked first, and I need to do some some layout adjustments as
    well, to fit the new style that Wix have deployed.

    Alan: I’m on your site now and

    you’ve got– this is like the compendium for anybody looking to do.
    And it’s VirtualiTeach, but “Virtual I teach”, it could
    also be.

    Steve: Yeah, that tends to be

    what people say to me. You know what? When I was trying to come up
    with a name, I’m going backwards and forwards with different ideas.
    And I’d been reading a lot around the theory of the virtuality
    continuum. And I had obviously the Curiscope Virtuali-Tee, you know,
    the augmented reality t-shirts where you can look inside the human
    body. And I was like “Oh, VirtualiTeach! That’s a really good
    play on words!” And a couple of people I said it to was like,
    “No, don’t use that. It’s too confusing.” And I was
    stubborn and decided to stick with it.

    Alan: I like it. So Steve, on

    the VirtualiTeach site at the very top, there’s an image of you
    sitting with a bunch of people, but you’re in avatars. What’s that
    all about? What platform is that?

    Steve: So that’s one of the

    images from the CBD and VR events that I host. It’s ENGAGE, by
    Immersive VR Education They’re the guys that made Apollo 11 and
    Titanic VR. The funny thing is people tend to think that I work for
    Immersive, which I totally don’t. I’ve never worked for Immersive.
    I’ve got a lot of love for these guys, they’re great guys, and I work
    closely with them. But ENGAGE, it just is the platform that I chose
    and continue to choose to use for my professional development events
    inside VR. So I kick them off. Just before I launched the website in
    mid-2017, when I first got my Vive, I’d been lucky enough to have a
    sort of guided tour of the ENGAGE platform from Dave Wiehl and the
    CEO of Immersive VR Education, and was blown away. It was the first
    multi-user VR platform that I’d ever been inside and obviously —
    especially back then — it was the only one that was dedicated to
    education, and it was just stunning. And I was conscious of the fact
    that schools weren’t necessarily in a position to be harnessing this
    technology with a whole class full of students at that point — and
    to a degree, most schools are still not right now — but a lot of
    schools had begun to invest in maybe one or two Vives or Rifts or you
    know, educators like me, who is a bit techie, had gone out and bought
    their own one. So I decided in June 2017 to test the waters and offer
    out this free professional development event inside virtual reality.
    For clarity, one thing I hear quite often — just like I hear the
    confusion with the VirtualiTeach name of the website — in Europe and
    in the UK in particular, it tends to be referred to as CPD, for
    Continuing Professional Development. And quite often I get American
    educators asking me, like, what CPD stand for? Because in the States
    you tend to just refer to it as Professional Development or PD. And
    you know what?

    Alan: Not cardiopulmonary

    disease?

    Steve: [chuckles] Exactly. Or

    some sort of medical procedure. But at the end of the first year, I
    considered rebranding it to “PD in VR”. And at that point,
    even American educators like Steven Satter were saying to me “No,
    don’t change it, man. Don’t change it. It’s got a legacy now.”
    And it– something about it, it just didn’t sound right to change it.
    So we ended up just leaving it the same. But yeah, so I did that
    first session in June 2017. I actually delivered it three times in 24
    hours, to three different groups of educators, some of whom accessed
    via PC, and some of whom were in headsets. Obviously, there’s a
    limit, and even more so back then, there were limits to the number of
    avatars that we could have inside the same virtual space. And it was
    tons of fun, despite all the obvious technical glitches that you face
    when you’re at the tip of the spear. So I decided to start hosting it
    monthly, and decided as well to start bearing them up. So I started
    doing some where I would deliver presentations, normally virtual
    re-enactments of presentations that I was doing locally here in the
    UAE or across the Middle East region events. But I also started
    hosting panel discussions and fireside chats and had some truly
    phenomenal guests on, building up to the one year anniversary show we
    did six hours straight last July.

    Alan: Wow.

    Steve: Opening with Alvin

    Graylin from Vive. You know, Charlie Fink was on, and Bob Fine. And
    we had the whole virtual reality podcast crew were on there.

    Alan: It’s so funny you say

    that. We’ve had Alvin, Charlie and Bob as guests.

    Steve: Yeah.

    Alan: They get around, these

    guys.

    Steve: They do, yeah. So, yeah.

    I mean, beyond that, I’ve had guest from the BBC, I’ve had from HTC
    and ClassVR, and all kinds of speakers as well — obviously — as
    educators. And then after that first year, we were trying to come up
    with a new idea for another kind of variation on it. So I kind of had
    this idea to host a chat show. So I do this live from Dubai chat show
    format under the CPD in VR banner, which I’ve hosted about half a
    dozen of those. And actually, I’m in parallel to taking a little
    break with the website, I also took a little break from the CBD in VR
    events, but just did the kind of comeback show about two weeks ago,
    which was kind of laughingly jokingly dubbed the Season 3 premiere,
    because this is the start of the third year of me doing them now. And
    that was the live from Dubai format. I had Steve Grubbs from Victory
    XR on and–

    Alan: Grubbs’ been on my show,

    too.

    Steve: Yeah, he’s a great guy.

    Yeah. Dr. Angelina Dayton, The VR Lady, who does a lot of amazing
    work with the Cherokee Nation, and now the Navajo Nation as well. And
    Suzanne Lee from Pivotal Reality up in Scotland, too, who does some
    stunning work with elderly people with dementia. And that kind of
    encapsulates my approach when I’m doing the panels — or now the chat
    show format, as well — is try and get a broad spectrum. Somebody
    said to me once, “Why are you not just getting educators on?”
    And to me, there needs to be a lot more dialogue between developers
    and educators, and there needs to be a more open door approach to
    helping developers understand what it takes to make something that’s
    effective in the classroom, which is something I wrote about last
    year for VR Focus. You know, my advice to to developers, if you’re
    creating an educational app, how is this actually going to work in a
    classroom setting? You might make the most beautiful experience of
    all time, but if I can’t harness that effectively with a classroom
    full of kids, then it is not something I’m going to go back to. It’s
    not something I’m going to be able to integrate successfully in the
    classroom.

    Alan: Absolutely. It’s almost

    like you have two camps, you have educators, and then you have
    technologists or technology providers. And you need both to deliver
    content in a way that makes sense in schools. What are you seeing, as
    far as adoption of this on a broader scale. Is this something like–
    if you looked at– are we’re gonna have VR in every school? Is that
    in five years? Is that ten years? Is that ever?

    Steve: Obviously, my viewpoint

    is somewhat skewed, because I’m based in Dubai. I would underwrite
    that with just because I’m in Dubai doesn’t mean everyone’s
    absolutely minted. You know, schools here don’t necessarily have
    endless piles of cash just because we’re based here in Dubai, like
    the GESS group I worked for, was not a for-profit organization, as a
    lot of the older schools are. So there are obviously somewhat limited
    resources. Schools in general are very cash poor organizations and
    they’re also reticent to jump on to what can be perceived as
    bandwagons. That being said, I mean, at least here in the UAE, what
    I’m seeing is more and more schools dipping their toes in the water.
    A friend of mine works in a kind of technology director role across a
    large school group in Abu Dhabi here in the UAE. And they’ve just
    rolled out the ClassVR solution across all of their campuses. Two of
    the schools that I’m currently working with through my consultancy
    that have already deployed ClassVR as a solution as well. Obviously,
    some of the schools have looked already into the higher end solutions
    like Vives, and they may be invested in two or three. And another
    school that I’m working in, they’ve already marked out a space
    specifically to be a VR lab, painted big murals of VR headsets and
    stuff on the wall, but they were conscious of the fact that they
    needed to make sure that their Office365 deployment and their day to
    day technology integration was firmly deployed and all accounted for,
    before they then look at how they’re going to deploy, and what type
    of VR they’re going to deploy. And a lot of it comes down to the
    various frictions, as Alvin Graylin refers to them, frictions of VR
    in education, whether it be the costs or the fear of adopting
    something that is outdated within a year, or the health and safety
    concerns, and various things like that are potentially holding
    schools back right now. I think cost is a huge one, especially when
    you know that the PCVR solutions rely on–

    Alan: See, let’s lay out the

    factors here, and how — in order to be kind of useful to people
    listening — what are some of the major factors hindering the
    adoption, and what are some of the steps that schools and school
    groups can do to overcome that?

    Steve: Ok. I’m going to cheat

    here, and I’m going to open my website in front of me [chuckles]
    Because one of the presentations that I did at the biggest education
    event in the region. So the biggest education event in the Middle
    East is an event called GESS Dubai, which — as you can guess — is a
    global brand now, they’ve got events in South America, in Indonesia.
    And I’ve got a great relationship with these guys, I’ve presented
    there for probably about seven, eight years now. And this year
    actually hosted a whole VR stage for three days straight. We did a
    lot to Tilt Brush demos and hands-on workshops and stuff.

    Alan: Cool!

    Steve: But my keynote

    presentation, my prestige presentation — I always try and give them
    something brand new, some sort of theory content — was this session
    around the five key barriers to VR adoption in schools, and how to
    start breaking them down. And I’ve since published this on my site
    back in March. So if you go on VirtualiTeach, you can access this.

    Alan: It’s virtualiteach.com.

    Scroll down about halfway the page. “The five key barriers to VR
    adoption in schools, and how to start breaking them down.” Go,
    Steve.

    Steve: You like my wrecking ball

    graphic?

    Alan: I love it. It’s amazing.

    Steve: So. Right. So number one,

    lack of understanding, OK? The simple fact that people just don’t
    really understand what virtual reality is and what it can do. And I
    think paired with that, there was a… I can’t remember who published
    it, but it was a really interesting article earlier in the year. I’m
    sure you read it, Alan, about whether or not in the long run the
    Google Cardboard did more harm to the VR industry than good. Because
    it was brilliant entry-level device, but it then contained what
    people’s perceptions of what virtual reality was capable of. And I’ve
    had so many people that, you know, you put a VIVE on them for the
    first time and the words that come out of the mouth, I’ve heard the
    same sentence multiple times, “I didn’t even know this was
    possible.” And that’s partly because people’s understanding of
    VR is, “I can look around to 360 image. I can potentially look
    around a 360 video.” And that misconception that’s been built
    through the use of mobile VR, it kind of needs to be unpicked. You
    cannot explain virtual reality. It’s experiential technology. You’ve
    got to put people in the headsets, and particularly in schools,
    you’ve got to put people in headsets who are the game-changers,
    they’re the people that have the sway to actually implement change.
    One of the first people that I stuck the headset on was was Mark
    Steed, who I met before he was the director of the school. I mean, we
    were blessed in that Mark was the director. And he’s a very, very,
    very tech-savvy guy. And he’s open to new technologies. But I stuck
    Mark on the plank — as I want to do for most people that come to me
    who want to try VR for the first time — stuck him on the plank. This
    is a guy with three master’s degrees and he couldn’t walk out on it.
    Two years later, he wrote a blog article for the Tez in the U.K.
    about that experience. How much that affected him and how that moment
    made him realize the power of the medium in general, because he had
    that visceral, emotive reaction to it, which is not something he’d
    ever experienced from a different form of technology before.

    Alan: It’s interesting that you

    talk about that particular one, because we actually built a training
    scenario where you’re in a warehouse and you have to go across a beam
    and turn off a power supply. And when we built it originally, the
    beam was three feet across and you were maybe 20 feet off the ground.
    And it wasn’t scary at all. We decreased the beam to one foot and
    increased the height to 30 feet, aAnd wow. It is terrifying. And
    everybody who goes across it is just tiptoeing across. And it’s this
    mind melt because you’re walking across something — you know you’re
    safe because you’re in a room — your brain can’t comprehend the fact
    that you’re 30 feet in the air; you can’t decipher between reality
    and not. And at that point when, in our particular instance, you
    actually fall — you don’t fall, you just kind of fall and then it
    goes black and you start over again — and it says, “don’t
    forget to put your safety gear on.” And it’s in that moment
    where you’re like, “man, I will never, ever forget to put my
    safety gear on again.” Terrifying people, it turns out, is very
    good education!

    Steve: From the psychology point

    of view, the one thing that I’ve seen again and again and again as
    well, which — I remember reading Jeremy Violence’s book Experience
    On Demand — and in that first chapter where he’s talking about
    putting Zuckerberg on the plank experience at Stanford, and he refers
    to something that I’d seen in person myself; the fact that you can
    have a group of people standing there watching someone doing the
    plank experience and laughing at them and going like, “oh,
    what’s wrong with you? You know it’s not real,” blah, blah,
    blah. And then they put the headset on themself, and even though
    they’ve seen it from a third-person perspective, once they are in it
    from a first-person perspective, the subconscious takes over and have
    their reaction to it is completely their own. It doesn’t matter that
    they’ve already seen somebody else do it. One of them, in fact, one
    of the early sessions that we did with the first five I got — which
    if you go in, you can find it on my site. If you scroll right, right,
    right back to that to the earliest articles, it’s one of the first
    ones on there. But also the video is linked on that five blog that I
    mentioned earlier on — so I took the plank experience into the sixth
    form psychology department at GESS and along with my friend Dr.
    Joseph Bell, who is one of the psychology professors there. We pull
    out of 16-, 17-, 18-year-old students through the plank experience.
    And we captured footage of them going through the experience as well
    as their reflections afterwards, and Joe provided some commentary in
    terms of what was happening from a psychology perspective. It was
    absolutely fascinating. The other thing, in terms of that that I find
    fascinating, is that — and I wish I was talking to Dr. Sara Jones
    the other day because she’s actually writing a book about VR, and
    somebody I’ve known for a number of years — I was saying to her, “I
    wish I had carried through with this idea that Joe and I had to do
    this study, because I probably find that more adults can’t do the
    plank thing.” Kids will walk out on that plank generally with
    not a fear in the world, whereas adults, there’s a good proportion of
    adults that just cannot do it. You know, my dad is a builder. He does
    loft conversions, so he takes people’s loft — or attics, whatever
    you want to call them — and he turns them into additional rooms. He
    spent his life on roofs. He’s been spending his life climbing up
    ladders and walking across roofs, and he couldn’t do that plank
    experience at all. Couldn’t do it.

    Alan: Wow.

    Steve: Which I found

    fascinating.

    Alan: That’s weird.

    Steve: Yeah.

    Alan: Makes no sense.

    Steve: You’d think so. Steering

    back towards what we were saying about the kind of barriers; the
    second one that I covered was the cost and the ROI — the return on
    investment. And we kind of touched on this already. The idea that,
    you know, schools are reticent to invest in technology that they
    potentially see as just another thing. And you’ve got lots of
    different vendors and companies trying to hawk their wares, so to
    speak. You know, STEM is massive. Now, you know that everybody’s
    like, “do we need to buy robots?” Do we need to buy 3D
    printers? Do we need to buy VR content?” And I think the
    difference is — I kind of touched on before — is that we’re not
    talking about just another gadget when we’re talking about augmented
    and virtual reality. We’re talking about the evolution of computing.
    We’re talking about the change in the way the technology is
    interacted with, full stop. And if you look at that article, you’ll
    see an image that I painstakingly sourced from Google for the
    original presentation, which is a group of students from the… I
    think, from the 80s. At this single PC, which, you know, this was the
    experience that I had initially when I was in primary school. That
    there was one computer in the school, and it was on a cart and it was
    wheeled into “oooohs” and “aaaaaaahs”, because
    the magical computer’s here and–

    Alan: I’m not going to ask how

    old you are, but I still remember the first time I went to the
    library and there was three Mac computers. It was like, “Whoa!”

    [laughs]

    “So awesome!”

    Steve: Ataris and stuff. But I

    specifically chose this image because I think this is the fear of a
    lot of schools, is that, “well, we’re gonna buy– we can only
    afford one, we’ll buy one. And then we’ll end up with the whole class
    sitting round, watching one person interact with it.” My counter
    to that is, no, you won’t. Because as educators, we now understand
    better. Pedagogy has evolved and we understand that that isn’t what
    you should be doing with technology. You shouldn’t have a group of
    kids all sitting around watching one person interact with the
    technology. There are so many more ways. We have evolved in terms of
    our use of technology in the classroom and our understanding of
    digital learning has evolved so much, especially since the advent of
    tablets and the first deployments of iPads in the classroom. We’ve
    learnt new ways to integrate limited amounts of technology and
    explored bunches of different ways where, I’ve maybe had half a dozen
    mobile VR headsets deployed for an activity in parallel to a VIVE or
    mixed reality headset. I’ve had work where students are not just
    taking turns, but they are specifically paired for a reason; so that
    one person’s the hands in the physical space, and the other person,
    they’re immersed in the virtual experience. That was kind of my
    counter to that. Paired with that is the other one that we mentioned
    before, which was this rate-of-change fear, and the graphic that you
    see on the site there, which I always give a shout out to my — sadly
    — dearly departed friend Chris Long, who died earlier this year.
    Chris originally showed me this graphic of Martec’s law. It was
    during the one-year anniversary event for the CBD and VR. He
    delivered a presentation and this was part of it. And it was one of
    those graphics, where I saw it and I was like, “this makes
    perfect sense. How have I never seen this before?” And I’ve
    started using it in a lot of presentations–

    Alan: I’m actually stealing this

    for my presentations. Thank you, Chris!

    Steve: Essentially the premise

    is that, because technology changes at this rapid pace, this
    exponential rate, but organizational change tends to be slower. What
    happens is that the gap between the two increases over time. And
    ultimately, if a company sits and procrastinates for too long, the
    gap between the state of technology and the organization and their
    use of technology becomes so large that an organization can actually
    need a full reset. And you’ve seen this. You see it in organizations
    all the time. It might mean that they have to lay off a whole bunch
    of staff. It might mean that they need to source a huge chunk of
    investment to catch up. And this was something that I really
    learned– I mean, I learned so much working for Mark Stevens, in
    terms of digital strategy and vision. He came into GESS, which was
    incredibly ahead of the time in terms of technology you use in the
    classroom. But he came in and was like, “well, look, you’ve got
    no refresh cycles built in for your tablet or your whiteboards or
    this. There’s no standardization.” That was what he ended up
    bringing to GESS, was a much better strategy, and a much better
    plotted roadmap in terms of technology integration at the school, and
    where the school was at and where the school was going. So then the
    fourth one — the fourth barrier to the VR adoption, the fourth
    common thing — because just for context, again, this article, this
    presentation was based on the conversations that I’d had both at GESS
    and with other educators worldwide, and with people that I’ve been
    using VR and their feedback, in terms of the barriers that they were
    hitting. So this wasn’t me just plucking these out of thin air. This
    was based on common concerns that were being thrown at educators.
    People will come to me and say, “I’m being asked about this.
    What do I say?” And health and safety concerns is obviously
    something that was coming up quite a lot. “Is VR say for kids?
    How long should they use it for? Will it hurt their eyes? What age
    should kids start to interact with VR?” I wrote a piece off the
    back of the Commonsense Media Report contesting some of the data that
    they used, and not because they were talking about content concerns,
    saying that parents had concerns about sexual content or violent
    content in VR. OK, I can understand that concern.

    Alan: Yeah.

    Steve: Yeah. You’ve got an

    infinitely higher probability of finding that type content on
    YouTube, which, these same parents have got their kids sitting on
    their phones with unrestricted access to YouTube because they have
    got parental restrictions set up. So I thought that was somewhat
    ironic. “You know, too much time with VR is bad for you.”
    Well, too much time with anything is bad for you. You know? It’s like
    me saying eat too many cakes is bad for you. If I read a book for six
    hours straight, I’m gonna get eyestrain. Too much of anything new, an
    educated person will tell you that too much of anything is bad for
    you. Social isolation is another one that was coming up. And, you
    know, until we get into that place where the social multi-user VR
    experiences are more common, I think that, you know, there is some
    credence to that. It’s just a very insular thing when you’ve got a
    headset on and you know, if you’ve got a room full of people.

    Alan: To be honest, my kids have

    unlimited access to VR and they — I mean, we’ve got a quest, we’ve
    got Vives, we’ve got Hololens, Magic Leap, we have all the toys —
    and they don’t want to go in it. And when they go in it, they want to
    go in with other people. They want to be in social VR, which makes
    sense if you’re playing Beat Saber or something, but it’s really
    great when you’re with other people and then engage the platform, or
    these types of things. So I think socialize– So– that’s really hard
    to say! Social isolation.

    Steve: Yeah. Yeah. I mean–

    Alan: Say that five times fast.

    Steve: These are things that I

    pulled out from there, from the Common Sense Media Report.

    Alan: Now, the next one is the

    health concerns of bumping into something, that is actually probably
    one of the ones that I think actually could be a problem; if your dog
    walks in the room when you’re in VR and you trip on the dog or hit a
    table. I’ve seen people get punched in the face.

    Steve: Yeah. I mean, devil’s

    advocate: I approach this from an educator’s perspective. And if you
    want my take on the Common Sense Media Report, that article is an
    in-depth breakdown of the whole report and my response to it is there
    on the site. And if you look at the theory section, you find out,
    yeah, 13 percent have bumped into something. My response is, of
    course they have. If you’re not watching kids and they’ve got a VR
    headset on, of course they’re going to bump into stuff. I’ve had kids
    using mobile VR headsets where there was no, you know, the three
    degrees of freedom headsets where they can’t move anyway, and they
    still stand up and start walking. You have to monitor kids using this
    kind of technology. If you don’t monitor them, again, yeah, of course
    they’re going to bump into things. But I’ve used VR headsets with
    hundreds and hundreds and hundreds of kids. And I’ve never had a kid
    bump into anything because I control the situation. You don’t just
    stick them in a Vive and then walk off and make a cup of tea.

    Alan: It’s interesting. We had

    an event a couple of days ago, we just got — this is two months ago
    — we had just got the Oculus Quest and we had an event and people
    were playing the sword fighting and… it was our fault, we didn’t
    put a barrier around them, but somebody walked by as they were
    swinging. Got punched right in the face. And I was like, oh, jeez,
    that happened. But that was our fault for not putting a personal
    physical barrier around the person, even though they have a digital
    one. So when the person inside didn’t know… it just was our fault
    and it was only… because we use the Vives, we normally set up an
    extension so that people can’t get in to the person. But because the
    Quest was so new and we didn’t know, we just put them in a room and
    assumed that nobody would walk near them. Somebody swinging their
    arms around like an idiot. You would think people wouldn’t walk near
    them. But that happened.

    Steve: Yeah. I mean, one very

    low-cost solution I’ve seen people start to implement is they bring
    in — and you can actually point ones that are marketed as
    specifically for virtual reality now — but they essentially put mats
    of some kind on the floor. You get students to take the shoes off.
    You’ve got very simple haptics; I can feel that I’ve stepped off of
    the mat, so therefore, I need to stop. And obviously making sure that
    you’ve got, whether you call it your guardian or a chaperone, you’ve
    got that that set up properly. I really like the Quest, obviously,
    the way that the passthrough camera kicks on once you step outside
    the guardian, because it draws that full stop. I’m outside of my
    space. But again, little things like if you’re marking your
    chaperone, don’t take it right to the very, very limits of the space
    that you’ve got. So there it goes right next to a pane of glass or
    right next to a solid brick wall. Give yourself a kind of a border so
    that if somebody does get lost in the moment and you happen to not be
    watching them, that they’ve got that kind of leeway, that little bit
    extra more… I mean, we could do a whole podcast just around this
    kind of VR and health and safety and stuff with kids. But a lot of it
    comes down to common sense, ironically, considering this was a
    response to the Common Sense Media. It comes down to limiting the
    lengths of experiences and limiting, obviously, moderating the types
    of experiences that you’re using with students. One of the things
    that Mark and I started to put before we both left GESS, and once the
    dust settled in both moves, we do hope to pick up was we were trying
    to put together a kind of white paper and look at sort of creating an
    actual formal approach to this. What age would you potentially start
    using a Google Cardboard with a student? And how long would that
    experience maximum last? What about a Windows mixed reality headset?
    Vive? If I’m working with a 13 year old, what would be the
    recommended maximum length of an experience? Especially with
    something like Tilt Brush, I’ve seen it happen. You stick a kid in
    and they get lost in that world. Well, do you pull it out and say,
    how long do you think you been in? And then say “about five
    minutes” and you say, “oh, you’ve actually been in there
    20.”

    Alan: Time dilation is a proven

    fact in VR, actually. I was reading a study on this early on and the
    time dilation can be as much as 25 percent that people think they’re
    in VR a lot shorter than they actually are. And one of the things
    that you can actually do to completely mess with people is you can
    put a virtual clock inside VR that moves slower than real time and
    you can actually increase that to about 50 percent. So people think
    they’re in for an hour and they’re in for two.

    Steve: I’ve never heard of that

    done before. I like that. That’s nice. So then the last one is, it’s
    kind of the biggie, from my point of view, is that the benefits alone
    and ultimately, as somebody who’s worked for a long time now with
    various forms of education technology, there’s gotta be benefits to
    learning. There’s gotta be some point to deploy in this technology.
    When I when I first started doing this stuff, I was doing with with
    the high end VR in early 2017, the kind of party line for myself and
    other pioneers like Jamie Donnelly and Steven Sarto, it was like
    “there hasn’t been enough studies yet. The jury’s out,”
    kind of. But we’re two years on and the jury is starting to come in
    now and we’re starting to see more and more evidence come in from all
    corners of the world. There’s all kinds of data that you see there on
    the site. From Beijing University and Warwick University and Cornell
    and Stanford, there’s all these studies taking place showing that no,
    VR is more engaging than than other traditional forms of media, that
    it leads to significant retention of learning. The one that came out,
    Alvin Graylin tagged me in a tweet last week. There was a new study
    from another university in China looking at–

    Alan: Yes, I saw that, too. I

    asked him for the study. I didn’t get it yet.

    Steve: Now, I haven’t seen the

    actual study, but with statistics looking at language learning in VR,
    and then from a theoretical point of view, I then start thinking
    about some of the big theoretical educational models, and the one for
    me over the last decade that has become very prevalent is the SAMR
    model from Ruben Puentedura. This is going to become like, if you’re
    playing ed-tech bingo at conferences, the first thing that you would
    put down on your bingo card would be the SAMR model on a slide
    because you can’t get through any sort of ed-tech presentation these
    days without somebody going into the SAMR model, one talking about
    the different levels of SAMR. When I was putting this presentation
    together, this is the first time I’d actually looked at SAMR for a
    while and the first time I ever looked at it with specifically my VR
    head on. And for those that maybe don’t work in the education
    industry, this is a two-phase, four-step model created by Dr. Ruben
    Puentedura specifically about technology integration in the
    classroom. The lower phase, the enhancement phase, has the two steps,
    the lowest step is substitution, where technology acts as a direct
    substitute; type something on Word rather than you hand-write it.
    Then it goes augmentation, so your technology’s still a substitute,
    but, you know there’ll be an additional functional improvement. So
    you’re using a digital thesaurus, or you’re adding in a clipart image
    or something simple. And then the second higher phase is the
    transformation phase, which has the modification and ultimately
    redefinition. And the idea being that you’re moving towards using
    technology to create new tasks and access content in ways that was
    previously impossible. You take the lowest level, use that analogy of
    having to write something; the lowest level would be just, I type on
    word instead of handwriting it. And highest-level might be that I
    collaboratively write something on a Google doc and then we post it
    to a blog or a wiki, and then we take live feedback from people from
    around the world. That’s me redefining that task, using technology.
    And when I looked at this through the VR goggles — pun intended —
    when I looked at it with my VR kind of mindset, what I found
    interesting was that it’s like a leap frog, because I can’t see any
    instance where VR is being used for things like substitution, because
    by its very nature, because of the experience or nature of VR
    applications, you’re automatically giving students the ability to do
    things that they had previously never been able to do before. Whether
    that’s painting with light or defying gravity with the way that you
    build a sculpture and tilt brush, or flying around the world in
    Google Earth, or stepping back in time in the Titanic experience.
    It’s a transcendent technology in a way that other technologies have
    not offered before. And I thought that was quite telling. I’m
    actually at the moment working towards finishing something I started
    in early 2018. So nearly two years ago, I started looking at VR and
    another very famous education theory, which is Bloom’s taxonomy and
    Chris Long, who sadly no longer with us. I, myself and my friend Alex
    Johnson in India and Stephen. So we were kind of informally looking
    at this on a shared document and we were going backwards and forwards
    with it and it kind of got put on the backburner a few times. And
    then Chris Long and I dive back into it maybe six months later and we
    really thought that we had something there, something interesting —
    something somewhat controversial — but interesting nonetheless. And
    then it went back on the backburner. But now I kind of feel like I
    need to finish that. I need to get that published, not least because
    it was kind of the last project that I was working on with Chris. And
    I’d like to see that through to completion. So 2020, I think at this
    point, will be when I’m looking to publish that, because as I
    mentioned earlier, I’ve got to rebuild my entire website before I can
    publish anything.

    Alan: Well, Steve, I mean,

    there’s so much we can talk about. It’s been really amazing to listen
    to these. You are one of the world leaders in this. So thank you so
    much for joining us today.

    Steve: Thank you, Alan. It’s

    always a pleasure.

    51 min
  • Creating a Dialogue Between Innovators and Educators, with VirtualiTeach’s Steve Bambury

    Using VR in the classroom is a no-brainer. It’s immersive tech, and can teach kids in new, innovative ways. But if the people developing the technology don’t understand how kids’ brains learn, it’s not going to take, no matter how innovative. VirtualiTeach’s Steve Bambury drops by to explain how he’s trying to bridge that gap.

    Alan: Hey, everyone, my name’s

    Alan Smithson. Coming up next on the XR for Business podcast, we have
    Steve Bambury, founder of VirtualiTeach. We’re gonna be talking about
    digital literacy, the virtual/augmented reality platforms, and the
    question on everybody’s mind: What are the key barriers to adopting
    VR and AR in schools and how to overcome them? All this and more,
    coming up next on the XR for Business Podcast. Welcome to the show,
    Steve. How are you?

    Steve: I’m good, man. It’s good

    to speak to you.

    Alan: It’s really great. The

    last time we saw each other, we were in Dubai — where you live —
    and you took me to the Dubai Mall, and we went in and we went to the
    VR Park, the giant VR Park. And I was just blown away by how big and
    ostentatious everything was. And it was a really great experience. I
    can’t thank you enough for your warm hospitality in Dubai. But today
    it’s all about you. So let’s talk about what you’re doing, and how
    did you get into this? And what are you doing now?

    Steve: I’ve been in Dubai for 11

    years. And for those 11 years, I’ve always worked at the same school.
    I was working a school group here known as GESS — which is the
    acronym for Jumeirah English Speaking School — also broadly referred
    to as GESS Dubai now. GESS is one of the leading schools in the
    Middle East. It’s a very old school, at least in terms of
    international schools in this region. It’s only, I think four years
    or three years younger than the UAE as a country. So it is very well
    established. And yeah, so I worked there for 11 years. I worked as a
    class teacher in one of the primary schools, and curriculum leader.
    Eventually become head of computing at the primary school. So I was
    teaching digital literacy and computer science content to four year
    olds, 3 to 11 year olds. And I ended up in that role primarily
    because of all the work I’ve been doing to integrate the iPads in the
    classroom. From 2011, we were one of the first schools in the Middle
    East to to roll out iPads in the classroom. And then three years ago,
    I moved into a role that was created for me, which was the head of
    digital learning and innovation, working underneath the new director,
    Mark Steed, who’d just come in from the UK. Mark had the pedigree in
    terms of digital learning from what he’d done at this very, very
    prestigious school in the UK called Berkhamsted. He’d also chaired
    the Independent Digital Strategy Group for eight years there. And so
    Mark created this role and this role took me out of the classroom
    most of the time. A lot of it involved training with staff. It also
    involved going back into departments and helping them with enrichment
    projects. And it was kind of in parallel to that. I mean, part of the
    reason that my work with virtual reality really took off is because I
    moved into this new role, and had this freedom to innovate and to
    explore new technologies. My first VR headset was just a [garbled]
    headset I imported from the States in 2014. But it was not long after
    I started this new role as head of digital learning at GESS that I
    got my first Vive. I took that Vive into the school and started
    looking for ways to integrate it into different curriculum areas. In
    actual fact, I’ve just recently started writing a series of guest
    posts for Vive on the Vive blog. You can go into Google, like “HTC
    Vive blog Steve Bambury” or something, you’ll probably find
    them. But I’ve been writing a series of blogs about my journey using
    and integrating the HTC Vive headsets at GESS. The first one focused
    on all those initial trials that we’ve run. My background is in film.
    So before I was a teacher, I worked in the film industry. So I’ve
    always done a lot of film projects with kids. So one of things that I
    was doing throughout our journey with virtual reality was documenting
    all of the projects that we were carrying out. I was capturing
    student voice. I was capturing staff feedback. And I think that was
    invaluable in terms of the success of our deployment of higher end VR
    at GESS, because it enabled me to then use these — not only
    internally but also externally — to promote what we were doing at
    the school. But internally it meant that I had this evidence that
    there was definite impact in terms of the integration of this
    technology, and the results that were tangible when you were using
    the Vives in the classroom. And then from there, we ended up
    investing in more Vives. We brought in Acer mixed reality headsets,
    as well. I ended up doing trials with the Vive Focus and other
    hardware. The one thing obviously that is already clearly missing
    from this mix, is the word Oculus. For those that are outside of the
    Middle East region, just for context, Oculus has next to no presence
    in the Middle East at all. The Rift never launched here. The Go never
    launched here. The Quest has launched here, but only in shops. 100
    percent markup price from the Europe and US price.

    Alan: Oh wow.

    Steve: So it’s been– yeah. I

    mean, Facebook are here, but they don’t seem to value the region, so
    everything tends to be Vive, with the WMI headsets sort of in the
    wings somewhat. So yeah. So I did a lot of cool stuff with VR and
    started becoming kind of known for the work I was doing with VR.
    Couple of years ago I set up VirtualiTeach as a platform to share
    best practice and share my ideas, my theory, my projects. And…
    yeah. Broadly that became all I ended up speaking about at
    conferences around the region and internationally. I was becoming
    “the VR guy”. So–

    Alan: You are the VR– You’re

    the VR education guy!

