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What is the role of combat and violence in gaming? Can you make a game compelling and exciting without direct violence? More importantly, if you can do that, can the game hold an audiences attention for longer than a couple hours? Today we dig into the games that can make this work, and what games we think could definitely do it with some work. Also dudes, let us know how this episode sounds. Honestly, I'm not sure about the quality. Sounds like there is some compression but overall it sounds pretty good and doing an episode over Skype when we have special guests could open the podcast up quite a bit. In any case, your feedback always helps and I deeply appreciate it. Shine on!
What is the role of combat and violence in gaming? Can you make a game compelling and exciting without direct violence? More importantly, if you can do that, can the game hold an audiences attention for longer than a couple hours? Today we dig into the games that can make this work, and what games we think could definitely do it with some work. Also dudes, let us know how this episode sounds. Honestly, I'm not sure about the quality. Sounds like there is some compression but overall it sounds pretty good and doing an episode over Skype when we have special guests could open the podcast up quite a bit. In any case, your feedback always helps and I deeply appreciate it. Shine on!
NeoGeo made an arcade board that can only be described as a beast. More importantly they are a classic part of any arcade and pizza parlor. Matt and I discuss the games we love most, and share some arcade stories. If I could own one arcade cabinet, it would be a NeoGeo with Metal Slug, Puzzle Boggle, and a couple others on it. Shine on!
NeoGeo made an arcade board that can only be described as a beast. More importantly they are a classic part of any arcade and pizza parlor. Matt and I discuss the games we love most, and share some arcade stories. If I could own one arcade cabinet, it would be a NeoGeo with Metal Slug, Puzzle Boggle, and a couple others on it. Shine on!
The Switch event has happened. Nintendo is doubling down on motion controls. Essentially the switch is the WiiU pro. Or rather, this is the culmination of all of Nintendo's systems. Mostly we talk about the viability of motion controls moving forward, but we talk a lot about the Switch specifically. Shine on Doods!
The Switch event has happened. Nintendo is doubling down on motion controls. Essentially the switch is the WiiU pro. Or rather, this is the culmination of all of Nintendo's systems. Mostly we talk about the viability of motion controls moving forward, but we talk a lot about the Switch specifically. Shine on Doods!
Is ye olde Microsoft pulling a Konami? They've cancelled a bunch of high profile, promising games. Not only that, but they seem to be doing it to projects that are far along. Latest on the chopping block was Scalebound, but plenty have come and died before it. This has us worried about Cuphead, and it has me moderately worried about Sea of Thieves. Not that it will get cancelled; that it won't get the love it should, now that it's apparent Microsoft gives no f*&ks. Let's get knee deep in it!
Is ye olde Microsoft pulling a Konami? They've cancelled a bunch of high profile, promising games. Not only that, but they seem to be doing it to projects that are far along. Latest on the chopping block was Scalebound, but plenty have come and died before it. This has us worried about Cuphead, and it has me moderately worried about Sea of Thieves. Not that it will get cancelled; that it won't get the love it should, now that it's apparent Microsoft gives no f*&ks. Let's get knee deep in it!
How in the hell do you keep game series, especially long standing series fresh!? Today we talk about how game companies have approached this very problem and what we think the key is. As always, we want to hear you're take, so let us know! We talk about a few different series but spend the most time on Resident Evil and Various Nintendo franchises. This shouldn't be surprising considering it's us, but we do go over various other series' as well. Such as, Metal Gear Solid, Uncharted, Devil May Cry and more. Happy New Year doods!
How in the hell do you keep game series, especially long standing series fresh!? Today we talk about how game companies have approached this very problem and what we think the key is. As always, we want to hear you're take, so let us know! We talk about a few different series but spend the most time on Resident Evil and Various Nintendo franchises. This shouldn't be surprising considering it's us, but we do go over various other series' as well. Such as, Metal Gear Solid, Uncharted, Devil May Cry and more. Happy New Year doods!
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