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Join us for an in depth conversation on game design! Today we discuss the inception of board games. What the advantages are of different starting points and what pitfalls to watch out for.
We also touch on designing board games as a product, designing for early prototyping and how to know if your game is going in the right direction.
A.J.’s talk on why your (Good) game won’t sell; https://www.youtube.com/watch?v=UXxCIUiSMJk&t=37s
Kevin Wilson IP games;
https://twitter.com/KevinWilson42/status/999170580929802240?s=20
Disney imagineering talk;
https://www.youtube.com/watch?v=LX0Dw-RL_EU
We would love to hear from you! Like us on Facebook, follow us on Twitter and email us your questions and comments!
A big thanks to Eduard Matei for our theme song!
See omnystudio.com/listener for privacy information.
By AJ Brandon and Peter C. Hayward4.9
1919 ratings
Join us for an in depth conversation on game design! Today we discuss the inception of board games. What the advantages are of different starting points and what pitfalls to watch out for.
We also touch on designing board games as a product, designing for early prototyping and how to know if your game is going in the right direction.
A.J.’s talk on why your (Good) game won’t sell; https://www.youtube.com/watch?v=UXxCIUiSMJk&t=37s
Kevin Wilson IP games;
https://twitter.com/KevinWilson42/status/999170580929802240?s=20
Disney imagineering talk;
https://www.youtube.com/watch?v=LX0Dw-RL_EU
We would love to hear from you! Like us on Facebook, follow us on Twitter and email us your questions and comments!
A big thanks to Eduard Matei for our theme song!
See omnystudio.com/listener for privacy information.

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