    Steve: So yeah. And it is

    something that I’m really passionate about, and it’s something that I
    see the future of education, in terms of where spatial computing will
    take us. It isn’t just another gadget that schools need to consider
    weighing up buying into or not. This is the evolution of computing in
    general. So yeah, so I did that role — the head a digital learning
    — for three years. And at this point I’d worked for the company for
    11 years, and I was looking for the next step. And Mark — the
    director — he was headhunted to go off to Hong Kong and work in Hong
    Kong, which he now has. And so in parallel to that, I decided to
    strike out on my own and set up my consultancy, which is broadly how
    I’ve spent my summer. Normally in the summer, everybody leaves Dubai,
    because it’s so ridiculously hot. And there’s so many expats here —
    80 percent of the country is expats — so everybody leaves and
    Dubai’s a ghost town in the summer. Very hot ghost town.

    Alan: Oh, it’s so hot. Oh my

    God. I was there this summer and oh my God…

    Steve: So I was stuck here this

    summer, because I had to deal with all the logistics and the
    paperwork of getting my company license, my new visa, and everything
    like that. And yeah, and this is me now, a couple of months in,
    working for myself the first time in my life. I set up my consultancy
    called Digital Inception. Anecdotally, the name refers to– it was
    actually the name of a remote keynote presentation that myself and my
    friend Luke Reece delivered in 2013, I believe, to the University of
    Southern California from here in Dubai using the Nearpod platform.
    And the presentation kind of riffed on the movie Inception and the
    ideas from the movie Inception, and the idea that if professional
    development is good enough that you walk away, and you feel like the
    idea was there all along, that you already knew it, it isn’t
    something you’ve been preached, you’ve had something unlocked that
    was already within you. And I always kind of liked that title, I
    thought it was cool. And it was fitting that I could use it to
    encompass the work that I was going to be doing with immersive
    technologies, but also broad enough to encompass some of the other
    areas that I work with. I mean, I was a distinguished educator. I do
    a lot with Apple technology. I’m a Microsoft master trainer, so I do
    a lot of work with Microsoft technology. So I needed something that
    was kind of broader to encompass all of those things. So yeah, that’s
    where I’m at.

    Alan: [chuckles] So you’ve done

    all of these things. You’ve been a pioneer. You also do the CPD talks
    where you interview people. So by all intents and purposes, you are
    an expert. Well, I would say the world’s leading expert on VR and AR
    in education. And you also have VirtualiTeach. What is that platform
    all about? Was that just a repository, a place for you to kind of
    store everything that you saw? And then it became a website. How did
    that happen?

    Steve: Yeah, kind of. So in

    2012, when I was doing a lot of work with iPads in the classroom.
    Myself and my friend Luke — who I mentioned just now — who also
    works at JESS with me. And he’s still at GESS, he’s one of the deputy
    heads there. We were speaking at events, and we were getting loads of
    people asking us questions and stuff. So we figured it would be a
    good idea to tackle a website where we could share our ideas and
    direct people to. So we set up a website called iPadEducators.com,
    which went on to win an award, and it led to both of us becoming
    Apple distinguished educators. And VirtualiTeach is– the approach is
    broadly the same, both of these websites are completely not for
    profit. I turn down advertising offers on a weekly basis. It’s never
    been about making money. It’s just about sharing best practice, which
    outside of the education industry, some people see it’s kind of
    weird. If you’ve got ideas why you’re not charging for them? But
    educators as a community, we’ve always been very, very much of the
    kind of pay-it-forward mentality, that you share what you’re doing,
    and we grow together. To be honest, it was 2017. And my youngest
    daughter had been sick. And so the summer plans were canceled that
    year as well. And I– essentially I was considering writing a book.
    Ironically, the book was going be called Digital Inception. I was
    going to write a book about all this stuff I was doing with virtual
    reality, but the more I considered the time that I would need to
    spend writing a book, and the delay in this kind of gratification of
    sharing the content with other people. In the end, I just thought,
    you know what? Let’s just put another website together, because I can
    start putting content out quickly. And I like to produce content.

    Alan: Writing a book. By the

    time I read the book, first of all, it’s obsolete. Second of all, you
    can’t keep it up to date. So we’re struggling right now. We’re
    writing a book and– two books, “XR for Business” and “XR
    for Education”. And by the time they’re finished, they’ll be 100
    percent obsolete.

    Steve: Yeah. Yeah. You know why?

    In fact, last year in the end, I did put a book proposal together and
    submitted it through a colleague to a publishing house. And that’s
    basically what they come back to me and said. They said, “Look,
    we like your idea. But by the time when you actually write this and
    we publish it, we’re conscious of the fact that it will be out of
    date.” And to a degree that’s true of all books based on
    technology, because everything’s moving forwards.

    Alan: Yeah.

    Steve: So, yeah. So that’s

    basically why the website became about. Now, I will give a little
    caveat to anyone that’s listening, around about the time that we’re
    recording this, back end of October 2019. So with everything that was
    going on, with me setting up the company and various other bits and
    pieces, I took a couple of months break from the website, and
    unfortunately what’s happened is the website’s designed through Wix,
    and over the summer Wix have launched a new blog feature. And
    essentially my website is entirely built– the entire structure of it
    is built around the old blog feature. And then I use custom feeds to
    pull theory content onto a page, and Vive related content onto a
    page, and guest articles onto a page. And it was all done with a
    tagging system, which has been made redundant with the change to
    their site. And essentially, I’m now in a position where I’ve got a
    load of new content ready to publish. But at the moment, I’ve got to
    find the time to go back and essentially re-label everything that
    I’ve ever posted, which is like 150 articles. I’ve got to manually go
    into all of them and and re-tag them. So my site’s kind of sitting
    dormant at the moment, but hopefully we’ll be back on its feet before
    the end of the year. Because I do have a lot of new content ready to
    go on. But I have to say, sadly, the old content needs to be
    re-tasked first, and I need to do some some layout adjustments as
    well, to fit the new style that Wix have deployed.

    Alan: I’m on your site now and

    you’ve got– this is like the compendium for anybody looking to do.
    And it’s VirtualiTeach, but “Virtual I teach”, it could
    also be.

    Steve: Yeah, that tends to be

    what people say to me. You know what? When I was trying to come up
    with a name, I’m going backwards and forwards with different ideas.
    And I’d been reading a lot around the theory of the virtuality
    continuum. And I had obviously the Curiscope Virtuali-Tee, you know,
    the augmented reality t-shirts where you can look inside the human
    body. And I was like “Oh, VirtualiTeach! That’s a really good
    play on words!” And a couple of people I said it to was like,
    “No, don’t use that. It’s too confusing.” And I was
    stubborn and decided to stick with it.

    Alan: I like it. So Steve, on

    the VirtualiTeach site at the very top, there’s an image of you
    sitting with a bunch of people, but you’re in avatars. What’s that
    all about? What platform is that?

    Steve: So that’s one of the

    images from the CBD and VR events that I host. It’s ENGAGE, by
    Immersive VR Education They’re the guys that made Apollo 11 and
    Titanic VR. The funny thing is people tend to think that I work for
    Immersive, which I totally don’t. I’ve never worked for Immersive.
    I’ve got a lot of love for these guys, they’re great guys, and I work
    closely with them. But ENGAGE, it just is the platform that I chose
    and continue to choose to use for my professional development events
    inside VR. So I kick them off. Just before I launched the website in
    mid-2017, when I first got my Vive, I’d been lucky enough to have a
    sort of guided tour of the ENGAGE platform from Dave Wiehl and the
    CEO of Immersive VR Education, and was blown away. It was the first
    multi-user VR platform that I’d ever been inside and obviously —
    especially back then — it was the only one that was dedicated to
    education, and it was just stunning. And I was conscious of the fact
    that schools weren’t necessarily in a position to be harnessing this
    technology with a whole class full of students at that point — and
    to a degree, most schools are still not right now — but a lot of
    schools had begun to invest in maybe one or two Vives or Rifts or you
    know, educators like me, who is a bit techie, had gone out and bought
    their own one. So I decided in June 2017 to test the waters and offer
    out this free professional development event inside virtual reality.
    For clarity, one thing I hear quite often — just like I hear the
    confusion with the VirtualiTeach name of the website — in Europe and
    in the UK in particular, it tends to be referred to as CPD, for
    Continuing Professional Development. And quite often I get American
    educators asking me, like, what CPD stand for? Because in the States
    you tend to just refer to it as Professional Development or PD. And
    you know what?

    Alan: Not cardiopulmonary

    disease?

    Steve: [chuckles] Exactly. Or

    some sort of medical procedure. But at the end of the first year, I
    considered rebranding it to “PD in VR”. And at that point,
    even American educators like Steven Satter were saying to me “No,
    don’t change it, man. Don’t change it. It’s got a legacy now.”
    And it– something about it, it just didn’t sound right to change it.
    So we ended up just leaving it the same. But yeah, so I did that
    first session in June 2017. I actually delivered it three times in 24
    hours, to three different groups of educators, some of whom accessed
    via PC, and some of whom were in headsets. Obviously, there’s a
    limit, and even more so back then, there were limits to the number of
    avatars that we could have inside the same virtual space. And it was
    tons of fun, despite all the obvious technical glitches that you face
    when you’re at the tip of the spear. So I decided to start hosting it
    monthly, and decided as well to start bearing them up. So I started
    doing some where I would deliver presentations, normally virtual
    re-enactments of presentations that I was doing locally here in the
    UAE or across the Middle East region events. But I also started
    hosting panel discussions and fireside chats and had some truly
    phenomenal guests on, building up to the one year anniversary show we
    did six hours straight last July.

    Alan: Wow.

    Steve: Opening with Alvin

    Graylin from Vive. You know, Charlie Fink was on, and Bob Fine. And
    we had the whole virtual reality podcast crew were on there.

    Alan: It’s so funny you say

    that. We’ve had Alvin, Charlie and Bob as guests.

    Steve: Yeah.

    Alan: They get around, these

    guys.

    Steve: They do, yeah. So, yeah.

    I mean, beyond that, I’ve had guest from the BBC, I’ve had from HTC
    and ClassVR, and all kinds of speakers as well — obviously — as
    educators. And then after that first year, we were trying to come up
    with a new idea for another kind of variation on it. So I kind of had
    this idea to host a chat show. So I do this live from Dubai chat show
    format under the CPD in VR banner, which I’ve hosted about half a
    dozen of those. And actually, I’m in parallel to taking a little
    break with the website, I also took a little break from the CBD in VR
    events, but just did the kind of comeback show about two weeks ago,
    which was kind of laughingly jokingly dubbed the Season 3 premiere,
    because this is the start of the third year of me doing them now. And
    that was the live from Dubai format. I had Steve Grubbs from Victory
    XR on and–

    Alan: Grubbs’ been on my show,

    too.

    Steve: Yeah, he’s a great guy.

    Yeah. Dr. Angelina Dayton, The VR Lady, who does a lot of amazing
    work with the Cherokee Nation, and now the Navajo Nation as well. And
    Suzanne Lee from Pivotal Reality up in Scotland, too, who does some
    stunning work with elderly people with dementia. And that kind of
    encapsulates my approach when I’m doing the panels — or now the chat
    show format, as well — is try and get a broad spectrum. Somebody
    said to me once, “Why are you not just getting educators on?”
    And to me, there needs to be a lot more dialogue between developers
    and educators, and there needs to be a more open door approach to
    helping developers understand what it takes to make something that’s
    effective in the classroom, which is something I wrote about last
    year for VR Focus. You know, my advice to to developers, if you’re
    creating an educational app, how is this actually going to work in a
    classroom setting? You might make the most beautiful experience of
    all time, but if I can’t harness that effectively with a classroom
    full of kids, then it is not something I’m going to go back to. It’s
    not something I’m going to be able to integrate successfully in the
    classroom.

    Alan: Absolutely. It’s almost

    like you have two camps, you have educators, and then you have
    technologists or technology providers. And you need both to deliver
    content in a way that makes sense in schools. What are you seeing, as
    far as adoption of this on a broader scale. Is this something like–
    if you looked at– are we’re gonna have VR in every school? Is that
    in five years? Is that ten years? Is that ever?

    Steve: Obviously, my viewpoint

    is somewhat skewed, because I’m based in Dubai. I would underwrite
    that with just because I’m in Dubai doesn’t mean everyone’s
    absolutely minted. You know, schools here don’t necessarily have
    endless piles of cash just because we’re based here in Dubai, like
    the GESS group I worked for, was not a for-profit organization, as a
    lot of the older schools are. So there are obviously somewhat limited
    resources. Schools in general are very cash poor organizations and
    they’re also reticent to jump on to what can be perceived as
    bandwagons. That being said, I mean, at least here in the UAE, what
    I’m seeing is more and more schools dipping their toes in the water.
    A friend of mine works in a kind of technology director role across a
    large school group in Abu Dhabi here in the UAE. And they’ve just
    rolled out the ClassVR solution across all of their campuses. Two of
    the schools that I’m currently working with through my consultancy
    that have already deployed ClassVR as a solution as well. Obviously,
    some of the schools have looked already into the higher end solutions
    like Vives, and they may be invested in two or three. And another
    school that I’m working in, they’ve already marked out a space
    specifically to be a VR lab, painted big murals of VR headsets and
    stuff on the wall, but they were conscious of the fact that they
    needed to make sure that their Office365 deployment and their day to
    day technology integration was firmly deployed and all accounted for,
    before they then look at how they’re going to deploy, and what type
    of VR they’re going to deploy. And a lot of it comes down to the
    various frictions, as Alvin Graylin refers to them, frictions of VR
    in education, whether it be the costs or the fear of adopting
    something that is outdated within a year, or the health and safety
    concerns, and various things like that are potentially holding
    schools back right now. I think cost is a huge one, especially when
    you know that the PCVR solutions rely on–

    Alan: See, let’s lay out the

    factors here, and how — in order to be kind of useful to people
    listening — what are some of the major factors hindering the
    adoption, and what are some of the steps that schools and school
    groups can do to overcome that?

    Steve: Ok. I’m going to cheat

    here, and I’m going to open my website in front of me [chuckles]
    Because one of the presentations that I did at the biggest education
    event in the region. So the biggest education event in the Middle
    East is an event called GESS Dubai, which — as you can guess — is a
    global brand now, they’ve got events in South America, in Indonesia.
    And I’ve got a great relationship with these guys, I’ve presented
    there for probably about seven, eight years now. And this year
    actually hosted a whole VR stage for three days straight. We did a
    lot to Tilt Brush demos and hands-on workshops and stuff.

    Alan: Cool!

    Steve: But my keynote

    presentation, my prestige presentation — I always try and give them
    something brand new, some sort of theory content — was this session
    around the five key barriers to VR adoption in schools, and how to
    start breaking them down. And I’ve since published this on my site
    back in March. So if you go on VirtualiTeach, you can access this.

    Alan: It’s virtualiteach.com.

    Scroll down about halfway the page. “The five key barriers to VR
    adoption in schools, and how to start breaking them down.” Go,
    Steve.

    Steve: You like my wrecking ball

    graphic?

    Alan: I love it. It’s amazing.

    Steve: So. Right. So number one,

    lack of understanding, OK? The simple fact that people just don’t
    really understand what virtual reality is and what it can do. And I
    think paired with that, there was a… I can’t remember who published
    it, but it was a really interesting article earlier in the year. I’m
    sure you read it, Alan, about whether or not in the long run the
    Google Cardboard did more harm to the VR industry than good. Because
    it was brilliant entry-level device, but it then contained what
    people’s perceptions of what virtual reality was capable of. And I’ve
    had so many people that, you know, you put a VIVE on them for the
    first time and the words that come out of the mouth, I’ve heard the
    same sentence multiple times, “I didn’t even know this was
    possible.” And that’s partly because people’s understanding of
    VR is, “I can look around to 360 image. I can potentially look
    around a 360 video.” And that misconception that’s been built
    through the use of mobile VR, it kind of needs to be unpicked. You
    cannot explain virtual reality. It’s experiential technology. You’ve
    got to put people in the headsets, and particularly in schools,
    you’ve got to put people in headsets who are the game-changers,
    they’re the people that have the sway to actually implement change.
    One of the first people that I stuck the headset on was was Mark
    Steed, who I met before he was the director of the school. I mean, we
    were blessed in that Mark was the director. And he’s a very, very,
    very tech-savvy guy. And he’s open to new technologies. But I stuck
    Mark on the plank — as I want to do for most people that come to me
    who want to try VR for the first time — stuck him on the plank. This
    is a guy with three master’s degrees and he couldn’t walk out on it.
    Two years later, he wrote a blog article for the Tez in the U.K.
    about that experience. How much that affected him and how that moment
    made him realize the power of the medium in general, because he had
    that visceral, emotive reaction to it, which is not something he’d
    ever experienced from a different form of technology before.

    Alan: It’s interesting that you

    talk about that particular one, because we actually built a training
    scenario where you’re in a warehouse and you have to go across a beam
    and turn off a power supply. And when we built it originally, the
    beam was three feet across and you were maybe 20 feet off the ground.
    And it wasn’t scary at all. We decreased the beam to one foot and
    increased the height to 30 feet, aAnd wow. It is terrifying. And
    everybody who goes across it is just tiptoeing across. And it’s this
    mind melt because you’re walking across something — you know you’re
    safe because you’re in a room — your brain can’t comprehend the fact
    that you’re 30 feet in the air; you can’t decipher between reality
    and not. And at that point when, in our particular instance, you
    actually fall — you don’t fall, you just kind of fall and then it
    goes black and you start over again — and it says, “don’t
    forget to put your safety gear on.” And it’s in that moment
    where you’re like, “man, I will never, ever forget to put my
    safety gear on again.” Terrifying people, it turns out, is very
    good education!

    Steve: From the psychology point

    of view, the one thing that I’ve seen again and again and again as
    well, which — I remember reading Jeremy Violence’s book Experience
    On Demand — and in that first chapter where he’s talking about
    putting Zuckerberg on the plank experience at Stanford, and he refers
    to something that I’d seen in person myself; the fact that you can
    have a group of people standing there watching someone doing the
    plank experience and laughing at them and going like, “oh,
    what’s wrong with you? You know it’s not real,” blah, blah,
    blah. And then they put the headset on themself, and even though
    they’ve seen it from a third-person perspective, once they are in it
    from a first-person perspective, the subconscious takes over and have
    their reaction to it is completely their own. It doesn’t matter that
    they’ve already seen somebody else do it. One of them, in fact, one
    of the early sessions that we did with the first five I got — which
    if you go in, you can find it on my site. If you scroll right, right,
    right back to that to the earliest articles, it’s one of the first
    ones on there. But also the video is linked on that five blog that I
    mentioned earlier on — so I took the plank experience into the sixth
    form psychology department at GESS and along with my friend Dr.
    Joseph Bell, who is one of the psychology professors there. We pull
    out of 16-, 17-, 18-year-old students through the plank experience.
    And we captured footage of them going through the experience as well
    as their reflections afterwards, and Joe provided some commentary in
    terms of what was happening from a psychology perspective. It was
    absolutely fascinating. The other thing, in terms of that that I find
    fascinating, is that — and I wish I was talking to Dr. Sara Jones
    the other day because she’s actually writing a book about VR, and
    somebody I’ve known for a number of years — I was saying to her, “I
    wish I had carried through with this idea that Joe and I had to do
    this study, because I probably find that more adults can’t do the
    plank thing.” Kids will walk out on that plank generally with
    not a fear in the world, whereas adults, there’s a good proportion of
    adults that just cannot do it. You know, my dad is a builder. He does
    loft conversions, so he takes people’s loft — or attics, whatever
    you want to call them — and he turns them into additional rooms. He
    spent his life on roofs. He’s been spending his life climbing up
    ladders and walking across roofs, and he couldn’t do that plank
    experience at all. Couldn’t do it.

    Alan: Wow.

    Steve: Which I found

    fascinating.

    Alan: That’s weird.

    Steve: Yeah.

    Alan: Makes no sense.

    Steve: You’d think so. Steering

    back towards what we were saying about the kind of barriers; the
    second one that I covered was the cost and the ROI — the return on
    investment. And we kind of touched on this already. The idea that,
    you know, schools are reticent to invest in technology that they
    potentially see as just another thing. And you’ve got lots of
    different vendors and companies trying to hawk their wares, so to
    speak. You know, STEM is massive. Now, you know that everybody’s
    like, “do we need to buy robots?” Do we need to buy 3D
    printers? Do we need to buy VR content?” And I think the
    difference is — I kind of touched on before — is that we’re not
    talking about just another gadget when we’re talking about augmented
    and virtual reality. We’re talking about the evolution of computing.
    We’re talking about the change in the way the technology is
    interacted with, full stop. And if you look at that article, you’ll
    see an image that I painstakingly sourced from Google for the
    original presentation, which is a group of students from the… I
    think, from the 80s. At this single PC, which, you know, this was the
    experience that I had initially when I was in primary school. That
    there was one computer in the school, and it was on a cart and it was
    wheeled into “oooohs” and “aaaaaaahs”, because
    the magical computer’s here and–

    Alan: I’m not going to ask how

    old you are, but I still remember the first time I went to the
    library and there was three Mac computers. It was like, “Whoa!”

    [laughs]

    “So awesome!”

    Steve: Ataris and stuff. But I

    specifically chose this image because I think this is the fear of a
    lot of schools, is that, “well, we’re gonna buy– we can only
    afford one, we’ll buy one. And then we’ll end up with the whole class
    sitting round, watching one person interact with it.” My counter
    to that is, no, you won’t. Because as educators, we now understand
    better. Pedagogy has evolved and we understand that that isn’t what
    you should be doing with technology. You shouldn’t have a group of
    kids all sitting around watching one person interact with the
    technology. There are so many more ways. We have evolved in terms of
    our use of technology in the classroom and our understanding of
    digital learning has evolved so much, especially since the advent of
    tablets and the first deployments of iPads in the classroom. We’ve
    learnt new ways to integrate limited amounts of technology and
    explored bunches of different ways where, I’ve maybe had half a dozen
    mobile VR headsets deployed for an activity in parallel to a VIVE or
    mixed reality headset. I’ve had work where students are not just
    taking turns, but they are specifically paired for a reason; so that
    one person’s the hands in the physical space, and the other person,
    they’re immersed in the virtual experience. That was kind of my
    counter to that. Paired with that is the other one that we mentioned
    before, which was this rate-of-change fear, and the graphic that you
    see on the site there, which I always give a shout out to my — sadly
    — dearly departed friend Chris Long, who died earlier this year.
    Chris originally showed me this graphic of Martec’s law. It was
    during the one-year anniversary event for the CBD and VR. He
    delivered a presentation and this was part of it. And it was one of
    those graphics, where I saw it and I was like, “this makes
    perfect sense. How have I never seen this before?” And I’ve
    started using it in a lot of presentations–

    Alan: I’m actually stealing this

    for my presentations. Thank you, Chris!

    Steve: Essentially the premise

    is that, because technology changes at this rapid pace, this
    exponential rate, but organizational change tends to be slower. What
    happens is that the gap between the two increases over time. And
    ultimately, if a company sits and procrastinates for too long, the
    gap between the state of technology and the organization and their
    use of technology becomes so large that an organization can actually
    need a full reset. And you’ve seen this. You see it in organizations
    all the time. It might mean that they have to lay off a whole bunch
    of staff. It might mean that they need to source a huge chunk of
    investment to catch up. And this was something that I really
    learned– I mean, I learned so much working for Mark Stevens, in
    terms of digital strategy and vision. He came into GESS, which was
    incredibly ahead of the time in terms of technology you use in the
    classroom. But he came in and was like, “well, look, you’ve got
    no refresh cycles built in for your tablet or your whiteboards or
    this. There’s no standardization.” That was what he ended up
    bringing to GESS, was a much better strategy, and a much better
    plotted roadmap in terms of technology integration at the school, and
    where the school was at and where the school was going. So then the
    fourth one — the fourth barrier to the VR adoption, the fourth
    common thing — because just for context, again, this article, this
    presentation was based on the conversations that I’d had both at GESS
    and with other educators worldwide, and with people that I’ve been
    using VR and their feedback, in terms of the barriers that they were
    hitting. So this wasn’t me just plucking these out of thin air. This
    was based on common concerns that were being thrown at educators.
    People will come to me and say, “I’m being asked about this.
    What do I say?” And health and safety concerns is obviously
    something that was coming up quite a lot. “Is VR say for kids?
    How long should they use it for? Will it hurt their eyes? What age
    should kids start to interact with VR?” I wrote a piece off the
    back of the Commonsense Media Report contesting some of the data that
    they used, and not because they were talking about content concerns,
    saying that parents had concerns about sexual content or violent
    content in VR. OK, I can understand that concern.

    Alan: Yeah.

    Steve: Yeah. You’ve got an

    infinitely higher probability of finding that type content on
    YouTube, which, these same parents have got their kids sitting on
    their phones with unrestricted access to YouTube because they have
    got parental restrictions set up. So I thought that was somewhat
    ironic. “You know, too much time with VR is bad for you.”
    Well, too much time with anything is bad for you. You know? It’s like
    me saying eat too many cakes is bad for you. If I read a book for six
    hours straight, I’m gonna get eyestrain. Too much of anything new, an
    educated person will tell you that too much of anything is bad for
    you. Social isolation is another one that was coming up. And, you
    know, until we get into that place where the social multi-user VR
    experiences are more common, I think that, you know, there is some
    credence to that. It’s just a very insular thing when you’ve got a
    headset on and you know, if you’ve got a room full of people.

    Alan: To be honest, my kids have

    unlimited access to VR and they — I mean, we’ve got a quest, we’ve
    got Vives, we’ve got Hololens, Magic Leap, we have all the toys —
    and they don’t want to go in it. And when they go in it, they want to
    go in with other people. They want to be in social VR, which makes
    sense if you’re playing Beat Saber or something, but it’s really
    great when you’re with other people and then engage the platform, or
    these types of things. So I think socialize– So– that’s really hard
    to say! Social isolation.

    Steve: Yeah. Yeah. I mean–

    Alan: Say that five times fast.

    Steve: These are things that I

    pulled out from there, from the Common Sense Media Report.

    Alan: Now, the next one is the

    health concerns of bumping into something, that is actually probably
    one of the ones that I think actually could be a problem; if your dog
    walks in the room when you’re in VR and you trip on the dog or hit a
    table. I’ve seen people get punched in the face.

    Steve: Yeah. I mean, devil’s

    advocate: I approach this from an educator’s perspective. And if you
    want my take on the Common Sense Media Report, that article is an
    in-depth breakdown of the whole report and my response to it is there
    on the site. And if you look at the theory section, you find out,
    yeah, 13 percent have bumped into something. My response is, of
    course they have. If you’re not watching kids and they’ve got a VR
    headset on, of course they’re going to bump into stuff. I’ve had kids
    using mobile VR headsets where there was no, you know, the three
    degrees of freedom headsets where they can’t move anyway, and they
    still stand up and start walking. You have to monitor kids using this
    kind of technology. If you don’t monitor them, again, yeah, of course
    they’re going to bump into things. But I’ve used VR headsets with
    hundreds and hundreds and hundreds of kids. And I’ve never had a kid
    bump into anything because I control the situation. You don’t just
    stick them in a Vive and then walk off and make a cup of tea.

    Alan: It’s interesting. We had

    an event a couple of days ago, we just got — this is two months ago
    — we had just got the Oculus Quest and we had an event and people
    were playing the sword fighting and… it was our fault, we didn’t
    put a barrier around them, but somebody walked by as they were
    swinging. Got punched right in the face. And I was like, oh, jeez,
    that happened. But that was our fault for not putting a personal
    physical barrier around the person, even though they have a digital
    one. So when the person inside didn’t know… it just was our fault
    and it was only… because we use the Vives, we normally set up an
    extension so that people can’t get in to the person. But because the
    Quest was so new and we didn’t know, we just put them in a room and
    assumed that nobody would walk near them. Somebody swinging their
    arms around like an idiot. You would think people wouldn’t walk near
    them. But that happened.

    Steve: Yeah. I mean, one very

    low-cost solution I’ve seen people start to implement is they bring
    in — and you can actually point ones that are marketed as
    specifically for virtual reality now — but they essentially put mats
    of some kind on the floor. You get students to take the shoes off.
    You’ve got very simple haptics; I can feel that I’ve stepped off of
    the mat, so therefore, I need to stop. And obviously making sure that
    you’ve got, whether you call it your guardian or a chaperone, you’ve
    got that that set up properly. I really like the Quest, obviously,
    the way that the passthrough camera kicks on once you step outside
    the guardian, because it draws that full stop. I’m outside of my
    space. But again, little things like if you’re marking your
    chaperone, don’t take it right to the very, very limits of the space
    that you’ve got. So there it goes right next to a pane of glass or
    right next to a solid brick wall. Give yourself a kind of a border so
    that if somebody does get lost in the moment and you happen to not be
    watching them, that they’ve got that kind of leeway, that little bit
    extra more… I mean, we could do a whole podcast just around this
    kind of VR and health and safety and stuff with kids. But a lot of it
    comes down to common sense, ironically, considering this was a
    response to the Common Sense Media. It comes down to limiting the
    lengths of experiences and limiting, obviously, moderating the types
    of experiences that you’re using with students. One of the things
    that Mark and I started to put before we both left GESS, and once the
    dust settled in both moves, we do hope to pick up was we were trying
    to put together a kind of white paper and look at sort of creating an
    actual formal approach to this. What age would you potentially start
    using a Google Cardboard with a student? And how long would that
    experience maximum last? What about a Windows mixed reality headset?
    Vive? If I’m working with a 13 year old, what would be the
    recommended maximum length of an experience? Especially with
    something like Tilt Brush, I’ve seen it happen. You stick a kid in
    and they get lost in that world. Well, do you pull it out and say,
    how long do you think you been in? And then say “about five
    minutes” and you say, “oh, you’ve actually been in there
    20.”

    Alan: Time dilation is a proven

    fact in VR, actually. I was reading a study on this early on and the
    time dilation can be as much as 25 percent that people think they’re
    in VR a lot shorter than they actually are. And one of the things
    that you can actually do to completely mess with people is you can
    put a virtual clock inside VR that moves slower than real time and
    you can actually increase that to about 50 percent. So people think
    they’re in for an hour and they’re in for two.

    Steve: I’ve never heard of that

    done before. I like that. That’s nice. So then the last one is, it’s
    kind of the biggie, from my point of view, is that the benefits alone
    and ultimately, as somebody who’s worked for a long time now with
    various forms of education technology, there’s gotta be benefits to
    learning. There’s gotta be some point to deploy in this technology.
    When I when I first started doing this stuff, I was doing with with
    the high end VR in early 2017, the kind of party line for myself and
    other pioneers like Jamie Donnelly and Steven Sarto, it was like
    “there hasn’t been enough studies yet. The jury’s out,”
    kind of. But we’re two years on and the jury is starting to come in
    now and we’re starting to see more and more evidence come in from all
    corners of the world. There’s all kinds of data that you see there on
    the site. From Beijing University and Warwick University and Cornell
    and Stanford, there’s all these studies taking place showing that no,
    VR is more engaging than than other traditional forms of media, that
    it leads to significant retention of learning. The one that came out,
    Alvin Graylin tagged me in a tweet last week. There was a new study
    from another university in China looking at–

    Alan: Yes, I saw that, too. I

    asked him for the study. I didn’t get it yet.

    Steve: Now, I haven’t seen the

    actual study, but with statistics looking at language learning in VR,
    and then from a theoretical point of view, I then start thinking
    about some of the big theoretical educational models, and the one for
    me over the last decade that has become very prevalent is the SAMR
    model from Ruben Puentedura. This is going to become like, if you’re
    playing ed-tech bingo at conferences, the first thing that you would
    put down on your bingo card would be the SAMR model on a slide
    because you can’t get through any sort of ed-tech presentation these
    days without somebody going into the SAMR model, one talking about
    the different levels of SAMR. When I was putting this presentation
    together, this is the first time I’d actually looked at SAMR for a
    while and the first time I ever looked at it with specifically my VR
    head on. And for those that maybe don’t work in the education
    industry, this is a two-phase, four-step model created by Dr. Ruben
    Puentedura specifically about technology integration in the
    classroom. The lower phase, the enhancement phase, has the two steps,
    the lowest step is substitution, where technology acts as a direct
    substitute; type something on Word rather than you hand-write it.
    Then it goes augmentation, so your technology’s still a substitute,
    but, you know there’ll be an additional functional improvement. So
    you’re using a digital thesaurus, or you’re adding in a clipart image
    or something simple. And then the second higher phase is the
    transformation phase, which has the modification and ultimately
    redefinition. And the idea being that you’re moving towards using
    technology to create new tasks and access content in ways that was
    previously impossible. You take the lowest level, use that analogy of
    having to write something; the lowest level would be just, I type on
    word instead of handwriting it. And highest-level might be that I
    collaboratively write something on a Google doc and then we post it
    to a blog or a wiki, and then we take live feedback from people from
    around the world. That’s me redefining that task, using technology.
    And when I looked at this through the VR goggles — pun intended —
    when I looked at it with my VR kind of mindset, what I found
    interesting was that it’s like a leap frog, because I can’t see any
    instance where VR is being used for things like substitution, because
    by its very nature, because of the experience or nature of VR
    applications, you’re automatically giving students the ability to do
    things that they had previously never been able to do before. Whether
    that’s painting with light or defying gravity with the way that you
    build a sculpture and tilt brush, or flying around the world in
    Google Earth, or stepping back in time in the Titanic experience.
    It’s a transcendent technology in a way that other technologies have
    not offered before. And I thought that was quite telling. I’m
    actually at the moment working towards finishing something I started
    in early 2018. So nearly two years ago, I started looking at VR and
    another very famous education theory, which is Bloom’s taxonomy and
    Chris Long, who sadly no longer with us. I, myself and my friend Alex
    Johnson in India and Stephen. So we were kind of informally looking
    at this on a shared document and we were going backwards and forwards
    with it and it kind of got put on the backburner a few times. And
    then Chris Long and I dive back into it maybe six months later and we
    really thought that we had something there, something interesting —
    something somewhat controversial — but interesting nonetheless. And
    then it went back on the backburner. But now I kind of feel like I
    need to finish that. I need to get that published, not least because
    it was kind of the last project that I was working on with Chris. And
    I’d like to see that through to completion. So 2020, I think at this
    point, will be when I’m looking to publish that, because as I
    mentioned earlier, I’ve got to rebuild my entire website before I can
    publish anything.

