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You know what's two hours long and ranges in topics from CoD Cold War, to Netflix Video Game Docuseries High Score?
This episode of the podcast.
Love them or hate them, E3 and Evo were both touchstones for the gaming summer. And without them - gaming news has become a somewhat uncontrolled trickle instead of Gaming Christmas. Will these events be reborn post-pandemic, or are they dead and ready to be replaced?
This episode catches us up on a couple big talking points - Microsoft pushing back Halo, and basically launching with out any first party games, and Sony's recent State of Play.
Doodsauce suggested a topic on Discord that got us talking: What does a dev have to say to get you extra salty?
Me and Matt? Salty? Never!
Expect salt, tangents, and MORE SALT.
Xbox shows up with a boat load of games to announce - and while none of them are necessarily show stoppers - there are plenty to be excited about.
As we wait for next week, with a possible Nintendo Direct and Microsoft's big summer first party show - we find ourselves discussing Art with a capital A, story as a driving force for future games instead of game play, and whether remakes will take over here like they did in Hollywood.
An evergreen topic approaches! And yet, it's also topical for the time.
Today we are talking about satisfying climaxes, and what makes them so!
Nobody likes it, we all have to face it. Just gotta get over it.
Does criticism have value? And if so, what? How do you address it? The last week has forced everyone in gaming to look one of the ugliest aspects of the industry right in it's eyes.
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