Game controllers, with some exceptions, have mostly standardized around a certain form-factor: two analog sticks, four face buttons in a diamond shape, four shoulder buttons, Start, Select, and a directional pad. But of course that hasn’t always been the case - analog sticks weren’t standard until the Playstation 2 came out in 2000, and shoulder buttons were introduced with the Super Nintendo in 1990, which also added more face buttons than systems had had before. But the real basis for the