    Alan: Well, Steve, I mean,

    there’s so much we can talk about. It’s been really amazing to listen
    to these. You are one of the world leaders in this. So thank you so
    much for joining us today.

    Steve: Thank you, Alan. It’s

    always a pleasure.

    51 min
  • Finding the Tangible Value of XR in Business, with Nestlé’s Richard Hess

    You may not immediately think of XR technologies when you think of Nestlé, who are more likely to conjure the idea of milk chocolate and bottled water. But their immersive technology lead Richard Hess drops by to explain how even a food company like Nestlé can benefit from embracing emerging tech, on the 100th episode of the XR for Business podcast.

    Alan: Hey, everyone. Alan

    Smithson here with the XR for Business Podcast. Today, we’re speaking
    with Richard Hess, the immersive experience lead at the massive
    multi-national Nestlé, making a billion products a year. A day, he
    said, but I don’t know, a lot of products. You have them on your
    shelf, you have them in your fridge. We’re gonna be speaking with
    Rich about Nestlé’s VR and AR efforts in marketing, sales,
    enterprise solutions, and training. All that and more on the XR for
    Business Podcast. Rich, welcome to the show, my friend.

    Richard: Hey, Alan. Thanks for

    having me.

    Alan: It’s my absolute pleasure.

    You and I have spent a lot of time kind of talking over the phone,
    but also spending some time on a panel at AWB.

    Richard: Yeah, that’s right.

    Yeah, we’ve crossed paths a few times. I’m just happy to be here, to
    talk a little bit about what we’re doing at Nestlé.

    Alan: We’re super excited. Why

    don’t you make an introduction to you, and what you’re doing in XR
    with Nestlé?

    Richard: Sure. So for myself,

    I’ve been with Nestlé for about 10 years now. First based out of the
    US, working for our waters division there. Mostly supporting digital
    marketing on the technology side. If you go back 10 years ago, the
    mobile phone was becoming big, people were starting looking at social
    media as a way to communicate. Through that journey around three
    years ago, spent about a year in San Francisco, starting with our
    innovation outpost that we have out there, looking at emerging
    technologies. And that’s kind of where I gained a passion for
    augmented/virtual reality, mixed reality, extended reality, whatever
    kind of acronym comes in the space there.

    Alan: Realities? All the Rs?

    Richard: All the realities.

    Yeah. [laughs]

    Alan: I actually wrote an

    article — you can find it on LinkedIn — it’s called “The ABCs
    of R”.

    Richard: Oh yeah, there we go.

    That’s good, I got to take a look at that. But yeah, that’s when I
    started getting a bit more hands on from my under the organization of
    getting “Okay, I’ve seen a lot of tangible use cases.” And
    around a little more than two years ago I came over here to
    Barcelona, where Nestlé has set up this global digital hub, that was
    mostly — at the time — looking more marketing and sales focused on
    how do we build centralized global platforms, and products, and
    services that can serve all of our markets and brands across the
    world, but now is more holistic across all different use cases,
    whether it’s in the factories, supply chain, HR etc. It’s kind of
    looking across the whole spectrum. So the past two to three years or
    so, I’ve been looking at augmented/virtual reality in that way of how
    do we take all these little different one-off experiences that we’ve
    done. And when we see a lot of tangible value in leveraging these
    technologies, we try to bring them to scale in something that is a
    full industrialized product, that the rest of the organization can
    take advantage of.

    Alan: Let’s give an example of

    one that you did a pilot, you realized the success of it and now
    you’re going–

    Richard: Well, I think a really

    good example — and when you think about, it’s a very simple one —
    but what we used for augmented reality within a sales organization
    was using AR as a tool in the sales person’s toolbox. So we have a
    brand called Nestlé Professional and they mostly sell to people like
    hotels, restaurants, big convention centers, cafeterias. And they’re
    selling often these big industrial coffee machines, these big Nescafe
    machines. You need two people to carry, they’re very heavy. And often
    when they were trying to make a sale, in order to do this, they had a
    paper cut-out, 2D of the machine. They put it down on a table and
    they say, “OK, imagine there’s a coffee machine here,” or
    they would take out a tape measure and start showing them the
    dimensions, giving them a flyer, things like this. Or usually what
    would have to happen is we would have to actually ship a machine out
    before a sale. And more often than not, you have to then ship that
    machine back without closing the sale. It costs time, it costs money,
    it’s ineffective. So just a simple use case of say, hey, why don’t we
    digitize this and use augmented reality to display what the machine
    would look like, surround it with, say, certain hotspots of different
    sales material, promotions, switch in different colors or different
    models, go through the entire catalog of different machines. That was
    something that is not the, say, sexiest use case of AR. To your
    peers, it seems very simple, something that’s been around a while,
    but being able to do that at scale and say hey, we’re gonna take all
    of our sales reps in the US, test and learn this out, get some
    feedback. The feedback right away was this is actually providing
    value. My competitor doesn’t have this or if they do, it’s not at
    this scale. It’s going to provide a lot of value back to us. And even
    reducing the number of visits, going to a customer from 3 to 2 in
    order to make a sale. And each one of those costs couple hundred
    dollars. You start to look at bringing that to the entire sales
    organization in that region. You start to see tangible dollars back.
    You get to a point where you can go to a senior leadership or at a
    executive level, and say augmented reality is not something that’s
    just a cool thing that’s going to get ourselves people excited. We
    can show it’s actually affecting bottom line or it’s reducing costs
    to sales people that are trying to do their jobs. So that was just
    kind of one example where we started really small, maybe half a dozen
    sales reps in the US. And as we built it along, as the technology
    moves along, we move with it. Starting from, say, you had to have
    marketed your kit around with you to display that machine, to then
    world tracking, to then now the advancements of more WebAR that’s
    coming, and quick look functions in the phone. We’ve been able to
    take that and then scale it to all the what we call Zone Americas,
    which would be both North and South America. Looking to next year,
    we’re going to try to take that more globally into different markets
    in Europe and places in Asia, Africa. That’s the type of scale that I
    think we’re looking for, for augmented reality, where it’s providing
    a lot of utility and a lot of value added back is something that
    can– it’s easy to prove or there’s tangible ROI there.

    Alan: So how are you measuring

    ROI in that? If you have a measurement like decreasing sales visits
    from 3 to 2, that’s demonstrable value immediately. But how else were
    you measuring KPIs and ROI, in order to go and prove that business
    case to your senior execs?

    Richard: Well, definitely the

    one around cost avoidance is a big one. And that helps speed things
    along. But also when you’re getting, say, feedback directly from the
    customers themselves or their surveys, whether it’s repeated
    purchases, people that want to get more from that. So, for example,
    last year we revealed a purchase for the Starbucks out-of-home
    business and saying now instead of just the machine’s pairing that
    with different products that could be on the Starbucks line, whether
    it’s different coffee corners, and the coffee corner would be this
    big cabinet that has a coffee machine there that people go
    self-serve. You would see it probably in places like the US and
    Canada, like in a gas station or something like this. Or even just a
    different point sales material to help sell different packets and
    stuff like that. Adding these tangible things over time to make it as
    much of a sales tool for the Nestlé sales rep, but also as a tool
    for the boutique owner or somebody that’s looking to sell this to
    customers. Being able to see a swing in an uptick in net sales,
    certainly that’s the golden goose, if you will, that that’s the one
    that everyone’s chasing. And we’re starting now to see that over time
    a little bit more. But for sure, what gets the lightning rod started
    is to say we can reduce costs right away and provide a more enriched
    tool. Let’s get that to get the ball rolling and then we’ll see the
    sales you brought over time. And we’ve been able to measure also
    metrics not related to finance or numbers. But if we’re able to say
    this many people are scanning different environments or scanning that
    leaflet or using world tracking, this is the amount of unique people
    are doing it versus the number of times they’re scanning. You can
    measure how many times people are going into stores, how many times
    they have to scan these things, how many people are doing it versus
    how many times they are doing it. You could draw those numbers back
    to “OK. Did this lead to a sale or not?” And so that’s the
    kind of metrics that we’re starting to collect across the board.

    Alan: How are you tracking that?

    Are you doing it through your sales force or whatever your CRM is?

    Richard: Not so much CRM. So I

    think CRM integration is more of a long term play for us. And it was
    kind of important to, I guess, have it in a siloed approach, at least
    initially, just because we wanted to be fast moving and get the ball
    rolling and helping develop the overall business case. So when we
    look at, say, a big CRM integration, especially with a company like
    ours, where you have a CRM tool that supporting tens of thousands of
    employees, pushing AR integration from the get-go to that, that’s
    probably going to be a project that’s going to be 18 months long. So
    where we were more starting first is, let’s prove the concept around
    augmented reality first and see if that provides value. We can
    probably do that project or that first test and learn in around eight
    to ten weeks and then build upon that. And then we’ll have this kind
    of convergence down the road to say, “OK, everyone’s agreeing
    that this provides a lot of tangible value. Now it’s time to
    integrate this as just a function or feature of the CRM tool.” I
    would more say looking at augmented reality that way, is not the AR
    tool that we’re adding the CRM functionality to. It would be more
    long term. How do we add the AR feature to our CRM tool? I think
    that’s the more long term play. But in terms of adding value now,
    it’s certainly the AR providing that as a standalone.

    Alan: Yeah, I think that– this

    has come up a few times, where making AR for the sake of AR is
    interesting, but when you make it as a subset of the bigger sales
    tool and say, “OK, well, it’s just a feature within the sales
    tool.” You’re still gonna have printed materials, you’re still
    gonna have all these other things. It’s just another amazing tool in
    a sales person’s arsenal.

    Richard: Exactly. It will never,

    I don’t think — at least for the foreseeable future — it’s never
    going to be the end all, be all and replace everything. It will
    certainly always be — at least initially — one enhancer to
    everything else we have going on, and more competitive advantage
    where other companies are not using and you are, you will have the
    ability to differentiate yourself against your competitors, for sure.

    Alan: So I have a couple of

    technical questions. How many products did you– did you do the whole
    catalogue of these devices, or was it something that you rolled out
    with the five models and then slowly kind of iterated on? And so
    that’s question one. Question two is, where did you get the models
    from? Was this from your manufacturing partners? And then the last
    question I have is, what was the platform you used to make this
    happen?

    Richard: Yeah. So for the first

    one, we started off small, of course. So we did two models to start
    saying, “OK, let’s do a coffee machine and a juice machine.”
    So that was what we started off first. And with that initial tests,
    with those half a dozen sales reps, as I said, it was just around
    these two models. Let’s get it out there. Let’s see if there’s
    tangible value added back. Let’s get that feedback and see if we
    should go from there. Because we were also in a place like, “OK,
    we’re assuming this is going to work, but we need to actually put it
    out there before we make a large investment to justify us making a
    bigger investment.” When we did see it was adding value, we
    said, “OK, let’s start to roll this out to different regions.”
    So starting in the US, we started then to roll it out into Latin
    America, countries such as Chile, Brazil, Peru. And we’re looking at
    saying, “OK, let’s add a couple more models, see how this goes.
    Maybe there’s different makes from market that we had to take a look
    at.” And actually, one of the challenges that we did find at the
    time was when you look at the maturity of smartphones around the
    world, it is getting up there, where a lot of phones will have ARKit,
    of course the new iPhones, ARCore for a lot of newer Android models.
    When you go to certain markets, like Brazil, we’re discovering a lot
    of sales reps are being issued phones that are 5, 6 years old.
    Sometimes we didn’t even have gyroscopes in them. So we had to kind
    of take a step back and say, “Well, OK, we’re making maybe some
    assumptions that this is going to work out the box. We’re going have
    the best experience. Throw in some world tracking through ARCore on
    Android.” And we quickly had to be like, “Whoa, OK. We have
    to maybe take a step back and think about what’s the right way to do
    this.”

    Alan: Hold your horses, man.

    There’s still people on texting phones.

    Richard: Of course, of course. It was quite a lesson learned for us to say, OK, let’s make sure that we’re identifying this up front. We’re building a solution that’s holistic for everyone. So now we have a bit of a mix of different, say, tracking mechanisms or triggers that would enable the experience. But from there, after we did have that fallback option for Latin America, that’s when the brand was more convinced to say, “All right, let’s start to do this for this entire region with all the different machines and coffee corners.” And you look at a total volume for that, you’re looking at around two dozen different models as well. For different use cases outside of, say, this Nestlé professional who sells things. If I take a look at Nespresso, for example, this is something when we look to say, OK, how do we enable quick look or WebAR functions on our e-commerce sites, we are looking at doing the entire range of espresso models and that’s up to around high 80s, 90s, different models that we have with different accessories, different colors, things like this. So we’re starting to kind of get to a point where a lot of people are seeing the value for it and they’re kind of going all in and saying, let’s throw it on our website. Let’s try it out. Let’s get a lot of different feedback and change it as needed. When it comes to the models themselves, it’s a very interesting question and another lessons learned that we had internally for that, because, as you know, there’s almost hundreds of ways to create the more raw CAD file for complex machines, say like coffee machines like Nespresso or things like this, but even point of sales all on this line. So we were dealing with a scenario, where we were getting them in any different type of format in 3D quality that you can imagine, often something as big as multiple gigabytes, something you can’t say put into an AR experience that you expect the consumer is going to deleverage. It wouldn’t work that way. So we had to do a lot of what we called 3D model curation. So we would have to either take the existing model or know what the model that they were trying to bring to life in AR have a lot of the 2D high-res photos of them. Because often you’re selling something like a coffee machine, you have an e-commerce site that’s also selling this. And there’s a lot of photos that have from different sides of the machine. Those have been dumbed down for more high quality ones that have been taken in a product shoot somewhere. So we would have to take either that existing 3D model or 2D photos of those machines, the different dimensions of them and then go through a process of recreating that model that’s kind of AR ready, good to go, something that’s 2 to 3 megabytes, tops that is in kind of glTF, GLB format, something that we can plug and play really easily into an AR or VR experience. So I think for us I think the industry will eventually move towards something where there’ll be some type of automation for that, and an ingestion engine, probably, for taking certain models from different formats and then spitting them out into something that’s AR/VR friendly. And you look at companies like Autodesk have platforms that they’re developing, that say that the goal is to do that. For us, we were more partnering with different providers that had capabilities in that space, to be able to help us bring that to life. People that we’re building their startups or business models around that specific use case, that there’s going to be a content– well, there is; there is a content problem of trying to develop a lot of these things at scale. And they’re gonna help for the first start of that, providing different resources that can create these from scratch, with a more of a long term goal to how do we automate that in the future.

    Alan: That’s everybody’s goal. I

    actually just saw an article yesterday that Nvidia is working on
    creating 3D models from 2D photographs.

    Richard: Yeah. So something like

    that. When we see stuff like that, it definitely gets us excited of
    looking at scale, because you said in the beginning Nestlé, this
    huge conglomerate, we have 2,000 brands, we operate around 100, 80
    countries around the world. In order to do this at a massive scale,
    you’re looking for all the tools that you can get in order to reduce
    the burden of creating a lot of this stuff. So being able to do what
    you said with Nvidia, and create a new model from a 2D image, that’s
    something that would definitely help along those lines.

    Alan: Yeah, that’s like the

    penultimate if we can get to that. *When* we get to that. It’s not
    even an if anymore. It’s like there’s so much research being done in
    this. I have a whole folder on 3D from 2D images, so there’s lots of
    people working on it. You talked about kind of working with startups
    to help get you where you need to be. What is the platform you’re
    using to distribute this? Because you talked about quick look in AR.
    Are you just using kind of Apple’s framework for that? And then what
    about people on Android? What is the actual nuts and bolts of it?

    Richard: We do look at

    partnering on it with different startups or platforms that are either
    emerging or established in the space. Every company has to be a
    digital technology company today. But again, at our core, we’re a
    food company. We don’t have, say, teams of developers that are doing
    this space. We’re not developing our own proprietary AR tracking
    technology or things like that. So we are leveraging what’s out
    there. So whether we’re working with, say, I would call them like AR
    content platforms. For example, we do some work with Zappar as one of
    them. There are some more emerging platforms they’re looking at from
    an e-commerce perspective, which is great from our end, because
    obviously there’s a lot that needs to go into educating different
    marketers and people in Nestlé. People get excited about this. But
    again, you have to bring it back to that tangible use case, of where
    it’s going to provide value.

    Alan: So easy for us to chase

    the shiny object.

    Richard: It really is. It really

    is.

    Alan: And it’s interesting. Five

    years ago we were doing 360 videos and then we said, “OK, well,
    this is easy. Move on to something more difficult.” We then did
    videogrammetry and volumetric capture, and then we did incredibly
    complex 3D models. And then VR where you get right in. And it turns
    out the 360 video stuff we were doing years ago is what people want.

    Richard: [laughs]

    Alan: They’re like, “Oh,

    that’s perfect for what I need!” And I’m like “Oh man…”

    Richard: Yeah. There’s still a

    lot of tangible value in doing that.

    Alan: Yeah. One of the things

    that I think is valid for Nestlé — and for every company — is a
    simple 360 tour of the facility for new employees. Just simple,
    here’s what our facility is, here’s where the kitchen is. You can
    kind of navigate around. Even just a Matterport tour of the facility
    before you even get on on site, because a lot of the first few days
    of new employees roll is wandering around, trying to find out where
    to go. So if you could shorten that, put in VR and let them do that
    at home, then you’ve just saved a couple of days of running around.

    Richard: Exactly. And that’s

    actually something we’ve done a bit with Purina in the US– that’s
    Purina, the pet food company. They’ve done some– a lot of work
    around. They’re called VR factory tours. So putting employees or
    customers into their different factories, having them navigate
    through it, interact with some things, learn a lot about them. From
    an employees side, sometimes it’s people that support these guys,
    maybe from the IT perspective or HR perspective day-to-day. The
    factory employees that you have to have access to the different tools
    and things like this. They never actually been to the factory
    sometimes. It sounds kind of crazy, but when you’re working company
    as big as ours, that does happen. So just being able to put them in a
    VR experience — and for this they use the Quest in order to do that,
    something that they can buy a couple of, carry around, bring them
    around the office, things like this — and put them to that tour, it
    gets a lot of tangible feedback. But at the end of the day, it’s a
    high quality 360 video that has some interactivity that’s been laced
    throughout it. But it is really effective content, it’s really good
    and it incites emotion and it gets the point across. So–

    Alan: We don’t need to

    overcomplicate things. Actually, you’ve said that twice now. The 360
    video stuff works, and it’s simple, and it doesn’t need to be crazy
    complex. And then also with the stuff in the AR quick look stuff, it
    doesn’t need to be super complicated. You don’t need to have a multi
    exploded view of the product. You just need to see it on the shelf in
    the right size and say, “OK, that doesn’t fit.”

    Richard: Exactly. I mean,

    there’s always a time and a place for the more enriched complex
    experiences for sure. But yeah, often what consumers want to see,
    they want to see, “Hey, buying a new coffee machine. Is it going
    to fit in my counter? Am I going to like how it looks?” Things
    like this. It’s a very quick five to six second decision, whether or
    not they’re going to move forward.

    Alan: How are you guys using

    this kind of on the enterprise side and in your factories? Are you
    using AR at all on the factory floor?

    Richard: Absolutely. And where

    we look at it a bit differently from what I was discussing before
    is– so, if we take a step back, look at Nestlé factories, we have,
    I think, around 400 — don’t hold me to this number — I think it’s
    418 factories around the world, 300,000 employees. Whether or not my
    team exists here in Barcelona, somebody has used augmented/virtual
    reality in this organization before. So a lot of what we’re doing
    when it was coming to the enterprise side initially was trying to
    understand who’s been doing what, what ongoing experiences have been
    happening, who’re the evangelists in this company that have actually
    tangible hands-on experience of having it at the factory level. And
    when we did this kind of analysis, we did see over the past half a
    decade or so, we’ve had over 30 different experiments with different
    form factors like headsets, whether they’re mixed reality or
    smartglasses, different vendors out there. I sometimes laugh. If I go
    to AWE and I meet all the different enterprise vendors there,
    everyone’s going to tell me they’ve worked with us before, even
    though it’s the first time I’ve met them. And I say, “I’m sure
    you have.” Because there’s a lot of people out there that are
    interested in this, whether they’re testing it on a small scale or
    they want to expand. So we had to get a good look at that first and
    what we–

    Alan: How did you collect that?

    Richard: So the way Nestlé

    works, as well as we have people on the factory floor, that are a
    part of what we call our technical production organization. They have
    some kind of co-pilots in these factory areas, part of our R&D
    organization, specifically an organization called PTC, which is
    Product Technology Center. So they often try out new digital
    technologies in these spaces to see if they’re viable for factory
    floors. So what we’re finding is often, yeah, they were testing a lot
    of this stuff out. We had to do a lot of internal networking. And we
    actually also implemented across the organization, not just
    augmented/virtual reality, it could be AI, digital twin, robotics,
    things like this. We’ve kind of implemented the internal what we call
    an innovation repository, a space where people can submit the
    experiments they’re working on, what they’re trying to get out of it,
    where they are in their experiment. Just to give exposure to other
    parts of the organization. Because often where you’re seeing, say,
    you take remote assistance in a factory, we’re probably repeating the
    same experiment 15 different times in 15 different locations around
    the world. But these teams weren’t talking to each other. So just
    getting an exposure to different teams to say, hey, you want to do
    this? These five teams also did this. This is their success. This is
    their failures. At least build off of that.

    Alan: Yeah, of course, that

    makes way more sense than being stuck in pilot and POC purgatory
    forever in every division. I actually have a question about the
    innovation repository. How do you standardize it, so that it’s easy
    for somebody to look at the results? Like do you have a standard form
    or–?

    Richard: Yeah. So we use a

    platform called Startup Flow for that, that allows us to kind of have
    a good view–

    Alan: What’s it called?

    Richard: Startup Flow. One we

    started using last year. But it gives us a good kind of holistic view
    over a lot of different things that are going on. And there was a
    campaign to say, “Hey guys, put your stuff in here. Let’s not
    reinvent the wheel.” Sometimes it’s a difficult conversation
    because like I said before, this is an inherently cool technology.
    And sometimes you don’t want to be told you can’t do it because
    somebody else has done it before. We did get a lot of people to
    understand the inherent value of that, and it’s not to say that
    “We’ve done your use because before we’re not going to do it
    again.” More often, I think the conversation going into this
    year and next year is once you start to scale this across all the
    organization of people that raise their hands, where again, you can
    find a lot of tangible value added back. This just proves the use
    cases there and that it’s going to provide us a lot of different
    value.

    Alan: I was just looking at the

    Startup Flow webpage. What a great tool. Wow, super cool. Measuring
    the ecosystem of startups and new technologies and then measuring the
    KPI as metrics on one single dashboard. That’s awesome! That’s value.
    Anybody who’s listening, startupflow.io. I mean, that’s worth the
    value of listening to this podcast in itself.

    Richard: Yeah, it’s a good tool

    or something. Yeah. We’re using a lot in our organization.

    Alan: What other ways are you

    using this technology? Are you using it for training?

    Richard: Absolutely for

    training. So one example being a couple of weeks ago in a factory
    here in Spain, in Girona, and they’re kind of mended them in a lot of
    different factories around the world to follow what is kind of TPM
    certification, which– it’s not my forte, this area, but I believe
    it’s for Total Production Maintenance. Or Management. It’s
    essentially certification for being kind of a best in practice
    factory. We have zero defects across the board. And one of the areas,
    one of the steps into getting to there is that they have to have an
    on-site, say, training center where employees can go and self-train
    themselves in different areas, whether it’s safety areas for the
    here’s what you do in a confined quarters. Here’s what you do when
    there is a explosive situation like a gas leak. If you’re in a height
    situation, where you’re up somewhere high, it’s not secure. They had
    to have this kind of facility onsite, that people can go to and learn
    as much about that use case as they can, and train themselves up.
    Now, the factory that we’re talking about is one of the more advanced
    ones in the world, it’s coffee factory. It produces a lot of the same
    Nescafe, Nescafe Dolce Gusto for good parts of the world. But going
    back to we have a ton of factories, right over 400. Not every factory
    has the ability to build a huge training center on-site. They need to
    find creative ways to essentially get this type of material out
    there. So using something like virtual reality for that, where to put
    them in these scenarios now where the form factors are. We look at,
    say, stuff like the Oculus Quest, where you can just have the
    headset, controllers, the certain amount of space around you. You can
    pop into a training session and it’s something that you can have a
    lot of. You don’t have to set up a lot of different gaming PCs in
    order to enable that. That’s something that brings a lot of value.
    You don’t need as much space in order to do that, and to have that
    type of trainings on-site. That and going through a height training
    or explosive training in VR, probably it looks much more of a
    emotional and personal impact to you, like a heightened sense of
    receiving that content than watching a video or reading a PowerPoint
    or something like this. It’s certainly something that you could take
    a look and say it’s a much more effective way of learning that
    content or material, retaining that information over time.

    Alan: Are you guys measuring

    that? Do you have– is it anecdotal? Are you measuring KPIs against
    that?

    Richard: Right now, we’re still

    starting out that use case as well. It’s gonna be something that
    we’re building Q1, Q2 next year. We have done some other safety
    training in the US with their waters division. That’s also looking at
    it from that scenario, like pointing out– different scenarios where
    on the factory floor you have to point out different safety
    violations, things like this. I believe they are making the KPIs more
    on how much has it reduced the number of safety infractions or
    reported infractions in the factory over time, of the amount of
    people they have through the training versus the amount of reports
    that they get. So it’s something that it’s still emerging for us a
    bit, but we see a lot of big potential. And I think 2020 is where
    we’re going to be looking at it a lot from scale.

    Alan: And now, is this something

    that– again, are you working with vendors there or are you trying to
    do it in-house?

    Richard: Mostly, again, with

    vendors. And for us, we’re testing and learning with a few different
    ones, but certainly it’s something that we’re keeping an eye on going
    into next year. And I think just from the point of vendors, too, I
    should make a note. As for a lot of these scenarios, we do– let’s
    say we have global vendors that we love to work with, but we’re
    always constantly working with different startups in the different
    communities, because for technologies like this, everything is
    changing every three to six months. Companies are rising, falling,
    pivoting, being bought, picked up. So we–

    Alan: Yep.

    Richard: Yeah. Certainly, we’re

    in a scenario where we try to work with as many people as possible.
    The procurement team probably won’t like me saying that. But we do
    try to. [chuckles]

    Alan: One of the problems we’ve

    been trying to solve is, how do you disrupt an industry constantly
    and consistently disrupting itself? And so what we’ve come up with is
    we’re working on a platform marketplace for training and learning
    technologies. Because — like you realized — companies are coming
    and going. Technologies are being invented and displaced all the
    time. So rather than try to invent all of the different technologies
    and try to keep on top of it, we’re building the platform that
    synchronizes with the CMS, it synchronizes with the elements that
    walks the customers through that, and keeps them always on the most
    cutting edge platform across whatever device happens to be the
    hottest thing of the year. And so that’s what we’re doing on a per
    user basis. Then you can just say, OK, we’re gonna use VR and AR
    across our whole enterprise. And we now have x number of employees
    doing it, x number of headsets. And then it’s an ongoing thing and
    you have access to all of the startups that have been pre-vetted,
    rather than try to go through this selection period. As you know,
    it’s challenging, right?

    Richard: Absolutely, no. That’s

    something I would love to take a look at that. [laughs] Later, after
    when it comes out. It’s certainly–

    Alan: We’ll talk offline.

    Richard: There you go. There you

    go.

    Alan: I didn’t want to highjack

    this podcast. Like, man, this is exactly the problem we’ve been
    trying to solve is, how do you how do you overcome the point
    of–technology is changing, and companies are being bought and sold,
    and everything. And look, from our standpoint, we’ve started our own
    accelerator. You know, you’re part of it.

    Richard: Mm-hm.

    Alan: And having this

    accelerator to find and identify this talent, make sure that they are
    able to deliver at the level of the customer’s requirements. Like,
    you guys have 400 factories. That is a different conversation than
    one company that has one factory.

    Richard: Exactly.

    Alan: And maybe wants one

    training exposure. And then the other side of it is being a managed
    marketplace. What are the things that you guys are creating in
    safety? Let’s say, for example, a factory or warehouse for fire
    safety, or height safety, or driving. What can then be reused and
    resold to other companies? Nestlé is different because you have 400
    factories. What can be then packaged and sold to all the factories?
    But also what can be generisized and resold, so that everybody can be
    safer at work?

    Richard: I think, yeah, for at

    least my perspective coming up with a lot of this content, it should
    be something that at the end of the day, looking at proprietary I
    don’t think is the right way to do it. If it’s for something that’s
    safety, that’s going to address scenarios that you’ll find in a lot
    of different factors — majority of factories — it’s something that
    if we could help build the ecosystem of understanding on that and
    it’s something that other, CPGs or fast moving consumer good
    companies can leverage as well, I think we’re OK helping pave the way
    for that. I am passionate about this area, and I think all boats need
    to rise.

    Alan: I couldn’t agree with you

    more. And the interesting thing about this industry right now — and
    it may change, because as the industry goes from nascent to prolific,
    the gloves come off, so to speak — but so far, every single person
    in this industry has been exactly that mindset. How do we all work
    together? Because this is not a net sum game. More wealth will be
    created in the world in the next 10 years than all of previous human
    history. So we’re not scrambling to try to– “I get 10 bucks and
    you have to lose 10 bucks.” This is not the world we live in
    anymore.

    Richard: Yeah, agreed.

    Alan: You have a unique view

    that most people will never have. You are kind of running VR and AR
    for one of the largest companies in the planet, across all sorts of
    different ways, from marketing and sales, to enterprise and training.
    You really are the poster board for VR and AR in an enterprise, in a
    company. So what problem in the world do you want to see solved using
    XR technologies?

    Richard: Thank you, no pressure. [chuckles] There’s two that come to mind. So one that may be more unique to us is when it comes to the food industry or the TP industry as well. Nestlé has made a 2025 commitment to make all their packaging sustainable, 100 per cent recyclable and things like this. If XR — through augmented reality or virtual reality to help sell a story, things like this — can help around helping people recycle. Scanning more about, say, a plastic bottle. Getting more information about it, directing into the nearest recycling center, gamifying it somehow to reward people for doing that. I think that’s something as powerful. And using the reach that we have, we have a billion individual packages that we generate every day, to get the communication out on that and tackle a problem that, frankly, we help generate.

    Alan: The Nestlé blockchain

    gamification recycling game. Ooh!

    Richard: There you go. Yes. This

    is something along those lines. Of course, yes. So I think having XR
    tackle that or be a piece in the puzzle for doing that, I think would
    be something that may be more uniquely to us and more powerful more
    across the industry, I think. Helping with the massive upskilling of
    the workforce, whether it’s robotics, removing repeatable tasks. That
    example of the factory that we’re there in Girona. They’re using
    cobots, they’re using different automotive forklifts, things like
    this. And often the feedback is what happens to the work versus this.
    And you get mixed tags sometimes, but they’re like, this frees them
    up for doing other tasks that we need done or we freed themselves up
    to doing more advanced things that we want to do. I think using
    AR/VR/XR across the board to help skill current workers or train new
    workers on next level skills that they need to do, I think, is also
    something that’s going to be unique to this medium, this industry,
    where this will provide a lot of tangible value as a kind of
    learning, training or computing platform of the future.

    Alan: Well, I’d have to say that

    hats off to you for those amazing opportunities, because telling
    people– well, first of all, Nestlé– hats off to Nestlé for
    recognizing that they’re causing the problem — or part of it — and
    saying by 2025, we’re going to solve the problem, and at least fix
    it. Because this is a global problem, we need to fix it. And we all
    need to come together. And it starts with big companies who can do
    it. And Nestlé’s in a position to do that as well. So hats off to
    you guys for for taking those initiatives, and really excited to see
    where that goes. And if anything, if we can help in any way, I’m
    happy to do so.

    Richard: Absolutely.

    Alan: Thank you so much for

    joining me, man. This has been amazing.

    40 min
  • Finding the Tangible Value of XR in Business, with Nestlé’s Richard Hess

    You may not immediately think of XR technologies when you think of Nestlé, who are more likely to conjure the idea of milk chocolate and bottled water. But their immersive technology lead Richard Hess drops by to explain how even a food company like Nestlé can benefit from embracing emerging tech, on the 100th episode of the XR for Business podcast.

    Alan: Hey, everyone. Alan

    Smithson here with the XR for Business Podcast. Today, we’re speaking
    with Richard Hess, the immersive experience lead at the massive
    multi-national Nestlé, making a billion products a year. A day, he
    said, but I don’t know, a lot of products. You have them on your
    shelf, you have them in your fridge. We’re gonna be speaking with
    Rich about Nestlé’s VR and AR efforts in marketing, sales,
    enterprise solutions, and training. All that and more on the XR for
    Business Podcast. Rich, welcome to the show, my friend.

    Richard: Hey, Alan. Thanks for

    having me.

    Alan: It’s my absolute pleasure.

    You and I have spent a lot of time kind of talking over the phone,
    but also spending some time on a panel at AWB.

    Richard: Yeah, that’s right.

    Yeah, we’ve crossed paths a few times. I’m just happy to be here, to
    talk a little bit about what we’re doing at Nestlé.

