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Boston Children's Hospital is pioneering the use of XR technology to enhance medical training and improve patient care. In this episode of the XR Industry Leaders Podcast, we meet with Angelina Gu, an XR Simulation Specialist at Boston Children’s Hospital’s Immersive Design Systems.
Angelina shares how XR is transforming medical training by providing realistic, scenario-based learning experiences for clinical staff. She discusses how VR helps trainees practice high-risk procedures, familiarize themselves with hospital environments, and improve communication skills in high-stress situations.
The conversation highlights the importance of easing new users into VR, the challenges of managing device updates, and the role of data in optimizing training.
Angelina also shares insights on the future of XR in healthcare, predicting deeper integration with traditional simulations and increased accessibility. We explore how XR enhances—not replaces—existing training methods, making medical education more immersive and effective.
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About Angelina Gu: Angelina is an XR Simulation Specialist at Boston Children’s Hospital's Immersive Design Systems. Collaborating with clinical educators at BCH, Angelina develops and facilitates immersive training experiences harnessing the power of immersive media (VR, AR, MR, 360 media, etc). Angelina is passionate about how immersive media transform medical simulation practice, making medical training more accessible and engaging.
About ArborXR: ArborXR helps organizations confidently manage VR & AR devices at scale, remotely install content, and control what users can see and do in the headset. Our mission is to help people live more meaningful lives through the power of XR. Learn more at https://arborxr.com.
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Mars Wrigley, one of the world’s largest food manufacturers, faced significant challenges in their gum production operations: increasing output, improving efficiency, and reducing employee training time. The solution? Virtual Reality.
In this episode, we explore how Mars Wrigley revolutionized its training program using VR, cutting training time in half and boosting output by 45%. Faced with the challenge of onboarding 200 operators in just six months, Mars Wrigley partnered with Futurus and ArborXR to create an immersive learning experience.
The VR solution standardized training, improved retention, and delivered measurable results, including a $19 million business impact and 200,000 additional cases of gum in seven months.
Join us as we discuss how this innovative approach is shaping the future of workforce development and scaling across global operations.
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About Josh McCrary: As the Training Coordinator at Mars Wrigley, Josh oversees VR training initiatives across multiple facilities, managing modules that streamline onboarding and upskilling for employees. With hands-on experience training operators both traditionally and with VR, Josh focuses on optimizing processes to boost efficiency and reduce downtime. His leadership has been instrumental in scaling Mars Wrigley VR training programs nationwide.
About Lauren Rucker: Lauren Rucker is the Training Lead for Mars Wrigley’s stick packaging operations, designing and implementing modules that have successfully onboarded over 200 employees. With a background in education and instructional design, Lauren aligns training strategies with corporate goals, ensuring effective skill development.
About ArborXR: ArborXR helps organizations confidently manage VR & AR devices at scale, remotely install content, and control what users can see and do in the headset. Our mission is to help people live more meaningful lives through the power of XR. Learn more at https://arborxr.com.
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In this episode, Alex Rühl from PwC shares insights into her role as Head of Emerging Tech and the company’s innovative use of VR internally and externally for clients.
From VR training for leadership and healthcare to groundbreaking projects like "In My Shoes," designed to foster empathy and awareness about race, Alex highlights how VR is transforming industries.
Alex also discusses PwC’s pivotal VR study showcasing faster learning and cost-effectiveness at scale, as well as VR’s impact on remote work, data visualization, and pre-sales.
Tune in to explore how VR is redefining learning, collaboration, and engagement, while driving measurable outcomes for PwC and their clients.
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About the Guest:
Alex Rühl is an award-winning VR creator and Head of Emerging Tech at PwC. Renowned for projects like "Keyed Alike" and "Playing God"—which premiered at Cannes Film Festival—she’s a Global XR All-Star and TEDx speaker, driving innovation by helping organizations leverage emerging technologies for the future of work and entertainment.
About ArborXR:
ArborXR helps organizations confidently manage VR & AR devices at scale, remotely install content, and control what users can see and do in the headset. Our mission is to help people live more meaningful lives through the power of XR. Learn more at https://arborxr.com.
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In this episode of the XR Industry Leaders Podcast, ArborXR is joined by Andrew Seleznov, Head of Production at Snap’s Arcadia Innovation AR Studio. Andrew shares his journey into augmented reality, inspired by a transformative 2016 YouTube video, and discusses his pivotal role at Snap, including leading projects for global brands like Nike, Disney, and Coca-Cola.
Highlighting Arcadia’s mission, Andrew explains how the team delivers bespoke AR solutions, such as interactive festival maps, accessible AR vending machines and more. He reflects on the balance between innovation and usability, emphasizing the importance of simplicity in AR experiences. We also explore AR’s evolution, Snap’s Spectacles, and the potential of XR to transform daily life and well-being over the next decade.
This episode is a deep dive into XR’s current impact and boundless future. If you’re an XR enthusiast, enterprise leader, or curious to learn more about the technology - tune in.
