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It's that time of year, again. Where we compile our top ten games from the year and make an argument for why you should play them if you haven't. This was a pretty solid year for gaming and so we actually have a top twelve. Matt did the rankings, so there are a couple surprises for me when it comes to which games made what number, but overall all of my personal favorites made the top ten and I'm happy.
Can't avoid it anymore. We're talking AI art and AI driven game development today. Mostly about it sucking, but I am open to counter arguments.
It's the worst kind of surprise. We've been waiting and hoping and everything has been lining up to be a winner, but instead it's a big wet fart. Today's episode is inspired by Callisto Protocol and all the games we got hyped for, that had everything going for them, but let us down hard anyway.
This week we invite you to come back with us... to the 70s. Yes! Shag carpeting, in your pants and your home! A time of TVs with dials, wood paneling, and whacky as hell box art. A time when giants walked among us... and did coke and partied in jacuzzis during work hours. We're are talking a little about Atari. Atari was wild.
It's that time of year where we devote an entire episode to the things we are most thankful in gaming this year. If you're in the states you may be travelling or otherwise in need of some company this week - let us be that for you!
As always, we are thankful for you. Thank you!
Today's episode is all about games that started strong and tapered off. Maybe it held a whole lot of promise, or had such a strong intro it just couldn't live up to it. Maybe the game is still good by all accounts. It's an evergreen episode, and subjective - so let us know which you agree/disagree with or maybe one you feel strongly about!
Sorry in advance for the awkward pause. I am sick with a sinus cold and literally forgot the word "sponsor". Matt steps in to save me an dmaybe you'll get a good laugh about it.
I don't know if this ever happens to you, but have you ever loved everything about a game - the puzzles, the story, the environment - and then the combat sorta drags it down? Whole game a ten but you just don't care much for the combat? Today we are talking about games that are better without it.
Bayo 3 had a bit of a forced wrap up, or so it seemed to many fans. Just a quick bow tie outta no where. And this motivated our topic of the episode, how rare it is for game series to "end" at all. So, spoilers ahead if you haven't beaten Bayonetta 3, but join us for a talk about good endings!
Matt's got a heart ache. He's been feeling this way for a while... But he might, maybe, JUST MAYBE, be over Zelda. What does that mean? Does he hate it now? Does he hate joy? Is this like when he stopped liking Kingdom Hearts!?
Apparently it is the early 2000's again. We have Final Fantasy news, we have Silent Hill news and of course we have Resident Evil 4 (remake) news! Sure seems like Silent Hill 2 remake is made for Matt and I, because we haven't played the original (or at least I don't remember it much). As far as RE4R goes, we are both pretty excited. It looks like some of our favorite aspects of 4 have survived the serious filter, and the game visuals look incredible.
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