    Alan: We’re super excited. Why

    don’t you make an introduction to you, and what you’re doing in XR
    with Nestlé?

    Richard: Sure. So for myself,

    I’ve been with Nestlé for about 10 years now. First based out of the
    US, working for our waters division there. Mostly supporting digital
    marketing on the technology side. If you go back 10 years ago, the
    mobile phone was becoming big, people were starting looking at social
    media as a way to communicate. Through that journey around three
    years ago, spent about a year in San Francisco, starting with our
    innovation outpost that we have out there, looking at emerging
    technologies. And that’s kind of where I gained a passion for
    augmented/virtual reality, mixed reality, extended reality, whatever
    kind of acronym comes in the space there.

    Alan: Realities? All the Rs?

    Richard: All the realities.

    Yeah. [laughs]

    Alan: I actually wrote an

    article — you can find it on LinkedIn — it’s called “The ABCs
    of R”.

    Richard: Oh yeah, there we go.

    That’s good, I got to take a look at that. But yeah, that’s when I
    started getting a bit more hands on from my under the organization of
    getting “Okay, I’ve seen a lot of tangible use cases.” And
    around a little more than two years ago I came over here to
    Barcelona, where Nestlé has set up this global digital hub, that was
    mostly — at the time — looking more marketing and sales focused on
    how do we build centralized global platforms, and products, and
    services that can serve all of our markets and brands across the
    world, but now is more holistic across all different use cases,
    whether it’s in the factories, supply chain, HR etc. It’s kind of
    looking across the whole spectrum. So the past two to three years or
    so, I’ve been looking at augmented/virtual reality in that way of how
    do we take all these little different one-off experiences that we’ve
    done. And when we see a lot of tangible value in leveraging these
    technologies, we try to bring them to scale in something that is a
    full industrialized product, that the rest of the organization can
    take advantage of.

    Alan: Let’s give an example of

    one that you did a pilot, you realized the success of it and now
    you’re going–

    Richard: Well, I think a really

    good example — and when you think about, it’s a very simple one —
    but what we used for augmented reality within a sales organization
    was using AR as a tool in the sales person’s toolbox. So we have a
    brand called Nestlé Professional and they mostly sell to people like
    hotels, restaurants, big convention centers, cafeterias. And they’re
    selling often these big industrial coffee machines, these big Nescafe
    machines. You need two people to carry, they’re very heavy. And often
    when they were trying to make a sale, in order to do this, they had a
    paper cut-out, 2D of the machine. They put it down on a table and
    they say, “OK, imagine there’s a coffee machine here,” or
    they would take out a tape measure and start showing them the
    dimensions, giving them a flyer, things like this. Or usually what
    would have to happen is we would have to actually ship a machine out
    before a sale. And more often than not, you have to then ship that
    machine back without closing the sale. It costs time, it costs money,
    it’s ineffective. So just a simple use case of say, hey, why don’t we
    digitize this and use augmented reality to display what the machine
    would look like, surround it with, say, certain hotspots of different
    sales material, promotions, switch in different colors or different
    models, go through the entire catalog of different machines. That was
    something that is not the, say, sexiest use case of AR. To your
    peers, it seems very simple, something that’s been around a while,
    but being able to do that at scale and say hey, we’re gonna take all
    of our sales reps in the US, test and learn this out, get some
    feedback. The feedback right away was this is actually providing
    value. My competitor doesn’t have this or if they do, it’s not at
    this scale. It’s going to provide a lot of value back to us. And even
    reducing the number of visits, going to a customer from 3 to 2 in
    order to make a sale. And each one of those costs couple hundred
    dollars. You start to look at bringing that to the entire sales
    organization in that region. You start to see tangible dollars back.
    You get to a point where you can go to a senior leadership or at a
    executive level, and say augmented reality is not something that’s
    just a cool thing that’s going to get ourselves people excited. We
    can show it’s actually affecting bottom line or it’s reducing costs
    to sales people that are trying to do their jobs. So that was just
    kind of one example where we started really small, maybe half a dozen
    sales reps in the US. And as we built it along, as the technology
    moves along, we move with it. Starting from, say, you had to have
    marketed your kit around with you to display that machine, to then
    world tracking, to then now the advancements of more WebAR that’s
    coming, and quick look functions in the phone. We’ve been able to
    take that and then scale it to all the what we call Zone Americas,
    which would be both North and South America. Looking to next year,
    we’re going to try to take that more globally into different markets
    in Europe and places in Asia, Africa. That’s the type of scale that I
    think we’re looking for, for augmented reality, where it’s providing
    a lot of utility and a lot of value added back is something that
    can– it’s easy to prove or there’s tangible ROI there.

    Alan: So how are you measuring

    ROI in that? If you have a measurement like decreasing sales visits
    from 3 to 2, that’s demonstrable value immediately. But how else were
    you measuring KPIs and ROI, in order to go and prove that business
    case to your senior execs?

    Richard: Well, definitely the

    one around cost avoidance is a big one. And that helps speed things
    along. But also when you’re getting, say, feedback directly from the
    customers themselves or their surveys, whether it’s repeated
    purchases, people that want to get more from that. So, for example,
    last year we revealed a purchase for the Starbucks out-of-home
    business and saying now instead of just the machine’s pairing that
    with different products that could be on the Starbucks line, whether
    it’s different coffee corners, and the coffee corner would be this
    big cabinet that has a coffee machine there that people go
    self-serve. You would see it probably in places like the US and
    Canada, like in a gas station or something like this. Or even just a
    different point sales material to help sell different packets and
    stuff like that. Adding these tangible things over time to make it as
    much of a sales tool for the Nestlé sales rep, but also as a tool
    for the boutique owner or somebody that’s looking to sell this to
    customers. Being able to see a swing in an uptick in net sales,
    certainly that’s the golden goose, if you will, that that’s the one
    that everyone’s chasing. And we’re starting now to see that over time
    a little bit more. But for sure, what gets the lightning rod started
    is to say we can reduce costs right away and provide a more enriched
    tool. Let’s get that to get the ball rolling and then we’ll see the
    sales you brought over time. And we’ve been able to measure also
    metrics not related to finance or numbers. But if we’re able to say
    this many people are scanning different environments or scanning that
    leaflet or using world tracking, this is the amount of unique people
    are doing it versus the number of times they’re scanning. You can
    measure how many times people are going into stores, how many times
    they have to scan these things, how many people are doing it versus
    how many times they are doing it. You could draw those numbers back
    to “OK. Did this lead to a sale or not?” And so that’s the
    kind of metrics that we’re starting to collect across the board.

    Alan: How are you tracking that?

    Are you doing it through your sales force or whatever your CRM is?

    Richard: Not so much CRM. So I

    think CRM integration is more of a long term play for us. And it was
    kind of important to, I guess, have it in a siloed approach, at least
    initially, just because we wanted to be fast moving and get the ball
    rolling and helping develop the overall business case. So when we
    look at, say, a big CRM integration, especially with a company like
    ours, where you have a CRM tool that supporting tens of thousands of
    employees, pushing AR integration from the get-go to that, that’s
    probably going to be a project that’s going to be 18 months long. So
    where we were more starting first is, let’s prove the concept around
    augmented reality first and see if that provides value. We can
    probably do that project or that first test and learn in around eight
    to ten weeks and then build upon that. And then we’ll have this kind
    of convergence down the road to say, “OK, everyone’s agreeing
    that this provides a lot of tangible value. Now it’s time to
    integrate this as just a function or feature of the CRM tool.” I
    would more say looking at augmented reality that way, is not the AR
    tool that we’re adding the CRM functionality to. It would be more
    long term. How do we add the AR feature to our CRM tool? I think
    that’s the more long term play. But in terms of adding value now,
    it’s certainly the AR providing that as a standalone.

    Alan: Yeah, I think that– this

    has come up a few times, where making AR for the sake of AR is
    interesting, but when you make it as a subset of the bigger sales
    tool and say, “OK, well, it’s just a feature within the sales
    tool.” You’re still gonna have printed materials, you’re still
    gonna have all these other things. It’s just another amazing tool in
    a sales person’s arsenal.

    Richard: Exactly. It will never,

    I don’t think — at least for the foreseeable future — it’s never
    going to be the end all, be all and replace everything. It will
    certainly always be — at least initially — one enhancer to
    everything else we have going on, and more competitive advantage
    where other companies are not using and you are, you will have the
    ability to differentiate yourself against your competitors, for sure.

    Alan: So I have a couple of

    technical questions. How many products did you– did you do the whole
    catalogue of these devices, or was it something that you rolled out
    with the five models and then slowly kind of iterated on? And so
    that’s question one. Question two is, where did you get the models
    from? Was this from your manufacturing partners? And then the last
    question I have is, what was the platform you used to make this
    happen?

    Richard: Yeah. So for the first

    one, we started off small, of course. So we did two models to start
    saying, “OK, let’s do a coffee machine and a juice machine.”
    So that was what we started off first. And with that initial tests,
    with those half a dozen sales reps, as I said, it was just around
    these two models. Let’s get it out there. Let’s see if there’s
    tangible value added back. Let’s get that feedback and see if we
    should go from there. Because we were also in a place like, “OK,
    we’re assuming this is going to work, but we need to actually put it
    out there before we make a large investment to justify us making a
    bigger investment.” When we did see it was adding value, we
    said, “OK, let’s start to roll this out to different regions.”
    So starting in the US, we started then to roll it out into Latin
    America, countries such as Chile, Brazil, Peru. And we’re looking at
    saying, “OK, let’s add a couple more models, see how this goes.
    Maybe there’s different makes from market that we had to take a look
    at.” And actually, one of the challenges that we did find at the
    time was when you look at the maturity of smartphones around the
    world, it is getting up there, where a lot of phones will have ARKit,
    of course the new iPhones, ARCore for a lot of newer Android models.
    When you go to certain markets, like Brazil, we’re discovering a lot
    of sales reps are being issued phones that are 5, 6 years old.
    Sometimes we didn’t even have gyroscopes in them. So we had to kind
    of take a step back and say, “Well, OK, we’re making maybe some
    assumptions that this is going to work out the box. We’re going have
    the best experience. Throw in some world tracking through ARCore on
    Android.” And we quickly had to be like, “Whoa, OK. We have
    to maybe take a step back and think about what’s the right way to do
    this.”

    Alan: Hold your horses, man.

    There’s still people on texting phones.

    Richard: Of course, of course. It was quite a lesson learned for us to say, OK, let’s make sure that we’re identifying this up front. We’re building a solution that’s holistic for everyone. So now we have a bit of a mix of different, say, tracking mechanisms or triggers that would enable the experience. But from there, after we did have that fallback option for Latin America, that’s when the brand was more convinced to say, “All right, let’s start to do this for this entire region with all the different machines and coffee corners.” And you look at a total volume for that, you’re looking at around two dozen different models as well. For different use cases outside of, say, this Nestlé professional who sells things. If I take a look at Nespresso, for example, this is something when we look to say, OK, how do we enable quick look or WebAR functions on our e-commerce sites, we are looking at doing the entire range of espresso models and that’s up to around high 80s, 90s, different models that we have with different accessories, different colors, things like this. So we’re starting to kind of get to a point where a lot of people are seeing the value for it and they’re kind of going all in and saying, let’s throw it on our website. Let’s try it out. Let’s get a lot of different feedback and change it as needed. When it comes to the models themselves, it’s a very interesting question and another lessons learned that we had internally for that, because, as you know, there’s almost hundreds of ways to create the more raw CAD file for complex machines, say like coffee machines like Nespresso or things like this, but even point of sales all on this line. So we were dealing with a scenario, where we were getting them in any different type of format in 3D quality that you can imagine, often something as big as multiple gigabytes, something you can’t say put into an AR experience that you expect the consumer is going to deleverage. It wouldn’t work that way. So we had to do a lot of what we called 3D model curation. So we would have to either take the existing model or know what the model that they were trying to bring to life in AR have a lot of the 2D high-res photos of them. Because often you’re selling something like a coffee machine, you have an e-commerce site that’s also selling this. And there’s a lot of photos that have from different sides of the machine. Those have been dumbed down for more high quality ones that have been taken in a product shoot somewhere. So we would have to take either that existing 3D model or 2D photos of those machines, the different dimensions of them and then go through a process of recreating that model that’s kind of AR ready, good to go, something that’s 2 to 3 megabytes, tops that is in kind of glTF, GLB format, something that we can plug and play really easily into an AR or VR experience. So I think for us I think the industry will eventually move towards something where there’ll be some type of automation for that, and an ingestion engine, probably, for taking certain models from different formats and then spitting them out into something that’s AR/VR friendly. And you look at companies like Autodesk have platforms that they’re developing, that say that the goal is to do that. For us, we were more partnering with different providers that had capabilities in that space, to be able to help us bring that to life. People that we’re building their startups or business models around that specific use case, that there’s going to be a content– well, there is; there is a content problem of trying to develop a lot of these things at scale. And they’re gonna help for the first start of that, providing different resources that can create these from scratch, with a more of a long term goal to how do we automate that in the future.

    Alan: That’s everybody’s goal. I

    actually just saw an article yesterday that Nvidia is working on
    creating 3D models from 2D photographs.

    Richard: Yeah. So something like

    that. When we see stuff like that, it definitely gets us excited of
    looking at scale, because you said in the beginning Nestlé, this
    huge conglomerate, we have 2,000 brands, we operate around 100, 80
    countries around the world. In order to do this at a massive scale,
    you’re looking for all the tools that you can get in order to reduce
    the burden of creating a lot of this stuff. So being able to do what
    you said with Nvidia, and create a new model from a 2D image, that’s
    something that would definitely help along those lines.

    Alan: Yeah, that’s like the

    penultimate if we can get to that. *When* we get to that. It’s not
    even an if anymore. It’s like there’s so much research being done in
    this. I have a whole folder on 3D from 2D images, so there’s lots of
    people working on it. You talked about kind of working with startups
    to help get you where you need to be. What is the platform you’re
    using to distribute this? Because you talked about quick look in AR.
    Are you just using kind of Apple’s framework for that? And then what
    about people on Android? What is the actual nuts and bolts of it?

    Richard: We do look at

    partnering on it with different startups or platforms that are either
    emerging or established in the space. Every company has to be a
    digital technology company today. But again, at our core, we’re a
    food company. We don’t have, say, teams of developers that are doing
    this space. We’re not developing our own proprietary AR tracking
    technology or things like that. So we are leveraging what’s out
    there. So whether we’re working with, say, I would call them like AR
    content platforms. For example, we do some work with Zappar as one of
    them. There are some more emerging platforms they’re looking at from
    an e-commerce perspective, which is great from our end, because
    obviously there’s a lot that needs to go into educating different
    marketers and people in Nestlé. People get excited about this. But
    again, you have to bring it back to that tangible use case, of where
    it’s going to provide value.

    Alan: So easy for us to chase

    the shiny object.

    Richard: It really is. It really

    is.

    Alan: And it’s interesting. Five

    years ago we were doing 360 videos and then we said, “OK, well,
    this is easy. Move on to something more difficult.” We then did
    videogrammetry and volumetric capture, and then we did incredibly
    complex 3D models. And then VR where you get right in. And it turns
    out the 360 video stuff we were doing years ago is what people want.

    Richard: [laughs]

    Alan: They’re like, “Oh,

    that’s perfect for what I need!” And I’m like “Oh man…”

    Richard: Yeah. There’s still a

    lot of tangible value in doing that.

    Alan: Yeah. One of the things

    that I think is valid for Nestlé — and for every company — is a
    simple 360 tour of the facility for new employees. Just simple,
    here’s what our facility is, here’s where the kitchen is. You can
    kind of navigate around. Even just a Matterport tour of the facility
    before you even get on on site, because a lot of the first few days
    of new employees roll is wandering around, trying to find out where
    to go. So if you could shorten that, put in VR and let them do that
    at home, then you’ve just saved a couple of days of running around.

    Richard: Exactly. And that’s

    actually something we’ve done a bit with Purina in the US– that’s
    Purina, the pet food company. They’ve done some– a lot of work
    around. They’re called VR factory tours. So putting employees or
    customers into their different factories, having them navigate
    through it, interact with some things, learn a lot about them. From
    an employees side, sometimes it’s people that support these guys,
    maybe from the IT perspective or HR perspective day-to-day. The
    factory employees that you have to have access to the different tools
    and things like this. They never actually been to the factory
    sometimes. It sounds kind of crazy, but when you’re working company
    as big as ours, that does happen. So just being able to put them in a
    VR experience — and for this they use the Quest in order to do that,
    something that they can buy a couple of, carry around, bring them
    around the office, things like this — and put them to that tour, it
    gets a lot of tangible feedback. But at the end of the day, it’s a
    high quality 360 video that has some interactivity that’s been laced
    throughout it. But it is really effective content, it’s really good
    and it incites emotion and it gets the point across. So–

    Alan: We don’t need to

    overcomplicate things. Actually, you’ve said that twice now. The 360
    video stuff works, and it’s simple, and it doesn’t need to be crazy
    complex. And then also with the stuff in the AR quick look stuff, it
    doesn’t need to be super complicated. You don’t need to have a multi
    exploded view of the product. You just need to see it on the shelf in
    the right size and say, “OK, that doesn’t fit.”

    Richard: Exactly. I mean,

    there’s always a time and a place for the more enriched complex
    experiences for sure. But yeah, often what consumers want to see,
    they want to see, “Hey, buying a new coffee machine. Is it going
    to fit in my counter? Am I going to like how it looks?” Things
    like this. It’s a very quick five to six second decision, whether or
    not they’re going to move forward.

    Alan: How are you guys using

    this kind of on the enterprise side and in your factories? Are you
    using AR at all on the factory floor?

    Richard: Absolutely. And where

    we look at it a bit differently from what I was discussing before
    is– so, if we take a step back, look at Nestlé factories, we have,
    I think, around 400 — don’t hold me to this number — I think it’s
    418 factories around the world, 300,000 employees. Whether or not my
    team exists here in Barcelona, somebody has used augmented/virtual
    reality in this organization before. So a lot of what we’re doing
    when it was coming to the enterprise side initially was trying to
    understand who’s been doing what, what ongoing experiences have been
    happening, who’re the evangelists in this company that have actually
    tangible hands-on experience of having it at the factory level. And
    when we did this kind of analysis, we did see over the past half a
    decade or so, we’ve had over 30 different experiments with different
    form factors like headsets, whether they’re mixed reality or
    smartglasses, different vendors out there. I sometimes laugh. If I go
    to AWE and I meet all the different enterprise vendors there,
    everyone’s going to tell me they’ve worked with us before, even
    though it’s the first time I’ve met them. And I say, “I’m sure
    you have.” Because there’s a lot of people out there that are
    interested in this, whether they’re testing it on a small scale or
    they want to expand. So we had to get a good look at that first and
    what we–

    Alan: How did you collect that?

    Richard: So the way Nestlé

    works, as well as we have people on the factory floor, that are a
    part of what we call our technical production organization. They have
    some kind of co-pilots in these factory areas, part of our R&D
    organization, specifically an organization called PTC, which is
    Product Technology Center. So they often try out new digital
    technologies in these spaces to see if they’re viable for factory
    floors. So what we’re finding is often, yeah, they were testing a lot
    of this stuff out. We had to do a lot of internal networking. And we
    actually also implemented across the organization, not just
    augmented/virtual reality, it could be AI, digital twin, robotics,
    things like this. We’ve kind of implemented the internal what we call
    an innovation repository, a space where people can submit the
    experiments they’re working on, what they’re trying to get out of it,
    where they are in their experiment. Just to give exposure to other
    parts of the organization. Because often where you’re seeing, say,
    you take remote assistance in a factory, we’re probably repeating the
    same experiment 15 different times in 15 different locations around
    the world. But these teams weren’t talking to each other. So just
    getting an exposure to different teams to say, hey, you want to do
    this? These five teams also did this. This is their success. This is
    their failures. At least build off of that.

    Alan: Yeah, of course, that

    makes way more sense than being stuck in pilot and POC purgatory
    forever in every division. I actually have a question about the
    innovation repository. How do you standardize it, so that it’s easy
    for somebody to look at the results? Like do you have a standard form
    or–?

    Richard: Yeah. So we use a

    platform called Startup Flow for that, that allows us to kind of have
    a good view–

    Alan: What’s it called?

    Richard: Startup Flow. One we

    started using last year. But it gives us a good kind of holistic view
    over a lot of different things that are going on. And there was a
    campaign to say, “Hey guys, put your stuff in here. Let’s not
    reinvent the wheel.” Sometimes it’s a difficult conversation
    because like I said before, this is an inherently cool technology.
    And sometimes you don’t want to be told you can’t do it because
    somebody else has done it before. We did get a lot of people to
    understand the inherent value of that, and it’s not to say that
    “We’ve done your use because before we’re not going to do it
    again.” More often, I think the conversation going into this
    year and next year is once you start to scale this across all the
    organization of people that raise their hands, where again, you can
    find a lot of tangible value added back. This just proves the use
    cases there and that it’s going to provide us a lot of different
    value.

    Alan: I was just looking at the

    Startup Flow webpage. What a great tool. Wow, super cool. Measuring
    the ecosystem of startups and new technologies and then measuring the
    KPI as metrics on one single dashboard. That’s awesome! That’s value.
    Anybody who’s listening, startupflow.io. I mean, that’s worth the
    value of listening to this podcast in itself.

    Richard: Yeah, it’s a good tool

    or something. Yeah. We’re using a lot in our organization.

    Alan: What other ways are you

    using this technology? Are you using it for training?

    Richard: Absolutely for

    training. So one example being a couple of weeks ago in a factory
    here in Spain, in Girona, and they’re kind of mended them in a lot of
    different factories around the world to follow what is kind of TPM
    certification, which– it’s not my forte, this area, but I believe
    it’s for Total Production Maintenance. Or Management. It’s
    essentially certification for being kind of a best in practice
    factory. We have zero defects across the board. And one of the areas,
    one of the steps into getting to there is that they have to have an
    on-site, say, training center where employees can go and self-train
    themselves in different areas, whether it’s safety areas for the
    here’s what you do in a confined quarters. Here’s what you do when
    there is a explosive situation like a gas leak. If you’re in a height
    situation, where you’re up somewhere high, it’s not secure. They had
    to have this kind of facility onsite, that people can go to and learn
    as much about that use case as they can, and train themselves up.
    Now, the factory that we’re talking about is one of the more advanced
    ones in the world, it’s coffee factory. It produces a lot of the same
    Nescafe, Nescafe Dolce Gusto for good parts of the world. But going
    back to we have a ton of factories, right over 400. Not every factory
    has the ability to build a huge training center on-site. They need to
    find creative ways to essentially get this type of material out
    there. So using something like virtual reality for that, where to put
    them in these scenarios now where the form factors are. We look at,
    say, stuff like the Oculus Quest, where you can just have the
    headset, controllers, the certain amount of space around you. You can
    pop into a training session and it’s something that you can have a
    lot of. You don’t have to set up a lot of different gaming PCs in
    order to enable that. That’s something that brings a lot of value.
    You don’t need as much space in order to do that, and to have that
    type of trainings on-site. That and going through a height training
    or explosive training in VR, probably it looks much more of a
    emotional and personal impact to you, like a heightened sense of
    receiving that content than watching a video or reading a PowerPoint
    or something like this. It’s certainly something that you could take
    a look and say it’s a much more effective way of learning that
    content or material, retaining that information over time.

    Alan: Are you guys measuring

    that? Do you have– is it anecdotal? Are you measuring KPIs against
    that?

    Richard: Right now, we’re still

    starting out that use case as well. It’s gonna be something that
    we’re building Q1, Q2 next year. We have done some other safety
    training in the US with their waters division. That’s also looking at
    it from that scenario, like pointing out– different scenarios where
    on the factory floor you have to point out different safety
    violations, things like this. I believe they are making the KPIs more
    on how much has it reduced the number of safety infractions or
    reported infractions in the factory over time, of the amount of
    people they have through the training versus the amount of reports
    that they get. So it’s something that it’s still emerging for us a
    bit, but we see a lot of big potential. And I think 2020 is where
    we’re going to be looking at it a lot from scale.

    Alan: And now, is this something

    that– again, are you working with vendors there or are you trying to
    do it in-house?

    Richard: Mostly, again, with

    vendors. And for us, we’re testing and learning with a few different
    ones, but certainly it’s something that we’re keeping an eye on going
    into next year. And I think just from the point of vendors, too, I
    should make a note. As for a lot of these scenarios, we do– let’s
    say we have global vendors that we love to work with, but we’re
    always constantly working with different startups in the different
    communities, because for technologies like this, everything is
    changing every three to six months. Companies are rising, falling,
    pivoting, being bought, picked up. So we–

    Alan: Yep.

    Richard: Yeah. Certainly, we’re

    in a scenario where we try to work with as many people as possible.
    The procurement team probably won’t like me saying that. But we do
    try to. [chuckles]

    Alan: One of the problems we’ve

    been trying to solve is, how do you disrupt an industry constantly
    and consistently disrupting itself? And so what we’ve come up with is
    we’re working on a platform marketplace for training and learning
    technologies. Because — like you realized — companies are coming
    and going. Technologies are being invented and displaced all the
    time. So rather than try to invent all of the different technologies
    and try to keep on top of it, we’re building the platform that
    synchronizes with the CMS, it synchronizes with the elements that
    walks the customers through that, and keeps them always on the most
    cutting edge platform across whatever device happens to be the
    hottest thing of the year. And so that’s what we’re doing on a per
    user basis. Then you can just say, OK, we’re gonna use VR and AR
    across our whole enterprise. And we now have x number of employees
    doing it, x number of headsets. And then it’s an ongoing thing and
    you have access to all of the startups that have been pre-vetted,
    rather than try to go through this selection period. As you know,
    it’s challenging, right?

    Richard: Absolutely, no. That’s

    something I would love to take a look at that. [laughs] Later, after
    when it comes out. It’s certainly–

    Alan: We’ll talk offline.

    Richard: There you go. There you

    go.

    Alan: I didn’t want to highjack

    this podcast. Like, man, this is exactly the problem we’ve been
    trying to solve is, how do you how do you overcome the point
    of–technology is changing, and companies are being bought and sold,
    and everything. And look, from our standpoint, we’ve started our own
    accelerator. You know, you’re part of it.

    Richard: Mm-hm.

    Alan: And having this

    accelerator to find and identify this talent, make sure that they are
    able to deliver at the level of the customer’s requirements. Like,
    you guys have 400 factories. That is a different conversation than
    one company that has one factory.

    Richard: Exactly.

    Alan: And maybe wants one

    training exposure. And then the other side of it is being a managed
    marketplace. What are the things that you guys are creating in
    safety? Let’s say, for example, a factory or warehouse for fire
    safety, or height safety, or driving. What can then be reused and
    resold to other companies? Nestlé is different because you have 400
    factories. What can be then packaged and sold to all the factories?
    But also what can be generisized and resold, so that everybody can be
    safer at work?

    Richard: I think, yeah, for at

    least my perspective coming up with a lot of this content, it should
    be something that at the end of the day, looking at proprietary I
    don’t think is the right way to do it. If it’s for something that’s
    safety, that’s going to address scenarios that you’ll find in a lot
    of different factors — majority of factories — it’s something that
    if we could help build the ecosystem of understanding on that and
    it’s something that other, CPGs or fast moving consumer good
    companies can leverage as well, I think we’re OK helping pave the way
    for that. I am passionate about this area, and I think all boats need
    to rise.

    Alan: I couldn’t agree with you

    more. And the interesting thing about this industry right now — and
    it may change, because as the industry goes from nascent to prolific,
    the gloves come off, so to speak — but so far, every single person
    in this industry has been exactly that mindset. How do we all work
    together? Because this is not a net sum game. More wealth will be
    created in the world in the next 10 years than all of previous human
    history. So we’re not scrambling to try to– “I get 10 bucks and
    you have to lose 10 bucks.” This is not the world we live in
    anymore.

    Richard: Yeah, agreed.

    Alan: You have a unique view

    that most people will never have. You are kind of running VR and AR
    for one of the largest companies in the planet, across all sorts of
    different ways, from marketing and sales, to enterprise and training.
    You really are the poster board for VR and AR in an enterprise, in a
    company. So what problem in the world do you want to see solved using
    XR technologies?

    Richard: Thank you, no pressure. [chuckles] There’s two that come to mind. So one that may be more unique to us is when it comes to the food industry or the TP industry as well. Nestlé has made a 2025 commitment to make all their packaging sustainable, 100 per cent recyclable and things like this. If XR — through augmented reality or virtual reality to help sell a story, things like this — can help around helping people recycle. Scanning more about, say, a plastic bottle. Getting more information about it, directing into the nearest recycling center, gamifying it somehow to reward people for doing that. I think that’s something as powerful. And using the reach that we have, we have a billion individual packages that we generate every day, to get the communication out on that and tackle a problem that, frankly, we help generate.

    Alan: The Nestlé blockchain

    gamification recycling game. Ooh!

    Richard: There you go. Yes. This

    is something along those lines. Of course, yes. So I think having XR
    tackle that or be a piece in the puzzle for doing that, I think would
    be something that may be more uniquely to us and more powerful more
    across the industry, I think. Helping with the massive upskilling of
    the workforce, whether it’s robotics, removing repeatable tasks. That
    example of the factory that we’re there in Girona. They’re using
    cobots, they’re using different automotive forklifts, things like
    this. And often the feedback is what happens to the work versus this.
    And you get mixed tags sometimes, but they’re like, this frees them
    up for doing other tasks that we need done or we freed themselves up
    to doing more advanced things that we want to do. I think using
    AR/VR/XR across the board to help skill current workers or train new
    workers on next level skills that they need to do, I think, is also
    something that’s going to be unique to this medium, this industry,
    where this will provide a lot of tangible value as a kind of
    learning, training or computing platform of the future.

    Alan: Well, I’d have to say that

    hats off to you for those amazing opportunities, because telling
    people– well, first of all, Nestlé– hats off to Nestlé for
    recognizing that they’re causing the problem — or part of it — and
    saying by 2025, we’re going to solve the problem, and at least fix
    it. Because this is a global problem, we need to fix it. And we all
    need to come together. And it starts with big companies who can do
    it. And Nestlé’s in a position to do that as well. So hats off to
    you guys for for taking those initiatives, and really excited to see
    where that goes. And if anything, if we can help in any way, I’m
    happy to do so.

    Richard: Absolutely.

    Alan: Thank you so much for

    joining me, man. This has been amazing.

    40 min
  • Making a Pair of Ray-Bans Act Like a HoloLens x50 with Edge Computing, with Verizon’s TJ Vitolo

    Verizon’s XR development lead, TJ Vitolo, dreams of a day where he can download an entire TV series in an instant, or visualize info about the entire world with AR glasses, even living in a connectivity dead zone by the beach. In his position, he’s able to work to make that dream a forthcoming reality by developing the technology that will make 5G possible.

    Alan: Welcome to the XR for

    Business Podcast with your host, Alan Smithson. Today, I’ve got an
    amazing guest, TJ Vitolo. He is the director and head of XR
    Technology Development at Verizon. Today, he leads the commercial
    strategy and product execution behind Verizon’s VR, AR and 360
    organization environment. Recently, TJ and his team launched AR
    Designer, the world’s first streaming-based AR tool kit that allows
    brands and developers to quickly and easily create augmented reality
    experiences, with no technical expertise. You can visit Verizon.com
    or envrmnt.com. I want to
    welcome TJ to the show. Welcome.

    TJ: Hey, thanks for having me,

    Alan.

    Alan: Oh, it’s my absolute

    pleasure. I’m so excited to have you on the show. This is like– all
    the things you guys are doing, from working with the accessibility
    team at Cornell Tech, to your acquisition of Riot, to working with
    the Sacramento Kings, Yahoo! News. There is so much going on at
    Verizon. You want to just give us a high level summary of what you
    do, and what the plan is at Verizon for introducing 5G and XR?

    TJ: It’s quite dynamic here. You

    know, the VR space is ever evolving. Teams that do a number of things
    within VR here. But specifically you mentioned Riot. Between our team
    and Riot, we manage both of the content and creative end of XR, and
    that’s Riot. And our team manages the technical– technology side of
    virtual reality. So really, my team is focused on building tools and
    enablers, systems, platforms on the 5G network, sort of the
    underlying side of XR, to help accelerate and grow the adoption of
    the technology. On the other side, Riot’s all about the product and
    the creative storytelling around VR, which really brings these things
    to life for people.

    Alan: So you’ve got both the

    technical side and then the creative. And this is something that I’ve
    been harping on with customers as well, and just the industry at
    large: that this industry is no longer about just making products.
    And you look at the VC investments and they’re investing in platforms
    and products, but you still need people to create the content. And I
    think you guys have found that balance with Riot. What do you see as
    kind of the future of how we create this content, is it going to be
    user generated versus studio content, or a mixture of both?

    TJ: It’s going to be a mixture

    of both. User generation is quite difficult today. One of the
    products you mentioned, we launched was AR Designer. And really the
    foundation for that was to put the power of augmented reality and
    virtual reality into the hands of even the most common user of
    technology. We built this platform initially with the mindset that
    schoolteachers– and not by any means that they’re simpletons, but
    the fact of the matter is they’re teaching students, young children,
    and they’ve got to have a very effective way to do that, efficient
    way to do that. And so when we were building this tool, we baseline
    on children as the audience, schoolteachers as the user of the tool,
    to produce something that’s really effective. So I think you’re going
    to see as VR/AR becomes more ubiquitous, access is going to be much
    greater, and more in the hands of users. At the end of the day,
    there’s always going to be the community outside of the content or
    the UGC community producing content. And I think those are the folks
    who are going to synthesize really compelling, powerful stories to
    users to grow that adoption. So I think you’re seeing a lot with UGC,
    where it sort of leads the way to broader, more institutional
    creation of content, but it could very much see a [inaudible].

    So walk me through your platform that

    you guys have built. Was it in the market already or– walk us
    through that.