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About the Guest:
Andrew Seleznov is the Head of AR Production at Snap’s Arcadia Creative Studio, where he leads a team crafting cutting-edge AR experiences for global brands like Nike, Disney, and Coca-Cola. With eight years at Snap, Andrew combines technical expertise and creative leadership to pioneer innovative, accessible AR solutions that redefine industry standards.
About ArborXR:
ArborXR helps organizations confidently manage VR & AR devices at scale, remotely install content, and control what users can see and do in the headset. Our mission is to help people live more meaningful lives through the power of XR. Learn more at https://arborxr.com.
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In this episode of the XR Industry Leaders Podcast, we learn how Parker University is using VR to advance their chiropractic program.
Mary Lee Carter, Immersive Teaching and Learning Specialist at Parker University, shares how the school embraced XR following a tornado in 2019 that disrupted campus facilities. The staff pivoted to VR to enhance accessibility and learning. The university’s “twin” metaverse, developed with VictoryXR, allows students to virtually explore campus and participate in classes remotely.
We discuss ways students leverage VR content for anatomy education, communications training and beyond. Mary Lee highlights challenges like Wi-Fi limitations and creating chiropractic-specific scenarios with partners like SimX.
Parker employs a mix of one-to-one and shared headset models, managed with ArborXR, to streamline deployment. Mary Lee explores the possibility of expanding VR across programs to advance immersive learning and human performance studies, underscoring its growing role in education.
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About the Guest:
Mary Lee Carter is a Certified Healthcare Simulation Educator (CHSE™) dedicated to immersive teaching and learning. She specializes in VR/AR/MR simulations and standardized patient scenarios in higher education. With extensive experience in hospital-based and academic medical simulation programs, she works with one of the world’s largest Chiropractic cohorts.
About ArborXR:
ArborXR helps organizations confidently manage VR & AR devices at scale, remotely install content, and control what users can see and do in the headset. Our mission is to help people live more meaningful lives through the power of XR. Learn more at https://arborxr.com.
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In this episode, ArborXR co-founders Brad Scoggin and Will Stackable explore how Energy Safety Canada is using XR to address an anticipated job shortage in the country’s energy industry.
Program Managers Kelly Johnson and Lisa Pollio lead an initiative that uses VR to engage and educate students about the careers in the energy industry. Since 2019, they’ve launched VR experiences that virtually transport users to drilling rigs, oil sands, and other worksites, offering immersive career exploration.
You’ll learn how the organization uses “virtual field trips” to give students hands-on insights into the energy industry’s diverse roles, from engineering to environmental sustainability.
Using ArborXR’s device management, Energy Safety Canada streamlines content and keeps devices updated, reaching over 3,000 students annually. With gamified VR content and relatable career options, they aim to reshape perceptions of energy careers, showing the sector as tech-driven and full of exciting opportunities.
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About the Guests:
Lisa Pollio has been at Energy Safety Canada for over 5 years. She is dedicated to engaging students with immersive VR experiences that highlight career opportunities in energy. Passionate about technology and education, she is a Program Manager leading initiatives that gamify industry roles, showing the diversity and dynamism of energy careers to future generations.
Kelly Johnson is a Program Manager at Energy Safety Canada, where she leads innovative projects to inspire young talent in the energy industry. With a background in workforce development, she focuses on creating VR experiences that offer students an immersive look into energy careers, helping to bridge the gap between education and industry needs.
About ArborXR:
ArborXR helps organizations confidently manage VR & AR devices at scale, remotely install content, and control what users can see and do in the headset. Our mission is to help people live more meaningful lives through the power of XR. Learn more at https://arborxr.com.
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In this episode of XR Industry Leaders, we meet with virtual reality visionary, Dr. Albert “Skip” Rizzo, Director of Medical Virtual Reality at the University of Southern California (USC). Dr. Rizzo shares his groundbreaking work in applying VR technology to clinical psychology and rehabilitation, showcasing the transformative power of immersive technologies in healthcare.
This conversation explores Dr. Rizzo’s countless contributions to the field, including the development and widespread adoption of “Bravemind,” a VR-based exposure therapy program for PTSD treatment.
We also dive into his research and innovative applications of VR in ADHD assessment, physical rehabilitation, and autism spectrum disorder support.
Dr. Rizzo also shares his outlook on how VR will revolutionize clinical practices and improve patient outcomes.
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About the Guest:
Dr. Albert "Skip" Rizzo is a pioneer in the field of medical virtual reality. He is a clinical psychologist by training. As the Director of Medical Virtual Reality at the University of Southern California Institute for Creative Technologies, he leads innovative research and development efforts that bridge the gap between clinical needs and technological solutions. He’s been at USC since 1995.
About ArborXR:
ArborXR helps organizations confidently manage VR & AR devices at scale, remotely install content, and control what users can see and do in the headset. Our mission is to help people live more meaningful lives through the power of XR. Learn more at https://arborxr.com.
