Resilience is our trust that when we fall we can get back up. It is our added understanding that falling isn’t going back to square one with nothing but that we have learned something important we can use when we get back to where we were. Resilience is our ability to stay relatively calm when we’ve endured loss, disappointment, or humiliation.
Everything about this game, evident even in its cheeky name, was made to both test and bolster our resilience.
Foddy starts the game with the very clear statement that this game could make a bad day worse. He recommends only playing it when we’re feeling particularly calm or at least ready to practice some safe failure. He makes it clear that the experience of the game we are playing is not going to be pleasant. True to his promises in his trailer he knows he has made a game that will hurt, anger, and exhaust us.
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