    It was in the market. So we pulled back

    on that platform specifically because we had changed the strategy of
    our team. Initially, I was brought into the organization around
    commercialization for Envrmnt — which is Verizon’s XR organization
    — and we wanted to generate revenue off of the XR ecosystem. And
    there’s a fair amount of money out there to be made. But at the end
    of the day is when we started to launch our commercial products, we
    started to build up and prepare for our 5G launch strategy. And the
    task of my engineering team was to go down a few different levels in
    the technology stack, and start building platform enablers into the
    5G network that will drive the adoption acceleration growth of AR/VR.
    So the tool we still actually use today, we’ve got over 10,000 users
    internally in Verizon that use it across our training organizations,
    our HRO organizations, our network operations organizations. So it’s
    been very successful. There is still a plan to commercialize that in
    the future, but the idea was that we wanted to pin it against our 5G
    launch, to show what 5G can do for the XR space. That’s where I’m
    super excited, it’s about what 5G specifically does for XR technology
    moving forward.

    Alan: Absolutely, one of the

    videos that I watched of you was a retail demo, where you took a
    phone — just a regular phone with 5G — and you pointed at some
    products on the shelf, and it not only recognized one product and
    gave you like that standard AR image recognition and showed some
    overlay information, but it recognized all the products at once. And
    I thought that was really a great way of showing how 5G will enable
    so much more than just simple AR that we’re used to now using our
    phones. And then as that moves to glasses, you’ll be able to walk
    down and say, “I’m on a keto diet.” and walk down the
    aisles and anything that’s keto will show up in green. I think that’s
    where it’s going. And that demo was really incredible.

    TJ: Thank you. Yeah, I think AR,

    from a mobile standpoint, has been put in this bubble, because of 4G.
    And that’s one of the examples of what 5G is going to do to AR. It’s
    going to make it highly functional, highly useful, and a lot more
    entertaining in that space. Computer vision, graphics rendering.
    Those are the two sort of fundamental underlying technologies between
    virtual reality and augmented reality. And what we did there is that
    we expanded the capability of computer vision by offloading what
    typically is done on a mobile device over the 5G network — so
    extreme amount of bandwidth, extremely low latency — to a network
    node that sits within our network, that is very high powered from a
    processing standpoint. It allows us to offload all of that computer
    vision information and provide a response back in real time. This is
    something only possible over 5G and only possible with our net edge
    network. Fundamentally, what this does is, it ends the current
    limitations of augmented reality, blows them out of the water, in
    terms of their limitations.

    Alan: You know, you’re taking

    all the compute power off the device, and putting it into the edge.
    You’ve been recognized at the Edge Awards already, winning Best
    Contribution to Edge Computing for R&D and then Greatest
    Commercial Potential for Edge Concept. So you guys are clearly
    leading the way for this. One of the things I saw last week in Wired
    was startups building a new chip. It’s an artificial intelligence
    chip, and it’s the size of an iPad. Rather than everybody’s trying to
    make them smaller and smaller, these guys went the opposite way and
    made a huge chip, and it can do trillions and trillions of
    calculations. But obviously you can’t put a chip the size of an iPad
    in your phone. But having the ability to offload that to the cloud
    and have the processing power when you need it, where you need it,
    but only offloaded into the cloud was really incredibly powerful for
    not only rendering, but also capturing the data that’s around you. A
    lot of people don’t realize that as much data as you’re pushing from
    the cloud down to the graphics processing and all that, you’re also
    capturing data from point cloud data using RGB cameras, or all the
    phones will start to have infrared camera sensors now. So being able
    to capture that data, send it to cloud, make sense of it, all within
    milliseconds, I think is really going to be a game changer for VR and
    AR.

    TJ: It’s a massive amount of

    data, too. If you look at all those different sensors on those
    devices, it’s crazy if you look at the future of volumetric video.
    Well informed on Microsoft came out and said, hey, their studio does
    two terabytes a minute of data capture.

    Alan: Yeah, the Metastage.

    TJ: With a handful of cameras

    and that sort of tech, texture, and depth, and other sensors. But
    you’re right, the thing that’s going to close the gap between really
    powerful technology in your hands is extremely low latent,
    high-bandwidth network connected to computer– very high power,
    scalable computer network. And it’s not just AR/VR, right? It’s a lot
    of things, although I’m focused on AR/VR. We are now going to be
    putting supercomputers in everybody’s hands.

    Alan: So, what 5G XR use case–

    your focus is in XR. If you take 5G to the nth degree and 5G and edge
    computing, you’ve got autonomous vehicles, you’ve got drones, you’ve
    got– there’s all sorts of ways. But let’s focus on 5G and XR for a
    second. What use cases do you guys as Verizon see as happening first?
    I mean, we’re already seeing it in enterprise, where they’re using
    heads-up displays to help field and service workers, and machine
    workers, factory workers repair things, and see-what-I-see, and all
    of these types of things. But what do you guys– what’s your roadmap
    for the next 10 years, let’s say?

    TJ: Yeah, it’s an interesting

    question. So our organization fundamentally is working on the
    platform and services that will enable very thin, lightweight
    augmented reality or mixed reality glasses. So I think that’s one big
    step, is to move away from the clunky form factor to something that’s
    super sleek, and super powerful. So how can I have a pair of standard
    Ray-Bans look and act like a Hololens times 50?

    Alan: [laughs] Oh my god, that’s

    a huge quote. [laughs] Think about that. “How do I make a pair
    of Ray-Bans look and act like a Hololens times 50?” Oh man.

    TJ: That’s the platform that we’re building, right? That’s the vision. Now, on top of that, once you do that, the world sort of your oyster in terms of what the use cases are. And enterprise is definitely the first entry point into that, because we will go through this evolutionary process with hardware for glasses, that it’s not just the compute– and we’re solving compute problems, but you do have to solve the display problem, and you have to solve a couple other things. But ultimately, at the end of the day, reduce battery power on that device, reduce battery size, reduce battery power by reducing compute on that device. And then ultimately, at the end of the day, through that step by step process, you get something in. But in the meantime, you’re going to get that adoption in the enterprise space. And so we look at — from a use case standpoint within our enterprise organization — things like worker safety, and obviously things around efficiency and improvements of workers within environments. And specifically in the industrial space right now, which seems to be where a lot of the opportunity sits, at least from companies that have been coming to us, interested in the space. There’s only so much that you can do to [inaudible] certain verticals within a market to adopt a technology. And a lot of them are a lot more forward thinking than others. So we start there.

    Alan: It’s interesting that you

    say that, because some of the industries that you actually think
    would be the least technical — mining, for example, they haven’t
    changed in 100 years — they were one of the first people to jump on
    this technology, because they can use it so quickly and so easily in
    manufacturing. Old school businesses that you wouldn’t think would be
    technologically advanced are just making these leaps and bounds now,
    it’s amazing to watch.

    TJ: It’s amazing and it’s

    amazing cultural thing to watch, in my view. It’s like you’d think
    that these– some of these industries are so advanced and there’s so
    much money, but they have old school practices. And then you look at
    other ones who have been forced to innovate and change their culture
    and adopt in these nascent spaces. And you scratch your head and say,
    “Wow, that’s really interesting.” And so it kind of throws
    you off-guard. But, you know, that’s where you have to go. You have
    to go where the people have a sense of urgency and demand around it.
    And then you make it happen on that front.

    Alan: Interesting. I guess what

    I’m trying to get at is, what are the 5G XR use cases that Verizon
    thinks — or you think — will make the best use of the new networks,
    of the new 5G capabilities?

    TJ: We’re looking at a few with the underlying premise that you’re trying to merge the physical and digital worlds together. And so retail was– is a very big area for us, both front office and back office, or consumer focus and then back office. So if we’re looking at the consumer front for a second, we’re looking at the really interesting and I think most people can relate to use case. Here’s where I go into a retail store, and then I’m always on my phone looking at ratings, reviews, pricing information, and other things with respect to those physical products that are on the shelf. And I spend a lot more time on my phone than I actually do perusing and browsing the stuff on the shelf. And so really what we want to do is merge that physical and digital divide, by having a pair of mixed reality glasses that as you’re walking down that store — using a 5G powered headset — you’re literally taking in all the information within your field of view about a set of products and services. So now I’m standing in front of a set of consumer electronics devices, and I want to know which ones are the best rated, which one has the best value. All the stuff that’s typically online, now I can have all that stuff instantly overlaid on top of those products, whether it be makeup or electronics, or even clothing. And then take that off the rack and go and purchase it. So that’s one of the retail experiences. Other has a safety component to it, the one that you saw us demo. I have a family. I spend an inordinate amount of time at the grocery store looking at the backs of boxes, if they contain certain allergens for my family. Now I can tell my glasses to filter for products that are gluten-free, [inaudible], or kosher, whatever might be the case, then instantly everything within my field of view will light up based on those requirements.

    Alan: Do you think that will be

    driven by computer vision picking up the boxes, or do you think
    they’ll be driven by companies, like the grocery stores — like Whole
    Foods, for example — submitting planograms, so it knows what store
    you’re in, the planogram knows where the boxes are, will it be
    combination of both?

    TJ: I think it’ll be a

    combination of both, because you’ve seen it in the QR space. You’ve
    seen stores do it themselves, you’ve seen third parties do it
    themselves. Most of that information is actually publicly available,
    those databases. And so third parties can actually easily construct
    that software, but I think it’ll be dependent on obviously the
    training and the learning of that object — a lot of those imagery is
    publicly available — and then blend it with the publicly available
    information for those products.

    Alan: I know Google and Amazon

    and pretty much everybody’s working on computer vision for products.
    I want to point my phone at a pair of shoes and say, “What are
    those shoes?” And right now we’ve got a device in our hands that
    is pretty powerful and can do a lot of things right now. What are
    some of the things that we can do right now with our phones, that
    you’re seeing are emerging as killer use cases in this technology?

    TJ: That’s a great question. Like I said, I think that going back to sort of the chokehold that current existing networks placed on augmented reality, there’s a couple areas where I see a big amount of potential for a mobile device. And I think a lot of that fits around potentially markets where you have growing economies. You look at APAC and other areas around the world, where they don’t have access to certain types of [inaudible] medical facilities. So one of the things that I saw that was really interesting, is how you could use a mobile phone and computer vision help diagnose patients, by using computer vision and artificial intelligence to look for signs that you wouldn’t necessarily be trained or have access to. One of the interesting use cases I saw was to help support a potential phlebotomist out in the field, where they’re using a phone to detect veins, so they don’t mispuncture a vein in the arm. They could do it right the first time, and completely limit the opportunity for infection.

    Alan: I think that’s the

    AccuVein system, isn’t it?

    TJ: Mm-hm, mm-hm.

    Alan: Yeah, it’s really great.

    TJ: And I think that’s

    transformative on a world basis, is that anytime you use technology
    to add intelligence to give access to underserved or underprivileged
    or markets that just don’t have the ability to. So we look at that
    space, too. We look at– we talked about accessibility, I think, a
    little bit. We look very much into that space also, as a way to just
    improve in general. And I think we share a very similar feeling. It’s
    about improving quality of life. It’s not about introducing one more
    thing, one more piece of noise into the environment. How can we help
    each other sort through daily life, whether it be from a medical
    standpoint or being inundated with information? How do we make those
    things simple?

    Alan: Absolutely. And as more

    and more people move into urbanized areas, there’s that culture shift
    from living in the country to living in a city and– offline, we were
    talking about taking our kids camping and stuff. My 11-year-old
    daughter made this huge billboard poster and put it by the fire. It
    said “No cell phones by the campfire.” And I think we’re
    really getting to the point where the technology is pervasive. It’s
    everywhere we are. My kids sit on the couch and watch TV with their
    phone in their hands. And sometimes they’ve got an iPad and a phone.
    It’s nuts. I don’t even know how they focus. And the other day, my
    daughter was watching a show, and she had the show in a small window
    and she had a game that was related to the show in the big window. So
    she had like picture-in-picture, but the show wasn’t the dominant
    part of it. And I thought that was really interesting, how youth are
    starting to use these technologies. And we’ve done a lot of work on
    delivering people entertainment content. Netflix is using AI
    algorithms to give people better movies to watch. Amazon’s giving you
    better algorithms to help you purchase better. What I think we need
    to do is harness those technologies and give kids better ways to
    learn. And I think these technologies can really catapult that. What
    are your thoughts around VR, AR, AI in education and training?

    TJ: Yeah, we we touched on this

    a little bit. And I think the impact is absolutely [inaudible] that
    space, specifically with convergence of people either domestically or
    internationally from an education standpoint. I think one of the
    things that you might have seen, our team produces a virtual reality
    platform called Operation Convergent Response. And the idea behind
    that was to aggregate or bring together a number of people with
    different backgrounds and skillsets into a single virtual environment
    — or a war room, essentially — so that they can help support a
    natural disaster. So if there was an earthquake, bring an earthquake
    expert, someone who’s an expert in fire, someone who’s an expert in
    weather — or whatever might be the case — to help quickly triage
    sort of a situation, without bringing them into a physical location.
    That’s immense also. You can have highly custom education armaments,
    where you’re bringing in specialists in different areas, that hold
    all under sort of one umbrella. Let’s take VR/AR. Someone interested
    in VR/AR, you could bring in an expert in virtual reality, expert in
    augmented reality, expert in computer vision, and then you can
    coalesce and bring all together for the students. Very specific
    interests in that space, into that area, into that arena. And with
    virtual reality, you can create a 100,000 square foot space in a
    1,000 square space. You put 75 TV’s on the wall, you put one TV on
    the wall–

    Alan: Yeah, it’s great.

    TJ: –you can literally create

    the most dynamic environment that works for those students. And
    touching on artificial intelligence for a sec, one of the most
    amazing things I think that comes out of virtual reality training —
    and also in the medical space and other areas — is the ability for
    analytics platforms to look at every single piece of interaction
    that’s going on in that space. What does that yield at the end of the
    day, it yields a very efficient and effective way to help you
    understand where you’re improving, where you’re falling behind. And
    it’s amazing because in essence, in a typical education environment,
    you’ve got to rely on a teacher — or a boss, as might be the case —
    to provide that feedback, and you can’t do that for 30 students in a
    classroom. But if you’ve got an analytics platform that’s in each one
    of those individual students on a case-by-case basis, you can then
    custom produce areas in a report where they should be improving and
    moving forward. And the amount of advancement we make is just because
    of that little improvement. I think it’s absolutely massive.

    Alan: You nailed it. By changing

    the way we teach and using exponential technologies. It’s not even a
    10x improvement. It’s a 100x improvement, a 1,000x improvement
    because we’re not even scratching the surface of things like how
    people learn or when they learn. I learn better, maybe from 10 AM to
    11 AM. That’s my maximum capacity, so all the hard stuff maybe I
    learned then, and maybe somebody else learns in the evening. Maybe by
    using galvanic response or measuring your heart rate or your
    biometrics, you can then deliver content that is highly personalized,
    highly contextualized and delivers it at the time of maximum
    absorption or retention. And we’re already seeing across the board 20
    to 100 percent improvements in retention rates in training. One of
    the things that you guys did was use VR for hostage and robbery
    training. How did that come about?

    TJ: It was an interesting one.

    It was actually during our early commercial stages, we were looking
    at different verticals in areas where we can use technology to
    obviously improve awareness and other things that happen in our
    retail environments. It wasn’t specifically around hostages, more
    like store robberies, which don’t happen often. But obviously, when
    they do, how do you train someone in a traditional environment to
    address a burglary situation, especially with someone being held at
    gunpoint? So we use 360 video. We use actors and we pull together a
    very immersive experience around both an armed robbery and also
    identifying risks for theft by immersing them in a 360 world. We did
    monitor different bio signs. We also use an analytics platform that
    allows us to do gaze tracking and other things. So you saw exactly
    where they were looking. What they were interested in. Were they
    looking in the right spots? Were they looking in the wrong spots? And
    we were able to produce a relatively detailed report based on that,
    and what that allowed us to do is it allowed us to understand, as
    much as you could in a replicated environment, what is the normal
    response for a retail rep when these situations occur? And then it
    allowed us to cater a training program around that, that helped
    better prepare them for a situation. So we use it as a way to gather
    analytics, which then yielded a ton of information for us that we
    could never capture in a — even if you did this in a real-life
    scenario and you brought in some actors and you brought in a rep and
    you them in– you wouldn’t be able to understand where they were
    looking, how they were acting, how they were responding, without this
    type of analytics in this virtual environment. So because of that, we
    felt like we were able to compose a training module that was much
    more advanced than what was in the market today.

    Alan: How do you measure the

    success of that? What are the KPIs that you guys were looking for?

    TJ: That’s a great question. And

    unfortunately, we provided a lot of the technical support and
    background for that while our learning development team managed the
    KPIs. But I think some of the key KPIs that we used was sort of this
    post mortem experience where we then place them back into into that
    experience with their training to see where there are improvements.
    And specifically, we use the gaze data, the biometric data, to then
    see how they respond in that situation. And I don’t know what the
    specific performance improvements were, but I know they were
    relatively more significant. That’s sort of what’s baseline for
    typical training. Unfortunately, I don’t have that data, but the
    process, the methodology, was to re-immerse them back into that
    situation with the tools that they now have. Again, because it’s
    case-by-case and see where they were looking, how they are acting,
    how they’re responding, so on and so forth.

    Alan: I want to shift away from

    training, because there’s so much to unpack here in the long term of
    this technology. 5G is really going to enable a lot. And one of the
    things that we have to overcome is some of the challenges. What are
    some of the challenges that you see — or Verizon as a company sees
    — as standing in the way of the broad adoption of 5G-powered XR,
    beyond cheaper headsets and 5G coverage? But what do you see as the
    broader challenges around adoption?

    TJ: I think adoption is

    dependent on establishing a community that understands the
    technology, in order to build on that. And that is the other half of
    our 5G labs. I own the development side. We also have a 5G lab–
    multiple 5G labs, spread across the country which provide developers
    and enterprises access to this technology, so they can understand it.
    So education is hugely critical. We are very immersed in the
    technical side of things. So we’ve won those Edge awards, very
    technical. And the work we do, while deeply technical, has to be
    translated to a common level. And I think our biggest hurdle and
    challenge is making that consumable to the end user. And we are
    solving that through our 5G labs. We are providing developers with
    training and access to 5G networks, providing enterprises with a full
    view into the capability. So as much as we’re having this
    conversation here, any CTO or CIO or even CEO listening, visit our 5G
    labs. You’ll get a full view of what we’re doing and how it can apply
    to your business. There are so many companies across so many
    verticals that it really helps them understand and inspire what they
    what they could do with the technology.

    Alan: It’s interesting that you

    guys created these 5G labs with the purpose of showing what the
    technology can do. One of the reasons we actually started XR Ignite
    was the same thing. We kept seeing all these amazing startups coming
    up with crazy, amazing ideas on how to use XR and AI, but the they
    were missing the business acumen to be able to take those
    technologies and bring them to a commercialized state. We formed XR
    Ignite to kind of help bridge that gap between corporations and
    startups. And it sounds like you guys are doing the same. Sounds like
    there’s an interesting fit there. We’ll talk offline and see if we
    can collaborate.

    TJ: Yeah, no, absolutely. I

    think there’s there’s great opportunity for anyone looking and
    interested in it.

    Alan: So what is the most

    important thing that businesses can start to do now to leverage the
    power of XR, and AI, and 5G? What can they start doing immediately to
    reap the benefits?

    TJ: Yeah, I think any company

    should — just like we do here — is to assign someone from the
    strategy side of the business to either bring someone in or to do
    their own objective (and to some extent, subjective) view of
    collection of information. There’s so much data out there. There’s so
    much information out there. You know, the stuff that I’m talking
    about is very topical in the sense that this is stuff that you and I
    have access to. And we’re very immersed in this space. Obviously, we
    know relatively well, but anyone in any space could find the same
    amount of information. I work at a very deep technical level, which
    obviously makes not much sense to businesses until we translate that
    into a business function at the end of the day. But one or two people
    in an organization can compile some really compelling amount of data
    and information that exists out there, to really help transform
    businesses with this technology. So I think it’s just that first step
    that you need to take to say AR, VR; what is this about? Right? What
    does this mean to my business? And I think they’ll be surprised.

    Alan: We actually started

    MetaVRse as a consulting firm to help businesses understand how to
    use this technology, because our long-term vision was always
    education. And so we’ve kind of morphed into consulting on how to use
    this technology specifically for education, training, learning
    modules and stuff like that. But with XR Ignite, it’s pretty broad.
    There’s so many companies out there building such great tech and
    everybody is chomping at the bit to do start leveraging 5G. And I had
    a meeting a couple weeks ago and I got to see the new Samsung s10 5G
    phone, and it was the first time I’d ever held a 5G phone in my hand
    and it kind of felt like this new renaissance of technology is
    coming, and it’s going to come as a tidal wave, because it’s been
    years that people have been working on it. I don’t know, Verizon’s
    probably working on this for a decade. So it’s coming and it’s going
    to come really fast for people. What can consumers do to prepare for
    that? Because I think by having a 5G phone is great. It’s faster,
    whatever. But really, what can consumers expect from that?

    TJ: If you look at where we were

    with 4G and sort of this scale and ubiquity of 4G were in that same
    phase. — and not just in this scale, but also in sort of the
    advancement of technology — I think one of the things… so just
    sort of prefacing this, one of the things that is interesting is that
    the iPhone didn’t release a 4G iPhone until about a year and a half
    later. And I think once the network launched, I think part of that is
    because there are ramp ups to this technology as it gets exposed and
    becomes more accessible to developers, they could start building
    experiences on top of that, that really validates the value
    proposition of 5G. As it stands right now, the biggest value
    proposition of 5G is just the ability to download an immense amount
    of content in a quick amount of time. Right? So I want to download
    entire season The Sopranos through HBO Go, or whatever might be the
    case, before I’m about to hop on a plane or I’m going to make a split
    second decision. You know, I don’t have to wait 10, 15, 20 minutes to
    do that. I can literally do that within 30 seconds or less.

    Alan: That’s insane.

    TJ: It really makes on demand

    “on demand,” right? It used to be that you had to plan some
    stuff, or– one of the great things, I have got music service and
    unfortunately where I am down at the shore on the beach, I don’t have
    access to — because I’m pretty remote — to that network. And so I
    want to be able to download an entire alternative 90s collection of
    music of 10,000 songs in…a minute? Less than that?

    Alan: OK. I got to just… what

    the hell, man? I used to be a DJ for 20 years and I remember going to
    the record store and you’d buy a record. Then I had a collection of
    books of CDs, and I remember when my daughter was about 10 and I gave
    her my CD collection, and she looked at me, she’s like, “what do
    I need that for? It all fits in my iPod.” And now we’re talking
    about downloading entire genre of music in seconds.

    TJ: It’s quite crazy. Again,

    that’s just scratching the surface of 5G. Beyond that, there are a
    lot of other things that we foresee with the implementation of the
    Edge network that we talked about and providing access to developers.
    One of the things that I did wanted to touch on is sort of our last
    piece a minute ago was that developers, the XR space is still nascent
    enough that if you’re a business, their may [be]– or likely isn’t —
    a solution for your business today. And so I’d encourage businesses
    to go out there, understand the technology and build their own
    solutions, because half of our practice, going back to our commercial
    period, was a pro services organization and we were just all ears. We
    would listen to what companies would come to us with challenges and
    then we would solve those problems for those businesses. And one of
    the benefits of being Verizon, a massive company that we are, is that
    we’ve got so much diversity. We’ve got retail. We have network
    operations, sales. Right? We can hear these challenges from all these
    organizations and build solutions that no developer would ever really
    think of to build. So I’d encourage businesses to go out there and
    not just look for answers to their problems, but work with folks that
    can solve those problems.

    Alan: That was our entire

    business model, was to create some solutions, sit and listen to
    customers, figure what they wanted and build it for them and then
    develop those into products. Literally. That was our our entire
    business model, was just, listen! And that would create products,
    which it has.

    TJ: This is an SAP, right? I

    know I need some sort of platform. I go to SAP and they’re like, I
    get inside a box software and just customize it. Then that’s answer
    for my business. That’s not the state of XR. And if you can jump on
    that as a business, I think you’ll have a major upper hand like we do
    here. So I’ll give you one example. We have a team that’s responsible
    for going out and working with community. You have them understand
    where we’re going to be putting 5G cell sites. And one of the things
    they do is they hire a graphic artist, a number of graphic artists,
    to go out and draw what a cell site would look like in a community
    and they would do it in Photoshop and other tools right there. And
    then they would bring it to the community board meetings. San
    Francisco would be the case and say, hey, these are the sites that we
    want to produce. Right? And this is what the tower is going to look
    like on this building or on this light pole, whatever might be the
    case. And it costs them on average just in this one section of the
    US, $5-million a year contract, graphic artists. So what we did, and
    what they asked us to do, is how do we solve this problem with
    augmented reality? Can we just take the poles that they would draw,
    import them as 3D models and then just drop them into the
    environment, capture that photo with our camera and submit that to
    them to the town planning meeting? We said, absolutely. The Verizon
    rep goes out there, they go to a corner, they pick the pole that they
    want. They change the color of the pole to match the environment.
    Right? And then they set it right on the plane of the ground. And
    then they capture a picture and they upload that picture for the
    board planning meeting. And literally, that application probably took
    a month to develop and saved in saving our business $5-million
    dollars a year just in this one area. That was not something that
    we’d ever imagined building. But we took that cost out of the
    business.

    Alan: Amazing. Some of the cost

    savings that I’ve heard on different interviews on this podcast have
    been insane.

    TJ: It’s an insane amount of

    money, for relatively simple implementation of the technology.

    Alan: So with that, last

    question; what problem in the world do you want to see solved using
    XR technologies?

    TJ: I want to see people’s lives

    become simpler. Everything that we build, from a technology
    standpoint, very complex in nature. I think the fundamental idea is
    to make people’s lives simpler and to make people’s lives safer. I
    think we’ve come to a point at technology just earns us so much that
    you companies out there that are now creating artificial digital
    clones of ourselves to manage the information overload that we have
    coming in, so we provide them with a set of rules and
    responsibilities that they could take on our behalf. And I don’t
    think that’s necessary, if you would, in a way that filters out the
    noise and makes everything [inaudible]. And I think what that is, is
    that that’s blending the digital and physical by… I don’t want to
    be constantly distracted by my cell phone when I’m camping. Right?
    Because there’s something interesting that I just saw, maybe out in
    the wild. Was that a deer? Was that whatever might be the case? With
    glasses, I think that information is so passive to you that we no
    longer have to be distracted by our device and we can tune in and
    tune out things as needed. And my view at the end of the day is, we
    strive for simplicity in our lives. And I think that’s what we want
    to go with this technology.

    Alan: Oh, I love that. Striving

    for simplicity with our lives, using the most advanced technologies
    in the world. I don’t know what better way to wrap that up, but thank
    you so much. Thank you, everyone, for listening. If you want to learn
    more about the work that T.J. and his team are doing at Verizon, you
    can visit verizon.com, envrmnt.com, or verizon5glabs.com. I think
    those are the three places where everybody can get as much
    information as they want. Thank you again, TJ. This has been amazing.

    TJ: Thanks, Alan. I look forward

    to talking to you soon.

    41 min
  • Making a Pair of Ray-Bans Act Like a HoloLens x50 with Edge Computing, with Verizon’s TJ Vitolo

    Verizon’s XR development lead, TJ Vitolo, dreams of a day where he can download an entire TV series in an instant, or visualize info about the entire world with AR glasses, even living in a connectivity dead zone by the beach. In his position, he’s able to work to make that dream a forthcoming reality by developing the technology that will make 5G possible.

    Alan: Welcome to the XR for

    Business Podcast with your host, Alan Smithson. Today, I’ve got an
    amazing guest, TJ Vitolo. He is the director and head of XR
    Technology Development at Verizon. Today, he leads the commercial
    strategy and product execution behind Verizon’s VR, AR and 360
    organization environment. Recently, TJ and his team launched AR
    Designer, the world’s first streaming-based AR tool kit that allows
    brands and developers to quickly and easily create augmented reality
    experiences, with no technical expertise. You can visit Verizon.com
    or envrmnt.com. I want to
    welcome TJ to the show. Welcome.

    TJ: Hey, thanks for having me,

    Alan.

    Alan: Oh, it’s my absolute

    pleasure. I’m so excited to have you on the show. This is like– all
    the things you guys are doing, from working with the accessibility
    team at Cornell Tech, to your acquisition of Riot, to working with
    the Sacramento Kings, Yahoo! News. There is so much going on at
    Verizon. You want to just give us a high level summary of what you
    do, and what the plan is at Verizon for introducing 5G and XR?

    TJ: It’s quite dynamic here. You

    know, the VR space is ever evolving. Teams that do a number of things
    within VR here. But specifically you mentioned Riot. Between our team
    and Riot, we manage both of the content and creative end of XR, and
    that’s Riot. And our team manages the technical– technology side of
    virtual reality. So really, my team is focused on building tools and
    enablers, systems, platforms on the 5G network, sort of the
    underlying side of XR, to help accelerate and grow the adoption of
    the technology. On the other side, Riot’s all about the product and
    the creative storytelling around VR, which really brings these things
    to life for people.

    Alan: So you’ve got both the

    technical side and then the creative. And this is something that I’ve
    been harping on with customers as well, and just the industry at
    large: that this industry is no longer about just making products.
    And you look at the VC investments and they’re investing in platforms
    and products, but you still need people to create the content. And I
    think you guys have found that balance with Riot. What do you see as
    kind of the future of how we create this content, is it going to be
    user generated versus studio content, or a mixture of both?

    TJ: It’s going to be a mixture

    of both. User generation is quite difficult today. One of the
    products you mentioned, we launched was AR Designer. And really the
    foundation for that was to put the power of augmented reality and
    virtual reality into the hands of even the most common user of
    technology. We built this platform initially with the mindset that
    schoolteachers– and not by any means that they’re simpletons, but
    the fact of the matter is they’re teaching students, young children,
    and they’ve got to have a very effective way to do that, efficient
    way to do that. And so when we were building this tool, we baseline
    on children as the audience, schoolteachers as the user of the tool,
    to produce something that’s really effective. So I think you’re going
    to see as VR/AR becomes more ubiquitous, access is going to be much
    greater, and more in the hands of users. At the end of the day,
    there’s always going to be the community outside of the content or
    the UGC community producing content. And I think those are the folks
    who are going to synthesize really compelling, powerful stories to
    users to grow that adoption. So I think you’re seeing a lot with UGC,
    where it sort of leads the way to broader, more institutional
    creation of content, but it could very much see a [inaudible].

    So walk me through your platform that

    you guys have built. Was it in the market already or– walk us
    through that.

    It was in the market. So we pulled back

    on that platform specifically because we had changed the strategy of
    our team. Initially, I was brought into the organization around
    commercialization for Envrmnt — which is Verizon’s XR organization
    — and we wanted to generate revenue off of the XR ecosystem. And
    there’s a fair amount of money out there to be made. But at the end
    of the day is when we started to launch our commercial products, we
    started to build up and prepare for our 5G launch strategy. And the
    task of my engineering team was to go down a few different levels in
    the technology stack, and start building platform enablers into the
    5G network that will drive the adoption acceleration growth of AR/VR.
    So the tool we still actually use today, we’ve got over 10,000 users
    internally in Verizon that use it across our training organizations,
    our HRO organizations, our network operations organizations. So it’s
    been very successful. There is still a plan to commercialize that in
    the future, but the idea was that we wanted to pin it against our 5G
    launch, to show what 5G can do for the XR space. That’s where I’m
    super excited, it’s about what 5G specifically does for XR technology
    moving forward.

    Alan: Absolutely, one of the

    videos that I watched of you was a retail demo, where you took a
    phone — just a regular phone with 5G — and you pointed at some
    products on the shelf, and it not only recognized one product and
    gave you like that standard AR image recognition and showed some
    overlay information, but it recognized all the products at once. And
    I thought that was really a great way of showing how 5G will enable
    so much more than just simple AR that we’re used to now using our
    phones. And then as that moves to glasses, you’ll be able to walk
    down and say, “I’m on a keto diet.” and walk down the
    aisles and anything that’s keto will show up in green. I think that’s
    where it’s going. And that demo was really incredible.

    TJ: Thank you. Yeah, I think AR,

    from a mobile standpoint, has been put in this bubble, because of 4G.
    And that’s one of the examples of what 5G is going to do to AR. It’s
    going to make it highly functional, highly useful, and a lot more
    entertaining in that space. Computer vision, graphics rendering.
    Those are the two sort of fundamental underlying technologies between
    virtual reality and augmented reality. And what we did there is that
    we expanded the capability of computer vision by offloading what
    typically is done on a mobile device over the 5G network — so
    extreme amount of bandwidth, extremely low latency — to a network
    node that sits within our network, that is very high powered from a
    processing standpoint. It allows us to offload all of that computer
    vision information and provide a response back in real time. This is
    something only possible over 5G and only possible with our net edge
    network. Fundamentally, what this does is, it ends the current
    limitations of augmented reality, blows them out of the water, in
    terms of their limitations.

    Alan: You know, you’re taking

    all the compute power off the device, and putting it into the edge.
    You’ve been recognized at the Edge Awards already, winning Best
    Contribution to Edge Computing for R&D and then Greatest
    Commercial Potential for Edge Concept. So you guys are clearly
    leading the way for this. One of the things I saw last week in Wired
    was startups building a new chip. It’s an artificial intelligence
    chip, and it’s the size of an iPad. Rather than everybody’s trying to
    make them smaller and smaller, these guys went the opposite way and
    made a huge chip, and it can do trillions and trillions of
    calculations. But obviously you can’t put a chip the size of an iPad
    in your phone. But having the ability to offload that to the cloud
    and have the processing power when you need it, where you need it,
    but only offloaded into the cloud was really incredibly powerful for
    not only rendering, but also capturing the data that’s around you. A
    lot of people don’t realize that as much data as you’re pushing from
    the cloud down to the graphics processing and all that, you’re also
    capturing data from point cloud data using RGB cameras, or all the
    phones will start to have infrared camera sensors now. So being able
    to capture that data, send it to cloud, make sense of it, all within
    milliseconds, I think is really going to be a game changer for VR and
    AR.