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South Dakota State University strived to use XR to bring educational access to rural communities – starting with outreach and gradually expanding to classroom use. In this episode, we meet with Dr. Greg Heiberger to explore how they made that goal a reality.
Today, SDSU integrates XR into various subjects across their curriculum, from nursing, to architecture and chemistry. They’ve also conducted research showing VR’s effectiveness in anatomy education when used before cadaver labs.
We uncover how the university overcame challenges in scaling an XR program in a rural community, and explored how the technology prepares students for future workforce needs.
Looking ahead, Greg sees XR as a catalyst for innovation at SDSU, and as a potential solution to address challenges in rural education and healthcare across the country.
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About the Guest:
Dr. Greg Heiberger is a quantitative researcher with 19 years of experience at South Dakota State University (SDSU). His research interests span from STEM education to the impact of social media. Dr. Heiberger was among the first to publish work demonstrating the positive relationship between Facebook use and increased student engagement among college students. He’s currently the Associate Dean for Academics and Student Success, and spearheads the university’s XR initiatives.
About ArborXR:
ArborXR helps organizations confidently manage VR & AR devices at scale, remotely install content, and control what users can see and do in the headset. Our mission is to help people live more meaningful lives through the power of XR. Learn more at https://arborxr.com.
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In this episode of XR Industry Leaders, we explore one of the largest XR deployments in the world of education with Louise Paepe, XR Coordinator for RTC Antwerpen.
She shares how RTC Antwerpen is leading VR integration across nearly 700 schools in Flanders, Belgium, benefiting 150,000 students.
We uncover the importance of strategic planning, from rigorous teacher training to carefully vetting educational content to align with curriculum goals. The initiative involves collaboration with over 100 partners and leverages ArborXR’s platform to streamline content management and headset deployment.
RTC Antwerpen envisions VR becoming as essential in classrooms as laptops are today, reflecting their commitment to making VR a sustainable and valuable part of education.
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About the Guest:
Louise Paepe is the XR Coordinator at RTC Antwerpen, dedicated to enhancing education at the intersection of learning and the labor market. Louise oversees projects that bring innovative technologies into the classroom, ensuring they become sustainable educational tools. She helped spearhead the XR Action Plan, managing the deployment of VR headsets in schools across Flanders, Belgium.
About RTC Antwerpen:
RTC Antwerpen is a government organization in Flanders, Belgium, focused on bridging the gap between education and industry. For over 20 years, RTC has introduced innovations from the industrial sector to schools, particularly in technical and vocational education. They offer resources and organize specialized training programs for educators and students. Their projects include the XR action plan, deploying VR headsets across schools to enhance educational experiences. RTC plays a crucial role in ensuring that education aligns with labor market needs, fostering quality education through industry collaboration.
About ArborXR:
ArborXR helps organizations confidently manage VR & AR devices at scale, remotely install content, and control what users can see and do in the headset. Our mission is to help people live more meaningful lives through the power of XR. Learn more at https://arborxr.com.
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In the episode, we discuss the past, present and future of XR technology in enterprise, and Qualcomm’s role in shaping the industry.
Brian Vogelsang joined us from Qualcomm to uncover how the company is driving advancements in the world of XR. Brian highlights initial challenges in understanding and deploying XR at scale but emphasizes the technology's diverse applications and substantial ROI. He elaborated on how XR is revolutionizing learning and development by enhancing speed, retention, and accessibility.
We dive into Qualcomm's advancements into machine learning and AI, which enhances XR devices' capabilities and user interfaces. We also touch on their key collaborations with Lenovo on the VRX standalone VR headset, and with Sony on a high-resolution mixed reality headset for enterprise and content creators.
Learn about Qualcomm’s perspective on the future of XR over the next ten years, and why the company believes the technology will fundamentally change how enterprises operate.
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About the Guest:
Brian Vogelsang is the Senior Director of Product Management at Qualcomm. His 30 year career at Qualcomm began in IT before moving into the XR space about 7 years ago. He conceived, built, and launched Snapdragon Spaces, the first commercial, cross-OEM XR platform. With a deep expertise in product strategy and development, Brian led the multi-year roadmap for Snapdragon Spaces, securing C-level approval and scaling the team from 2 to over 300 professionals. He spearheaded the integration of key acquisitions.
About Qualcomm:
Qualcomm is a leader in the XR space. Their mission is to enable a world where everyone and everything can be intelligently connected. Qualcomm powers products and technologies including 5G-enabled smartphones that double as pro-level cameras and gaming devices, smarter vehicles and cities, and more. Their Snapdragon® XR solutions include processors, software and perception technologies, reference designs and developer tools.
About ArborXR:
ArborXR helps organizations confidently manage VR & AR devices at scale, remotely install content, and control what users can see and do in the headset. Our mission is to help people live more meaningful lives through the power of XR. Learn more at https://arborxr.com.
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