    TJ: It’s a massive amount of

    data, too. If you look at all those different sensors on those
    devices, it’s crazy if you look at the future of volumetric video.
    Well informed on Microsoft came out and said, hey, their studio does
    two terabytes a minute of data capture.

    Alan: Yeah, the Metastage.

    TJ: With a handful of cameras

    and that sort of tech, texture, and depth, and other sensors. But
    you’re right, the thing that’s going to close the gap between really
    powerful technology in your hands is extremely low latent,
    high-bandwidth network connected to computer– very high power,
    scalable computer network. And it’s not just AR/VR, right? It’s a lot
    of things, although I’m focused on AR/VR. We are now going to be
    putting supercomputers in everybody’s hands.

    Alan: So, what 5G XR use case–

    your focus is in XR. If you take 5G to the nth degree and 5G and edge
    computing, you’ve got autonomous vehicles, you’ve got drones, you’ve
    got– there’s all sorts of ways. But let’s focus on 5G and XR for a
    second. What use cases do you guys as Verizon see as happening first?
    I mean, we’re already seeing it in enterprise, where they’re using
    heads-up displays to help field and service workers, and machine
    workers, factory workers repair things, and see-what-I-see, and all
    of these types of things. But what do you guys– what’s your roadmap
    for the next 10 years, let’s say?

    TJ: Yeah, it’s an interesting

    question. So our organization fundamentally is working on the
    platform and services that will enable very thin, lightweight
    augmented reality or mixed reality glasses. So I think that’s one big
    step, is to move away from the clunky form factor to something that’s
    super sleek, and super powerful. So how can I have a pair of standard
    Ray-Bans look and act like a Hololens times 50?

    Alan: [laughs] Oh my god, that’s

    a huge quote. [laughs] Think about that. “How do I make a pair
    of Ray-Bans look and act like a Hololens times 50?” Oh man.

    TJ: That’s the platform that we’re building, right? That’s the vision. Now, on top of that, once you do that, the world sort of your oyster in terms of what the use cases are. And enterprise is definitely the first entry point into that, because we will go through this evolutionary process with hardware for glasses, that it’s not just the compute– and we’re solving compute problems, but you do have to solve the display problem, and you have to solve a couple other things. But ultimately, at the end of the day, reduce battery power on that device, reduce battery size, reduce battery power by reducing compute on that device. And then ultimately, at the end of the day, through that step by step process, you get something in. But in the meantime, you’re going to get that adoption in the enterprise space. And so we look at — from a use case standpoint within our enterprise organization — things like worker safety, and obviously things around efficiency and improvements of workers within environments. And specifically in the industrial space right now, which seems to be where a lot of the opportunity sits, at least from companies that have been coming to us, interested in the space. There’s only so much that you can do to [inaudible] certain verticals within a market to adopt a technology. And a lot of them are a lot more forward thinking than others. So we start there.

    Alan: It’s interesting that you

    say that, because some of the industries that you actually think
    would be the least technical — mining, for example, they haven’t
    changed in 100 years — they were one of the first people to jump on
    this technology, because they can use it so quickly and so easily in
    manufacturing. Old school businesses that you wouldn’t think would be
    technologically advanced are just making these leaps and bounds now,
    it’s amazing to watch.

    TJ: It’s amazing and it’s

    amazing cultural thing to watch, in my view. It’s like you’d think
    that these– some of these industries are so advanced and there’s so
    much money, but they have old school practices. And then you look at
    other ones who have been forced to innovate and change their culture
    and adopt in these nascent spaces. And you scratch your head and say,
    “Wow, that’s really interesting.” And so it kind of throws
    you off-guard. But, you know, that’s where you have to go. You have
    to go where the people have a sense of urgency and demand around it.
    And then you make it happen on that front.

    Alan: Interesting. I guess what

    I’m trying to get at is, what are the 5G XR use cases that Verizon
    thinks — or you think — will make the best use of the new networks,
    of the new 5G capabilities?

    TJ: We’re looking at a few with the underlying premise that you’re trying to merge the physical and digital worlds together. And so retail was– is a very big area for us, both front office and back office, or consumer focus and then back office. So if we’re looking at the consumer front for a second, we’re looking at the really interesting and I think most people can relate to use case. Here’s where I go into a retail store, and then I’m always on my phone looking at ratings, reviews, pricing information, and other things with respect to those physical products that are on the shelf. And I spend a lot more time on my phone than I actually do perusing and browsing the stuff on the shelf. And so really what we want to do is merge that physical and digital divide, by having a pair of mixed reality glasses that as you’re walking down that store — using a 5G powered headset — you’re literally taking in all the information within your field of view about a set of products and services. So now I’m standing in front of a set of consumer electronics devices, and I want to know which ones are the best rated, which one has the best value. All the stuff that’s typically online, now I can have all that stuff instantly overlaid on top of those products, whether it be makeup or electronics, or even clothing. And then take that off the rack and go and purchase it. So that’s one of the retail experiences. Other has a safety component to it, the one that you saw us demo. I have a family. I spend an inordinate amount of time at the grocery store looking at the backs of boxes, if they contain certain allergens for my family. Now I can tell my glasses to filter for products that are gluten-free, [inaudible], or kosher, whatever might be the case, then instantly everything within my field of view will light up based on those requirements.

    Alan: Do you think that will be

    driven by computer vision picking up the boxes, or do you think
    they’ll be driven by companies, like the grocery stores — like Whole
    Foods, for example — submitting planograms, so it knows what store
    you’re in, the planogram knows where the boxes are, will it be
    combination of both?

    TJ: I think it’ll be a

    combination of both, because you’ve seen it in the QR space. You’ve
    seen stores do it themselves, you’ve seen third parties do it
    themselves. Most of that information is actually publicly available,
    those databases. And so third parties can actually easily construct
    that software, but I think it’ll be dependent on obviously the
    training and the learning of that object — a lot of those imagery is
    publicly available — and then blend it with the publicly available
    information for those products.

    Alan: I know Google and Amazon

    and pretty much everybody’s working on computer vision for products.
    I want to point my phone at a pair of shoes and say, “What are
    those shoes?” And right now we’ve got a device in our hands that
    is pretty powerful and can do a lot of things right now. What are
    some of the things that we can do right now with our phones, that
    you’re seeing are emerging as killer use cases in this technology?

    TJ: That’s a great question. Like I said, I think that going back to sort of the chokehold that current existing networks placed on augmented reality, there’s a couple areas where I see a big amount of potential for a mobile device. And I think a lot of that fits around potentially markets where you have growing economies. You look at APAC and other areas around the world, where they don’t have access to certain types of [inaudible] medical facilities. So one of the things that I saw that was really interesting, is how you could use a mobile phone and computer vision help diagnose patients, by using computer vision and artificial intelligence to look for signs that you wouldn’t necessarily be trained or have access to. One of the interesting use cases I saw was to help support a potential phlebotomist out in the field, where they’re using a phone to detect veins, so they don’t mispuncture a vein in the arm. They could do it right the first time, and completely limit the opportunity for infection.

    Alan: I think that’s the

    AccuVein system, isn’t it?

    TJ: Mm-hm, mm-hm.

    Alan: Yeah, it’s really great.

    TJ: And I think that’s

    transformative on a world basis, is that anytime you use technology
    to add intelligence to give access to underserved or underprivileged
    or markets that just don’t have the ability to. So we look at that
    space, too. We look at– we talked about accessibility, I think, a
    little bit. We look very much into that space also, as a way to just
    improve in general. And I think we share a very similar feeling. It’s
    about improving quality of life. It’s not about introducing one more
    thing, one more piece of noise into the environment. How can we help
    each other sort through daily life, whether it be from a medical
    standpoint or being inundated with information? How do we make those
    things simple?

    Alan: Absolutely. And as more

    and more people move into urbanized areas, there’s that culture shift
    from living in the country to living in a city and– offline, we were
    talking about taking our kids camping and stuff. My 11-year-old
    daughter made this huge billboard poster and put it by the fire. It
    said “No cell phones by the campfire.” And I think we’re
    really getting to the point where the technology is pervasive. It’s
    everywhere we are. My kids sit on the couch and watch TV with their
    phone in their hands. And sometimes they’ve got an iPad and a phone.
    It’s nuts. I don’t even know how they focus. And the other day, my
    daughter was watching a show, and she had the show in a small window
    and she had a game that was related to the show in the big window. So
    she had like picture-in-picture, but the show wasn’t the dominant
    part of it. And I thought that was really interesting, how youth are
    starting to use these technologies. And we’ve done a lot of work on
    delivering people entertainment content. Netflix is using AI
    algorithms to give people better movies to watch. Amazon’s giving you
    better algorithms to help you purchase better. What I think we need
    to do is harness those technologies and give kids better ways to
    learn. And I think these technologies can really catapult that. What
    are your thoughts around VR, AR, AI in education and training?

    TJ: Yeah, we we touched on this

    a little bit. And I think the impact is absolutely [inaudible] that
    space, specifically with convergence of people either domestically or
    internationally from an education standpoint. I think one of the
    things that you might have seen, our team produces a virtual reality
    platform called Operation Convergent Response. And the idea behind
    that was to aggregate or bring together a number of people with
    different backgrounds and skillsets into a single virtual environment
    — or a war room, essentially — so that they can help support a
    natural disaster. So if there was an earthquake, bring an earthquake
    expert, someone who’s an expert in fire, someone who’s an expert in
    weather — or whatever might be the case — to help quickly triage
    sort of a situation, without bringing them into a physical location.
    That’s immense also. You can have highly custom education armaments,
    where you’re bringing in specialists in different areas, that hold
    all under sort of one umbrella. Let’s take VR/AR. Someone interested
    in VR/AR, you could bring in an expert in virtual reality, expert in
    augmented reality, expert in computer vision, and then you can
    coalesce and bring all together for the students. Very specific
    interests in that space, into that area, into that arena. And with
    virtual reality, you can create a 100,000 square foot space in a
    1,000 square space. You put 75 TV’s on the wall, you put one TV on
    the wall–

    Alan: Yeah, it’s great.

    TJ: –you can literally create

    the most dynamic environment that works for those students. And
    touching on artificial intelligence for a sec, one of the most
    amazing things I think that comes out of virtual reality training —
    and also in the medical space and other areas — is the ability for
    analytics platforms to look at every single piece of interaction
    that’s going on in that space. What does that yield at the end of the
    day, it yields a very efficient and effective way to help you
    understand where you’re improving, where you’re falling behind. And
    it’s amazing because in essence, in a typical education environment,
    you’ve got to rely on a teacher — or a boss, as might be the case —
    to provide that feedback, and you can’t do that for 30 students in a
    classroom. But if you’ve got an analytics platform that’s in each one
    of those individual students on a case-by-case basis, you can then
    custom produce areas in a report where they should be improving and
    moving forward. And the amount of advancement we make is just because
    of that little improvement. I think it’s absolutely massive.

    Alan: You nailed it. By changing

    the way we teach and using exponential technologies. It’s not even a
    10x improvement. It’s a 100x improvement, a 1,000x improvement
    because we’re not even scratching the surface of things like how
    people learn or when they learn. I learn better, maybe from 10 AM to
    11 AM. That’s my maximum capacity, so all the hard stuff maybe I
    learned then, and maybe somebody else learns in the evening. Maybe by
    using galvanic response or measuring your heart rate or your
    biometrics, you can then deliver content that is highly personalized,
    highly contextualized and delivers it at the time of maximum
    absorption or retention. And we’re already seeing across the board 20
    to 100 percent improvements in retention rates in training. One of
    the things that you guys did was use VR for hostage and robbery
    training. How did that come about?

    TJ: It was an interesting one.

    It was actually during our early commercial stages, we were looking
    at different verticals in areas where we can use technology to
    obviously improve awareness and other things that happen in our
    retail environments. It wasn’t specifically around hostages, more
    like store robberies, which don’t happen often. But obviously, when
    they do, how do you train someone in a traditional environment to
    address a burglary situation, especially with someone being held at
    gunpoint? So we use 360 video. We use actors and we pull together a
    very immersive experience around both an armed robbery and also
    identifying risks for theft by immersing them in a 360 world. We did
    monitor different bio signs. We also use an analytics platform that
    allows us to do gaze tracking and other things. So you saw exactly
    where they were looking. What they were interested in. Were they
    looking in the right spots? Were they looking in the wrong spots? And
    we were able to produce a relatively detailed report based on that,
    and what that allowed us to do is it allowed us to understand, as
    much as you could in a replicated environment, what is the normal
    response for a retail rep when these situations occur? And then it
    allowed us to cater a training program around that, that helped
    better prepare them for a situation. So we use it as a way to gather
    analytics, which then yielded a ton of information for us that we
    could never capture in a — even if you did this in a real-life
    scenario and you brought in some actors and you brought in a rep and
    you them in– you wouldn’t be able to understand where they were
    looking, how they were acting, how they were responding, without this
    type of analytics in this virtual environment. So because of that, we
    felt like we were able to compose a training module that was much
    more advanced than what was in the market today.

    Alan: How do you measure the

    success of that? What are the KPIs that you guys were looking for?

    TJ: That’s a great question. And

    unfortunately, we provided a lot of the technical support and
    background for that while our learning development team managed the
    KPIs. But I think some of the key KPIs that we used was sort of this
    post mortem experience where we then place them back into into that
    experience with their training to see where there are improvements.
    And specifically, we use the gaze data, the biometric data, to then
    see how they respond in that situation. And I don’t know what the
    specific performance improvements were, but I know they were
    relatively more significant. That’s sort of what’s baseline for
    typical training. Unfortunately, I don’t have that data, but the
    process, the methodology, was to re-immerse them back into that
    situation with the tools that they now have. Again, because it’s
    case-by-case and see where they were looking, how they are acting,
    how they’re responding, so on and so forth.

    Alan: I want to shift away from

    training, because there’s so much to unpack here in the long term of
    this technology. 5G is really going to enable a lot. And one of the
    things that we have to overcome is some of the challenges. What are
    some of the challenges that you see — or Verizon as a company sees
    — as standing in the way of the broad adoption of 5G-powered XR,
    beyond cheaper headsets and 5G coverage? But what do you see as the
    broader challenges around adoption?

    TJ: I think adoption is

    dependent on establishing a community that understands the
    technology, in order to build on that. And that is the other half of
    our 5G labs. I own the development side. We also have a 5G lab–
    multiple 5G labs, spread across the country which provide developers
    and enterprises access to this technology, so they can understand it.
    So education is hugely critical. We are very immersed in the
    technical side of things. So we’ve won those Edge awards, very
    technical. And the work we do, while deeply technical, has to be
    translated to a common level. And I think our biggest hurdle and
    challenge is making that consumable to the end user. And we are
    solving that through our 5G labs. We are providing developers with
    training and access to 5G networks, providing enterprises with a full
    view into the capability. So as much as we’re having this
    conversation here, any CTO or CIO or even CEO listening, visit our 5G
    labs. You’ll get a full view of what we’re doing and how it can apply
    to your business. There are so many companies across so many
    verticals that it really helps them understand and inspire what they
    what they could do with the technology.

    Alan: It’s interesting that you

    guys created these 5G labs with the purpose of showing what the
    technology can do. One of the reasons we actually started XR Ignite
    was the same thing. We kept seeing all these amazing startups coming
    up with crazy, amazing ideas on how to use XR and AI, but the they
    were missing the business acumen to be able to take those
    technologies and bring them to a commercialized state. We formed XR
    Ignite to kind of help bridge that gap between corporations and
    startups. And it sounds like you guys are doing the same. Sounds like
    there’s an interesting fit there. We’ll talk offline and see if we
    can collaborate.

    TJ: Yeah, no, absolutely. I

    think there’s there’s great opportunity for anyone looking and
    interested in it.

    Alan: So what is the most

    important thing that businesses can start to do now to leverage the
    power of XR, and AI, and 5G? What can they start doing immediately to
    reap the benefits?

    TJ: Yeah, I think any company

    should — just like we do here — is to assign someone from the
    strategy side of the business to either bring someone in or to do
    their own objective (and to some extent, subjective) view of
    collection of information. There’s so much data out there. There’s so
    much information out there. You know, the stuff that I’m talking
    about is very topical in the sense that this is stuff that you and I
    have access to. And we’re very immersed in this space. Obviously, we
    know relatively well, but anyone in any space could find the same
    amount of information. I work at a very deep technical level, which
    obviously makes not much sense to businesses until we translate that
    into a business function at the end of the day. But one or two people
    in an organization can compile some really compelling amount of data
    and information that exists out there, to really help transform
    businesses with this technology. So I think it’s just that first step
    that you need to take to say AR, VR; what is this about? Right? What
    does this mean to my business? And I think they’ll be surprised.

    Alan: We actually started

    MetaVRse as a consulting firm to help businesses understand how to
    use this technology, because our long-term vision was always
    education. And so we’ve kind of morphed into consulting on how to use
    this technology specifically for education, training, learning
    modules and stuff like that. But with XR Ignite, it’s pretty broad.
    There’s so many companies out there building such great tech and
    everybody is chomping at the bit to do start leveraging 5G. And I had
    a meeting a couple weeks ago and I got to see the new Samsung s10 5G
    phone, and it was the first time I’d ever held a 5G phone in my hand
    and it kind of felt like this new renaissance of technology is
    coming, and it’s going to come as a tidal wave, because it’s been
    years that people have been working on it. I don’t know, Verizon’s
    probably working on this for a decade. So it’s coming and it’s going
    to come really fast for people. What can consumers do to prepare for
    that? Because I think by having a 5G phone is great. It’s faster,
    whatever. But really, what can consumers expect from that?

    TJ: If you look at where we were

    with 4G and sort of this scale and ubiquity of 4G were in that same
    phase. — and not just in this scale, but also in sort of the
    advancement of technology — I think one of the things… so just
    sort of prefacing this, one of the things that is interesting is that
    the iPhone didn’t release a 4G iPhone until about a year and a half
    later. And I think once the network launched, I think part of that is
    because there are ramp ups to this technology as it gets exposed and
    becomes more accessible to developers, they could start building
    experiences on top of that, that really validates the value
    proposition of 5G. As it stands right now, the biggest value
    proposition of 5G is just the ability to download an immense amount
    of content in a quick amount of time. Right? So I want to download
    entire season The Sopranos through HBO Go, or whatever might be the
    case, before I’m about to hop on a plane or I’m going to make a split
    second decision. You know, I don’t have to wait 10, 15, 20 minutes to
    do that. I can literally do that within 30 seconds or less.

    Alan: That’s insane.

    TJ: It really makes on demand

    “on demand,” right? It used to be that you had to plan some
    stuff, or– one of the great things, I have got music service and
    unfortunately where I am down at the shore on the beach, I don’t have
    access to — because I’m pretty remote — to that network. And so I
    want to be able to download an entire alternative 90s collection of
    music of 10,000 songs in…a minute? Less than that?

    Alan: OK. I got to just… what

    the hell, man? I used to be a DJ for 20 years and I remember going to
    the record store and you’d buy a record. Then I had a collection of
    books of CDs, and I remember when my daughter was about 10 and I gave
    her my CD collection, and she looked at me, she’s like, “what do
    I need that for? It all fits in my iPod.” And now we’re talking
    about downloading entire genre of music in seconds.

    TJ: It’s quite crazy. Again,

    that’s just scratching the surface of 5G. Beyond that, there are a
    lot of other things that we foresee with the implementation of the
    Edge network that we talked about and providing access to developers.
    One of the things that I did wanted to touch on is sort of our last
    piece a minute ago was that developers, the XR space is still nascent
    enough that if you’re a business, their may [be]– or likely isn’t —
    a solution for your business today. And so I’d encourage businesses
    to go out there, understand the technology and build their own
    solutions, because half of our practice, going back to our commercial
    period, was a pro services organization and we were just all ears. We
    would listen to what companies would come to us with challenges and
    then we would solve those problems for those businesses. And one of
    the benefits of being Verizon, a massive company that we are, is that
    we’ve got so much diversity. We’ve got retail. We have network
    operations, sales. Right? We can hear these challenges from all these
    organizations and build solutions that no developer would ever really
    think of to build. So I’d encourage businesses to go out there and
    not just look for answers to their problems, but work with folks that
    can solve those problems.

    Alan: That was our entire

    business model, was to create some solutions, sit and listen to
    customers, figure what they wanted and build it for them and then
    develop those into products. Literally. That was our our entire
    business model, was just, listen! And that would create products,
    which it has.

    TJ: This is an SAP, right? I

    know I need some sort of platform. I go to SAP and they’re like, I
    get inside a box software and just customize it. Then that’s answer
    for my business. That’s not the state of XR. And if you can jump on
    that as a business, I think you’ll have a major upper hand like we do
    here. So I’ll give you one example. We have a team that’s responsible
    for going out and working with community. You have them understand
    where we’re going to be putting 5G cell sites. And one of the things
    they do is they hire a graphic artist, a number of graphic artists,
    to go out and draw what a cell site would look like in a community
    and they would do it in Photoshop and other tools right there. And
    then they would bring it to the community board meetings. San
    Francisco would be the case and say, hey, these are the sites that we
    want to produce. Right? And this is what the tower is going to look
    like on this building or on this light pole, whatever might be the
    case. And it costs them on average just in this one section of the
    US, $5-million a year contract, graphic artists. So what we did, and
    what they asked us to do, is how do we solve this problem with
    augmented reality? Can we just take the poles that they would draw,
    import them as 3D models and then just drop them into the
    environment, capture that photo with our camera and submit that to
    them to the town planning meeting? We said, absolutely. The Verizon
    rep goes out there, they go to a corner, they pick the pole that they
    want. They change the color of the pole to match the environment.
    Right? And then they set it right on the plane of the ground. And
    then they capture a picture and they upload that picture for the
    board planning meeting. And literally, that application probably took
    a month to develop and saved in saving our business $5-million
    dollars a year just in this one area. That was not something that
    we’d ever imagined building. But we took that cost out of the
    business.

    Alan: Amazing. Some of the cost

    savings that I’ve heard on different interviews on this podcast have
    been insane.

    TJ: It’s an insane amount of

    money, for relatively simple implementation of the technology.

    Alan: So with that, last

    question; what problem in the world do you want to see solved using
    XR technologies?

    TJ: I want to see people’s lives

    become simpler. Everything that we build, from a technology
    standpoint, very complex in nature. I think the fundamental idea is
    to make people’s lives simpler and to make people’s lives safer. I
    think we’ve come to a point at technology just earns us so much that
    you companies out there that are now creating artificial digital
    clones of ourselves to manage the information overload that we have
    coming in, so we provide them with a set of rules and
    responsibilities that they could take on our behalf. And I don’t
    think that’s necessary, if you would, in a way that filters out the
    noise and makes everything [inaudible]. And I think what that is, is
    that that’s blending the digital and physical by… I don’t want to
    be constantly distracted by my cell phone when I’m camping. Right?
    Because there’s something interesting that I just saw, maybe out in
    the wild. Was that a deer? Was that whatever might be the case? With
    glasses, I think that information is so passive to you that we no
    longer have to be distracted by our device and we can tune in and
    tune out things as needed. And my view at the end of the day is, we
    strive for simplicity in our lives. And I think that’s what we want
    to go with this technology.

    Alan: Oh, I love that. Striving

    for simplicity with our lives, using the most advanced technologies
    in the world. I don’t know what better way to wrap that up, but thank
    you so much. Thank you, everyone, for listening. If you want to learn
    more about the work that T.J. and his team are doing at Verizon, you
    can visit verizon.com, envrmnt.com, or verizon5glabs.com. I think
    those are the three places where everybody can get as much
    information as they want. Thank you again, TJ. This has been amazing.

    TJ: Thanks, Alan. I look forward

    to talking to you soon.

    41 min
  • The Future of Retail is Virtual, with Macy’s Mohamed Rajani

    Macy’s has been in the news a lot this week, and many are worried about what the latest round of store closures mean for the long-running retailer, and the future of in-person shopping in general. But Macy’s resident XR guru Mohamed Rajani came by our podcast a little while back to suggest that the future of retail exists in the virtual world.

    Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. Today’s guest is Mohamed Rajani, responsible for VR and AR initiatives at Macy’s. Mohamed is part of the new Business Development and Innovation team at Macy’s, and is responsible for driving change through the development of new retail concepts and partnerships amidst an evolving retail landscape. “Mo” also leads Macy’s immersive technology initiatives, including VR and AR in furniture, which is removing key friction points for the customer, enabling an AR view in-room capabilities on the Macy’s mobile app. To learn more about the work he’s doing, you can visit macys.com.

    Mohamed, welcome to the show.

    Mohamed: Thank you. Thanks for

    having me, Alan. Happy to be here.

    Alan: We had the opportunity to

    to have a few calls prior to Augmented World Expo. We were on a panel
    together, and you were talking about the amazing work that you’re
    doing at Macy’s. So let’s start unpacking that. Mo, tell us about
    what you guys are doing at Macy’s.

    Mohamed: So just a little bit of

    context that our team does. Our team’s about two and half years old.
    I’ve been with the company for over eight years, across a variety of
    different functions. But about two and a half years ago, as a
    company, we decided to establish a dedicated team that’s purely
    focused on what’s new, what’s next. That’s focused on the emerging
    consumer landscape, the emerging technology landscape, and making
    sure that the Macy’s brand continues to be relevant not only today,
    but 10, 20, 30 years from now. So as a team, we’re purely focused on
    looking at new business models, new concepts, emerging technologies,
    but then really tying those to our strategic businesses. We want to
    make sure that any new innovation that we bring into the organization
    has a lasting impact. But more importantly, a meaningful impact that
    is actually moving the needle.

    So if we think about from that context

    of how we ended up playing in virtual reality and augmented reality,
    in our business we have a strategic business fillers, and furniture
    is one of them. It is a business that is high touch, a high margin
    business, so it’s margin accretive, more profitable to the company,
    and it’s destination business for us. We’re top of mind for the
    customer when they’re thinking about furniture. And if you’ve had any
    experience in buying furniture, it is not a very easy process. It’s
    one of the few businesses that’s still overwhelmingly physical
    purchases. More business happens in-store than online, and by a
    higher margin. And part of it is just the friction involved in it.
    You don’t know how it’s going to look, how it’s going to fit. And
    it’s a business that we, as a company, need to fortify. It’s a
    business that if we want to remain relevant for the next five, 20
    years, we want to make sure that we’re not only fortifying the
    business, but growing and capturing market share. So is that context,
    whereas we came across emerging technologies as part of our job, we
    were navigating the landscape and looking at what’s coming out.

    This was 2016, into 2017. We started

    seeing virtual reality technologies, especially in the furniture
    space, and we started exploring and we wanted to make sure that there
    was a practical application to a business there. A couple of things
    that align. One was here is a technology that had a practical
    application and here is a business that was a strategic priority for
    the company. So our job was then to go out and figure out how to
    integrate the two. And so we did that first by launching a pilot in
    two stores in August of 2017 with a company called Marxent. And
    really the goal was to understand how this technology can apply to
    our business, but with two ultimate objectives. One was to drive
    employee adoption so our Macy’s colleagues and making sure they’re
    adopting the technology, and two is consumer adoption on the other
    end of it, making sure that our consumers are adopting an innovative
    but emerging technology. And we felt if we tackle these two goals,
    everything else will come together.

    Alan: You’re talking about

    employee engagement or adoption. That is one of the most important
    things when you bring a new technology into a company. If people
    don’t use it, then it’s kind of useless. And I’ve heard some stories
    where a company will buy VR headsets and they just sit on the shelf.
    So how did you get your employees to use this? What were some of the
    techniques that you did, and what is the adoption rate now?

    Mohamed: The ultimate goal–

    you’re right. In the past, we may have been guilty — just like a lot
    of other retailers — in bringing the technology either without a
    clear practical application or the execution is lacking for some of
    these basic parameters. So for us, it was critical that we had a
    comprehensive training program. We worked with our Marxent partners
    to really build a robust end-to-end training program that clearly
    outlined and communicated the benefits of the technology, the
    practical application of it, and what it means for our colleagues. If
    you’re in the furniture business, your ultimate goal is to drive
    sales. That’s how you’re evaluated. That’s how you’re commissioned.
    So it’s really to drive sales. And the idea for us was that if we
    were able to jump the hurdle and get our colleagues to adapt to this
    new technology, we knew that the upside was higher basket sizes and
    lower returns.

    So the ultimate goal for us is to

    communicate with the colleagues, to say “Here is a technology
    that can not only help you drive higher meaningful paychecks or
    higher meaningful basket sizes, but also reduce returns,” which
    if you’re in the furniture business, you know the percentage of
    returns is not very high, but the cost of maintaining and managing
    those returns are as significant, as very burdensome as well. It was
    clearly outlining the benefits of the technology and the fact that we
    piloted in two stores and saw the results for ourselves. That allowed
    us to then take it to the balance of the organization and tell them,
    “Here are the benefits. We’ve done this before. This is what it
    looked like.” And that allowed us to drive really employee
    adoption. And that’s critical, because the consumer adoption cannot
    come if our colleagues don’t adopt the technology. So if we’re able
    to cross one hurdle, the other one becomes a lot easier, too.

    Alan: Let’s talk numbers. You’ve

    seen some incredible uptake with this technology. You started with
    two stores. Talk to us about what you saw or what your original
    findings were in those two stores, because they’re almost
    unbelievable.

    Mohamed: The first two stores

    eventually allowed us to make a decision that typically retailers of
    our size did not make: to scale something very, very quickly. So in
    the first two stores we launched in August of 2017 in Paramus, New
    Jersey, and in Miami, Dadeland. And we added our third location —
    our flagship location — Herald Square, a few months after that. But
    what we saw was staggering: in the initial pilot we saw our basket
    sizes increase by 60 percent. That’s 60.

    Alan: Hold on. What?

    Mohamed: Yeah.

    Alan: Sorry. The basket size.

    Now, what does basket size mean?

    Mohamed: The dollars for a

    transaction. So that includes number of items in the basket, and the
    average unit retail of each product. So the combination of that
    obviously is the basket size. And we saw the average dollar per
    transaction increased 60 percent for every sale that went through VR.
    Now, because–.

    Alan: I don’t believe you.

    Mohamed: [chuckles] Well, that’s

    exactly what everyone else said, but they had to see it for
    themselves. And when you go through the experience, you realize it is
    not anecdotal information. When you go through the experience, you
    realize that, yes, I can see how this would increase basket size,
    because I’m more confident in my purchase, so I’m less likely to
    return. But more importantly, I have now more confidence in how this
    is going to look. So you’re seeing more expensive items being
    purchased, because you’re more confident in your purchase.

    Alan: Can you walk us through

    the experience?

    Mohamed: Well, the experience

    starts way before you put on the headset. You walk into a furniture
    gallery, you’re met by our colleagues, our season trained colleagues
    who know the furniture business in and out. They’re probably one of
    the best in the industry. And when you walk into the stores, you’ll
    typically engage with a Macy’s colleague, who’ll walk you through our
    assortment, will tell you how it’s merchandised, and really ask
    questions around what you’re looking for. And typically, as someone
    who’s coming in to browse or exploring furniture, you have a sense of
    idea of what you’re looking for, and you’re tying that to now with
    either you’re trying to add extra pieces to your living space or
    you’re totally furnishing a new space. You have a sense of what
    you’re looking for, but you really need someone to guide you through
    what the best options are. Around that same process, and they’re
    typically used to identifying that hesitation around fit, “I’m
    not sure how this is going to look in my space. I don’t know exactly
    how big my living space is, or what the relation to the furniture
    space is.” And that’s where the colleagues now try to solve that
    problem for our customers. And they’ll bring them to our VR design
    experience in the store, and through a 3D design application on an
    iPad, they’ll be able to design. You will provide your general
    dimensions of your living space. They’ll put input it into the iPad
    application, and design it with Macy’s 3D content. So we’ve
    rendered– when we started, we had rendered about a small section of
    our furniture assortment in 3D. Our library now is ten times bigger
    than what it was when we first started two years ago. You’re able to
    design in the 3D application, and then you put on the headset and
    that’s where the magic happens. With the right dimensions, the exact
    sizing, you’re able to move things around, you’re able to add new
    things, edit things if they don’t look right. You’re able to move in
    closer, look at the texture of the furniture, and really brings the
    experience to life.

    Alan: Can you add windows when

    you’re designing?

    Mohamed: You can at windows,

    telephones, fireplaces. You can add plants to the experience. You can
    really mimic your living space.

    Alan: Can you change the wall

    colors and stuff?

    Mohamed: You can change the wall

    colors, floors. You can add wooden floors. You can change different
    kinds of colors. Everything they can imagine in a design application,
    you can do it here. And the best part is you can visualize it and do
    it on the fly. And really, when you go through the experience, that’s
    when you can really start understanding the numbers and saying,
    “Okay, these numbers are real, because this experience is so
    much better. And I have a much better idea of how this is going to
    look, how this is going to fit. So I’m more confident in my
    purchases.”

    Alan: One of the metrics that I

    found almost more impressive than your basket size increase of 60
    percent was the return rates. What is a typical return rate before
    VR?

    Mohamed: So typically furniture

    is in a mid-single digit returns. Anywhere between 5 to 10 percent in
    returns. Just generally in the industry average. And what we were
    seeing through the pilot — and that’s held through as we scaled, as
    well — is about a 25 percent reduction in returns. When you take
    that number and put it at the scale that we have, that’s a monumental
    impact on the returns line for the company and eventually to the
    bottom line.

    Alan: So 60 percent increase in

    sales and 25 percent reduction in returns. These are not immaterial.

    Mohamed: They’re not. They’re

    three stores, but not immaterial.

    Alan: Yeah, and that’s what I

    was going to say, is OK, so now you’ve presented this in two stores.
    You got some data. You go to your executives and say, “Hey,
    guys, we have something here.” What was the response met like,
    and how did it go from two stores to 100 stores? Was this like a long
    term rollout? How did this work?

    Mohamed: If you asked me this

    maybe three years ago, maybe that would be the trajectory. We would
    do it in three stores and say “This works, let’s take it to five
    stores. Let’s take it to 10 more stores.” What we met with the
    reaction from our executives– and they’d seen this, so our CEO was
    on the ground in stores. Our leadership had been in stores, and
    they’d seen this in real time and seen how it was working. They’d
    seen the feedback — from our colleagues in-store, from the
    leadership in-store — that this was a game changer. It was a
    differentiator against our competitors. We were the only retailer
    that had this in VR form inside our stores. And it could be a
    differentiating factor for us and a competitive advantage in the
    business. So the feedback from the leadership was “How can we go
    faster, and how can we go bigger?”

    And then it was up to my team to start

    building the plan to roll out. And we went back a week or two later
    with our plan to roll it out to 50 stores initially, actually. And
    that was tying to our strategic priority at the time of our Growth 50
    initiative, which was fortifying our 50 top stores across the country
    with new investments. So we went with the plan to take 50 more stores
    and add VR to it. The response we got was “No, we meant bigger.
    How do we go bigger?” And that was 100 stores, which at the time
    was 100 that ended up being 110 stores. So within a space of actually
    six months, we added 100 new stores, so by the end of January of 2019
    we were in one 110 stores.

    Alan: Wow. OK. So there’s one

    other thing that I think– it would be an incredible addition to any
    retail location to get an increase of 60 percent and a decrease of 25
    percent returns. But let’s talk about the cost that Macy’s spends to
    bring a furniture store into a typical Macy’s. The cost savings alone
    of bringing this in versus a traditional furniture store.

    Mohamed: That’s the beauty of

    the technology, right? There’s multiple formats, models that we can
    really try out. And so the format that we’ve gone with today is to
    augment the furniture buying experience in our furniture galleries,
    in our furniture stores. And we’ve got about 250+ of those stores and
    we’re in about half of them. And the hope is to expand that to all of
    them. But what the technology now allows us to figure out is there
    are markets where there is demand for furniture. There is demand for
    Macy’s to play in. But it’s cost-prohibitive. The ROI is in there, in
    context of what it cost to build a furniture store there. And that’s
    where we think this technology could play a critical role in us
    taking furniture across the nation. We’re in markets where we can not
    justify a fully fledged investment in building a furniture gallery.
    Can VR play that virtual furniture gallery with an endless island?

    The key there is that if we can expand

    our 3D content — and we’re on the path to doing that — it’s still a
    cost-prohibitive process in driving 3D content. But we’ve come a long
    way to where we were two and half years ago, where the cost continues
    to go downward. But the idea is that if we’ve been able to build a 3D
    library that allows us to now take furniture to stores where we don’t
    have to invest in the inventory in that space, we don’t have to make
    a 50,000 square foot or even a 10,000 square foot furniture store.

    Alan: What is the footprint of

    the VR area?

    Mohamed: The VR space today is–

    the largest we have is about 500 square feet, but that’s in our
    flagship stores. You can do it in up to 100, 150 square feet. So
    that’s– a typical furniture gallery for us is 50,000 square feet, a
    furniture store inside of Macy’s is about 10 to 20 thousand square
    feet.

    Alan: So 60 percent increase in

    sales. 25 percent reduction in returns. And a hundred times decrease
    in the space required, which in retail is dollars.

    Mohamed: Exactly right. And so

    the goal becomes, remember, the 60 percent increase is on any
    transactions that’s going through VR. Some of that is a function, a
    result of how much your 3D content library is, or how big your
    library is. Today that’s a small percentage of our library. But the
    goal is to continue to expand that. And as I said, we’re increasing
    in multiples. We’re about 10x where we were two years ago. And the
    idea is to continue to expand that library, because we know the
    upside is higher basket sizes, lower returns, and smaller footprints.

    Alan: Let me ask you a personal

    question. If you were any other company in the world, why are you not
    doing this?

    Mohamed: That’s a good question.

    And if I wasn’t in the role that I am, I probably wouldn’t know that
    either. I think at the heart of it is, you need a champion, you need
    an internal champion. You need someone who is– one exposed to the
    technology. But you also need someone at the leadership level to say,
    “OK, I’ve seen enough in this. This is big. This is a
    differentiating factor.” And the companies that get it, by the
    way, are doing this. The beauty about the Macy’s business is that we
    have– we’re not a pure play retailer. We’ve got a massive store
    footprint, and we’ve got some of the best real estate across the
    country. And then you’ve got a massive digital footprint. So we’re
    able to leverage this technology across both channels, online and
    in-store. I think when you talk about investments and when you talk
    about ROI, sometimes that’s where the hurdle becomes, where you don’t
    have enough use cases to leverage the technology.

    Where the beauty for us is, our

    singular investment in 3D content goes across our mobile app, goes to
    our digital properties, goes to our store. So we’re able to spread
    the investment as well and move faster. I think if businesses really
    hunkered down and looked at the practical application of this
    technology, it’s not right for everyone. It’s not even for us. Not
    all categories have the same practical application. So we’re still
    thinking about today, how do we take this technology and where else
    can we use it? Furniture is an important part of a business, our
    business, but it’s a smaller part of our business.

    Alan: Clothing, for example, it

    would be great to see your own avatar with clothing on, but the
    technology just isn’t really there yet.

    Mohamed: It’s not there yet.

    Exactly. And that would be the holy grail for us, right? That’s the
    bread and butter of our business. Apparel.

    Alan: If we figure this out,

    will you sign a contract with us? No, I’m kidding.

    Mohamed: I mean, you’ve piqued

    my interest. Trust me, I spent a lot of time looking at what other
    technology companies are doing in the non-furniture categories. In
    fact, we’ve made some investments this year in starting to build our
    3D content library in non-furniture, as well. So we’re doing it
    across apparel, across accessories, footwear. In a small scale, but
    really trying to understand where also can we leverage this
    technology? Having spent the last two and half, three years in this
    space, I truly believe the consumer of the future is going to
    interact in 3D. We’re one of the earlier movers, and we’re trying to
    set the foundation. But if businesses are not making those
    investments today, they’re going to be left behind five years from
    now.

    Alan: Yeah, absolutely.

    Mohamed: Macy’s as a brand as

    you, in spite of everything that you hear from the reporting in the
    media that department stores are dead, the reality is that Macy’s has
    always been one of the pioneers. We launched our e-commerce business
    in 1998, way before any of the other retailers had even started. And
    that’s a core reason why today we’re one of the largest Internet
    retailers in the country. And so it’s always been a leadership that
    has been excited about change, and been investing in it, and having
    the courage to invest in change. And that’s what we’re seeing here as
    well. By leadership that we’ve got, their support to really explore
    how do we evolve our e-commerce business, evolve our stores business,
    and invest in emerging technologies that really have a practical
    application to our strategic priorities.

    Alan: It’s true. And being able

    to take the knowledge and experience that you guys have gained. And
    then thank you, first of all, thank you for joining this
    conversation, because I think people listening, especially those of
    you listening in retail, this punctuates the value that virtual and
    augmented reality brings. Talk about your AR component, because I
    know you’ve built these furniture visualizers in VR, so you can go
    into a store. But I think equally as important is something like what
    you guys are doing in AR, being able to see these same 3D models, you
    don’t have to create anything new, just the same 3D model. Maybe you
    decimated a bit or make it smaller for the AR to use on a mobile
    phone, but you can now see that couch, or that hutch, or whatever in
    your own house.

    Mohamed: Absolutely. And that’s

    the beauty of this. I was talking about diversifying the ROI. And
    that’s where an investment in 3D content allows you multiple use
    cases. Today we’re absolutely scaled in VR in-store. But since last
    year, we initially started as a test in piloting the augmented
    reality component in our furniture business on our mobile app. Now
    mobile is a core part of our strategic priority. It’s our flagship
    location. Our best customers are omni-channel customers. They shop on
    our mobile app. They shop on our mobile properties. They shop on our
    website. They shop in our stores. And really, the goal for us is to
    continue to drive the mobile app experience.

    We’ve got one of the highest-rated

    retail apps in the app store. Last year, we grew our mobile business
    by about 50 percent. We did nearly a billion dollars through our
    mobile app last year across Macy’s and Bloomingdale’s. So you can see
    it’s a top priority for the company. And the goal is to continue
    growing that. The way to grow that is when you pack value inside the
    mobile application, you drive different experiences. And that’s where
    we’ve made sure that we’re able to extend the AR experience into
    mobile apps. So we tested it last year. We launched it this year
    across Android and iOS. So all our app users are able to do that. And
    really the experience is if you’re on the furniture product page,
    you’re able to click a button that says “View in my room”
    and you’re able to– it will use your camera to superimpose the 3D
    content in your actual living space. And the beauty is you’re able to
    change colors and try different things. What I’m excited about is
    with where that technology heads today, so single scene experience.
    You can put one product and view that in your room. We’re not far
    away from doing a multi-scene environ where you’ll be able to bring
    in multiple products and look at how that. And I think that’s going
    to change.

    I think if you think about the beauty

    of VR, where I like it is, it’s a location-based experience. I have
    600 locations across the country in about 250 to 300 furniture
    locations. So I’m able to drive consumers to our store through VR.
    Really, the scale is in AR when the consumer through their
    smartphones will be able to interact with the technology. So that
    gets us excited. We’re seeing some really good early results, that
    I’m not able to share yet, we haven’t made them public yet. But
    they’re really meaningful results in terms of driving conversion,
    when a consumer interacts with AR in our furniture business. I’m
    excited about where that’s going to go.

    Alan: There’s so many

    opportunities. Now, something that comes up on almost every one of
    these podcasts is training. Are you guys using this technology in
    that capacity, as well?

    Mohamed: So– we’re not. Not

    yet, I would say. I think it’s one of the core opportunities for us,
    especially as a retailer with a lot of stores and a lot of retail.
    We’re 130,000 strong organizations, so clearly there’s a lot of
    requirements for training. And it’s something that we’ve started
    exploring. We’ve had some conversations, and it’s something that
    we’re deeply looking into. I think there’s– if I look at that three
    core uses for immersive technology in general, clearly the need for
    practical application to specific business is one of them. Training
    is the second one, where I really think it can add value and
    meaningfully drive costs, but also increase engagement, and as a
    result, retention of the training material. And then the third piece
    is obviously as a branding and entertainment avenue. And as you know,
    Macy’s is a powerhouse in that sense. We run some of the most sought
    after events, from the July 4th fireworks, to the big annual
    Thanksgiving Day parade, to the flower show. So there’s a lot of
    opportunity for us to leverage immersive technology in these three
    streams.

    Alan: I have one for you. So on

    the Fourth of July, I posted a couple of AR apps that you could do AR
    fireworks, and all of them were meh. So let’s make the Macy’s Fourth
    of July fireworks AR app.

    Mohamed: I mean, all year. I

    think the idea is you want to make sure the experience is authentic.
    You want to make sure that one, the experience is authentic and you
    really get immersed into it. So I’m not sure if the fireworks in AR
    is the right– it’s something that we want to explore. We want to
    look into it. But we want to make sure that the experience that
    someone who’s live in that space is experiencing, you’re able to
    replicate that in an immersive technology setting. So we’re going to
    look at that space closely. We’ve spent some time with our leadership
    in that space to talk about it. And I’m excited about what could come
    down the line.

    Alan: There’s so many great

    things that you guys are doing. And I think one thing that’s really
    interesting about the work that you’re doing at Macy’s in general, is
    that you got bit by the VR bug. You found an early use case that
    showed real ROI. And now you realize, “Wow, if it shows this
    kind of ROI in one section of our company, what else can it do?”

    Mohamed: And that’s the key,

    finding a practical application. Because that’s the catalyst. If
    you’re able to find a practical application — when I mentioned
    earlier about core goals are on driving employee and consumer
    adoption — because there is a practical application, our job got a
    little bit easier in driving the employee adoption and the consumer
    adoption. But then — as you just alluded to — it’s exactly that.
    Like as soon as– if it worked here, where else can it work? Where
    else can I take it? And that’s been the mentality on our team. That’s
    been the mentality with our leadership to say, “OK, this was
    great. Now figure out how do we spread it to other parts of the
    company.”

    Alan: Absolutely. What advice

    would you give a new company that’s new into VR? What would the first
    steps be for somebody that is looking to invest in this technology?

    Mohamed: Technology for

    technology’s sake is not going to work. So there is always that shiny
    object that’s out there. But I think really focus on what you were
    trying to solve. Identify a problem that you’re trying to solve, and
    figure out a practical application. That’s exactly the approach that
    we’ve used. We had a business that was a strategically important
    business to us. It was full of friction in the consumer buying
    process. And here was a technology that could alleviate that problem.
    If you’re in that situation, then constantly focus on the end user
    experience — whether that’s the employee who’s going to use that
    technology or drive the adoption of the technology, or the customer
    — make sure the end-to-end process is fully embedded out and fully
    thought through. From training to execution, all of those need to be
    really focused on how the end user is going to use the technology.
    And if you’re able to do that– and not all of those, even if you
    follow that to the tee, things may not work out, but you will learn a
    whole lot about what are the aspects that worked and what didn’t, and
    that allows you to pivot elsewhere. But really, the core is to find a
    problem you’re trying to solve, versus something that’s good to have.
    So get the basics right, then try to identify real problems that
    either your employees are having or your customers are experiencing,
    and then go about finding a technology that’s truly solving that
    problem.

    Alan: Mo, this has been really,

    really intriguing, and I think it’s really amazing that you’re
    sharing this information. And I think I want to applaud you and the
    Macy’s executive team for sharing this, because without these early
    case studies and these early wins, this technology doesn’t go
    anywhere. If you guys had just said, “Yeah, we’re seeing these
    great results, don’t tell anybody,” there would be no reason for
    other companies to invest in it. And I think what we’re going to see
    is a much, much larger pie be created from all of this, rather than
    the scarcity mindset. So thank you for being one of those people that
    champions this technology.

    Mohamed: No, I’m happy to. And I

    think there is a benefit for us in ensuring that. One, obviously, it
    highlights some of the great work our teams are doing. Obviously I’m
    the face of it, but it’s a massive team behind me that’s actually
    executing this on the ground every day. But more importantly, even
    our investments today are early investments. So we’re typically–
    because the market’s not– it’s still not mainstream yet. Our
    investments are a lot higher than what it would usually be. So the
    hope in return is that as we evangelize the technology and continue
    to share, and more players enter the fray as that demand increases,
    we’ll be able to see some of the costs come down as well, and as a
    result improved ROI for later players as well. But more importantly,
    some of our– some of the early movers, such as us. So I’m excited to
    share. It’s something that I’m deeply passionate about. I think
    there’s a lot of opportunity in this technology and a lot of
    retailers — the ones that are truly serious in this space — are
    actually making meaningful investments alongside us. And the hope is
    that more retailers come on. I think it’ll be good for the industry
    in general if more players join the fray.

    Alan: It only serves to decrease

    the costs for everyone because, for example, three years ago, VR
    developer wasn’t really a thing. You know, you had to kind of go
    hunting for people that were making video games, and bring them over
    to the dark side of enterprise. But as more and more people start to
    see this technology as it expands, I think we’re gonna see what we’ve
    already seen, a dramatic decrease in the cost to produce this type of
    content. 3D objects or 3D assets for retail. Three years ago,
    building a shoe in 3D would be a 1,000 bucks to build one shoe. And
    now there’s lots of people that will do it around the world. And then
    there’s photogrammetry techniques, there’s different ways of doing
    it.

    Mohamed: If you think about it,

    just on our mobile channels we’ve got over a million and half units
    or products. So if you think about it, the scale that we require, the
    content price to be able to scale 3D content is monumental. And so
    we’re seeing it move in the right direction. Our costs are
    significantly lower than where we were two years ago, but we’re still
    not at the rate where we need to be to scale. But the hope is that as
    more players come in, and to your point is there is higher demand for
    designers, and we’ll be able to continue to see that moving in the
    right direction. I’m excited about where it’s going, but there’s a
    lot of work to be done to get to scale.

    Alan: Well, it sounds like you

    and your team are leading the way, so thank you again. I can ask you
    one last question. Mo, what problem in the world would you like to
    see solved using XR technologies?

    Mohamed: So I will be biased,

    because I am still– I’m a retailer at heart. So it’s the consumer
    experience. If we think about where the consumer five years from now
    is going to engage with retailers, I think XR is the space where that
    can bring that experience closer to life. If you see today why
    physical retail continues to be strong, you hear about store closures
    everywhere, but you’re also hearing about a lot of new store
    openings. And part of it is because the physical experience going to
    a store, the online experience can’t replicate that. And if you think
    about it five, 10, 20 years from now, and if you want the online
    business to continue to grow and become an equal share of global
    commerce revenue, XR is, I think, an avenue to help solve that
    problem, to create a digital experience that mimics as closely to a
    physical experience. And until we get there, you’ll continue to see
    physical retail thrive. So that’s one I’m really curious. I mean,
    obviously I’m at the center of it for some parts of it, but I’m
    really, really interested in seeing how that comes to life and how–
    not only does it solve consumer pain points, but also enhances and
    augments that experience.

    Alan: Thank you again for taking

    the time to join us on this podcast. And I think on behalf of
    everybody listening, this has been a fantastic opportunity to learn
    about Macy’s and the technological advancements of a 100 year old
    retailer remaining relevant in 2019 and beyond. So thank you.

    Mohamed: My pleasure. Thanks for

    having me.

    35 min
  • The Future of Retail is Virtual, with Macy’s Mohamed Rajani
    Macy’s has been in the news a lot this week, and many are worried about what the latest round of store closures mean for the long-running retailer, and the future of in-person shopping in general. But Macy’s resident XR guru Mohamed Rajani came by our podcast a little while back to suggest that the future of retail exists in the virtual world.
    Alan: Welcome to the XR for Business Podcast with your host, Alan Smithson. Today's guest is Mohamed Rajani, responsible for VR and AR initiatives at Macy's. Mohamed is part of the new Business Development and Innovation team at Macy's, and is responsible for driving change through the development of new retail concepts and partnerships amidst an evolving retail landscape. "Mo" also leads Macy's immersive technology initiatives, including VR and AR in furniture, which is removing key friction points for the customer, enabling an AR view in-room capabilities on the Macy's mobile app. To learn more about the work he's doing, you can visit macys.com.
    Mohamed, welcome to the show.
    Mohamed: Thank you. Thanks for
    having me, Alan. Happy to be here.
    Alan: We had the opportunity to
    to have a few calls prior to Augmented World Expo. We were on a panel
    together, and you were talking about the amazing work that you're
    doing at Macy's. So let's start unpacking that. Mo, tell us about
    what you guys are doing at Macy's.
    Mohamed: So just a little bit of
    context that our team does. Our team's about two and half years old.
    I've been with the company for over eight years, across a variety of
    different functions. But about two and a half years ago, as a
    company, we decided to establish a dedicated team that's purely
    focused on what's new, what's next. That's focused on the emerging
    consumer landscape, the emerging technology landscape, and making
    sure that the Macy's brand continues to be relevant not only today,
    but 10, 20, 30 years from now. So as a team, we're purely focused on
    looking at new business models, new concepts, emerging technologies,
    but then really tying those to our strategic businesses. We want to
    make sure that any new innovation that we bring into the organization
    has a lasting impact. But more importantly, a meaningful impact that
    is actually moving the needle.
    So if we think about from that context
    of how we ended up playing in virtual reality and augmented reality,
    in our business we have a strategic business fillers, and furniture
    is one of them. It is a business that is high touch, a high margin
    business, so it's margin accretive, more profitable to the company,
    and it's destination business for us. We're top of mind for the
    customer when they're thinking about furniture. And if you've had any
    experience in buying furniture, it is not a very easy process. It's
    one of the few businesses that's still overwhelmingly physical
    purchases. More business happens in-store than online, and by a
    higher margin. And part of it is just the friction involved in it.
    You don't know how it's going to look, how it's going to fit. And
    it's a business that we, as a company, need to fortify. It's a
    business that if we want to remain relevant for the next five, 20
    years, we want to make sure that we're not only fortifying the
    business, but growing and capturing market share. So is that context,
    whereas we came across emerging technologies as part of our job, we
    were navigating the landscape and looking at what's coming out.
    This was 2016, into 2017. We started
    seeing virtual reality technologies, especially in the furniture
    space, and we started exploring and we wanted to make sure that there
    was a practical application to a business there. A couple of things
    that align. One was here is a technology that had a practical
    application and here is a business that was a strategic priority for
    the company. So our jo
    35 min
  • Talking AI and Future of Work in XR — In a Truck — with Timoni West and Cole Crawford

    This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. The three discuss the challenges that will arise as AI begins to replace human workers.

    Alan: In a very special episode

    of the XR for Business Podcast, we’re driving in a car with Timoni
    West, head of XR… Research?

    Timoni: Director of XR in Unity

    Labs.

    Alan: Director of XR at Unity

    Labs, and Cole Crawford, CEO of Vapor IO. So we’re driving on our way
    up to Curiosity Camp through these beautiful winding roads, and we
    decided that we would record a podcast, because Cole, in his
    incredible company building the infrastructure of cloud computing,
    they built an AR app to help service that. And I thought, what a cool
    way to use this technology and this time on this beautiful drive.
    Wow. Look at the size of those trees.

    Timoni: They are enormous.

    Alan: Oh, my God. Wow. Well,

    anyway. Timoni, how are you doing?

    Timoni: Excellently. And I’m

    also enjoying the view. Yeah. Yeah, actually, Cole, I’m really
    interested to hear more about why you chose to go with that, and what
    the process was like. My team is working on tools for mixed reality.
    So for Unity itself, that’s used to make, I think, 90 percent of all
    Hololens applications right now. Century is using Unity for that. But
    the tools that we’re making today are allowing, I think, for you to
    more easily make robust, distributed applications that can work
    across various devices and for various users.

    Cole: And that’s very needed.

    First off, Alan, I just want to say, you sound like you should be a
    podcast DJ.

    Timoni: So it’s cool that you

    are.

    Cole: Well done. But yeah, I

    mean, the issue for us when we started down this journey was very
    much a question of, how robust can we make an experience, about how
    widely could we make that experience? And the vertical integrated
    solutions that you had to choose from in the early days of AR/VR, I
    think, are primed for disruption. I’m super glad to hear that Unity
    is working on the open APIs, etc., needed to bring this technology to
    more users, as I’ll quote — maybe a little cliché being where we
    are and where we’re going — but–

    Timoni: Yeah, I want to hear it.

    What is the problem you company solves?

    Cole: Yeah. So we have to think

    about not four, but 40,000 different data centers; we’re an edge
    computing/edge data center infrastructure company. And with that
    means you can’t Mechanical Turk what was originally done in data
    centers. It works with four buildings. It doesn’t work with 40,000.
    So we had to build autonomy into every aspect of our business, in
    every aspect of the infrastructure. And that means building really
    simple interfaces for what would otherwise be really complex
    problems. And at scale, from a logistics supply chain — remote hand,
    smart hands, all the things that you do in data centers — what that
    means is your FedEx guy, your U.P.S. guy, a contracting company that
    otherwise would need specialized training, now it’s visually assisted
    capabilities for what would otherwise be a job that you would train
    for and then go work in a data center. We simplify that.

    Alan: So basically what you’re

    saying is that you’ve given real-time tools to anybody to be an
    expert on the field, in the field.

    Cole: It’s fair to say that the

    software is the exper, and what you need are opposable thumbs,.

    Alan: Haha! Which democratizes

    the whole need for training.

    Timoni: You know, it’s funny; I

    was just getting drinks with someone from Open AI. He is working on
    the robotic hands with opposable thumbs. I wonder whether or not
    that’s really necessary. It is a tremendous challenge. Okay, so from
    what I got from our earlier conversation, someone goes to a data
    warehouse, they’re looking at a… “RU,” you were saying?

    Cole: A rack unit.

    Timoni: A rack unit. Yeah,

    right. Yeah. And they get some information that comes up that says if
    it’s broken, if the client wants it serviced or just repaired or
    replaced entirely. So anyone can have the Hololens on and, using an
    image marker, know what is contextually needed for this particular
    server RAC. An advantage using augmented reality for this versus just
    having a bunch of displays is that the monitors don’t break; if a
    Hololens doesn’t work, you get another one. That’s awesome.Is there
    any other use cases that you’re using augmented reality for? Or
    virtual reality? I like seeing the warehouse at scale, etc.

    Cole: Absolutely. Yes. And some

    of the work that you guys are doing I think is incredible. If the
    Hololens breaks or if a Magic Leap breaks or whatever the hardware
    happens to be, to go back to that cliché quote, Mark Andreesen said,
    “software is eating the world. If something fails in hardware,
    you should be able to take out your phone and have that same
    experience.”

    Timoni: Exactly.

    Alan: I think that’s the real

    key to scale.

    Cole: It has to be, right? It

    has to be kind of a “bring your own device.” You have to
    get to that point.

    Alan: Well, even the new

    glasses. So Nreal launched their glasses this week in AWE and their
    glasses plug in USB C into your phone. It’s using the processing
    power of your phone to give you really, really good heads up AR, and
    it’s positional tracking and everything, just kind of very
    lightweight pair glasses for $500 bucks.

    Timoni: And the image quality

    was really great. I mean, the field of view, obviously it’s
    constrained to the glasses. But it fits so nicely in the frame, I was
    super impressed when I tried it out.

    Alan: They’re very lightweight,

    comfortable.

    Cole: And this is what’s amazing

    about Silicon Valley today. I mean, I’m just reminded of where we
    are, and I just wish you guys can see this–.

    Alan: You know what? I’ll take a

    video of us driving up and we’ll put it in as a gif.

    Timoni: It’s just like Lord of

    the Rings.

    Alan: We’re driving with

    thousand-year-old redwood trees going up a giant mountain in the
    windiest road you’ve ever seen.

    Timoni: Talking about AR.

    Alan: In an enormous tank of a

    truck.

    Cole: It’s true. But the pace of

    innovation, if you think back — Alan, you and I were chatting
    earlier about your first experience of VR — and I just–

    Alan: Actually I got to say

    this; my first experience in VR was at Curiosity Camp five years ago,
    and we’re on our way to Curiosity Camp now.

    Timoni: Oh, that’s amazing.

    Alan: And then Chris Milk put VR

    on my head and I had this kind of “aha, come to Jesus”
    moment when I was like, “this is the future of human
    communications.”

    Cole: And isn’t that what got

    you into tech?

    Alan: Yeah.

    Timoni: That’s… Wow. That is

    so cool.

    Alan: Well, I was in tech

    before, but I made DJ stuff. So yeah, a little bit different.

    Timoni: It’s all coming together

    now.

    Cole: It totally is.

    Convergence, you know?

    Alan: You were to talk about

    kind of the speed of acceleration of technology? And I think people
    neglect– because maybe they’re working in IoT, or are working in
    cloud computing, or they’re working in 5G. But if you take a really
    10,000-foot view, they’ll all work together. And the fact that they
    all work together and they’re all in their infancy now, but all
    maturing at the exact same time. You have IoT, 5G, quantum computing,
    cloud edge computing, you’ve got blockchain, VR, AR, all at the same
    time.

    Timoni: Also, I truly believe

    that — and this has been coming up a little bit more slowly than
    perhaps that you just described — but the moment we started really
    having sensors on computers and being able to make sense of that
    data, apply semantic analysis to it — that is another turning point
    in computing. That’s the equivalent of going from the mainframe
    that’s the size of a room to–

    Cole: I got chills, that you

    actually said that. Yeah. It’s great that you did.

    Timoni: Yeah. That is… wow,

    you’ve really got goose bumps… this is the next great thing, having
    all this world information and then having computers able to
    understand what’s going on.

    Cole: It’s a hundred percent

    right. Lord Kelvin — just a little history — Lord Kelvin, if you
    know the Kelvin scale.

    Timoni: Yeah.

    Cole: He said to measure is to

    know; if you can’t measure it, you can’t know it.

    Timoni: I love that.

    Cole: It’s a really cool quote.

    But think about what we could do and what we have access to. Alan,
    you mentioned 5G. What we have access to in 5G is a network that is
    as real as the fiber optics in the ground. With speeds that are the
    same. So from a latency perspective, human eye can see 150 points
    vertically and 180 points horizontally. And at every point there is a
    level — you can see about 200 points of data — it’s chemical.

    Timoni: And there’s different

    resolutions.

    Cole: And different resolutions.

    But you take some mild compression associated with that to deliver a
    4K experience to each eye.

    Alan: And then foveated

    rendering.

    Cole: Its refresh rate. You’re

    talking about 10 gigabits of data per second per eye.

    Alan: And then that’s not

    including what you’re collecting from the sensors from the outside
    world to make it all synchronized.

    Cole: That’s 100 percent

    accurate. So I mean, think about what you can do with the
    contextualised data with the real world.

    Alan: That’s all I think about.

    Cole: Yeah, it’s incredible, the

    capabilities we’re going to have over the next five years as these
    new networks come out.

    Alan: It’s super human.

    Cole: It’s going to change. It’s

    going to change the way humanity interacts with each other.

    Timoni: Yeah.

    Alan: I can’t wait till we go to

    a networking thing and everybody’s — it’s facial recognition — and
    it puts up their their names, and who they are, in front of them.
    Because I don’t remember anybody’s bloody name. That should be the
    new name tag. You wear these glasses in, everybody’s face pops up.

    Timoni: I just said this

    earlier, but I’ll say it again for the record for the podcast: If you
    meet me and we’ve met before, and I don’t remember your name or your
    face, I’m so sorry. As soon as you start talking about what you
    worked on, I swear to God I’ll remember that part, because that’s
    always the coolest part; hearing about all the cool shit everyone is
    doing. I also love that my group has something — it’s a little
    clique-ish-sounding — we say like, “oh yeah, that person, they
    kind of get it,” right? What I mean by “getting it”
    is that we have a shared similar vision of spatial computing outside
    the bounds of not just talking about augmented reality or virtual
    reality. Those are components, those areR displays in this larger
    ecosystem of network computers. They run on edge that are all
    consistently talking to each other, and had this world information.
    To me, I don’t want a computer to be a single contained piece of
    hardware anymore, nor is it, really. Every device I have is
    networked. But I want to live in a world where computers sort of
    surround me in the most intelligent and privacy-sensitive way. But
    really, just sort of customizable to the point where I can wake up in
    the morning and have computers help me along my day in the way I want
    them to, as opposed to having a phone, then I have to pick up the
    haptic glass, or not having my Sonos talk to my shoe lights or
    whatever. I really want the whole thing to be the computer.

    Alan: It’s interesting. I wrote

    an article recently on BCI and AI coming together as a bi-directional
    brain computer interface. So, being able to insert a chip into a
    brain so that you can hijack all the senses. I talked with this
    example of your walking down the street, and you start smelling
    cookies and coffee and it gets stronger, stronger because you’re
    getting close to a Starbucks.

    Timoni: Or it hides it so I

    don’t have to eat the cookies.

    Alan: Exactly.

    Timoni: Let me give you an

    example. I’m not talking so much about… like, BCI is so cool, but
    do you really want everything?

    Alan: I don’t know.

    Timoni: I’m having trouble with

    that. But I gave this example in my talk yesterday, and I talk about
    all the time; when I wake up in the morning, I want to have little
    snippets of display UI that are kind of scattered around my home. And
    it could be a projector, could be glasses, or it could be a branch of
    them or whatever, that are all just little subsets of a larger
    computer session that is happening in the cloud. And I’ve customized
    and put these things where I want them. Oftentimes there’s no
    visuals. Maybe I’m just talking to the computer that is in the house.
    Maybe I’ll have cameras all around the house. Oh, side note; some
    people will say things, like, “is it really going to put a bunch
    of computers and sensors in your house?” A hundred years ago,
    nobody had electricity, and we either retrofitted or were willing to
    take out pipes and put electricity in all of our homes.

    Alan: I think everyone is going

    to have a 5G repeater in their house.

    Timoni: We’ll build

    infrastructure as long as there is enough value to us. And as long as
    we trust it enough that we’re fine with it. And I think that’s really
    going to happen. I really just want computers to be distributed
    little snippets of things, like a great Internet of Things combined
    with the best types of displays you could possibly have in the
    moment.

    Cole: As you say in your side

    note, you have to make the capital work. I’m reminded of the
    autonomous drones, autonomous cars, and the dollars that go into
    putting everything on board. And the way I see this at city scale is
    that, from a Silicon perspective, why are we putting $100 computers
    on 1996 sensors?

    Alan: It makes no sense.

    Cole: It makes no sense.

    Timoni: Yeah.

    Alan: It’s because we don’t have

    5G yet.

    Cole: Exactly correct. Exactly

    right.

    Alan: But here’s the thing.

    There’s so many great use cases for 5G and headsets. And up until…
    the problem is nobody’s going to have a headset for another five
    years. Maybe more. It won’t be a thing that everybody has and it
    won’t be really good enough — in my opinion — for consumer scale.
    So for now, it’s enterprise. But what can we do with the phones that
    still give people superpowers? And I think that’s a really practical
    thought experiment where you have a device in everybody’s pocket. The
    5G ones are gonna be epic. And what can we do with that that we can’t
    do with what we have now?

    Timoni: I really don’t want to

    be running most of my compute power on local devices. Well, Edge,
    sure, fine; but I don’t want to have an individual application that I
    must add onto my phone, or augmented reality just simply won’t work.
    But I don’t want it anyway. Like Google Studio, for example, of being
    able to run enough frames in the cloud.

    Alan: That’s pretty cool.

    Timoni: Have them go down to the

    device. That’s more effectively what I want. And the advantage is
    that if we all have these compute sessions running in the cloud or
    concurrently running apps, if I want to send you something, your
    app’s open, and my app is open, it’s just a better way to compute.

    Cole: One hundred percent. And I

    don’t know, you guys might be shocked to learn this, but I’m old
    guard telco. And the reality is–

    Timoni: By the way, he looks

    very young. This is a very strange statement.

    Cole: Very. Yeah, this is like

    the late 90s. But we’ve built this thing called the Internet
    backbone, which we all know on the wireline side. But what a lot of
    people don’t know is that on the wireless side, we built —
    fundamentally — four different networks. We built the modern
    networks as we know them today with AT&T, T-Mobile, Sprint,
    Verizon, etc. They all built their 3G networks and their 4G networks,
    etc., and we’re all plugging into this big Internet backbone because
    that’s what you do. If we’re on our phones and are watching YouTube,
    we’re going to Amazon or Netflix, — whatever it is — we’re back on
    the wireline side. We have to get from the phone and the modem and
    the phone to some radio substation that’s mounted on a macro cell
    tower site. Take fiber optic cable back to a data center somewhere.
    And it is so not optimized. I mean, you might be shocked to hear that
    it is not.

    Timoni: I always imagine the

    building that Netflix had to build in New York. They had, like,
    Radiolab podcasts about it or something.

    Cole: Yeah, yeah. You don’t get

    better at delivering these experiences by algorithms, because you’re
    not going to algorithmically speed up the speed of light. This is
    really where edge comes in. Right? If latency is a function of
    proximity, all of a sudden, you need to move the compute as close to
    the device or the user as possible.

    Alan: But when it’s not…

    Cole: [crosstalk] I’m all for

    it.

    Alan: I don’t think people are

    ready for this, because once we figure out edge computing at scale
    with all of these other technologies at the same time? I don’t even
    know.

    Timoni: What are you worried

    about?

    Alan: So here’s what I’m worried

    about, and it keeps me up at night: AI is going to really quickly
    replace large swaths of jobs, mainly accounting jobs and data
    sciences, and huge office towers full of people that are literally
    doing spreadsheets are gonna be wiped out because they don’t need
    that anymore. Lawyers — entire swaths of lawyers — are gonna be
    gone (which I don’t think any of us are really going to complain
    about). It’ll be the law firms with the best AI that will win. And
    that’s a whole job category gone. And it’s not that there won’t be
    other jobs, there will be a transition. But the transition is going
    to get quicker and quicker and quicker. And I don’t think we have the
    infrastructure education-wise to retrain and reskill people fast
    enough, which is why VR an AR is needed for education and training.
    Your use case is literally paving the way. That’s why we want to do
    this as a podcast, because you literally have built something that
    will be a case study for years to come.

    Cole: Look, we hope so. But I

    think to your point — and you could do a whole separate podcast; in
    fact, we should do a whole separate podcast on the political
    implications to this. Part II! — do we tax computers? If narrow AI
    is replacing sort of these first-level jobs in these companies, do we
    tax them?

    Timoni: Okay. So if in the

    future, we have AI that does genuinely replace human workers — and I
    have some reservations about whether or not that will happen, that
    have nothing to do with the tech and everything to do with
    socialization — I think that if we tax the AIs, does that lead to
    the window tax problem? In the 16th century, “let’s tax people
    by the number of windows they had,” and everyone then bricked up
    their windows to avoid taxes.

    Alan: I think we just have to

    have a restructure of the tax situation so that corporations pay
    higher tax than individuals, because what’s going to happen is
    individuals are going to have fewer and fewer long-term jobs and will
    be more the gig economy, which if we can fundamentally teach the
    younger generations how to use the tax loopholes by incorporating
    themselves and using the tax loopholes, then you’ve actually kind of
    artificially changed the tax structure around; because right now the
    tax structure is based on taxing the individual at the highest rate,
    and corporations get all the breaks. Well, if individuals start
    acting as corporations, then you get the breaks and the government
    will take a while to catch on… wow, that’s beautiful. We should
    stop there and take a photo.

    Cole: Do you want to?

    Alan: I think we should.

    [Intermission]

    Timoni: So one thing I point out

    is that through most of human history, we did not have careers.We did
    not have salaried jobs; only the landed gentry could be assured of
    this consistent sort of income. And while there were other social
    structures in place to make sure that most people reasonably knew
    where they were going to be able to eat or, you know, it was more
    that the vagaries were natural, not social. This whole return to the
    gig economy means we were only changing the social structures from
    the last hundred years. So while people might think of it as this
    long-term system that is fundamentally changing how humans are. If
    anything, the last century was the blip and this is a return to the
    norm.

    Alan: I think we can fix making

    women who just had a baby work after they’ve gone… It’s crazy. We
    should be celebrating that and making sure the parents have as much
    time with their children as possible because that’s what makes the
    whole thing better. Not making people work 80 hours a week.

    Cole: A hundred percent. If the

    computers, if you can tax them, and maybe.

    Timoni: Lessen the human burden,

    is what you’re thinking?

    Cole: Well, look, if there’s

    more time for us to do the things that we care about — not saying
    that we shouldn’t care about our jobs — but some of the things
    narrow AI can accomplish alleviate some of the pressures on how we
    would train, how you would optimize for that function to be done by
    human. Does it not make sense if we’re taxing the computer that we
    create some universal basic income?

    Alan: One of my friends, Floyd,

    is a huge proponent of basic income and it’s something we have to. I
    think nobody’s going to go for it. First of all, in America, it’s not
    going to happen. But what we can do is we can change the tax laws to
    tax the corporations to basically redistribute and give services to
    people and make it so… because tax was there to serve the people,
    not greedy corporations, that only government… something got off
    track in the world. It’s not just America, but the world. I think too
    many people let bankers get away with stuff.

    Timoni: I think it’s gonna

    settle down. The modern economic structure is not even 500 years old,
    not even. I think we’re at a weird sort of inflection point and
    people will start over the next few generations. I always like to
    think very long term. Over the next 60 to 100 years, I think we’ll
    start to calm down again. I just… dystopias rarely happen, and they
    happen in blips and they don’t usually last that long. I don’t know.
    And just one more thing. If it turns out that we actually in the end
    should have a series of large scale-companies running the world, that
    might not be terrible as long as the companies are set up correctly.

    Alan: I agree with that.

    Timoni: A lot of people are

    going to be like, “no, corporations should not be in charge of
    anything!”

    Alan: Here’s my challenge to

    that: What is the one measurement of the success of a corporation
    that the world uses as a standard?

    Timoni: Today, you mean?

    Alan: Yes, right now.

    Timoni: Shareholder value.

    Alan: Economics. Yes. How much

    money? That’s it.

    Timoni: And that has always

    been–

    Alan: It’s artificial

    shareholder value. Like, we drive the share price of companies up
    based on nothing and drive them down based on nothing.

    Cole: Not “nothing.”

    So obviously there’s a microcosm that exists in Silicon Valley, but
    for a publicly-traded company, its one of two things. Either a
    dividend payout, or you’re paying off your debt and growth. That’s
    what it is.

    Timoni: But that has been the

    case for any social structure humans care to name throughout all of
    human history. You either grow or you’re stagnant and you don’t grow.
    Corporations just happened to be like a very close, tight-loop
    version of any society. Could have been a kingdom, could have been a
    tribe. What have you. Humans: we’re consistent.

    Alan: We are that.

    Cole: I feel like the hardware

    is more consistent. The software… I often think of us as
    1st-century hardware running on 21st-century software.

    Timoni: Yes, totally. Totally.

    [Intermission]

    Alan: So we just got back in the

    car, we stopped on the side of a mountain to take some beautiful
    photographs and we’re back. I don’t know where we left off, but let’s
    think about this. We were talking about the future of work, how
    technology is going to fundamentally change, how we train and educate
    people. But also…

    Cole: We were talking about

    what’s the role of… maybe this is a question I’ll ask you guys.
    What is the role of the first-level citizen when narrow AI is
    starting to–

    Timoni: Actually come into play

    in the factory, and becomes a worker?

    Cole: Yes. Yeah. Actually

    becomes that worker.

    Alan: The thing is, it’s not

    going to be overnight that it becomes the worker. What it’s going to
    do is slowly, one by one, take large swaths of tasks.

    Timoni: So… and two things

    here. First, AI is a [expletive] misnomer. People are like, “cool,
    an artificial intelligence.” Nope, this is a heavily-curated and
    single-purpose, like, basically extremely good algorithm that is
    designed to do like one single thing. And it might be like, find cats
    with whiskers versus don’t find cats with whiskers. Right?

    Alan: But it could also

    procedurally generate digital humans.

    Timoni: That is not going to

    happen for very long time.

    Alan: Or buildings, which I’ve

    seen.

    Timoni: Oh, you mean like an AI

    that makes the procedurally-generated buildings?

    Alan: Exactly.

    Timoni: Sure.

    Alan: So the content for

    something that would take a content artist — a 3D rendering artist
    — maybe months to build a scene, now they’re procedurally generating
    this stuff in seconds. So that’s interesting.

    Timoni: So you touched on this a

    little bit earlier. I mentioned this very briefly in our last round
    of podcasts. But there’s a social component, right? So I have had the
    good fortune to meet a lot of people who make top-tier, triple-A
    content for movies and for games. These are the people who will
    obsessively work, like, thousands and thousands of hours to bring you
    the final scene in Avengers. And even if they have procedurally
    generated content, the reality is they always feel like they can just
    finesse the shit out of it, definitely. And what I see is the
    creators getting more and more picky. I always go to the
    post-production talks at SIGGRAPH and they’ll talk about how, like,
    in Blade Runner, how long it took them to get an artificial human
    looking good — the Rachel character — and how they had to argue
    with the director because he wanted the scene in Vegas to have no
    blues in it whatsoever. And they ended up creating this new type of
    filter for the camera that had no blues; the director saw it and he
    was like, “no, I still see some blue,” and had to literally
    prove that there were no blues in the scene. Now, this is on top of
    all of the best tech; like, these are the highest-end effects houses
    in the world. These are the ones who are really pushing the limits
    and they’re working together. It’s WETA, it’s Rodeo. It’s all of the
    other greats. And so what do they do when they have these tools and
    these great machine learning algorithms, they get more and more picky
    and so on.

    In Infinity War, they literally had, I

    want to say like five petaflops of data, because they scanned every
    single character cropped in-scene in that whole movie so could have
    it in post. And OK, so sure, maybe at some point these will actually
    be replaced by AIs. But I feel like humans inherently don’t trust the
    machine enough, or we just want to get our hands dirty. And with
    lawyers, too. Sure, you have an AI that can make a better decision.
    But the reality is humans do not make decisions based on data. We use
    data to justify our predetermined decision processes.

    Yes, but if we did use data, we’d be

    actually way more effective. Honey, I know. So that’s the thing. If
    if a law firm figures this out and says, hey, wait a second, this AI
    is outperforming our lawyers 10 to 1 because it will on everything,
    because IBM Watson can read 5 million case files in an afternoon,
    making the lawyer read five maybe. But what are you trying to do?
    You’re trying to set a precedent, be looking for precedents. Maybe
    you’re looking for. You could scan the entire country’s records,
    looking for precedents in seconds. But who created a.

    Cole: So I always come back to

    the the whole, “do computers dream of electric sheep” and
    the morality. Look at the divisiveness going on in social media
    politics right now. It’s been determined that the coders that write
    this stuff up, they have cognitive bias and they write that into
    their code. And the code gets trained and it becomes biased.

    Timoni: And that’s how you end

    up with a hella racist [AI].

    Cole: [Laughs] that’s exactly

    correct!

    Timoni: But here’s a cool thing.

    I actually love this about the AIs; when we are concerned about bias
    and data that we need to de-bias the data — and honestly, we’ve only
    begun work on what that even means — what does it mean to be biased?
    What is a cultural bias versus a universal human value that needs to
    be removed or cleaned up or gotten rid of? Then also it forces us to
    think about ourselves. And I really love that if you meet a machine
    learning algorithm that happens to be biased, that teaches you
    something about yourself. Right? In the cold light of day, if
    something was you and did the same thing five billion times until it
    trained up to, like, the essence of you? I think that’s a great
    learning tool. No one’s gonna think about it like that. And now it
    has. They just sort of talk about it and reactionary way. But there’s
    some real value to that. I actually love the idea of having this sort
    of listener that I can talk to that helps me work through my biases,
    because it can see where any individual’s action I take or statement
    I make, like, where that can go, taking to its logical extreme.

    Cole: Yeah, I don’t know if

    humans are ready yet for it for the self-reflection that would take
    to actually get over it. I think we live in a world of naive realism.

    Timoni: You know, I love that.

    Yeah. I think you’re right. Well, it’s true. For example, I’m a
    designer by trade. Did UX for years (we called it information
    architecture before). I studied literature in college. And we always
    viewed literature through what we called it at the time, “different
    critical lenses,” which I now know are just different mental
    models to a different context, or at least that’s how I would
    describe it. And there are a lot of people online. There are entire
    communities around rationalism and mental models and really trying to
    get to the right decision. To your point. Like we don’t care about
    being… let’s see, what’s a good way to put it?

    Alan: We don’t need to feed

    people’s egos. We just need the right answer.

    Timoni: Exactly. It’s what is

    known about being right. It is about seeking the truth and finding
    the truth. And this goes all the way back to the pragmatism of
    William James, early 20th century. Well, he probably even before
    that. I don’t know. I do feel like we’re… maybe it’s just because I
    live in my tiny little rationalist bubble, but I do see more and more
    people talking about this stuff and interested in this stuff. And I
    can’t help but think inherently most people would rather be right
    than… I don’t know. You’re laughing.

    Cole: No, I think you’re

    optimistic. But I think you’re right. I just think it’s going to take
    some time.

    Alan: I think this road has

    gotten sketchier.

    Cole: Yeah, it’s gotten

    narrower, for sure.

    Alan: The road went from two

    lanes in a winding road to one lane.

    Timoni: It’s very s-curvy right

    now.

    Alan: It’s pretty beautiful.

    Timoni: And it’s right dappled,

    like the sunlight as we as we go further into the woods.

    Cole: Right. We’re going further

    down the rabbit hole.

    Alan: Yeah. This is great.

    Timoni: So getting back to

    machine learning and artificial intelligence, I do think, as I
    mentioned earlier, I really want to see people starting from where
    they want to end and start with what their vision is. And then we can
    work backwards from there to figure out what could potentially go
    wrong. What I see instead is people sort of being alarmist about what
    could possibly go wrong with no real end in sight. And that just
    always ends in this kind of dystopian picture of, well, imagine a
    world where people know your every thought, emotion, and hope, and
    therefore can constantly feed this to you.

    Alan: I’ve got news for

    everybody listening. Guess what other people are thinking about you:
    Nothing. They’re thinking about themselves, really.

    Timoni: I mean, it’s true.

    Marketing is designed to manipulate you. But there’s given a
    population, too. Right?

    Alan: “Make better health

    decisions. Exercise. Think positive things.”

    Sure. But if I’m at Disneyland, which

    is a gigantic mega corporation and I’m waiting in line for Indiana
    Jones, the line is designed to make me feel like it’s taking less
    time than it is. That is a great example of good environment design
    that does, in fact, manipulate you. And yet, it’s to everyone’s best

    [interest]

    . You can’t make the lines shorter. Right? So why not make

    it more pleasant along the way?

    Alan: It’s a great analogy. OK,

    so let’s go deep down, since we’re going down the rabbit hole.
    Timoni, what is your vision for the future?

    Timoni: So I would like to see a

    world in which everyone is able to use computers to the best of their
    abilities, imagination, and intelligence. Right now, people are using
    computers all the time. We talk to computers more than we talk to any
    individual human throughout the day. And yet we have this sort of
    siloed set of experiences where people can do a task per application.
    Part of this is just due the nature. Then I have a niece, for
    example, who is on TikTok probably six hours a day. But if she wanted
    to describe and illustrate and animate a dream that she had last
    night, she would have no ability to do this. I think there are
    several different ways that we can attack the problem. First is to
    make creation tools that are easier to use, which I think we’re
    continuing to evolve, and AI can actually help with that with
    procedurally-generated things. But I also think that we just need
    computers to be able to listen and react to humans specifically. We
    do not have operating systems right now that can listen for what I
    call “the no.” If a computer does something I don’t like,
    if an application does something I don’t like or don’t want it to do,
    there is no “no.” We see this slightly with notifications
    where it’s like, oh, do you want less notifications or to turn them
    off? We’ve had computers for 60 [expletive] years and that’s as far
    as we’ve gotten?

    Alan: Turn off all your

    notifications. It’s actually liberating.

    Cole: Yes.

    Alan: Turn them all off. You’re

    going to check the apps anyway.

    Timoni: I do the same thing.

    Cole: How about a better life

    hack: leave your phone at home a couple of times a week.

    Timoni: Oh, interesting.

    Alan: Wow.

    Timoni: You do that?

    Cole: Yeah.

    Alan: Do you really?

    Cole: Yeah. Yeah. I mean, yeah.

    Timoni: Are you carrying an

    iPad? Are you cheating here?

    Cole: No it’s so good for your

    mental health. I mean, I’ve not had cell phone service on my phone
    for 45 minutes now and I’ve not had to look at it. So no, it’s not
    there. Or if you can’t leave it at home while you go take a hike in
    the woods with no spectrum, go to dinner with friends. Hang out with
    real people. Put your phone underneath the salt shaker and whoever
    picks up the phone first–

    Alan: Pays the bill.

    Cole: Pays the bill! Put it

    down.

    Alan: Yeah.

    Timoni: That can lead to some

    lengthy small talk after dinner.

    Alan: “We’re not leaving,

    but the bills getting higher.”

    Timoni: That’s cool. But any

    case, getting back to a vision for the future. I want to have my
    computing session in the cloud. I want apps to work interoperably. I
    want to have a series of continuous… like, in my house. I have
    pasted a little digital interface here, a little digital interface
    there, I put up a little inventory. And it’s got all the things that
    I want. And I can combine them in any given way to do whatever it is
    I want to do on a computer. Actually, a RISD… I think MFA student
    recently posted a concept OS that he made called Mercury. I highly
    encourage you all to take a look at it. It just came out, I think on
    the 28th. If you just do a Google search for Mercury OS, it’ll come
    up. And he had rethought the concept of an operating system as a
    series of stated tasks — like “I want to check my email”
    — and then everything that you would need in order to effectively
    check your email, which does not just include your inbox, comes into
    a set of containers and this is called a flow state. So you’ve got
    your inbox, but then maybe you’ve also got your calendar open, and
    your map open, and your to-do list–.

    Alan: Ahh, the tabs that you

    need for that.

    Right. And you can drag and drop in

    between all of these different what we now think of as applications.
    But if you remove the data layer itself from the container, from the
    visualization, then you have a really robust way to interact with the
    computer and digital objects, and in a way that makes sense for you
    at the time, in the mode that you’re currently in. The cool thing
    about this for augmented and mixed reality is that it makes no
    difference if you’re doing this on a 2D screen display or if you’re
    doing this in a headset that is also showing your 2D screen, or a 3D
    screen, or a 3D object if that makes more sense, depending on what
    you’re doing now. This is really essential for augmented reality that
    we start to remove the data layer from the container layer, because
    if I am in augmented reality, if I’m looking through my Hololens and
    I have two apps open with two cubes that look identical, one in each
    application, I cannot — and I can’t expect any user — to context
    switch between what one app does and the other app does. Like, if one
    of them is a modelling app and the other one is an interactivity app
    and I’m dealing with the same cube, it needs to be the same cube in
    the same place. So what I’m talking about is, like, far afield; 50 or
    100 years. We’re going to have to rethink computers, but we’d start
    talking about it now. We’ve been talking about it since the early
    2000s. Let’s just continue to push this idea forward.

    Cole: Quantum, baby. It was only

    a matter of time before quantum computers came into this podcast.

    Timoni: Ok, so let’s talk

    quantum.

    Alan: Let’s talk quantum.

    Timoni: Should we pause and

    quantum later?

    Cole: I think we should quantum

    later.

    Alan: So, part 3 of this podcast

    is going to be quantum later, around the campfire.

    [Intermission]

    Cole: …government was any

    block as part of a blockchain. Now all of a sudden, you are in
    control. You have an immutable record of truth.

    Alan: And you can cancel it.

    Cole: Exactly. You can expose…

    Timoni: So for context, we’re

    talking about why is it bad to have your data collected? Why do we
    keep hearing people say, “oh, but what if the insurance agents
    know that I have cancer before I do and then [expletive] me over?”
    The answer to this question as they shouldn’t be able to [expletive]
    you over. Right?

    Alan: That’s the simple answer.

    Timoni: In the world that we

    want to live in, it should be great that everyone knows you have
    early stage cancer so you can fix it. So now Cole’s talking about
    this concept to the smart citizen who has ultimate control over their
    data.

    Cole: Yeah. And I just think

    it’s going to take… so A) It goes back to what you talking about
    before, which is how do we get corporations to realize that the data
    they collect is for the benefit of all mankind? And that’s hard to
    get them over because right now the dividend or the capital power or
    the debt pay off, etc. or the growth is what these guys get rewarded
    on today. So I think it takes a–

    Alan: What if — ready? What if

    we had a new system and it was an education-based system that,
    instead of charging people to learn, you got paid to learn? Every
    time you learn something–

    Timoni: What is this,

    Scandinavia?

    Yeah, well, I come from Canada — we

    have socialized everything, c’mon. But we paid you to learn. And so,
    little micro currency; five minutes of reading gets you five points
    or whatever on you on your blockchain ledger. Right? But what if that
    same system also took care of your health care, your insurance, your
    banking needs, everything that you need. Kind of like WeChat, but
    instead of one corporation owning it, as you progressed in the
    education component and you graduate, you become an equity
    shareholder in the company? And the company that has paid you to
    learn the whole time now is selling you all the services you need,
    but you own that company that’s selling you the services? So you’ve
    basically created like a shareholding system, but nobody can own more
    than anybody else. Everybody’s equal in it, and it automatically
    waterfall distributes the profits.

    Timoni: What the profits are..?

    Alan: The profits would come

    from a number of different ways. So the participants in the program
    are being educated and trained in mindset and maybe it’s a percentage
    of their income in perpetuity or something like that. But they always
    own this company. I don’t know what that looks like in the long-term,
    but the company itself can make products that are sold outside of the
    network. We can make products like a health care product; if you make
    the best health care insurance in the world for your members, other
    people outside are going to want it as well. And you can give it,
    make it available to other people, make it a huge profit center. They
    didn’t grow up in the system. They can only access certain services
    that are profitable to the system and the people. You have to go
    through the system to be part of it. You can’t after 18; you’re not
    allowed in. Like, you have to go through the system, graduate from
    it. Now you’re in and you’re in it for life.

    Timoni: Sounds a little caste-y.

    I don’t know.

    Alan: I’ve been working on

    different ways to solve this at scale around the globe. So then now
    you have global citizens all interconnected with the only purpose of
    helping each other.

    Timoni: So one thing that has

    always puzzled me is why doesn’t socialism work unless it’s kind of
    sneaked in? Like, socialism is a great idea, actually, I think as a
    concept — like, on paper. Absolutely, this is sort of a tribal
    communal way humans kind of inherently want to work and think anyway.
    And yet at scale, when people claim they’re going to start socialism
    or a communist country, it always ends up being a cult of
    personality. Right? It always ends up actually being a fascist
    society instead. And yet they call themselves that.

    Alan: Because it’s usually by

    some egotistical leader.

    Timoni: But why do you think

    that is?

    Alan: Well, why do you think you

    have the president you have here? The public can be easily swayed by
    showmanship and flashy shit.

    Cole: Is it fair to say that

    power corrupts and absolute power corrupts? Absolutely.

    Alan: I see what you did there.

    Timoni: But why can’t we just do

    socialism from the get-go as a stated goal? Sans cult of personality.

    Alan: This is what I’m

    proposing; a new social exchange where everybody benefits from going
    into the experience economy. So we’re not going to buy cars. We’re
    really not going to need to buy houses. We can live anywhere.
    Imagine, you don’t need to own anything, but you need to have access
    and experience everything. And so what if part of the program was
    experiences? And as you educate yourself more and became more
    valuable to the organization, you got invited to more and more
    experiences?

    Cole: Yeah, I think this has to

    start. So today we talk about the… I think it’s up to 75 billion
    connected devices by 2025? Ridiculous.

    Alan: 44 zettabytes by 2020.

    Cole: Correct. And 120

    zettabytes by 2025.

    Timoni: I didn’t even know what

    a zettabyte was.

    Cole: A zettabyte is a thousand

    terabytes.

    Alan: Thank God we have a data

    scientist.

    Cole: Beyond the Internet of

    Things, I think as you pointed out, the experience. So today we have
    what’s called the knowledge economy. I think after IoT, after the
    Internet of Things, we start thinking about the Internet of Skills.
    And with that, with the Internet of Skills, I think you’re going to
    finally get to a place where, end-to-end, you could build the proper
    incentives for contextualizing what’s good for a corporation in
    context of what’s good for a human.

    Alan: And what if the only goal

    of the corporation was the well-being of the students and of the
    members and owners of the corporation?

    Timoni: Have you read The

    Diamond Age?

    Cole: Yes.

    Timoni: The Diamond Age has

    corporations, as sort of citizen state economies where — with class
    systems.

    Alan: I’ve got to read that.

    Cole: Yeah, it’s good. That’s

    funny; I’m reminded of a company… do you guys remember, back in the
    early, early, early 2000s, around Napster and what was happening? It
    had prompted me to think about a company that it would — it would be
    illegal. — put your hat on for like 20 years ago and this is
    controversial. But could you build a company where if you were a
    monthly subscriber where that came in the form of some sort of stock
    in the company, you are a shareholder and you can provide that
    platform to your shareholders. Back then, could you do some kind of
    peer-to-peer network where, as a shareholder, you’re entitled to the
    content that sits on that network?

    Timoni: Like Usenet?

    Cole: A little bit. A little

    bit. So. But it takes… I mean, good luck. Have you ever read Flash
    Boys?

    Timoni: Oh, I’ve heard of it.

    Cole: Fantastic Michael Lewis

    book. And he actually has a list of podcasts. And he did a recent
    podcast, fairly recent, called The Magic Shoe Box. Really
    interesting. And it’s all about high-frequency trading and the
    latency associated with high-frequency trading. And a general by the
    name of Ronan Ryan, who who went and created entirely new stock
    exchange just to create fairness in the stock exchange. So coiled up
    miles and miles of fiber, got rid of the HFT guy. So it took no skill
    at all. The idea of stock exchanges, where you are informed enough
    about the mission of a company that you feel like you want to invest
    in what that company is doing and where it’s going, high-frequency
    trading came about. And a lot of these companies, just because they
    were one or two milliseconds faster, they just saw big buys happening
    so they could get in front of that. They could buy it, then sell it
    to the actual purchaser. Billions of dollars.

    Alan: I think the major problems

    in the world can be solved by putting a leash on bankers, because
    they tend to make the rules in their own favor. And that’s how you
    ended up with–

    Cole: Money makes the world go

    around.

    Alan: You ended up with a

    trillion dollar bailout or other.

    Cole: That’s right.

    Alan: And here’s the thing. Many

    people don’t realize this right now in America. They don’t realize
    that the problem in 2008 with the subprime mortgages, it’s being done
    all over again with retail properties. Some of these big malls that
    are now empty because the big players have pulled out, the malls are
    dead. They’re all still being treated as if they were full of
    triple-A real estate rates.

    Cole: So you know, the guy that

    ran that hedge fund–

    Alan: Yeah.

    Cole: –is that Curiosity Camp,

    today. Yeah.

    Alan: Wow.

    Timoni: All right. Well, we’ll

    talk to him.

    Alan: Let’s have a little

    conversation about this.

    Cole: He was the guy that went

    to went to Goldman Sachs and said, “hey, this is what we want to
    do and we can short all of this stuff.”

    Alan: Well, he saw an

    opportunity.

    Cole: If you guys are out for

    it, whether it’s at Curiosity Camp next year or else, I’m down to
    make this an annual special edition podcast.

    Alan: I love it.

    Timoni: This is awesome.

    Cole: You were talking about,

    you can just create the rules.

    Timoni: Yeah. Yeah. Exactly.

    It’s to see a curious property of money. And I think also, again,
    just like the modern economics is just not very old. It’s like as old
    as the enlightenment and started trading in the rise of what is now
    the modern day corporation. You do what you want until a law stops
    you. Usually you can do what you want at least once before someone
    makes a law to stop you from doing it again.

    Cole: Do you guys know this guy,

    John LeFevre?

    Timoni: No.

    Cole: John LeFevre has the

    Twitter handle “@GSElevator.”

    Timoni: OK. OH! Yes. Yes. Yes.

    Yes. Yes. “Goldman Sachs Elevator Overheard.”

    Cole: So he actually never

    worked at Goldman Sachs, but he wrote a book. He did run the
    syndicate desk for City, if I remember correctly. But he wrote a book
    called Straight to Hell: Deviance, Debauchery and Billion-Dollar
    Deals. All of that investment banking in the 90s. And it is… I
    highly recommend it. It’s very short, but a really good read. And you
    do make up the rules as you go along.

    Timoni: It’s partly like

    interior social motivation. Like, obviously you want to win. People
    who do this are highly competitive by nature, etc. But also you do
    have a mandate to make money. However you feel you can best do that
    within the law, within your own ethical practices, or whatever you
    think. I was listening to Knowledge Project recently and I forget who
    was being interviewed, but they were talking about Enron and how the
    CEO thought of himself as a fundamentally moral person who was doing
    the right thing. People are going to laugh, but even his, I guess,
    pastor vouched for him as just being this fundamentally good person.
    And I think there comes a point, especially when you are authority,
    it means that you have the responsibility for multiple different
    large-scale entities, the corporation itself, to shareholders and
    then the people in that corporation. I can see where you think you’re
    really working in the best interests of all against all of what
    anyone would call conventional morality. And the whole banality of
    evil, yadda yadda. I get it. But like, I understand where this is not
    something humans are good at thinking through on a macro scale.

    Cole: Yeah, I couldn’t agree

    more. You end up having to do some pretty gigantic mental gymnastics
    to get to what Enron did and say yep, there were ethics and good
    intent behind those decisions.

    Timoni: Right. You can see how

    they got there.

    Cole: Totally. C’est la vive.

    Timoni: No, “So say we

    all.”

    Alan: Interchangeable. So we

    just pulled into this…Oh my God!

    Timoni: I feel like rowing a

    boat in choppy water.

    Alan: We are in a boat of a

    truck. Scout camp is beautiful.

    Timoni: Oh, so speaking of, you

    were talking about your first time doing virtual reality. My first…

    53 min
  • Talking AI and Future of Work in XR -- In a Truck -- with Timoni West and Cole Crawford
    This week’s episode goes all the way back to last year’s Curiosity Camp, when Alan shared a ride with Unity Lab’s Timoni West and Vapor IO CEO Cole Crawford, recording a podcast along the way. The three discuss the challenges that will arise as AI begins to replace human workers.
    Alan: In a very special episode
    of the XR for Business Podcast, we're driving in a car with Timoni
    West, head of XR... Research?
    Timoni: Director of XR in Unity
    Labs.
    Alan: Director of XR at Unity
    Labs, and Cole Crawford, CEO of Vapor IO. So we're driving on our way
    up to Curiosity Camp through these beautiful winding roads, and we
    decided that we would record a podcast, because Cole, in his
    incredible company building the infrastructure of cloud computing,
    they built an AR app to help service that. And I thought, what a cool
    way to use this technology and this time on this beautiful drive.
    Wow. Look at the size of those trees.
    Timoni: They are enormous.
    Alan: Oh, my God. Wow. Well,
    anyway. Timoni, how are you doing?
    Timoni: Excellently. And I'm
    also enjoying the view. Yeah. Yeah, actually, Cole, I'm really
    interested to hear more about why you chose to go with that, and what
    the process was like. My team is working on tools for mixed reality.
    So for Unity itself, that's used to make, I think, 90 percent of all
    Hololens applications right now. Century is using Unity for that. But
    the tools that we're making today are allowing, I think, for you to
    more easily make robust, distributed applications that can work
    across various devices and for various users.
    Cole: And that's very needed.
    First off, Alan, I just want to say, you sound like you should be a
    podcast DJ.
    Timoni: So it's cool that you
    are.
    Cole: Well done. But yeah, I
    mean, the issue for us when we started down this journey was very
    much a question of, how robust can we make an experience, about how
    widely could we make that experience? And the vertical integrated
    solutions that you had to choose from in the early days of AR/VR, I
    think, are primed for disruption. I'm super glad to hear that Unity
    is working on the open APIs, etc., needed to bring this technology to
    more users, as I'll quote -- maybe a little cliché being where we
    are and where we're going -- but--
    Timoni: Yeah, I want to hear it.
    What is the problem you company solves?
    Cole: Yeah. So we have to think
    about not four, but 40,000 different data centers; we're an edge
    computing/edge data center infrastructure company. And with that
    means you can't Mechanical Turk what was originally done in data
    centers. It works with four buildings. It doesn't work with 40,000.
    So we had to build autonomy into every aspect of our business, in
    every aspect of the infrastructure. And that means building really
    simple interfaces for what would otherwise be really complex
    problems. And at scale, from a logistics supply chain -- remote hand,
    smart hands, all the things that you do in data centers -- what that
    means is your FedEx guy, your U.P.S. guy, a contracting company that
    otherwise would need specialized training, now it's visually assisted
    capabilities for what would otherwise be a job that you would train
    for and then go work in a data center. We simplify that.
    Alan: So basically what you're
    saying is that you've given real-time tools to anybody to be an
    expert on the field, in the field.
    Cole: It's fair to say that the
    software is the exper, and what you need are opposable thumbs,.
    Alan: Haha! Which democratizes
    the whole need for training.
    Timoni: You know, it's funny; I
    was just getting drinks with someone from Open AI. H
    53 min

About XR for Business

From the publisher's feed

Meet the leaders who are changing the face of virtual and augmented reality